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DM Caleth's Bronze Age: An Inheritance of Dragons (Inactive)

Game Master Saint Caleth

In an ancient world, a group of recently freed slaves join the fight against the tyrannical Dragon God, possibly to end his reign forever...


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Male Human Soulbolt 4

Quodak, dream still fresh in his mind, places the helmet on his head, after some hesitation concerning its placement near him and contemplation concerning his dream. Quodak does not speak concerning his dreams, however, unless prompted.

Major Edit. It's a little late to be awake, so my thoughts aren't exactly in proper order. In fact, I've likely still missed a thing or two I want to put down.


Male Human-ish Sor1 (silver draconic)/Bar3

Orion grabs the hammer as if it's the most natural thing in the world and straps it to him for travel.


Male Dwarf Rogue (scout) 4

Kjolmar seems a little surprised that suddenly everyone's donning the equipment the dwarves gave the group when they wouldn't yesterday, but he shrugs and packs his belongings for travel.


The hike to the foot of the glacier takes approximately four hours through the same desolate terrain as the day before. The temperature is marginally colder than the day before, due to the cloud cover today.
Please make the appropriate saves.

At the foot of the glacier, a steep wall of ice rises nearly a hundred feet into the sky. At this particular point it would be virtually impossible to ascend without specialized ice climbing gear, which you do not have.

Perception DC 25:
Against the grey sky, you can make out a shape flying high above, nearly in the clouds themselves. Over the course of an hour and a half, it approaches from the direction of the glacier, liters overhead for a moment and returns in the direction that it came from.


Male Human Soulbolt 4

Survival: 1d20 + 2 ⇒ (10) + 2 = 12

Altitude: 1d20 + 4 ⇒ (1) + 4 = 5

Cold DC 15: 1d20 + 4 ⇒ (9) + 4 = 13

Cold DC 16: 1d20 + 4 ⇒ (1) + 4 = 5

Cold DC 17: 1d20 + 4 ⇒ (6) + 4 = 10

Cold DC 18: 1d20 + 4 ⇒ (13) + 4 = 17

Total Nonlethal Cold Damage: 4d6 ⇒ (1, 2, 5, 4) = 12

Dang. not a single save was made. Perception any better?

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Better, yes, but not good enough.

34 (12)/40HP

The helmet seems to be conducting the heat right out of Quodak, :P as he seems much colder from the start. He does not complain, however, and thinks he sees something, but quickly decides it was simply his exhaustion playing tricks on him.


Profile not in use

Fort vs Cold: 1d20 + 5 ⇒ (4) + 5 = 9 - fail
1d20 + 5 ⇒ (18) + 5 = 23 - pass
1d20 + 5 ⇒ (14) + 5 = 19 - pass
1d20 + 5 ⇒ (8) + 5 = 13 - fail

2d6 ⇒ (3, 4) = 7 3 non-lethal after DR.

Krathok feels the cold, though it bothers him less than it would others.


Male Human-ish Sor1 (silver draconic)/Bar3

Survival1d20 + 7 ⇒ (12) + 7 = 19

Fort 1d20 + 5 ⇒ (9) + 5 = 14 DC15
Fort 1d20 + 5 ⇒ (17) + 5 = 22 DC16
Fort 1d20 + 5 ⇒ (2) + 5 = 7 DC17
Fort 1d20 + 5 ⇒ (12) + 5 = 17 DC18

3d6 ⇒ (4, 2, 6) = 12 Non-lethal


Male Human Soulbolt 4

It's not that big a deal, really, but I think technically speaking, Krathok, that DR wouldn't apply, as this is elemental damage, similar to being hit with (the gods forbid) a merciful cone of cold. As far as I can tell, you would instead need resistance to mitigate the damage.

Also, Orion, there's a perception check to be made. Krathok may not have rolled it, as he doesn't have a high enough modifier, but if I remember correctly, you've got at least a +5.


Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Cold - DC 15: 1d20 + 3 ⇒ (9) + 3 = 12
Cold - DC 16: 1d20 + 3 ⇒ (4) + 3 = 7
Cold - DC 17: 1d20 + 3 ⇒ (8) + 3 = 11
Cold - DC 18: 1d20 + 3 ⇒ (4) + 3 = 7

Altitude: 1d20 + 3 ⇒ (3) + 3 = 6

Non-lethal damage: 4d6 ⇒ (2, 3, 2, 5) = 12
down 12(NL) out of 26 hp

Moredrel is not doing well today. The cold and altitude affect him right from the start. By the time we reach the glacier he can hardly rouse himself to study it.
Unless someone else is worse off, he'll ask for the cloak for the next part of the trip.


