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DM Caleth's Multitude: Doom of the Old World
Game Master Saint Caleth



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Qadira

Saint Caleth wrote:
@Edgar Lamoureux: Both of those are ok. Can you just put the Persistent Blade spell in a spoiler on your alias.

I didn't see this post earlier. I'll have an alieas with a build up fairly soon, I think.

DM Jelani, I didn't see your Edit earlier, I'm going to be submitting, (not necessarily playing) an Arcane Trickster.

Edit: DM Caleth, did you have any input on my background ideas, or will Idea 1 work?


Well, I've been mulling over some character ideas, and I decided that with a dump score like 7 I think I could make an excellently oblivious Paladin with a horrid Wisdom score. So here are my hp rolls:

Starting hp 12 + 4d10 + 9 ⇒ (3, 5, 4, 9) + 9 = 30 (Constitution score was 15 until level 4, where I made it 16 and therefore get a little more bonus to HP)

Qadira

Constitution is retroactive, so it should be a total of 10+rolls+15.


Okay, thanks! With that logic, my max hp is 10 + 3 + 5 + 4 + 9 + 15 = 46.


But the idea of a player riding into battle on a gold dragon and lowering a rifle at his enemies from dragonback...awesomeness lol


Rolling hp:

5d8 + 20 ⇒ (6, 8, 1, 7, 6) + 20 = 48

edit: oops forgot the favored class bonus so thats +5 more up to 53

DM: basically Gunk is complete. I will need to make a few changes to untrained skills and I still need to write a back story. Could you please give us more information about the world in which we find ourselves? That would make for a more meaningful back story.


Fanguar wrote:

Sounds interesting:

4d6 =15
4d6 = 8 +2 =10
4d6 = 12
4d6 = 15 +1(4th level) =16
4d6 = 12
4d6 = 11 +1 =12

Still interested, should have a gnome bard up today.

Have a better idea of a build, so I am gonna tweak the stats to 9, 11, 13, 13, 15, 15 (16 with +1 from 4th level), also going to go as middle aged, so -1 to physical stats +1 to mental stats.

(HP: 5d8 + 5 ⇒ (8, 4, 6, 6, 5) + 5 = 34)


Edgar Lamoureux, posting with his character alias.

Working on his backstory now, Caleth, I'm just going to assume that Idea 1 from one of my previous spoilers is okay. If not, tell me, and I'll scrap the backstory for something more fitting.

Keep in mind, when rolling hit points, your first HD is automatically maxed, you don't have to roll that.


I'm not that great at writing backstories, or writing in general, but his backstory's up on his profile. I also tweaked his gear a bit, making him a bit more survivable, but I ended up knocking his perception score down to do so.


Pathfinder Campaign Setting Subscriber

rolling HP 4d6 ⇒ (6, 6, 3, 5) = 20. Running up the rest of my illusionist wizard now. I'm planning on her being closer to a spy/charmer/femme fatale more than a combat beast.

Is it possible that I could come up with a custom trait? I'm just thinking of one that would allow me to get a disguise bonus and it as a class skill, considering that traits that give disguise bonuses are few and far between.


DM Caleth, if you've got any criticisms you'd like to make, shoot. I should be able to make any necessary changes without much of a problem.

@Gunk, I think you've got 1 too many discoveries. We're level 5, and you didn't take Extra Discovery. Your HP should also be 53 according to your post, not 63 as according to your CS. Still a lot of HP. You've placed 6 ranks into some of your skills, which you also can't do, and you're missing 4 ranks. You should have 40, as 4+int mod(4) *5 = 40, not 36. You do not yet have Swift poisoning, either. You should only have 9 bombs, not 11. Your light crossbow cost more than 2000, it also cost the price of the weapon itself and its masterwork component. Same with your studded leather. I'm also counting at least 12750 in gear, pre adjustment, before you even get to mundane equipment. If you are allowed to brew your own potions, that still leaves you at 11250, which is above the spending limit, again, even before mundane items. You are missing 3 1st level formulas and have 2 2nd level formulas too many, unless you paid for some via scrolls, in which case that adds more to your already overspent balance.

Edit: Gunk, I've also noticed that your base saves are 1 too high in each category, your BAB is 1 too high as well. You should specify thrown (splash) if you're going to include the throw anything bonus, as it only aplies to splash weapons. You have a +1 bonus from precise shot listed in your attaks, but precise shot gives no penalties, it takes away the penalties for firing/throwing into a melee. Your CMB/CMD are messed up, but that's because of the BAB problem I mentioned earlier.


Pathfinder Campaign Setting Subscriber

Oh, and I suppose it's relevant. How you you rule in terms of 'interacting' with illusions?


That backstory works fine.

