Male Shoanti Barbarian/Summoner 10 | HP: 111/113 + 0 temp(s) AC: 34 (+1 adj to Derek)
I love how accommodating Are has been about giving everyone time solo or in small groups to pursue side quests but it seems like it's been a long time since we've made any progress in dealing with the Council/Vampires/Pit Fiend/Werewolves.
For example, Maddok wouldn't have gotten his face to face time with the Mother Superior if the whole party had been along since Derek or Appario usually handles negotiations.
I really enjoyed those two meetings but Maddok has to think about his woman!
I'm researching what I need to for the Ciucci butler diversion and compiling some notes about the noble houses (as I'm sure this will come in handy later).
Walcourt sounds great, and I'm also up for bashing the haunted terrors of the Mhartis manor. Either way, a bit of time with the whole group together would be great.
I hope you weren't waiting for me, at least. As long as there's IC-conversations going on regarding your next steps, I'm not going to jump in with a "you're suddenly at location Y" :)
What time of day are you planning on investigating the suspected vampire/werewolf hideout? Appario probably doesn't care, as long as there's no full moon, but the rest of you might :)
Don't worry; I repeat myself far less in this PBP than I had to do the last time I DM'ed a RL game. When half of your players take smoke breaks at random intervals, and another is half-asleep most of the time, repetition is par for the course :)
For me, I was already moving on to the outside/main house...and thought the "western doors" were the ones located at IJ:15/16, but that was my confuzzlement.
By the way, for future reference, Sense Motive isn't really a combat skill (and that's the reason I didn't let Yahirma immediately realize the guards were dominated in the earlier encounter, but waited until more conversation had taken place):
PRD, Sense Motive wrote:
Action: Trying to gain information with Sense Motive generally takes at least 1 minute, and you could spend a whole evening trying to get a sense of the people around you."
I'm not going to enforce that right now, since I don't feel like retconning, but I will the next time you face a vampire who succeeds on dominating someone :)
In any case, casting protection from evil on Appario would be a very sensible action regardless of what Yahirma heard or sensed, considering he's next to a vampire that can't move, and can thus only perform mental actions like attempting to dominate :)
I actually thought Maddok's plan was to threaten to destroy the vampire to potentially get it to reveal information. Especially since he suggested capturing it alive before the group entered the building :)
Aside from a potential response from Appario to Xerath's assertion of mental unstability, the Mhartis situation is pretty much done on both ends. Continue forward at will.
Appario's Ledger: 9983.5 New gold total
-2700 gp Glamering Indemnity
-5000 gp Untold business ventures, TBD
-50 gp Disguise Kit
-375 gp Scroll Remove Blindness
-150 gp Gold for Ruhk the Dandy
+934.5 gp Hagwood
---------
2643 gp total for Appario
-94 gp tithe to Church
-100 gp Air Crystals *2
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2449 gp new total
+750 gp Mhartis Estate Reward, gold
-75 gp tithe to Church
----
3124 gp
The loot sheet is too far; the potions of gaseous form are listed on your own character sheets (2 on Appario's, 1 on Maddok's) :)
Of the two potions from the loot sheet not currently listed on your character sheets, one was taken by Semenya. The other should have been on either Derek's or Yahirma's sheet.
By the way, might I suggest removing stuff from the loot sheet once they've been claimed/sold?
Male Shoanti Barbarian/Summoner 10 | HP: 111/113 + 0 temp(s) AC: 34 (+1 adj to Derek)
The sheet's not too far. I have a bookmark! =P
I like to keep everything on the sheet so I know who is supposed to have what. Not everyone is really quick about updating their sheets with their loot. There's a been a few times where I had to ask myself, 'Who had that wand?'
Male Shoanti Barbarian/Summoner 10 | HP: 111/113 + 0 temp(s) AC: 34 (+1 adj to Derek)
Well we got 5 prior to Delvehaven and those were distributed among the party and never used as far as I recall. So we should have at least four (since I assume Semenya took hers with her).
That leaves us with one person that needs his/her own way in.
You have 4, yes. Appario has 2 on his sheet, Maddok has 1 on his sheet, Semenya had one on her sheet, and the last one is AWOL but should be on Derek's or Yahirma's sheet.
***
In any case, there are lots of options available to you; I don't have a particular solution in mind. Even if I did have one (or more), I learned a long time ago that players will always choose something I didn't think of :)
I only wanted to draw your attentions to your own character sheets, since I know players (myself included) have a tendency to forget the utility potions and utility scrolls listed there.