Male Dwarf Rogue (scout) 4

Fort for altitude 1: 1d20 + 4 ⇒ (20) + 4 = 24

Fort for altitude 2: 1d20 + 4 ⇒ (1) + 4 = 5

Fort for cold 1, DC 15: 1d20 + 4 ⇒ (10) + 4 = 14

Fort for cold 2, DC 16: 1d20 + 4 ⇒ (11) + 4 = 15

Fort for cold 3, DC 17: 1d20 + 4 ⇒ (3) + 4 = 7

Fort for cold 4, DC 18: 1d20 + 4 ⇒ (5) + 4 = 9

Perception, DC 25: 1d20 + 6 ⇒ (18) + 6 = 24

Nonlethal damage: 4d6 ⇒ (3, 3, 5, 1) = 12

Missed 3 DC's by 1 point. Wonderful.

12 nonlethal, 19/27 hp.


Don't forget the +2 from your furs if you haven't factored that in. It might help you out.


Male Human Soulbolt 4

Derp. So, I take 5 less damage. 34 (7)/40HP


Male Human-ish Sor1 (silver draconic)/Bar3

Percep 1d20 + 6 ⇒ (2) + 6 = 8


Male Human-ish Sor1 (silver draconic)/Bar3

Remember we also have the endure elements cloak to pass around if anyone gets too hurt. Due to his wings Orion has it unless someone else needs it. Though I rolled regardless.


Male Dwarf Rogue (scout) 4

Okay, 6 less nonlethal for me due to furs. Forgot to include that.


You arrive at the glacier exhausted and shivering from the harsh climate and altitude only to find a very steep slope of ice ahead of you, about a hundred feet high and stretching across the valley.

Kind of like this.

Anyone trained in Survival:
Climbing this ice slope would be risky, especially since it is still late summer and the ice might be especially prone to cleaving off chunks as you climb.


Male Human-ish Sor1 (silver draconic)/Bar3

"Climging ice is risky. Its getting warmer and the ice breaks off easier."


Male Human-ish Sor1 (silver draconic)/Bar3
Saint Caleth wrote:

You arrive at the glacier exhausted and shivering from the harsh climate and altitude only to find a very steep slope of ice ahead of you, about a hundred feet high and stretching across the valley.

Kind of like this.

** spoiler omitted **

You linked Blood Transcription. lol.


Oops, thats the copy/paste from the last thread I was trying to make a point in. I hope that I didn't link a picture of a glacier in that thread.

It actually looks kind of like this.


Male Dwarf Rogue (scout) 4

Is there any visible path to go around this cliff on either side of the valley? If not, is there a visibly safer area to climb on, such as an area with rock peeking out of the ice?

If necessary to find the safest path, Perception: 1d20 + 6 ⇒ (5) + 6 = 11


Male Human Soulbolt 4

Do you think, if we could get the first layer of ice off safely, we could climb that more easily?

^Serious question.


Profile not in use

Having no ability to discern what is wise from folly in this instance, Krathok leaves the decision making to the others.


Quodak Milner wrote:

Do you think, if we could get the first layer of ice off safely, we could climb that more easily?

^Serious question.

I'm not 100% how real glaciers work, but I would say that that would not really help, since the ice would cleave off in enormous chunks. You would be pulling off chunks three times the size of a person, not just removing a thin layer of ice

The glacier fills the whole valley, suggesting that there might be some way up somewhere along its length.


Male Human Soulbolt 4

The main thing that I wanted to do was provide a new surface. The size of the chunks didn't really matter to me.


Male Dwarf Rogue (scout) 4

Kjolmar says to the group, "Well, I think it'd prob'ly be best if we look fer a better spot to get over this. There must be somewhere along this long stretch of ice, right?"


Male Human-ish Sor1 (silver draconic)/Bar3

How tall is the cliff?

"If we have enough rope I can climb up and secure a rope. If I slip and fall I won't injure myself on the way down. "


Male Human Soulbolt 4
Kjolmar Greyhelm wrote:
Kjolmar says to the group, "Well, I think it'd prob'ly be best if we look fer a better spot to get over this. There must be somewhere along this long stretch of ice, right?"

That's probably our best bet, safety-wise. I don't really want to be climbing it, any way we would do it, with such high stakes for failure. Even with sturdy ice, I've come to realize it would be pretty easy to just slip. It is, after all, ice.


"I could set a rope as well, but we might still want to look for a easier spot."


Male Dwarf Rogue (scout) 4

So, I think the general consensus is we're gonna look for a better spot for climbing it.