As for illusions, "interaction" would be different depending on the spell level and particular illusion, but a quick glance for example would not count. Generally interaction would be touching, or making an actual perception check around the illusion.


Good to hear, DM Caleth. That's my finished submission, as far as I can tell.


It's kind of funny that in both of my games there is a PC who could easily be mistaken for the bad guys.


Yes indeed. Orion's been mistaken for the enemy at least once, probably several more times that I can't remember, and if I get into this, I likely will as well.


Sorry DM Caleth but I was editing Gunk yesterday for a different campaign for 6th level characters. I was going to put his stats and such in a spoiler for each. I will make corrections today. But perhaps I am apologizing to the wrong person. Maybe I should be apologizing to Edgar/Arioch?


I have seen aliases for Arioch, Shemm and Gunk and there should be at least three more coming.

Looks like an interesting party, remember to think of what brings your character to Tsaran Vitrakis.


Ok, edited and ready to go.


@saint caleth so were paying full price for advanced guns? what's starting wealth?


I was just making sure you were aware of the problems, Gunk. Again, i don't intend to offend or anything, I don't mean anything personal by anything I say. I apologize, but I do have one last thing to say. You've spent 150gp too much on the masterwork component for your armor. It's only 150 GP, not 300.

CampinCarl9127, although Early firearms are 25% price, as well as their ammunition, Advanced firearms are indeed full price.


Why are you appologizing exactly? I was editing gunk for a different campain AFTER I said he was ready for this one. Which then wasted your time combing through it line by line puzzling over the discrepancies. Lol like I said, im not insulted or offended. Just a little sorry you wasted your time because I was in a rush to get him ready for another campaign and didnt put my stats in a spoiler for each campaign.

My bad.

Oh and recruit some guys so we can get started 8P


Sorry about that, intent is a tad hard to tell over the internet. I read a few of your comments as sarcasm when they weren't. It's not that big a deal, though, having waded through your Character sheet.


Arioch Kennett wrote:

I was just making sure you were aware of the problems, Gunk. Again, i don't intend to offend or anything, I don't mean anything personal by anything I say. I apologize, but I do have one last thing to say. You've spent 150gp too much on the masterwork component for your armor. It's only 150 GP, not 300.

CampinCarl9127, although Early firearms are 25% price, as well as their ammunition, Advanced firearms are indeed full price.

what is character wealth right now? i might not even be able to get a decent firearm


10500, standard wealth.


Arioch Kennett wrote:
10500, standard wealth.

in that case i WILL have an advanced firearm! aight i'll start working on drawing him up


working off of the current party, do you think a close range dual pistoler would be better, or a long range cover fire sniper?


I don't even have a grasp on what we've got.

Let's see.....

We've got an Alchemist, an arcane trickster in the making, we should be getting a cleric soon..... I think there's a summoner somewhere. Either one could work. Make what you want to.


Alright, Fanguar reporting in with a pure bard, full support all the way.


Arioch Kennett wrote:

I don't even have a grasp on what we've got.

Let's see.....

We've got an Alchemist, an arcane trickster in the making, we should be getting a cleric soon..... I think there's a summoner somewhere. Either one could work. Make what you want to.

going off that i think i'm gonna go for my near-insane dual pistoler. would you do the optional grit thing, where if i do near-suicidal acts i get grit points? :D


Alright, sounds good CampinCarl9127. That optional rule, by the way, is called "Daring Acts". They don't have to be near-suicidal, they just have to be risky and dramatic.


Lol. Reading this I think some people might be confused about who the DM is. Arioch Kennett is just a very helpful fellow player, with a good rules knowledge. The DM for this game is Saint Caleth.

I'm ready to go whenever with Shemm. I think we have enough players for a party, just waiting on DM Caleth to close recruitment and pick people. Right Caleth?


Some might indeed. Sorry to be confusing. I'm just almost always on, so I give my feedback on just about everything. :P

We've got.... Arioch, Shemm, Gunk, and Fizbert with finished submissions, I think. I may be wrong; I didn't go back in the thread to look specifically.


Same here. I am an über grognard on these boards. Spend way too much time sitting here pressing refresh.


I refresh all the time. I usually have a pretty good response time, if I'm not asleep.


CampinCarl9127 wrote:
Arioch Kennett wrote:
10500, standard wealth.
in that case i WILL have an advanced firearm! aight i'll start working on drawing him up

Advanced firearms exist, but they are experimental military technology, so make sure that you can explain how you got one. Also remember that early firearms are 25% of the price but advanced are full price.

We are just about ready to go, I am just waiting to see CampinCarl9127's gunslinger and Berenzen's illusionist and we have a party.


Sounds good to me. Quite an interesting little party we've got here.


No meatshield though. That is a concern. I am s bit of a traditionalist when it comes to combat roles. We will see how it works out.


