DM-Camris' IRON GODS Part 1: The Fires of Creation (Inactive)

Game Master Camris

SECTION FOUR: Technological Terror
In the town of Torch, the settlement’s unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are you bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch?
Science Deck Overview
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Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Knowledge Engineering: 1d20 + 9 ⇒ (4) + 9 = 13

Hoping to have an idea of weaknesses. Do I think the glass tubes on his back are important.

Acrobatics: 1d20 + 7 ⇒ (14) + 7 = 21

Cheshire moves in a reckless path to get behind the construct.

Double move to position I-13


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Hit once and held by the metal creature Variel tries to break the hold on him and reverse it so he can possibly pin the thing.

fort save 1d20 + 4 ⇒ (20) + 4 = 24

grapple 1d20 + 5 ⇒ (4) + 5 = 9

Variel was able to resist the fluid that was injected into him but could not slip out of the hold. Hopefully his friends would bash the thing in quick enough to free him.

If it is grappling Variel then it can not take AOO so you should be able to move around it without provoking.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Fuzzles bounds in and attacks the construct. H-14

Attack Bite: 1d20 + 3 ⇒ (2) + 3 = 5
Attack Claw: 1d20 + 3 ⇒ (6) + 3 = 9
Attack Claw: 1d20 + 3 ⇒ (5) + 3 = 8

The cats efforts go futile.


Variel wrote:
combat question: Just so I understand that it moved opened the door full attacked with grab (understandable) and was till able to move again back to the beds in a single surprise round?

There was no surprise round, since both parties are aware of each other.

My setup was that Cheshire closed/locked the door. Then the rest of the round passed with you all discussing where to go next.
Then suddenly the door unlocked and opened, the metal creature was there, and faster than you imagined. (It has Improved Initiative and fast move speed.)
But in retrospect since there was no surprise, those within reach of Variel's previous position (since it had to be there to grapple) when it left there are eligible for Attacks of Opportunity on it. I make it as Lilly and Flynn that can do that.
Also, since it does not have Improved Grapple (or any equivalent monster ability), Variel also gets an Attack of Opportunity.


Lilly's AoO:
Longsword AoO: 1d20 + 5 ⇒ (8) + 5 = 13 but just missed.


Round 1_________________________

Notorious Flynn Ryder______
"GAHHHH! What the?!---did you see how fast?!---Its got Variel!"
Flynn pulls out his sword and tries to target something on the creature that is vital.
but fails miserably in his haste to rescue his friend.

Celest Slysword______
acrobatics (leap astride bed while moving to G12): 1d20 + 9 ⇒ (13) + 9 = 22 Success!
mwk dagger v robot Hit! For minor damage.
AC note: she has a +1 dodge bonus to AC vs robots.

Cheshire Silvanshee______
Hoping to have an idea of weaknesses. Do I think the glass tubes on his back are important.

Cheshire:
You have no idea what manner of weaknesses it might have.

Cheshire moves in a reckless path to get behind the construct. And does not draw Attacks of Opportunity.
Double move to position I-13

Variel Whitestorm______
Hit once and held by the metal creature Variel tries to break the hold on him and reverse it so he can possibly pin the thing.
Variel was able to resist the fluid that was injected into him but could not slip out of the hold. Hopefully his friends would bash the thing in quick enough to free him.

Cheshire Silvanshee______
Fuzzles bounds in and attacks the construct. H-14
The cats efforts go futile.

(npc) Lilly______
Lilly ran after the metal man and swung.
Longsword attack: 1d20 + 5 ⇒ (5) + 5 = 10 but missed.

Rhaym_____
Doctor Rhaym stepped inside the doorway, but didn’t dive into the scrum

Enemies______________________________
The metal man easily swung Variel onto the bed and let go.
The armatures of metal extending out over the beds and outfitted with glowing panes of glass and strangely glowing tools. They suddenly come alive!
They whine as they swing around and knock both Variel and Celest prone on the bed and swung blades of cutting, instruments of cauterizing and needles of injecting into the both of them.
1d6 ⇒ 2
Needles stab Variel and deal 1d4 ⇒ 3 points of piercing damage.
1d6 ⇒ 3
Laser scalpel slices Celest and deals 1d8 ⇒ 5 points of fire damage.
A successful DC 12 Reflex save negates the effect for that round.

DM only:

Medical Bot: 26


Round 2_____________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Aoo on machine 1d20 + 5 ⇒ (14) + 5 = 19 for 1d6 + 3 ⇒ (3) + 3 = 6 [ooc]Any damage is applied to cmb as well.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire pounds the construct yanking at hoses and wacking at things that look vulnerable.

unarmed flurry: 1d20 + 4 ⇒ (19) + 4 = 23
"Ha this looks important."
damage: 1d4 + 1 ⇒ (1) + 1 = 2
unarmed flurry: 1d20 + 4 ⇒ (1) + 4 = 5
"ow, that is solid."

