DM Caleth's Multitude: Doom of the Old World (Inactive)

Game Master Saint Caleth


51 to 100 of 196 << first < prev | 1 | 2 | 3 | 4 | next > last >>

DM Caleth, meet Gunk

My gnome saboteur. Though it was tempting to go with a monk as Jelani suggested, I figured I'd be a robust gnomish saboteur instead. 8)

I am only partially completed my character so please ignore everything from skills downward as I copied it from Krallek's page for the formatting.


So I was looking towards the Assassin, but I'm feeling that evil may not be the best idea in this game.


I'm gonna finish up my alias tomorrow and post it then.


4d6 ⇒ (1, 6, 5, 2) = 14 13 (3 points)
4d6 ⇒ (6, 2, 5, 5) = 18 16 (10 points)
4d6 ⇒ (1, 1, 1, 5) = 8 7 (-4 points)
4d6 ⇒ (6, 2, 6, 3) = 17 15 (7 points)
4d6 ⇒ (5, 4, 6, 3) = 18 15 (7 points)
4d6 ⇒ (6, 2, 5, 3) = 16 14 (5 points)

28 point buy, not bad but I'm not a fan of that 7. I'll see what I can do with these stats over the next little while, and maybe give you a character to consider!

The Exchange

DM Jelani wrote:
Since one of the rogue talents is ninja trick there's no need for a seperate extra feat. Just take extra talent and go for the ninja trick talent.

DM Jelani, I'm already well aware of the rogue talent. However, seeing as how I have no rogue talents, it's technically impossible for me to pick it up. Also, off-topic, but what exactly do you think spoilers are for? This bit wasn't particularly important, but spoilers are meant to keep prying eyes out, not entice people to see what's going on in the conversations of others.


Sorry, was just trying to be helpful. I'll mind my own business from now on.

The Exchange

After rereading my post, it sounds really snarky. I hadn't intended it to be, I just wanted to get my point across. I meant no offense.


Edgar Lamoureux:
It's fine, just pretend that there is an Extra Trick feat, I'm honestly not quite sure why there is not.

About the Darkness:
When the Darkness overtakes an area, the inhabitants are given the choice to convert or die. If they choose to convert, they become part of the Darkness, (ie, turn into Fetchlings, Wayangs, etc). The most favored servants of the Darkness are granted further power, becoming creatures of Chaos and not mere Shadow.

That is where Fetchlings and other Shadow-plane creatures come from, since the world is basically being transformed into the plane of Shadow.


@ Edgar -No worries man.

@ Saint Caleth - Do we get traits? How are we calculating HP? I'm gonna go with max at first, then 1/2+1 for now. Starting gold?

The Exchange

Saint Caleth:

Alrighty, thank you kindly.

You weren't kidding when you said it'd be difficult, but I think I've got an idea or two that might work.

Idea 1: Unwilling conversion, simply due to being in the area, but having too strong a will to survive.

Idea 2: Second thoughts after conversion, took a chance to escape, and somehow managed to actually do so.

I'm leaning towards Idea 1 at the moment, simply because I would think a willing conversion would be much more mind-altering, ie changing beliefs, alignment, etc, than a theoretical unwilling conversion.

Another thing that I almost forgot, would you be willing to allow me to use a cantrip that SKR posted on his website? Specifically, Sonic Slap on this page of generic energy cantrips.

My hands keep trying to post as Quodak when I see your icon in my peripheral vision.

Edit (2 Min):DM Caleth, if you've already looked at the spoiler in this short amount of time, please look again.


hey saint caleth, how available is the gunslinger class in this campaign?


Definitely available.

I am running Commonplace Guns, so firearms are all martial weapons and early firearms cost 25% of the listed price, so you can use guns as any martial class too if you want.


Did you catch my questions up above? Here's my mostly completed alias.

Background:
Created in a monastery on the Astral Plane dedicated to Marduk, Shemm is a Brachii Envoy. The Brachii are a race of magically constructed beings that serve Marduk completely. The envoy caste are trained in how to provide themselves with a magical protector being, and then sent forth to survey the levels of culture and magical advancement on various planes. When they become powerful enough and feel they have learned enough they report back to the monsatery.

Shemm was created about ninety years ago as reckoned on the Old World. By the time he was fifty his training as a summoner was complete. Shortly thereafter he was dispatched to the Old World on his mission with only his eidolon Baph Alar as a companion. He has since been traveling the Old World learning its ways and collecting information. Most recently his travels have brought him to the great city of Tsaran Vitrakis.

