Appario Lind |
One of Appario's favorite things is blaming party members for random perceived slights.
Actually, Appario likes money and puns. The perceived slights (in this case a real one) are just extra RP.
Appario looks confused by Yahirma, then realizes he's mistaken.
"Oh, you *did* cast it on me?! Sorry! Sorry! I was confuzzled. As you were."
Appario is ready to engage the spawn on his next turn.
Maddok |
"Stay close to Appario. Even the lesser of their kind can invade the mind and turn us against each other."
Xerath's aggressive hostility is just as viable of RP as Appario's willful delusions.
Xerath |
Yes, not all of us are as proficient in delusion as Appario. But we do what works for us.
"Yes, I don't think we need them to instill conflict between us."
Maddok |
Derek did you want to take any actions? Both Appario and Maddok have acted. At the very least, pulling your stake to help Maddok start staking vampires next turn would be helpful.
Maddok nods.
"We can plan a trip back to the Devildrome after the Lord of Shadows is no more."
DM Are |
The commanded spawn follows Yahirma's orders, and attempts to grapple its nearest former companion. Despite its blindness, the targeted spawn swipes at it when it does.
AoO vs grapple: 1d20 + 4 ⇒ (3) + 4 = 7
AoO damage: 1d4 + 1 ⇒ (2) + 1 = 3
Miss chance: 1d100 ⇒ 25 (1-50: miss; 51-100: hit)
Blind-Fight reroll: 1d100 ⇒ 72 (1-50: miss; 51-100: hit)
CMB to grapple: 1d20 + 4 ⇒ (6) + 4 = 10
The commanded spawn seems out of place attempting this kind of maneuver, and is only rivalled in incompetence by its chosen target's poor job at taking advantage of openings in its defenses.
***
The four blind spawn converge on the group's frontline.
Slam attack #1 (vs Appario): 1d20 + 4 ⇒ (17) + 4 = 21
Slam attack #2 (vs Appario): 1d20 + 4 ⇒ (3) + 4 = 7
Slam attack #3 (vs Derek): 1d20 + 4 ⇒ (16) + 4 = 20
Slam attack #4 (vs Maddok): 1d20 + 4 ⇒ (7) + 4 = 11
Slam damage #1: 1d4 + 1 ⇒ (1) + 1 = 2
Slam damage #2: 1d4 + 1 ⇒ (2) + 1 = 3
Slam damage #3: 1d4 + 1 ⇒ (2) + 1 = 3
Slam damage #4: 1d4 + 1 ⇒ (4) + 1 = 5
Miss chance #1: 1d100 ⇒ 9 (1-50: miss; 51-100: hit)
Miss chance #2: 1d100 ⇒ 90 (1-50: miss; 51-100: hit)
Miss chance #3: 1d100 ⇒ 2 (1-50: miss; 51-100: hit)
Miss chance #4: 1d100 ⇒ 98 (1-50: miss; 51-100: hit)
No blind-fight rerolls necessary, since all of the attacks missed anyway.
All of the spawn miss with their feeble attempts at dealing damage.
***
The formerly-unseen greater shadow swoops in, sends its shadowy tendrils towards Maddok, and swoops away again.
Incorporeal touch: 1d20 + 11 ⇒ (1) + 11 = 12 (vs flat-footed AC due to stealth)
Strength damage: 1d8 ⇒ 4
However, in its eagerness to sap such a strong warrior's strength, the incorporeal creature misses.
***
The red-ringed spawn are blinded; the blue-squared spawn and shadow are commanded; the greater shadow can currently only be seen by the commanded spawn.
Up next: The PCs.
Maddok |
Maddok easily fends off the clumsy blind vampire's attack.
The big Shoanti holds his stake at the ready, waiting for Yahirma's paralyzing salts.
"Hold your attacks!"
Yahirma |
Oh, what I wouldn't do for massive undead-paralyzing abilities! Yep, it's better just to take advantage of the blindness for now. Yahirma has other plans.
Yahirma whispers quick instructions to her shadow before calling out a different set to her new corporeal minion. Then, relying on her broken line of sight to the "great one," she negotiates her way to O-32 and, salt in hand, watches the eastern wall.
To the shadow Yahirma says, "Follow me and stay above me. Disrupt the 'great one's' attacks should it emerge."
To her vampire spawn she adds, "Join me here and do the same: disrupt the shadow's offensive."
Shadow moves to O-32 (immediately above Yahirma) and readies an action to aid the AC of whomever the greater shadow attacks. The vampire spawn moves to N-32 and does the same. Yahirma has a readied action to use Reminder of Death when the greater shadow starts to emerge from the wall. Misfortune favors the saving throw to resist it.
The undead have extraordinary spiritual fortitude to resist my abilities. Perhaps I am just out of practice...
Shadow's aid another: 1d20 + 4 ⇒ (6) + 4 = 10
Spawn's aid another: 1d20 + 4 ⇒ (16) + 4 = 20
Maddok |
I guess we're just going to kill them all twice.
Seeing that the magical paralysis isn't coming in the near future, Maddok drops his stake and swings wildly with his hammer.
