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DM CH-P's CoT: The Bastards of Erebus

Game Master Feral


11,001 to 11,012 of 11,012 << first < prev | 211 | 212 | 213 | 214 | 215 | 216 | 217 | 218 | 219 | 220 | 221 | next > last >>

Male Human (Azalanti) Bard 8/Fighter 4

"Hah! Don't butter him up m'lady Yahirma, we'll be here all day.
So, do we have all we need or do we need to find something else? I think we may be a little pressed for time."


Male Shoanti Barbarian/Summoner 12 | 136/136 hp + 0 nonlethal, Init +2, AC 25 (29 /w barkskin) (+1 near Derek) [touch 16, FF 23], Fort +15, Ref +9, Will +12; Perception +6
Resources:
1st 5/6 | 2nd 0/5 | 3rd 0/4 | 4th 3/3 | Summon 7/7 | Rage 20/20

Maddok remains mostly silent while the rest of the party marvels at the Grand Bank's most coveted vaults.

"Are you prepared little brother? This may be the most important performance of your lifetime. Fool our foe and you will be compared to the most devious of coyote spirits", he finally adds.


Male Human (Taldan) Abadaran Militant 12

If one is satisfied, Appario closes the Vaults and re-prepares for battle.

"Come now, Derek. To your stage...a more grand stage you could not imagine but within the shadow of a dead god and with actual souls in the balance."

Appario rushes on, stopping when they are a safe distance.


As the party traverses Westcrown they get a solid look at the state of the city and full damage caused by Leibdaga's near escape. Plumes of otherworldly smoke fill the sky blocking out the noonday sun and buildings lie in rubble but her people look to be handling the chaos well. Thanks, largely, to the work of the Garderners and their allies - including a few Hellknights. Everywhere one looks Gardeners can be seen searching rubble for survivors, escorting the wounded to safety, and subduing would-be looters.

Finally the party arrives at the location Chammady noted as the stage for Eccardian's grand finale - the area surrounding the Arodennama known as the Vacant Throne. This large plaza is built around the 90-foot tall statue of the dead god Aroden and at its edges stand several abandoned buildings. Before the statue sits a 20-foot-wide reflecting pool whose waters are thick with algae. Six stone benches sit along the southern side of the pool, and several oak trees grow from earthen areas where the plaza’s flagstones are missing. The entire plaza has a feel of ancient but abandoned majesty.

The area is eerily quiet.

What's the plan?


Male Human (Azalanti) Bard 8/Fighter 4

"Heh, Appario my friend, you don't really know how a thespian think, despite being my good friend for so long.
But you are right, the stage waits for no man."


Male Human (Taldan) Abadaran Militant 12
Derek Keegan wrote:
"Heh, Appario my friend, you don't really know how a thespian think, despite being my good friend for so long. But you are right, the stage waits for no man."

Appario smiles, agreeing.

"That is true...so all I can do is wish you good luck," Appario cheerfully deigns.

Are we ready for the set up for Aroden's Stat?


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

Yahirma surveys Derek's "stage" and mulls over some of the details. "The statue is quite large," she notes sadly while rolling her prayer beads in her hands. "It may be too large for me to affect properly, but I'll leave that as a flexible part of the plan." She pulls out a few pieces of chalk and begins sketching on Westcrown's flagstones.

"So if we were flying over the plaza, this is how it would look. Here's us now," she observes while making a few small exes on one end of the plaza, "and here is the statue, which is Eccardian's landmark of choice. I believe the plan is to disguise ourselves as devils with Derek as our lord, then we approach the statue, cackle, and cavort while Derek hurls every insult imaginable. If needed, I shall create illusory flames to make our anger more real.

"My divinations suggest that Eccardian and any of his most steadfast allies are nearby and ready to strike once Liebdaga arrives, so we should not need to wait long. Once he has arrive and is close enough for us to strike properly, we can abandon the disguise and neutralize him. Be warned that I intend to call the city itself to strike down the villain."

She gives the prayer beads another contemplative toss and then wraps them around her wrist. "Xerath, I believe you are the most capable with scrolls of this nature, and even if Derek were to invoke its magic, I believe his attention is better directed at his art."

For GM Feral:
Yahirma is considering casting animate objects (CL 16th with the karma bead), but I imagine the statue is Colossal; I can only animate a Gargantuan structure. Would it be possible to animate one of its appendages as a stationary animated object--kind of like the arboreal hammer spell (Ultimate Magic)?


Male Chelish Arcane Caster 12 HP: 123/123(+13) AC: 30 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Resist Energy

"You are correct."


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

"Then it's all yours," she says, handing Xerath the scroll of veil.

Once people are arrayed, Yahirma casts the following spells:

Appario
Fickle Winds deflects most ranged attacks and gases

Derek
Fickle Winds deflects most ranged attacks and gases
Freedom of Movement
Remove Fear +4 morale bonus vs. fear; doesn't stack with Appario's aura of courage

Maddok
Fickle Winds deflects most ranged attacks and gases
Remove Fear +4 morale bonus vs. fear; doesn't stack with Appario's aura of courage

Xerath
Fickle Winds deflects most ranged attacks and gases
Remove Fear +4 morale bonus vs. fear; doesn't stack with Appario's aura of courage
Freedom of Movement

Yahirma
Fickle Winds deflects most ranged attacks and gases
Freedom of Movement
Remove Fear +4 morale bonus vs. fear; doesn't stack with Appario's aura of courage

Also, if anyone needs align weapon (good), let me know. Yahirma keeps her strand of prayer beads and a scroll of dimensional anchor in hand.

One 1st-level spell cast
Two 4th-level spells cast
One 5th-level spell cast


Male Chelish Arcane Caster 12 HP: 123/123(+13) AC: 30 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Resist Energy

Xerath will also begin casting spells on various people to follow suite.

Xerath
Shield
Mage Armor
False Life

1d10 + 10 ⇒ (3) + 10 = 13
Heroism
Veil

Appario
Heroism
Communal Protection From Evil, Split
Veil

Derek
Heroism
Communal Protection From Evil, Split
Veil

Maddok
Heroism
Communal Protection From Evil, Split
Veil

Yahirma
Heroism
Communal Protection From Evil, Split
Veil

2 first levels spells, 2 second level spells, 5 third level spells and the scroll of veil when asked to.


Yahirma:
It seems unlikely that the statue is carved from one piece of solid stone so animating a single limb as an individual object is reasonable. Note that it'll be attached to the rest of the statue so it won't be terribly mobile.


Male Shoanti Barbarian/Summoner 12 | 136/136 hp + 0 nonlethal, Init +2, AC 25 (29 /w barkskin) (+1 near Derek) [touch 16, FF 23], Fort +15, Ref +9, Will +12; Perception +6
Resources:
1st 5/6 | 2nd 0/5 | 3rd 0/4 | 4th 3/3 | Summon 7/7 | Rage 20/20

Maddok chants and gestures, bidding the spirits to offer their blessings.

+4 barkskins for everyone. Stoneskin for Maddok, Xerath, and Derek. Mage armor for Maddok.

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