The Exchange

DM Jelani, starting gold is the standard 10500 GP for our level.

I, too, however, would like to know if my questions were seen.


Saint Caleth wrote:

Definitely available.

I am running Commonplace Guns, so firearms are all martial weapons and early firearms cost 25% of the listed price, so you can use guns as any martial class too if you want.

very cool, i think i'd like to try running a gunslinger then (do you do the optional 'grit' thing, where near suicidal actions are rewarding? please say yes) probably play a human


@Jelani: Two traits. I like to roll HP, but you can use average if you really want.

@Edgar Lamoureux: I am a little bit leery of a sonic spell that does the same damage die as any other energy type. Make it 1d4 and its fine.

Everyone should post with their character alias when it is ready so that I know how much interest there is.

The Exchange

1d4 is absolutely fine with me, Caleth. I was thinking that myself, in fact.

HP: 1d8 + 3d6 ⇒ (7) + (4, 5, 5) = 21


I'm definitely feeling a near insane dual pistol wielder

The Exchange

CampinCarl9127, keep in mind that Pistols are one-handed weapons, not light weapons, so the penalties may be a little higher than you think. Not that touch attacks care very much about penalties.

DM Caleth:
Would my Idea 1 from my prior spoiler be acceptable? I don't want to write something up and be told that it's impossible, which is why I'm asking now.


Shemm HP:8 + 4d8 + 10 ⇒ 8 + (3, 5, 6, 8) + 10 = 40

I believe Shemm should be finished now.

The Exchange

Shemm, your feats are illegal, or at least one is. Your third level feat cannot be Extra Evolution, as it can only be taken twice by 5th level, once at 1st and then again at 5th.


Edgar Lamoureux wrote:

CampinCarl9127, keep in mind that Pistols are one-handed weapons, not light weapons, so the penalties may be a little higher than you think. Not that touch attacks care very much about penalties.

** spoiler omitted **

indeed they are...unless they're mithril :D

The Exchange

CampinCarl9127 wrote:
Edgar Lamoureux wrote:

CampinCarl9127, keep in mind that Pistols are one-handed weapons, not light weapons, so the penalties may be a little higher than you think. Not that touch attacks care very much about penalties.

** spoiler omitted **

indeed they are...unless they're mithril :D

While it may halve the weight, it doesn't make them any easier to use in one hand. Mithral pistols are still one-handed weapons.


Edgar Lamoureux wrote:
Shemm, your feats are illegal, or at least one is. Your third level feat cannot be Extra Evolution, as it can only be taken twice by 5th level, once at 1st and then again at 5th.

Word. Good catch, didn't actually read the feat just it's little mini description. I'll fix it.

The Exchange

DM Caleth:
I have a crunchy question now, as opposed to my earlier fluffy one. Are you okay with the Jolt Rare Cantrip from the Paizo blog?

@DM Jelani, no big deal. I've seen that mistake a couple of times.

Spoiler has been edited at ~31-32 minutes.


Edgar Lamoureux wrote:
CampinCarl9127 wrote:
Edgar Lamoureux wrote:

CampinCarl9127, keep in mind that Pistols are one-handed weapons, not light weapons, so the penalties may be a little higher than you think. Not that touch attacks care very much about penalties.

** spoiler omitted **

indeed they are...unless they're mithril :D
While it may halve the weight, it doesn't make them any easier to use in one hand. Mithral pistols are still one-handed weapons.

Hmm, just looked up the rule. apparently it makes full plate count as medium armor, but still can't make a weapon a little easier to fling around...makes sense.

maybe just so i won't spend half the game doing math on attack rolls i'll go for other firearms. maybe a sniper? or an equally insane double barreled shotgun wielder? (the damage is scary on that last one)


Musket master can be fun CampinCarl. After third level if you use alchemical cartridges, you can reload as a free action. Means you can put out a decent amount of shots from a decent range.

Feat wise you'd probably want point blank shot, rapid shot, deadly aim as starters.


Pathfinder Rulebook Subscriber

Funny you should say that jelani, been working on a spellslinger wizard toting a musket.