Primary: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 1d6 + 18 ⇒ (5) + 18 = 23
Iterative: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d6 + 18 ⇒ (2) + 18 = 20
Appario Lind |
Appario looks at Maddok, then Yahirma.
"Can I kill things now?"
Looking at the blind spawn and unsure how long it was going to last, Appario tries to take down #1 (N28) staking be damned, this is war.
1d20 + 15 ⇒ (18) + 15 = 33 to hit;
1d10 + 6 + 1d6 ⇒ (8) + 6 + (6) = 20 damage;
1d20 + 10 ⇒ (9) + 10 = 19 to hit;
1d10 + 6 + 1d6 ⇒ (3) + 6 + (3) = 12 damage;
Edit: potential crit:
1d20 + 15 ⇒ (10) + 15 = 25 to hit;
1d10 + 6 ⇒ (1) + 6 = 7 damage;
Yahirma |
Yahirma still suffers from selective hearing — a class feature. Thinking that blind vampires might be easy pickings, she has turned her eyes to the more brutal threat: the greater shadow. If that backfires somehow, I'll be paralyzing vampires for you in no time.
Too borrow from the ooc text, greater shadow's spell "doooom."
Maddok |
I understand. I'm just RPing the change of plans. =P
I agree the greater shadow is the more immediate threat but the spawn are a greater long term problem. It's almost impossible for us to destroy them without you. They're just going to mist-form to safety and heal to full. I'm not really looking forward to fighting the master vampire + 8 vampire minions.
Xerath |
Xerath will just attack one of the spawn, focusing whoever is taking the most damage, still very aware of the shadow that can spring up at any time.
Power Attack: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22
1d8 + 3 + 6 + 2 ⇒ (3) + 3 + 6 + 2 = 14
DM Are |
It's almost impossible for us to destroy them without you. They're just going to mist-form to safety and heal to full. I'm not really looking forward to fighting the master vampire + 8 vampire minions.
It takes spawn (and other vampires) an hour to even begin reforming once they've reached their coffins. You'll have ample time to either locate those coffins before heading to the master vampire, or to fight the master vampire, long before the spawn reform.
Besides, it's not like you have someone else around who can create sunlight that would destroy all of these spawn in a single action :)
DM Are |
One spawn is smashed into mist by Maddok's hammer, while another is similarly sliced and pierced into mist by Appario's and Xerath's combined attacks. Derek's attacks injure a third.
***
The two misty spawn begin drifting away towards the doors to the north, while the remaining two spawn continue their attacks.
Slam attack #1 (vs Appario): 1d20 + 4 ⇒ (4) + 4 = 8
Slam attack #2 (vs Derek): 1d20 + 4 ⇒ (14) + 4 = 18
Slam damage #1: 1d4 + 1 ⇒ (2) + 1 = 3
Slam damage #2: 1d4 + 1 ⇒ (4) + 1 = 5
Miss chance #1: 1d100 ⇒ 65 (1-50: miss; 51-100: hit)
Miss chance #2: 1d100 ⇒ 97 (1-50: miss; 51-100: hit)
Again, their slams are unable to hit.
***
The greater shadow obliges Yahirma as it swoops in for another chance at drinking in Maddok's strength.
Will save vs reminder of death: 1d20 + 7 ⇒ (13) + 7 = 20
It's stopped dead in mid-flight as the powerful salts remind it of its death.
***
The red-ringed spawn are blinded; the greyed-out spawn are gaseous; the blue-squared spawn and shadow (flying above Yahirma) are commanded; the greater shadow is immobile.
Up next: The PCs.
Appario Lind |
"Hey, Derek!"
Round 2
"Hey, Derek! Derek!!"
Appario swings at another spawn (#2).
"Derek, why are vampires so anxious?!"
1d20 + 15 ⇒ (12) + 15 = 27 to hit;
1d10 + 6 + 1d6 ⇒ (6) + 6 + (4) = 16 damage.
"Because they're looking for their necks victim!! Ha!"
1d20 + 10 ⇒ (4) + 10 = 14 to hit;
1d10 + 6 + 1d6 ⇒ (6) + 6 + (6) = 18 damage.
I should totally go back into theater...I'm hilarious.
Derek Keegan |
Sunburst? But we've used that power before, I was hoping to save the other sunpower for the master.
"Very droll Appario, your rapier wit cuts like a knife through hot butter.
The stage lost a true credit to the art when you took holy wows."
Too much? Well, we'll see won't we?
Derek begins to adopt a particularly flashy mode of attack, then suddenly falters as he realizes his opponent is blind.
Right, blind...forgot about that.
Pausing just long enough to do a chagrined face palm, he then instead simply flips the trident up, bends the arm bearing his buckler at the elbow and catches the haft of the trident in the crook of his arm.
"Sometimes the simple way is the best."
With the buckler held steady in front of his heart the thrusts out twice, first at the vampire’s midsection, then at his neck.
"Rising tide , since I know you can't see it."
Primary attack with combat expertise: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Secondary attack with combat expertise: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
I've used a rapier too much, this new weight is making me lose my balance...got to adjust for it.