Shemm's eidolon looks like it could be a fairly good "Meat Shield". Not a ton of HP, but nice, high AC, and decent damage as long as the enemy doesn't have DR. I know I don't want to be in melee, at least, as much as I can avoid it.

DM Caleth, corner case on a spell. Persistent blade makes an attack roll, and is a weapon-like spell. I know that with, say, acid splash/sonic slap, if my attack qualifies for a sneak attack, I get that extra damage, but what about persistent blade? My gut reaction is yes, but I'm not entirely sure. Looking at a similar spell which gets a sneak attack of it's own, Twilight Knife, I'd imagine that it would, I'm just asking your ruling to be sure.


Arioch Kennett wrote:
Alright, sounds good CampinCarl9127. That optional rule, by the way, is called "Daring Acts". They don't have to be near-suicidal, they just have to be risky and dramatic.

oh don't worry, mine WILL be near-suicidal lol. so will you be including that optional rule?


Pathfinder Campaign Setting Subscriber

One thing before I post my illusionist: I made up a custom trait, and I just wanted an OK. This is what it is:

Masquerader:

You live in a world where you don't belong, yet you seem to fit right in. You learned quickly how to fashion a disguise so you do not look out of place.

Benefit: You get a +1 Trait Bonus on Disguise Checks and Disguise is always a class skill for you.

The only reason I made it was because there are only 2 traits that give bonuses/class skill to Disguise, and both do not fit thematically (not to mention one gives a competence bonus rather than a trait bonus). I don't think there should be too much of an issue, but if you would rather not have it, I can choose a different trait.

Elsewise Here's 'N'


Of course I will be giving you incentive to do awesome things.

That trait looks fine. I'm kind of surprised that there are so few traits for disguise.

I will be starting an OOC thread this evening for those of you who have aliases all set up.

Sczarni

Curden Craw here, in the flesh. Feel free to give me tips/criticisms about my build and character, never played a gunslinger before

ps im working on the background, definitely a vigilantly/hired muscle guy


First off, I recommend taking deeds that you have not yet acquired out of your stat block. At this point, all they do is clutter it up.

That dual revolvers is sure expensive. x_X

You have no gear on your character sheet, by the way. You should really fix that.

Edit: Are you ging for something specific with Dodge and mobility? If not, you may want to give one up for Rapid Shot, and the other possibly for Deadly Aim. I'm also not sure where ambidextrous or quick eyes are from.

Sczarni

Arioch Kennett wrote:

First off, I recommend taking deeds that you have not yet acquired out of your stat block. At this point, all they do is clutter it up.

That dual revolvers is sure expensive. x_X

You have no gear on your character sheet, by the way. You should really fix that.

about deeds: sounds good, will do.

revolvers: OH MEH GAWRD I KNOWZ. luckily with 10500 character wealth i can swing it

gear: working on it, just finished general stuff


One really important thing that I forgot. Here are some languages unique to the setting, that you might want to know. Common and all the racial languages remain the same.

Classical Ereshite: This is the ancient language of Ashar, the language that arcane magic was first written down in. While it is extinct, this language remains important as the liturgical language of the Church of Marduk. Any wizard with a proper education would probably have also studied this language, due to it's extensive use in ancient arcane magic.

Brywyn: The language of barbarians, spoken in the south. The current dynasty plays up its decent from the southern tribes, so most nobles at least try to retain or learn the language.

Djet: The extinct language of the first humans to rule the Old World. While it has not been spoken in three thousand years, Djet remains, carved on the great ruins that dot the deserts of the East.

Sharrim: The traditional language of the desert nomads, Sharrim is rarely spoken in day to day life, instead being reserved for storytelling and ritual purposes.

Ashari:A language which developed in the melting pot of Ashar and serves as the de-facto Common tongue for those outside the reach of the Empire. It is second only to Common in terms of both importance and number of speakers.


@Curden Craw, look at my edits, please. I apparently wasn't quite fast enough.


Also, Caleth, it looks like a few languages have died out. :P

Unless I've got a language from being somewhere specific, I'm good on those. Arioch isn't exactly the brightest tool in the drawer.


Can the Brachii (my custom race) have Classical Ereshite as their racial language? I think it would fit as they are magically engineered servants of Marduk.

Sczarni

Arioch Kennett wrote:

First off, I recommend taking deeds that you have not yet acquired out of your stat block. At this point, all they do is clutter it up.

That dual revolvers is sure expensive. x_X

You have no gear on your character sheet, by the way. You should really fix that.

Edit: Are you ging for something specific with Dodge and mobility? If not, you may want to give one up for Rapid Shot, and the other possibly for Deadly Aim. I'm also not sure where ambidextrous or quick eyes are from.

Gear figured out, take a look. i definitely need to rework my feats...forgot precise shot lol

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