DM-Camris' IRON GODS Part 1: The Fires of Creation (Inactive)

Game Master Camris

SECTION FOUR: Technological Terror
In the town of Torch, the settlement’s unignorable tower of violet flame has gone out. The only clue to its disappearance is a newly discovered cave dug nearby. Are you bold enough to unearth the otherworldly secrets that sleep beneath the city and reignite the fires of Torch?
Science Deck Overview
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Cheshire; as long as you have a collar or saddle or some such that suggest your kitty is tame on your tiger, you should be good. People see a lot of weird sights in these parts.


OK, let the new guys react to Val, then our heroes will enter the tavern after making the stressful journey back to civilization.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4
DM-Camris wrote:
OK, let the new guys react to Val, then our heroes will enter the tavern after making the stressful journey back to civilization.

I am sooooo on that....

~ Celest the Diplomatic


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Does Flynn allow anyone to flank?


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Reason 18 why I love Notorious Flynn Ryder:

I can't figure if this was a joke.

Notorious Flynn Ryder wrote:
Does Flynn allow anyone to flank?

Assuming you are actually asking I think the Gridlines on the map are 10 feet. Judging from the letters and numbers on the border appear to split the "grid" into 4 pieces.

Also I think you can move through allies squares.

Oh and the part of me that thinks you are saying something only Flynn could say . . .laughed really hard.


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Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Flynn is a great character he is Starlord crossed with Owen Wilson.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Class level: Fighter (cad) 1
hp: 1d10 + 1 ⇒ (6) + 1 = 7
Combat Feat: Improved Feint
Skill ranks: Acrobatics +1, Bluff +1, Disable Device +1, Escape Artist +1


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

we roll for hp I see or do we have the choice of taking average +1?

hp 1d8 ⇒ 5 +2 for con and fc (same result i guess.)
Ray of Enfeeblement and Burning Hands added to spellbook
1 extra 1st level spell slot~ Shocking Grasp
1 extra 0 level spell slot~ Ray of Frost
Spellstrike
5 skill points: +1 to each (acrobatics, know dungeon, know planar, spellcraft, swim)
+1 BAB
+1 to fort and will saves


You roll until you get a result above average on the die; but you can take Average+1 if you like.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

thanks will try to remember that for next time.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Brawler 2

+1 BAB, Fort, Ref

+6 Skill Pt (Class 4, Int +1, Favored Class +1)

Hit point: 1d10 + 2 ⇒ (2) + 2 = 4
Hit point: 1d10 + 2 ⇒ (7) + 2 = 9 Bingo +9 Hp

Skills Climb +1, Craft (Armor) +1, Escape Artist +1, Handle Animal +1, Knowledge Engineering +1, and Perception +1

Brawler's Flurry

Fuzzles

+1 BAB, Will

New Trick: Aid


Female Human (Varisian) Warpriest (Iomedae) 2 HP 14/20 | AC 20 (21)/T 11 (12)/FF 19 | F +4 R +3 W +5 | Perc +2 | Init +3 | Blessings 2/3

HP: 1d8 ⇒ 7 +1 = 8!

Gained Fervor 1d6 3/day

Fort/Will up +1

Gained a 0 & 1st level spell

Skills:

Climb
Heal
Intimidate
Kn (Religion)
Sense Motive


Male Elf Wizard 3 AC 13, touch 13, FF 10 Init +7; Senses low-light vision; Perception +10 Fort +3, Ref +5, Will +5; +2 vs. enchantments

You guys I am still into this game. My workplace was flooded in a storm and is currently considered 90% unusable. I work at a school and the kids start Monday. We have been trying to get ourselves ready. We literally ordered a circus tent to conduct all of the classes in it. We are punting and I work until late tonight and all day tomorrow. Please give me some slack until Sunday.

I will try to post if I can before then.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Hope everything works out for you. Are you dealing with Tropical Storm Erika? I live in SE Florida so I am watching its track now.


No sweat, I think we all understand. We'll be here when you get back!


Flynn, are you still level one? You were all made level two after the last fight.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Ahhhh, oops.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Updated on paper, will have to edit here in a few hours


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Never mind. All done.


Yeah, was worried you were in the one-shot-kill range hp wise...


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Pssssst! Celest, post something!


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Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

The Night Before Game Day
With apologies to Clement Clarke Moore

'Twas the night before Game Day, when all through the house
not a creature was stirring, not even a mouse.
The minis on the mantle had been painted with care,
in hopes that St. Jacobs soon would be there.

The children were nestled all snug in their beds,
while visions of adventure played in their heads.
And Mama with her fighter, and my redeemed darkfire adept,
had just stolen into the lair of that false Razmiran sect.

When out on the roof there arose such a clatter,
I sprang from my chair to see what was the matter.
Away to the window I flew like a flash,
tore open the shutter, and threw up the sash.

The moon on the breast of the new-fallen snow
gave the lustre of midday to objects below,
when, what to my wondering eyes should into view dance,
but a miniature sleigh and eight writers who freelance!