Cool. My dude has a musket too, but he's not very awesome with it. I also forgot to buy ammo...-goes to fix-

The Exchange

CampinCarl9127, As long as you pick up at least Two Weapon Fighting, the math is easy to do. Instead of the standard -2 to attack on both hands, you take -4. If you want to go with a different gunslinger type, though, I'm not going to stop you.

DM Jelani, You can't have improved Strength x2. That can be applied once at first level, but it can't be applied again until you reach level 6.


Bah, thought that was once per five levels as well. -mutter mutter-

Edit:Fixed.


Edgar Lamoureux wrote:

CampinCarl9127, As long as you pick up at least Two Weapon Fighting, the math is easy to do. Instead of the standard -2 to attack on both hands, you take -4. If you want to go with a different gunslinger type, though, I'm not going to stop you.

DM Jelani, You can't have improved Strength x2. That can be applied once at first level, but it can't be applied again until you reach level 6.

Well the little stuff would get tedious. Like distance that it applies to touch AC. I think i'm gonna try to make a sniper. focused on deadly single shots or providing cover fire

The Exchange

Looks good now, DM Jelani.

CampinCarl9127, it's all good, do what you wish with your character. I was just giving the math for it.


So I'm stumped on a class to pick, do we have a divine caster?


@Edgar Lamoureux: Both of those are ok. Can you just put the Persistent Blade spell in a spoiler on your alias.

The Exchange

You and Morphelis are the only two that I believe have mentioned a divine caster, both of you having mentioned Cleric, H.P. Makelovecraft.


Summoner here.

Edit:What are you going to play Edgar?


Edgar Lamoureux wrote:

Looks good now, DM Jelani.

CampinCarl9127, it's all good, do what you wish with your character. I was just giving the math for it.

i appreciate the imput, you definitely seem to know what you're doing. besides, i'd rather be critiqued so i can get better than for people to silently disapprove.

perhaps i'll wait to see what characters come up first, see if a ballsy dual pistoler or a dead-eye is better support


http://www.d20pfsrd.com/classes/3rd-party-classes/super-genius-games/dragon rider

Haha what does everybody think of this class? Oh man that'd be fun...


Well I'll take a double look at these gods and have a character done today.

The Exchange

CampinCarl9127 wrote:
Edgar Lamoureux wrote:

Looks good now, DM Jelani.

CampinCarl9127, it's all good, do what you wish with your character. I was just giving the math for it.

i appreciate the imput, you definitely seem to know what you're doing. besides, i'd rather be critiqued so i can get better then for people to silently disapprove.

perhaps i'll wait to see what characters come up first, see if a ballsy dual pistoler or a dead-eye is better support

I certainly like to think I know what I'm doing. :P

Either one can be a very solid build. The dual-pistol build will have more trouble reloading, unless you use weapon cords, which I've always found odd. the problem with reloading one-handed firearms while dual-wielding isn't the action, but the free hand that's necessary.


Edgar Lamoureux wrote:
CampinCarl9127 wrote:
Edgar Lamoureux wrote:

Looks good now, DM Jelani.

CampinCarl9127, it's all good, do what you wish with your character. I was just giving the math for it.

i appreciate the imput, you definitely seem to know what you're doing. besides, i'd rather be critiqued so i can get better then for people to silently disapprove.

perhaps i'll wait to see what characters come up first, see if a ballsy dual pistoler or a dead-eye is better support

I certainly like to think I know what I'm doing. :P

Either one can be a very solid build. The dual-pistol build will have more trouble reloading, unless you use weapon cords, which I've always found odd. the problem with reloading one-handed firearms while dual-wielding isn't the action, but the free hand that's necessary.

Hmm, i bet rapid reload and quick draw would help with that. also speed loaders might help immensely.


Now looking at the Gods, two offer four domains , three offer five, and one offers six, now does this indicate their power as gods or do you just need to edit them?


do you think it's reasonable if i took rapid reload, that i could completely reload two pistols as a full-round action?


CampinCarl9127 wrote:
do you think it's reasonable if i took rapid reload, that i could completely reload two pistols as a full-round action?

Each becomes a move action, so with weapon cords, yes you could move action reload one standard action reload the other. With Paper Cartrages it's two free actions.

The Exchange

CampinCarl9127 wrote:
Edgar Lamoureux wrote:
CampinCarl9127 wrote:
Edgar Lamoureux wrote:

Looks good now, DM Jelani.

