Realizing that her escape has been compromised, the stalker hangs onto the wall while creating another fog cloud in the same area as the previous one. Once again, fog billows out over the boat, while the stalker is unseen.
The chuul moves further into the "alcove" it's in, apparently uninterested in continuing combat, although the elementals think it seems ready for any incoming attacks.
Sure, and you certainly can push it backwards yourself, if that's your desire. But, like most other vehicles, boats favor going forwards. Either method of pushing it backwards would only provide 10 ft of movement per full round, unless you want to take on water.
She's pretty dangerous, yes. At least she was when she had her bow. I was considering making her bow human-bane, or to give her a couple of human-slaying arrows.. but I got cold feet and figured that would be a bit overkill considering her superior position :)
"We are at an impasse," Derek calls out, "And we don't need to battle til the end.
Your loyalty is commendable, but we have removed your fog once and can do it again, do you really wish to be on the receiving end of arrows next?
What say you we talk this out? YOU don't have anything to lose that way certainly.
Actually, as far as masked beings covered in leather from head to toe goes, you are a bit of a babe, want to talk over drinks?
I got a nice bottle of Taldane Vintage with me."
Yahirma tries to determine if Derek is calling out a warning to the party or a message to the enemy. Not seeing anything obvious over the side of the boat, she decides it's probably the latter and holds off on her offensive for a few seconds.
Should Derek not get a response or look miffed about what he hears, Yahirma will smash the stalker off of the wall.
Delay/Readied action to drop a sound burst a little bit further down the wall (roughly AB-AC/12-13 just in case the stalker has moved farther) should there not be a response or Derek seems miffed by the response.
"That is unfortunate, but we may have broken your tribe, not wiped it out. Those that surrendered were shown mercy. What is broken can be mended."
Derek inhales softly before speaking again.
"You should always learn about your enemies, and if you know anything of us it is that while we certainly have left a fair share of broken corpses in our wake, we are not above showing mercy to those that surrender. Pointless killing is not our style."
An edge of steel creeps into his voice as he continues.
"But I will make no apologies for defending ourselves against those that for all we knew were servants of a being that has oppressed and terrorized the people of this city for decades, and who is responsible for deaths that has hurt at least myself personally.
And now we travel to save the life of a dear friend, no apologises will be made to anyone who stands between us and that goal.
Do not be a fool and take this personally, in a battle for survival, deaths are inevitable."
"You still live, that means what you have lost can be restored, and while I can make no promises as to my success, I am even willing to try and negotiate the release of your surviving kin, in exchange for your assurance that you will leave with them and trouble neither this city nor us any further."
"When there is no choice but to fight then I'll fight, and to the end, mine or my foes.
However, I don't like needless killing, if she leaves and bother us no more than it is as good as killing her in my book.
Remember, they can only win if they kill us, we only have to remove them.
Besides, I don't want to waste resources now that we have a foe that is ready for us and have most likely planned a lot of nasty surprises along the way.
He KNOWS we are coming to the rescue, right now, he holds all the cards."
Cure serious wounds from wand on Appario:3d8 + 5 ⇒ (8, 2, 1) + 5 = 16
Derek snickers a little at that.
"We have spared maybe one in twenty so far, few foes would want to risk those odds if they had a choice.
After all, it is cold comfort for the other nineteen wouldn't you agree?
I'm rather thinking that a few might desert and leave seeing as they have not exactly done well against us so far."
Male Shoanti Barbarian/Summoner 11 | 116/126 hp + 0 nonlethal, Init +2, AC 25 (+1 near Derek) [touch 16, FF 23], Fort +15, Ref +9, Will +12; Perception +5
"Little brother speaks the truth. Only a handful have fought us and lived to tell of it. Let those with the wisdom to admit defeat spread word of us and perhaps some of the Lord of Shadows remaining minions may yet walk away."
Nothing disturbs Maddok as he brings the boat forward, and the elementals keep their focus on the chuul where it remains still in its corner. Once the Shoanti pushes the front of the boat out from the confines of the fog, however, Appario sees a quintet of shadows waiting for them beyond, floating in the air just above the water. One among them appears to move with more grace and fluidity than the others.
Knowledge (religion) DC 18:
The more graceful shadow is in fact a Greater Shadow.
Greater shadows are very like their lesser kin, but they are more resilient, accurate, and agile, and sap the strength of their victims faster.
In addition, everything you know about regular shadows also apply to greater shadows.
Undead traits and incorporeal traits are also revealed.
Yahirma takes her time assessing the situation and flinching in response to the sorcerer's lightning-quick assault — so long that she is left fumbling for the wendo talismans around her neck as others leap into action.