Traversing the bottom of the cliff, you come to a place where several chunks of ice have cleaved off of the face of glacier, exposing crack in the ice which slopes up at a reasonable rate to walk up. If you climb up about 30' you will then be able to hike up the bottom of the crevasse, which is difficult terrain with some short climbs, but nothing near as difficult as scaling a 90, ice cliff.

Sorry it took so long, I have been trying to make a map of this and I can't seem to make one that does not suck. You can easily find this place, I just want a survival check to see how long it takes you.


Male Dwarf Rogue (scout) 4

Survival: 1d20 + 7 ⇒ (7) + 7 = 14


Male Human Soulbolt 4

Might as well try one. Didn't see the update this morning.

Survival: 1d20 + 2 ⇒ (10) + 2 = 12


Profile not in use

Survival: take 10 for 14


You can come across your likely path up in a relatively short amount of time (maybe 30min) so there is no need to make another check for the cold. The first 30ft up is still relatively smooth ice, so you will have to get at least one person up there to attach a lead rope to climb.


Male Dwarf Rogue (scout) 4

Kjolmar's got a +9 climb, so I'll volunteer for that. How many checks do I need?


Male Human-ish Sor1 (silver draconic)/Bar3

Survival 1d20 + 7 ⇒ (10) + 7 = 17


Its 30ft. up so Kjolmar would have to make 3 checks given his speed.


Male Dwarf Rogue (scout) 4

Okay then, here I go.

Climb check one: 1d20 + 9 ⇒ (1) + 9 = 10

Climb check two: 1d20 + 9 ⇒ (14) + 9 = 23

Climb check three: 1d20 + 9 ⇒ (7) + 9 = 16

1's probably a failure, and 3 might be depending on the DC. So, here's another one.

Climb check one (retry): 1d20 + 9 ⇒ (15) + 9 = 24


Male Human Soulbolt 4

Did he make it?


Male Human-ish Sor1 (silver draconic)/Bar3

Still here. Just waiting for resolution.


After an abortive attempt to gain a foothold on the ice, Kjolmar manages to barely scramble up the ice face, only becuase he is able to kick makeshift footholds in the ice on his way up.


Male Human-ish Sor1 (silver draconic)/Bar3

Presumably he ties off a rope. Orion offers to go last as he has the best chance to catch someone should they fall. Or so he thinks anyway.

Orion motions for the others to climb.


Male Dwarf Rogue (scout) 4

Kjolmar ties off a rope at the top and waits to assist everyone when they get up there.


Male Human Soulbolt 4

Quodak will climb up, or at least try.

1d20 + 2 ⇒ (12) + 2 = 14


Moredrel will give it a try.
Climb: 1d20 - 2 ⇒ (17) - 2 = 15
Climb: 1d20 - 2 ⇒ (9) - 2 = 7
Climb: 1d20 - 2 ⇒ (17) - 2 = 15

If that second roll fails, he floats gently downward beside the rope for a moment before grabbing it and beginning to climb again.

Spoiler:
Feather Fall from the Flight Hex

Climb: 1d20 - 2 ⇒ (12) - 2 = 10

Eventually, he reaches the top.


Profile not in use

Krathok follows second last, taking his time with the climb (take 10 for 12).


You can easily climb the rope once it is affixed firmly to the top of the ice cliff. You find yourselves at the bottom of a large crevasse in the glacier, about 40-50ft. wide and with walls about 60ft. tall at this point.

So, when I changed the path up the glacier to the more realistic climb, I completely forgot that you have three quadrupedal yaks in tow. I want to avoid a whole to-do about getting them up the cliff, so if you can come up with a reasonably clever way to accomplish this I will just hand wave it and let you get onto more interesting things.


Male Human Soulbolt 4

Hmmm....This is gonna take some thought.


Male Human Soulbolt 4

My first thought is To have Orion tie one up in a sort of rope harness before coming up, and he and I, being the highest strength characters, haul it up, using an enlarge person from Moredrel to even out our strengths if necessary, and if he will oblige. We could use snow trenches as an anchor, running rope through it to hold us, and make sure we don't go tumbling off the edge. He would have to back down to tie each of them, but it shouldn't be much of a problem for him. Snow is actually incredibly strong. Not sure if it's strong enough for this, but it's what I've got. Barring that, we could tie other characters to us, using them as anchors, but that's much more of a last resort. If anyone else has anything other, less risky, ideas, they'd probably be better to us, but this is what I've come up with.


I also have Communal Mount still prepared. If we can rig them up as a haul team, 4 of them should be able to haul as well and more safely. Anyone have handle animal. I'd love to put the yaks out for the haul, but can't do that right now.

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