DM-Camris |
Round 2___________________
Ereviss Ladyhunter
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"I fear we need to run for our lives. Dying at the hands of rats would be so ignoble and a poor end to the story."
Domminia Vorsaife
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she then takes a five foot step back and attacks with her spear while flanking, while Theodoric moves to flank as well.
Despite their efforts, both of them miss.
Merenso Kull
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Merenso continues to step back to T12 and peppers the swarm attacking Dominnia and Fengrig with arrows. But he misses with every shot.
"Sound idea Ereviss, I'll cover you if you decide to retreat"
ysabot vas
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Maintaining her presence of mind with the flood of rats crawling all over her, Ysabot swings blindly (missing), then retreats.
Ereviss Ladyhunter
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"C'mon, let's all run for it. Discretion is the better part of bravery. Kendra, go.."
Fengrig Salant
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Fengrig steps back from the squirming mass and again lashes out with his Morningstar.
[b]Connecting with his Morningstar, his hit seems to break the morale of the rats surrounding him. The survivors break up and disperse, fleeing in panic.
Xiuj-Hak-Leyng IV
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Xiuj pops the catalyst in the flask and gives it a sharp shake, he eyes the flask as it starts to fizz, then throws it at the swarm engulfing Ereviss and Kendra. It explodes, doing 1d6 + 3 ⇒ (6) + 3 = 9 fire damage to the swarm, and 4 points to Ereviss, Kendra and the other enemy swarm.
KENDRA_________________________
Kendra shouts “I’m trying!”. She finally breaks free of the swarm, then turns and throws the alchemists fire at the swarm. It explodes, dealing 1d6 ⇒ 3 fiercely burning fire damage and 1 point to Ereviss and the other enemy swarm.
The damage breaks the will of the swarm, which breaks apart and disperses.
EREVISS__________________________
[Assumption] Ereviss, seeing Kendra break free, swings blindly (missing) and retreats as well.
ENEMIES__________________________
>Rat Swarm 3 advances to swarm over Ysabot again.
Ysabot takes 1d6 ⇒ 5 bite damage. Must make a Will save DC12 vs. Distraction and a Fort save DC12 vs. Filth Fever.
Red3: 9
DM-Camris |
Domminia Vorsaife |
Domminia and Theodoric move to flank the remaining swarm (what is the star on the map anyway?)
Domminia 1d20 + 2 + 2 ⇒ (10) + 2 + 2 = 14 damage 1d8 + 1 ⇒ (4) + 1 = 5
and Theodoric moves to flanking position and whips his greatsword 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22 damage 2d6 + 7 ⇒ (1, 1) + 7 = 9
His giant swing smashes many rats...
Merenso Kull |
Merenso launches some more arrows, doing his best to avoid friendly fire.
Atk1: 1d20 + 3 ⇒ (2) + 3 = 5
Dmg1: 1d8 + 1 ⇒ (1) + 1 = 2
Atk2: 1d20 + 3 ⇒ (15) + 3 = 18
Dmg2: 1d8 + 1 ⇒ (8) + 1 = 9
The first arrow narrowly avoids Domminia, but the second strikes true and pierces a couple of big rats.
Ereviss Ladyhunter |
Well, rats had me scared. I can do better next time.
"I feel badly I doubted our resolve. I will not underestimate this group again."
[ooc]Remember to add 1 to perception for my bard ability.[/i]
At the last moment, Ereviss changes the target of his healing to Ysabot.
"Hope you are feeling better Ysabot."
DM-Camris |
Apropriating an aged pike or three from the guard tower, the companions cross the courtyard to the half hidden main building.
Directly ahead a massive two-story stone building looms out of the fog in the center of the prison grounds. Ivy and moss cling tenaciously to the walls, while above the wooden shingles of the roof are often missing entirely, exposing the wooden rafters of the upper structure to the sky. Here and there, leering stone gargoyles perch on the eaves, once functioning as drainspouts and decorations but now seeming almost to serve a more ominous role of sentinels.
Many of these stone decorations have crumbled away and lie in ruined piles on the soggy ground below.