With a haggard editor, fresh from an all-nighter,
I knew in a moment it must be Wes Schneider.
More rapid than eagles, his coursers they came,
and he whistled and shouted and called them by name:

"Now Tim! Now Nick!
Now, Greg and Amber!
On, Richard! On, John!
On, Mike and Mr. Baur!
To the top of the porch!
To the top of the wall!
Now dash away! Dash away!
Dash away all!"

As dry leaves that before the wild hurricane fly,
when they meet with an obstacle, mount to the sky
so up to the house-top the coursers they flew,
with the sleigh full of gamer swag, and audio dramas too.

And then, craning my ear to the roof perpendicular
I could hear the heavy tread boots of each contributor.
As I drew in my head and was turning around,
down the chimney Young Wes came with a bound.

He was dressed all in fake fur, for they are not overfond
of that sort of thing in blue Washington's progressive Redmond.
A bundle of books he had flung on his back,
and he looked like a peddling librarian opening his pack.

His eyes--how they twinkled! His dimples, how merry!
His cheeks were like roses, his nose like a cherry!
His droll little mouth was drawn up like a bow,
and the beard on his chin was in need of a mow.
The stump of a pipe he held tight in his teeth,
and the smoke it encircled his head like a wreath.
He looked a bit high, and slightly less than regal,
but that's what you get in a State where pot is half-legal.

His character, a multi-class ninja pirate half-dinosaur elf,
its huge Hero Lab sheet made me laugh, in spite of myself.
With a wink of his eye and a flip of his thumb
he showed me the new archetype that was yet to come.

He spoke not a word, but went straight to his editing work,
and corrected our character sheets, even Bill's the rules jerk.
And laying his finger aside of his nose,
and giving a nod, up the chimney he rose.

He sprang to his sleigh, to his team gave a whistle,
And away they all flew like the down of a thistle.
But I heard him exclaim, 'ere he drove out of sight,

"Happy Game Day to all, and to all a good game night!"

Everyone get their Game Day Tree up and hide their pre-painted Game Day eggs?


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Camris brother you still there?


Coming!


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Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Camris, have you ever considered Google Draw for the maps. I can't help but think it would be easier on you than basically having to create a new map every time someone moves and be simpler for us to track said movement.

Editable sample for everyone to play with.


Hey now, that's pretty cool. I'll have to check into that in more detail.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Knee!


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Err. Spleen?


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

We are no longer the Knights who say knee. We are the Knights who say icky ticky pa ting tang.


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Female Human (Varisian) Warpriest (Iomedae) 2 HP 14/20 | AC 20 (21)/T 11 (12)/FF 19 | F +4 R +3 W +5 | Perc +2 | Init +3 | Blessings 2/3

Dammit, I knew we shouldn't have given them that shrubbery.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Now we have to cut down the largest tree in the forest with---a herring!


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

You guys, my mother in law passed away a few days ago in her sleep. I have two small girls and a wife struggling with the loss. I am trying to run the house and help with the estate. I haven't signed on for a few days and feel horrible for the disappearance. I hope you will accept my apologies.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

No worries man, I know how hard it can be to loose a family elder. If you need an outlet the game is always here and Celest will happily insult you.

Good luck.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Hey, good luck man and keep your chin up. thanks for the notice though, I do appreciate that.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

hello?


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Fist bump.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

I'll second that.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

Pre-zant!


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

A yep.


OK, holidays are done, let's get back on the road.


OK, not sure what everybody's hp level is right now. What are you at?


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

4/20 hp prior to the heals but Variel was declining till the others are conscious. Just let me know what if any Variel recieved.


Human rogue 2 CG, Init +3; Perception +6 sense motive +6 AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 17 (2d8+4) Fort +1, Ref +6, Will +1, Evasion.

15/17, I will heal that overnight.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Updated. 5 current. 7 after a night's rest.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

It depends on rest. I started the night at -1.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

Internet and pretty much everything else has been down since this weekend. I'll try to get caught up tonight.


Off to the coast for vacation, back Sunday.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Have a good time.


Male Elf Magus 2 (AC: 16,12,14; HP: 20; Saves 4,2,3; Init +2, perc +2)

Hey guys I am in a bit of a conundrum here. The situation is that a campaign I was in with Variel is going again which means I have 2 elven magus characters. What are your thoughts if after we reach an area that allows I make a new character to play? I would still go with an arcane character as we don't have one at all. Either a transmuter or a witch would be my first inclination.


Female Human (Kellid) Fighter (cad) 1 / Rogue (cutpurse) 1 | hp 16 | AC 17 (18 vs robots) T 14 (15 vs robots) FF 13 | CMD 16 | F +3 R +6 W +0* | Spd 30' | Init +4 | KnLoc +5, Perc +4

I don't mind either way. If you're taking requests though Celest needs a mollifying, Lili-like, nice character in the group so that Flynn doesn't end up dead via multiple (purely accidental) stab wounds. Another woman would be nice too if only for gender balance.

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