CampinCarl9127, it's all good, do what you wish with your character. I was just giving the math for it.

i appreciate the imput, you definitely seem to know what you're doing. besides, i'd rather be critiqued so i can get better then for people to silently disapprove.

perhaps i'll wait to see what characters come up first, see if a ballsy dual pistoler or a dead-eye is better support

I certainly like to think I know what I'm doing. :P

Either one can be a very solid build. The dual-pistol build will have more trouble reloading, unless you use weapon cords, which I've always found odd. the problem with reloading one-handed firearms while dual-wielding isn't the action, but the free hand that's necessary.

Hmm, i bet rapid reload and quick draw would help with that. also speed loaders might help immensely.

Rapid Reload is necessary, of course. Quick draw doesn't let you sheath as a free action, which means that it's stil problematic to reload. I'm not entirely sure what you mean by speed loader. I know what one is IRL, but I don't think that there is an item in Pathfinder, and in any case, you still need a free hand.

Edit: Yes, it's possible with weapon cords. You can drop one weapon as a free action, reload the other one, pick up the one you dropped as a swift action, drop the second, and reload the other one. You won't be able to bring your second pistol back up until your next turn, but you won't need it until then, anyway.


It means I have to add domains to some of them.

I also have a few other gods if you are looking for a divine theme that you do not see.

@CampinCarl9127: A note about dragon-themed characters. The ruling, draconic-blooded dynasty was driven from power a few centuries ago. When this happened, most of the few remaining metallic dragon lineages were slaughtered. The chromatic dragons were hunted down thousands of years ago, so at this point, most dragons are pretty puny compared with what they used to be, and dragon themed things are seen as "the bad guys" still.


Edgar Lamoureux wrote:
CampinCarl9127 wrote:
Edgar Lamoureux wrote:
CampinCarl9127 wrote:
Edgar Lamoureux wrote:

Looks good now, DM Jelani.

CampinCarl9127, it's all good, do what you wish with your character. I was just giving the math for it.

i appreciate the imput, you definitely seem to know what you're doing. besides, i'd rather be critiqued so i can get better then for people to silently disapprove.

perhaps i'll wait to see what characters come up first, see if a ballsy dual pistoler or a dead-eye is better support

I certainly like to think I know what I'm doing. :P

Either one can be a very solid build. The dual-pistol build will have more trouble reloading, unless you use weapon cords, which I've always found odd. the problem with reloading one-handed firearms while dual-wielding isn't the action, but the free hand that's necessary.

Hmm, i bet rapid reload and quick draw would help with that. also speed loaders might help immensely.
Rapid Reload is necessary, of course. Quick draw doesn't let you sheath as a free action, which means that it's stil problematic to reload. I'm not entirely sure what you mean by speed loader. I know what one is IRL, but I don't think that there is an item in Pathfinder, and in any case, you still need a free hand.

Well i meant the IRL version. perhaps weapon cords would work pretty well after all. with weapon cords and rapid reload, is it asking too much to reload both as a full-round action?


It's not about being reasonable :P There are clearly defined things you need to do. If you buy alchemical cartridges and have rapid relaod it's a free action, but you still need a free hand to reload.

So you either have to drop or 'sheathe' one pistol to reload the other. So it goes like this..

#1:Drop pistol A (free action)
#2:Reload pistol B (Free Action)
#3:Pick up pistol A (swift action with weapon cord(I think))
#4:Drop pistol B (free action)
#5:Reload pistol A (free action)
#6:Pick up pistol B (another swift action)

At least that's how I understand it. Might still be a move action with weapon cords, not sure.

The Exchange

DM Jelani wrote:

It's not about being reasonable :P There are clearly defined things you need to do. If you buy alchemical cartridges and have rapid relaod it's a free action, but you still need a free hand to reload.

So you either have to drop or 'sheathe' one pistol to reload the other. So it goes like this..

#1:Drop pistol A (free action)
#2:Reload pistol B (Free Action)
#3:Pick up pistol A (swift action with weapon cord(I think))
#4:Drop pistol B (free action)
#5:Reload pistol A (free action)
#6:Pick up pistol B (another swift action)

At least that's how I understand it. Might still be a move action with weapon cords, not sure.

You basically spelled out my edit. You did it much cleaner, too. You're correct. However, Alchemical cartridges are unstable, mind you, increasing the misfire chance.

51 to 100 of 196 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Recruitment / DM Caleth's End of the World Recruitment All Messageboards

Want to post a reply? Sign in.