Maddok |
Maddok watches in frustration as the mist drifts lazily away. The big Shoanti lays into the remaining attacking spawn with looping hammer blows.
Primary: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d6 + 18 ⇒ (5) + 18 = 23
Iterative: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d6 + 18 ⇒ (2) + 18 = 20
Maddok |
Maddok notes Xerath eyeing the graceful shadow warily.
"Do not strike it. A single blow will break the enchantment. Focus your attacks in the remaining vampires."
Xerath |
"Yes, I know." Xerath jabs his spear at another spawn.
Power Attack: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27
1d8 + 3 + 6 + 2 ⇒ (6) + 3 + 6 + 2 = 17
Confirming: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
2d8 + 6 + 12 + 4 ⇒ (5, 6) + 6 + 12 + 4 = 33
Yahirma |
Shaking a few grains of salt from her hand, Yahirma admires her handiwork as it sticks out of the wall. She scratches her chin in thought before turning to Derek and trying to get in a word edge-wise as he and Appario banter unintelligibly.
I figure we can dispatch the lesser shadow and vampire spawn, and I can then control the greater shadow. If it makes both saves against my control, we can have readied actions to finish it off instead.
Yahirma gives her shadow quick instructions as she negotiates her way off of the beach. With another handful of salt, she showers the remaining enemy spawn with a purified reminder of its past life.
Move to M-30 or 31 and use Reminder of Death on the remaining spawn.
"Follow the vampire mists and see where they sleep. Report back quickly."
DM Are |
Will vs reminder of death: 1d20 + 5 ⇒ (18) + 5 = 23
Misfortune reroll: 1d20 + 5 ⇒ (5) + 5 = 10
The final spawn attempts to resist the painful reminder of its death, but must finally succumb to the buried memories.
The three misty spawn drift further away, two making it through the doors.
***
Both the commanded spawn and the commanded shadow already know where the spawn rest; there's no need for them to follow the mist.
Since the map was likely unclear: Nothing is inside the wall; I placed the commanded shadow there to avoid stacking it on top of Yahirma.
Up next: The PCs. Both remaining enemies are currently immobile.
Yahirma |
Yahirma looks to the stake at Maddok's feet, makes a stabbing motion, and then raises an eyebrow in inquiry. Turning to her coerced ally, she asks a few questions in Infernal.
"Inform us where your coffin or other hiding place is. If you have several or know of your master's place of rest, state that as well."
Yahirma |
"Once my two thralls are destroyed, I will be able to control the greater shadow. Let the others know that if it is too willful and escapes my control, they should be ready to strike it down."
As Maddok grabs the stake, Yahirma points to the paralyzed vampire spawn. Once Derek has had a chance to related Yahirma's plan (and once the controlled vampire spawn relays what it can), Yahirma will help direct the party in destroying the two creatures under her control.
Though you have been shackled by misfortune, today you are freed.
DM Are |
The controlled spawn looks on as Maddok drives his stake into the last spawn's heart, the wooden implement slaying it instantly, then replies to Yahirma's question.
"Our coffins are in Silana's chamber. Through the doors there," it points to the double doors in the northern wall, "then through the first door in the eastern wall. A short hallway leads to a second set of doors, opening into her chamber."
"The master rests elsewhere. There's a place in the hallway outside Silana's chamber. When the master comes, he always enters and leaves through there in mist-form. Silana does the same when the master summons her. Living creatures some times go to see him, but I don't know how."
"I think Silana and the master have other resting places, too, but I don't know where."
***
Once you feel the spawn has been emptied of useful information, it's trivially easy to destroy it (and the commanded shadow); Yahirma can simply order them to stand still and not defend themselves.
***
Will vs undead servitude: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 (+2: channel resistance)
In their place, Yahirma gains the services of the greater shadow.
Maddok |
Thanks for abbreviating that Are.
Maddok watches Yahirma and her new 'pet' with a bit of worry before sheathing Shadowbinder and gripping his hammer tightly.
"So a Silana is through these doors? Is she the lover or the 'diseased one'? We'll see soon enough."
Once everyone's grouped up, Maddok opens the doors.
Maddok will take care of the grisly business of head severing. I believe Yahirma has holy water.
Yahirma |
"It sounds as though Silana is also a vampire or one with the power to become mist. Our new, short-term ally will be little use against a vampire, but it may be useful against the 'diseased one' or the creature that abducted Tarvi. I suggest we seek those out first," recommends Yahirma.
DM Are |
Maddok |
Well if the plan is to hunt down everything else first, let's go to the area that doesn't house the possible vampire(s).
Maddok advances down the hallway and opens the double doors at the end.
Maddok |
"Let them come from all sides. As long as we stay together, there is no foe we cannot overcome", Maddok offers.
Also, as long as we stay within the Magic Circle. =P
Xerath |
"We'll cross that bridge when we come to it. You could say the same thing about the diseased one or the creature that captured Tarvi."
Before Maddok opens the next set of doors, Xerath casts a protective spell in the likely chance that he will be in danger.
Shield
"Your optimism is unrelenting isn't it." He replies rather dryly to Maddok.