Windows in the building’s facade are narrow and blocked by grills of rusty iron bars. When you try to look in through them, you find they are covered with dust and spider webbing; they are too dirty to see through.
When you come around to the front, you see stone columns support a slumping wooden balcony over the building’s wooden front doors, both of which hang askew and reveal dark glimpses of chambers within. This is the only ground floor entrance you've seen so far. Back on the west side you saw a stairway leading up to the upper floor that you haven't explored yet.
Both Fengring and Ereviss notice something peculiar about the foundation; the ivy and grass have been cleared along the edge where the foundation meets the ground.
Kneeling down for a closer look, you see along this edge a series of sinuous runes has been etched and then smeared with blood. Looking down the line, you see the runes stretch out of sight left and right around the mansion.
DM-Camris |
The runes themselves are written in Varisian, and among numerous magical incantations, repeat the name Lyvar Hawkran dozens of times.
The runes seem to have been part of a larger ritual that involved both abjuration and necromantic magic.
Domminia Vorsaife |
Knowledge Arcana 1d20 + 5 ⇒ (20) + 5 = 25
Religion 1d20 + 7 ⇒ (11) + 7 = 18
Domminia jots down the runes and says, It seems these runes are an unfinished Abjuration ritual, hmm very interesting. I say we take the side entrance so as to coincide with Merenso's request.
Domminia marches up to the foot of the staircase.
Perception 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
DM-Camris |
Shying away from the ominous front door, you all move around the old prison clockwise to the west side.
The bloody runes continue to run around the base of the foundation.
Ahead of you the North stairway appears out of the fog, and you proceed up the dampened treadway.
At the top, you gaze out on a wide weather-beaten stone balcony. Ahead, ruined wooden benches line the eastern wall under a row of tiny, barred windows above. A stout wooden door sits in the wall near the northern end of the balcony.
But directly ahead of you, the focus of attention for the benches rests a large, rectangular block of stone.
A frisson of fear like an icy wind rolls down your neck as you realize this is where executions took place.
You remember that fifty years ago, this balcony is where the majority of the prison’s executions took place, in full view of the westernmost cells above.
Harrowstone’s traditional method of execution was by the scythe, rather than the standard axe—although the result of such executions (decapitation) was the same. The use of a scythe for executions was a notorious aspect of Harrowstone, one of the many that contributed to the prison’s infamy.
Even before the fire, the west balcony had built something of a reputation of being haunted. Today, you can FEEL the balcony resonating with the hopelessness of hundreds of executed prisoners…
Merenso Kull |
Merenso shivers. "Out of all unpleasant places I've been so far, this one takes the crown. And I'd rather leave it behind sooner than later."
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Unless something catches Merenso's attention, he approaches the stout wooden door and tries to open it.
DM-Camris |
When the first three (Ereviss, Merenso and Domminia) step fully out onto the balcony, with the others still on the stairs, the hair on the back of your necks rises at the rising moan of despairing men.
The fog swirls and coalesces into a set of skeletal arms. Their insubstantial arms reach down behind the block and, with the scrape of metal on stone, lift a rusty scythe.
The kind of scythe once used to behead condemned prisoners.
With the echoing cries of the prisoners turning to angry menace, the scythe whirls to attack!
Scythe attack vs. Ereviss AC16: 1d20 + 3 ⇒ (19) + 3 = 22 Hit! for 2d4 ⇒ (4, 1) = 5 slashing damage.
Scythe cleave attack vs. Merenso AC16: 1d20 + 3 ⇒ (6) + 3 = 9 Miss.
DM-Camris |
Party avg (except Fengring) 1d20 + 2 ⇒ (11) + 2 = 13
Fengring 1d20 + 7 ⇒ (6) + 7 = 13
Scythe 1d20 + 1 ⇒ (13) + 1 = 14
Round 1_______________________
Take your actions in order of posting. The battlefield is level and regular, the fog is not thick enough to invoke concealment. The Scythe goes first.
Scythe attack vs. Domminia AC15: 1d20 + 3 ⇒ (7) + 3 = 10 Miss.