Fuzzles roars and unloads on the construct.

bite: 1d20 + 3 ⇒ (20) + 3 = 23
claw: 1d20 + 3 ⇒ (15) + 3 = 18
claw: 1d20 + 3 ⇒ (11) + 3 = 14

confirm: 1d20 + 3 ⇒ (10) + 3 = 13

bite damage: 1d6 + 1 ⇒ (3) + 1 = 4
claw damage: 1d4 + 1 ⇒ (2) + 1 = 3
claw damage: 1d4 + 1 ⇒ (4) + 1 = 5

crit?: 1d6 + 1 ⇒ (1) + 1 = 2


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

acrobatics (Why are my teammates always out of position? Avoid AoO moving to H12): 1d20 + 9 ⇒ (20) + 9 = 29

mwk dagger (flanking, robot hunter): 1d20 + 6 + 2 + 1 ⇒ (13) + 6 + 2 + 1 = 22 damage (sneak attack): 1d4 + 2 + 1d6 ⇒ (4) + 2 + (6) = 12


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Variel feels the injection ignores it as he focuses on the robot attacking them.
Attack 1d20 + 5 ⇒ (2) + 5 = 7 for 1d6 + 4 ⇒ (6) + 4 = 10

It seems that the injunction did something to him though as he misses the metal creature. Not wanting to be next to the beds he steps to he side to avoid more of the needles.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

AoO: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Flynn presses the attack.

1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

"Oh for the love of . . . !"


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

While the GM's back is turned Celest attacks again and slays the err-solid platinum golem-thingie!! Using her 200-pound share of the stuff she moves to Pitax before the town of Torch explodes and lives criminally ever after.


Round 2_____________________

Now surrounding the construct, the party (except Flynn) claws, smashes, bites, stabs and pulls the construct into many small strange pieces before it can grab anyone else.

Once Variel and Celest roll off the torture table, the various blades, needles and torches continue to flail to no effect for a minute. Then the wall intones “KHIMFA CELESTETO” in tones of great satisfaction, and the various devices retreat into their home ports, slots and cabinets.

The alarm beeps stop and the room is silent once more.


You see metal desks sit to the north and south of this long room, yet the most distinctive features are a pair of odd, bedlike tables flanked by curving panels of blinking, pulsing lights. Moving armatures of metal extend out over the beds, each outfitted with glowing panes of glass and strangely glowing tools. You kind of know what they do now.

The chamber reeks of rotting blood, and you see great dark crimson stains splashed across the device, beds, and floor.

A basic search turns up nothing of the missing expeditions but the bloody stains.

Craft:Potion or Craft:Alchemy:

You are able to rescue a tube of the anesthetic the robot used, which contained 4 doses.
It is a local anesthetic that causes a –2 penalty to Strength that lasts for 1 hour (Fortitude DC 11 negates). This penalty stacks with multiple injections, but the duration does not. The save DC is Constitution-based.


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

You see Doctor Rhaym eagerly sort through the remains of the Construct, and see him gingerly pick up a broken tube partly filled with a light blue liquid. He carefully transferred it into a normal potion bottle.
"THIS could be useful." He said absently.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Wow, that was close! Wish this place was some kind of hospital instead of a torture chamber."

Flynn checks for all his fingers and toes, then runs a quick search.

search: 1d20 + 6 ⇒ (17) + 6 = 23

"Chesire, you got any idea what all this stuff does?"

"It's like we are inside some spacey gnome invention, nothing around here works right."


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"Only an inkling of what these things do. Not sure if it is broken or nefarious by design."


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire looks back up at Flynn and adds, "Just to be safe don't get on the table."

Cheshire looks around at the collapsed construct, "I am hoping I can find a design weakness or a way to monkey wrench these things."

knowledge engineering: 1d20 + 9 ⇒ (20) + 9 = 29


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Celest taps her foot in annoyance. "C'mon c'mon."

Perception (looking casually about so as not to too obviously glare): 1d20 + 4 ⇒ (11) + 4 = 15


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Celest switches feet.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Okay, soooo if something was killed here one of the golems cleaned it up. I can't see anything identifiable so I guess we move on?"


Cheshire:
You think this is a vast underground cave complex created by... well you don't know offhand, but they were clearly genious at constructs and automatons, and the physical magic "Technology" that infused them.
If these things are doing damage in spastic bursts... you think that this whole complex is incredibly old. Maybe these things are just breaking down.
In fact... seeing this thing up close, and if you take a few of those arm gizmos, you think you could fashion an anti-construct device using Craft Weapon or a better armor against construct attacks. If only you could get some time at a proper forge...