Scythe cleave attack vs. Merenso AC16: 1d20 + 3 ⇒ (11) + 3 = 14 Miss.
DM-Camris |
Round 1_______________________
The howling scythe attacks Domminia and Merenso, but misses.
Fengrig Salant
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Though it makes him momentarily sick to his stomach, Fengrig channels positive energy through his body, projecting it as a beam of light at the scythe.
The golden beam strikes the scythe, spreading over the haft and up the arms. The scythe shudders as a thin multitoned scream is heard.
ysabot vas
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Ysabot shifts around to get a good line of sight, then uses the Evil Eye.
Merenso Kull
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Merenso jumps back and drops the useless bow, drawing the newly-acquired halberd instead.
[npc] Domminia and Theodoric____________________
Domminia whips around and lashes out with her spear.
Spear attack: 1d20 + 2 ⇒ (7) + 2 = 9 But misses.
The intimidating armored form of Theodoric steps forward and swings his smoking greatsword.
Greatsword attack: 1d20 + 5 ⇒ (12) + 5 = 17 But is parried by the scythe.
[npc] Ereviss_________________________
Wait.
Kendra____________________________
Wait.
Xiuj-Hak-Leyng IV _______________________________
“What going on up there?”
Wait.
Scythe: 15
DM-Camris |
Round 2_______________________
Take your actions in order of posting.
The battlefield is level and regular, the fog is not thick enough to invoke concealment.
Fengring, Merenso, Domminia and Theodoric are on the balcony. The rest are on the stairway.
The Scythe goes first.
Scythe attack vs. Fengring AC20: 1d20 + 3 ⇒ (14) + 3 = 17 Fengring manages to block the swing with his shield, a deep gouge appears in it.
Ereviss Ladyhunter |
Ereviss attempts to activate his wand and touch the creature.
touch/CLW positive energy: 1d20 + 4 ⇒ (2) + 4 = 61d8 + 1 ⇒ (7) + 1 = 8
Missing the creature, he holds off and tries again.
DM-Camris |
Round 2_______________________
Scythe attack vs. Fengring. Fengring manages to block the swing with his shield, a deep gouge appears in it.
Domminia Vorsaife
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Domminia moves in concert with Theodoric and flanks the scythe.
Domminia’s attack is parried by the scythe.
Theodoric attacks.
Theodoric’s blade connects with a great clang, and leaves a visible notch in the blade of the scythe.
Ereviss Ladyhunter
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Ereviss attempts to activate his wand and touch the creature.
Missing the creature, he holds off and tries again.
Merenso Kull
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Not equipped to fight what seems to be thin air, Merenso directs his attacks versus the only material thing their adversary has. A clash of steel fills the air as his halberd meets the scythe!
Merenso’s halberd also connects solidly with the scythe; only the lack of power prevents it from doing real damage.
Fengrig Salant
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Fengrig's mouth is filled with the taste of bile as he channels another ray of positive energy at scythe.
Casts disrupt undead
Losing control of the spell, the energy forms a protective aura around the scythe.
ysabot vas
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Ysabot throws a hex at the scythe, but appears to have no visible effect.
Kendra____________________________________
Kendra throws a Disrupt Undead at the scythe.
ranged touch: 1d20 + 1 ⇒ (4) + 1 = 5 But missed.
Xiuj____________________________________
“What going on up there?”
Waits.
DM-Camris |
Round 3_______________________
Take your actions in order of posting.
The battlefield is level and regular, the fog is not thick enough to invoke concealment.
Fengring, Merenso, Domminia and Theodoric are on the balcony. The rest are on the stairway.
The Scythe goes first.
Scythe attack vs. Domminia: 1d20 + 3 ⇒ (15) + 3 = 18 Hit! for 2d4 ⇒ (3, 1) = 4 slashing damage.
Scythe cleave attack vs. Theodoric: 1d20 + 3 ⇒ (18) + 3 = 21 Hit! for 2d4 ⇒ (1, 4) = 5 slashing damage.