You see Cheshire grab a number of parts from the thing that attacked you, as well as one of the arms.

Not feeling too safe in this room with all the blood spatters, you back out into the corridor again.


Male Human (Azlanti) Alchemist (Chirurgeon) L10 | AC16 (T13FF13) | hp 55/55 | Saves: F7R10W4 | Init: +3 | Percep: +13 | Bombs: 18/18 | Status:

Putting away his captured liquid safely in his case, Doctor Rhaym turned to you all.
"Ah, my apologies. I should have asked if anyone was in need of healing."
He looks you all over critically.
Heal check: 1d20 + 6 ⇒ (6) + 6 = 12


Out in the corridor, you considered your options.
You stand at the "T" intersection of the corridors. You came from the North end. The West arm leads down to a large coded hatchway, with two more ordinary doors on either side.
The South arm leads down to another large coded hatchway.

Perception DC12 and Cheshire:

You see Fuzzles (The Tiger) staring intently at the southern hatchway.

Perception DC20:

Very faintly, you can hear some thumping coming from the southern doorway. Was that sound muffled screaming?

TACTICAL OVERVIEW


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"I need to get this metal to a proper forge. If someone wants to carry more of the stuff we can have weapons and armor that can help against the constructs." He looks at Fuzzles, "You sense something bro?"


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Well if you say so. It just looks like a bunch of parts and junk to me, but we'll take it."

senses: 1d20 + 6 ⇒ (10) + 6 = 16

"Okay, you got the key to that door? If so let's open it."


You'll need to add 10 lbs for a weapon or shield, and 30 lbs for an armor. Probably all you'll need.

Fuzzles stalked towards the the Southern hatchway, then turned his lambent eyes back to you.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Readys himself nods to the others and then opens the door.


You reach out with a card to the plate, but amazingly, it is unlocked. You touch it, and the hatchway swoops open.

Inside...
A row of beds sits along the southern wall of this well-lit room.
Glowing screens and metal desks sit on the opposite walls, and splatters of blood adorn the floor and several of the beds.
To the east, a large metal device that is the size of a large bed hums softly.
Two constructs stand in the middle of the room.
One looks like THIS. You think it's a Medical Drone, just like the one you met in the last room.
The other one looks like THIS. This one is new to you.
The robots immediately hum to life and turn their heads in your direction as soon as the hatchway sweeps open.
At the same time, you can hear the muffled sounds of agonized screams and feeble thumping from within the stasis pod.


Round 1_________________________

No Surprise.
Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"More constructs."

Among the items I picked up from the last robot. is there anything that would make for an improvised weapon that I think would be effective. Something like a club or dagger. If so I am going to use martial flexibility to use the feat "Catch off Guard" allowing for no penalty to use an improvised weapon.


Cheshire:
Cheshire feels he needs a workshop and time to make something effective from the parts he picked up in the Medical Lab.
You all still have those three tube-launcher-thingies in the case. You still don't know quite what they do, but they look ready to go with a trigger pull.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"I'm getting sick of this. Their gear is vastly superior to ours I think we need to even things out . . . this looks heavy." Cheshire reaches into his pack and his face lights up. "What in the hells does this do field test 1." He produces one of the tube launchers points what appears to be the business end at the construct closest and pulls the trigger. He mumbles "Please be clear of the blast zone."

Is it a weapon or a Use Tech Device?


What Cheshire pulled out looks like a thermos with a crossbow grip on one end. Use a ranged touch attack roll.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"FIRE maybe IN THE HOLE."

Attack: 1d20 + 6 ⇒ (8) + 6 = 14 martial flex move action for exotic weapon prof.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Holy shit! I hope you know what the hell you are doing with that thing!"

"I was going to try and talk to them, but screw it! Give me one of those things! Crossbows away!"


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"There in my pack."

I am out of actions but I'll hold still.


The launcher BLOOPS and bucks in Cheshire's hand. A fast moving rocket hissed out in a wobbling flight until it hit the medical bot and burst in a brilliant blue white glare, throwing intense light throughout the room and corridor.
Fort save DC12 or Dazzled.
Incidentally, it lit the bot on fire.

Cheshire:

Hypothesis confirmed. This device is what the ancients called a 'Flare Gun'. It has a single self contained waterproof shot. The rocket can travel up to 2400 feet before igniting, and it does 1d8 fire each round until removed. It will illuminate a 120ft radius area for 1 minute as it drifts down. All within 20 ft radius make a Fort save DC12 or Dazzled. Creatured adjacent to a lit flare make a Fort save DC12 are blind 1d4 rounds.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Fort: 1d20 + 5 ⇒ (12) + 5 = 17


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Fort: 1d20 + 3 ⇒ (9) + 3 = 12

Celest moves in to the room positioning herself for an opening.

improved feint: 1d20 + 6 ⇒ (17) + 6 = 23
She moves in beside R1 (med droid? E6) And gives it a head fake to set up for the next round. She activates her Combat Expertise (+1 AC) and of course has Robot Slayer as a trait.


To clairify, R1 is the medical bot; a twin of the one you fought in the other room. It appears distracted at the moment, spinning around and clawing at the flare burning in its torso.
Getting up next to it risks blindness (fort save DC12). You would know this before trying.

R2 is a different kind of mechanical golem you haven't seen before. It is a matte gray instead of the medical white.


Round 1_________________________

Cheshire Silvanshee______
Cheshire reaches into his pack and his face lights up. "What in the hells does this do field test 1." He produces one of the tube launchers points what appears to be the business end at the construct closest and pulls the trigger.
What Cheshire pulled out looks like a thermos with a crossbow grip on one end.
"FIRE maybe IN THE HOLE."
The launcher BLOOPS and bucks in Cheshire's hand. A fast moving rocket hissed out in a wobbling flight until it hit the medical bot and burst in a brilliant blue white glare, throwing intense light throughout the room and corridor.
Incidentally, it lit the bot on fire.

Notorious Flynn Ryder______
"Holy s@$*! I hope you know what the hell you are doing with that thing!"
"I was going to try and talk to them, but screw it! Give me one of those things! Crossbows away!"
Flynn roots around in Cheshire’s pack and grabs one of the strange tubes with a pistol grip.

Celest Slysword______
Celest moves in to the room positioning herself for an opening.
She moves in beside R1 (med droid? E6) And gives it a head fake to set up for the next round. She activates her Combat Expertise (+1 AC) and of course has Robot Slayer as a trait.
She makes her Feint, but hardly needs to even try, as the ‘Bot is clearly distracted by the burning flare in it’s torso. The glare from it makes you squint and blink against the light.

Doctor Rhaym______
Rhaym held back, not wanting to advance into the fight.

(npc) Lilly______
Lilly charges in next to Celeste and manages to land a damaging hit on the ‘Bot for minimal damage. She flinches from the light, but is not blinded.

(npc) Variel______
Variel cautiously stepped into the room and fired his shortbow at the burning medical bot.
The arrow skipped off the metal skin of the ‘Bot.

ENEMIES___________________

The Medical Drone frantically waived its arms around brushing at it’s torso and finally dislodged the flare, which dropped to the ground still burning brightly.
It looks like THIS.

The Collector Robot moved forward until it was into view next to Lily.
A soft whirring noise accompanies this flying mechanical creature. Its arms and hands end in spindly, multi-jointed fingers, and four circular rotors hold the creature aloft.
It looks like THIS.

It grabbed Lily with one mechanical arm (she took 4 points damage and grappled), but missed with the other. It’s underslung box made a sudden shriek and Lily took another 5 points sonic nonlethal damage.

DM Only:

Medical Drone:25
Collector Robot: 31


Round 2__________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Is there any part of the flare that appears not to be on fire? Like an easy place to pick it up? Like a torch for example? Or an end that has not burned down?

Cheshire gives a command to Fuzzles who bounds the creature that has Lilly grappled.

Aid Another: 1d20 + 3 ⇒ (4) + 3 = 7

The tiger's teeth ill suited for robot fighting do little.


Cheshire: No, it's just a beer can shaped thing that is burning blindingly bright all over.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

"Alright here goes nothin!"

Flynn lets fly with the strange crossbow at the medical bot.

"Its putting out the fire! This is harming it right?"

Ranged attack: 1d20 + 4 ⇒ (17) + 4 = 21


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Is there anything in the room like an iron bar, or IV stand? Basically something I can shove in the rotors of the collector. If not do I think that my axe handles could do the trick without destroying them?


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Fort save: 1d20 + 3 ⇒ (7) + 3 = 10

Celest wheels and ducks around to the robot's flank to strike at it while it is distracted.

acrobatics (avoid AoO, move to C5, half speed): 1d20 + 9 ⇒ (10) + 9 = 19

dagger (feint-sneak attack, robot slayer, dazzled): 1d20 + 6 + 1 - 1 ⇒ (15) + 6 + 1 - 1 = 21 damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (4) = 9


Cheshire Silvanshee wrote:


Is there anything in the room like an iron bar, or IV stand? Basically something I can shove in the rotors of the collector. If not do I think that my axe handles could do the trick without destroying them?

Cheshire glances about but it's hard to see in the glare of the flares. Cheshire sees nothing in the way of long metal things. Cheshire also doesn't think the axe handles could survive being shoved into the whirring blades.

Cheshire Int check DC13:
You wonder if some of the larger pieces of the fallen medical bot in the last room might do the trick.

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