DM CD's Unrest in Atlus

Game Master Vethcyr


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HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

"I can't see them very well. But what do you think? I think we should investigate"

Perception (Leto): 1d20 + 3 ⇒ (10) + 3 = 13
Perception (Louis): 1d20 + 9 ⇒ (3) + 9 = 12


M Human Paladin 2, Ranger 6

Martin nods in agreement, thinking that follow the shore would be solid advice, "It would not be a terrible idea to try and trek inland on occasion to look for a road following the shore, as it will be faster going, but in general I agree, we should stick to following the coast."

Upon coming to the fire, Martin looks around trying to investgate and Ankou goes and sniffs the fire.

Martin:1d20 + 4 ⇒ (15) + 4 = 19
Ankou: 1d20 + 8 ⇒ (10) + 8 = 18

Martin will now have reequipped his armor since they are back on land, and will have done likewise for his companion.


By the fire pit, you find footprints. They lead further up the coast. Ankou picks up a scent and starts to follow it's trail. You also find dried blood in small amounts.

Survival DC 20:
These footprints are two or three days old and have mostly faded into the sand. They look humanoid, though.

The bloodstains appear to be mostly from bleeding rather than from being wounded here. The amount of blood lost is insufficient for even a single person to have bled out, much less the several people the footprints and depressions in the sand suggest.

It looks like several people fell, only to get back up later and walk into the surf.


Heal DC 15:
The bloodstains appear to be from bleeding than from being wounded in this location. There is not enough blood lost here for a person to have bled out.


HP 42/43

Survival 1d20 + 3 ⇒ (6) + 3 = 9 Well, I'm no help.


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

Survival (Untrained): 1d20 + 0 ⇒ (12) + 0 = 12 Same here


HP: 33/45, Smite: 2/2, LoH: 3/6

Heal:1d20 - 2 ⇒ (1) - 2 = -1

aaaaaand that's all she wrote folks!

Gareth observes the scene. "Hey! Looks like Ankou's found something," he remarks.

DM:
Gareth nods. "It's the fat Vincenzo alright. Not sure how he's involved in this, but he hand picked me and some others, he pays us quite a bit to do good in the world, and it sure as hell beats guard duty. And you don't have to worry about me being safe. You know I'm always careful." With that he grins and winks, both parties aware that what he said isn't true.


M Human Paladin 2, Ranger 6

Survival: 1d20 + 6 ⇒ (10) + 6 = 16 +2 if this is for tracking
Heal:1d20 + 6 ⇒ (15) + 6 = 21

Ankou's Survival: 1d20 + 8 ⇒ (19) + 8 = 27

Ankou barks knowingly, but Martin looks puzzled. "It looks like some people have been here, and that they were bleeding and left some trail down into the surf. I don't think the wound was caused here though, and I don't think they died from it. Yet that is. I say we keep traveling along the beach but keep an eye out. Maybe we can help these travelers if they are friendly and in need. Otherwise be on the guard."

Martin continues walking past the camp sight.


Jamros:
The morning after he removed your curse, you go to pay a visit to Lord Galliani, the high priest of Nethys. You arrive at the temple of Nethys in time to see him presiding over a group of priests. One by one, the priests take a small pinch of black powder from a ceremonial bowl on a small altar and swallow it. After the priests have done so, they bow their heads and utter a short prayer before dispersing to their tasks. Only the high priest remains, and as he goes to remove the bowl from the altar, he notices you.

"Ah, I'm glad you came!" He says cheerfully, "Alas, I don't believe I ever caught your name." As he says this, you notice that he did not consume any of the powder. "Walk with me," he continues, motioning for you to accompany him as he carefully carries the bowl towards a side room.

Galliani

Later...

Following your encounter with the dragon, you were swept further out to sea, only to wash up on a desolate rocky shore. Desolate, that is, except for the abandoned shipwreck and burnt-out campfire. Exhausted from your extended swim (you spent several hours in the sea), you staggered aboard the stricken and abandoned ship, found a hammock, and fell asleep. In the early evening, you wake up upon hearing voices from further down the beach. You recognize these voices as belonging to your companions.

You are inside the cabin of the wreck depicted on the map below.

Looking in the direction Ankou is heading, you spot the unmistakable form of a wrecked ship on some rocks. The footprints seem to lead that way.

Map


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Hey all, I'm back! Still figuring out what to get and my wife wants me home, so I'll be back up and posting in full tomorrow! I'm excited to be back! sounds like you guys have been busy. :)


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

DM:
My goals (so I don't forget): Find out/notify about the temple, the cave, and the fey creature.
K(religion)1d20 + 7 ⇒ (10) + 7 = 17 What do I know about that little black stuff eating ritual?

Jamros hesitates, then trots up to Galliani. Jamros is obvious intimidated by the man and clearly holds him in great respect. He is also curious about the ritual he just witnessed. "Lord Galliani, sir, your excellency, y'r 'umble servent's name is Jamros Milltell." He pauses for a moment. (If jamros doesn't know quite a bit about that ritual) He then says "Sir, forgive me for askin', but I'm curious, wha' was tha' ritual you were presidin' over, sir?"

later in that conversation...

"Anyway, Sir, I've just a few things y' might be interested in tha' we discovered on 'ar (our) mission. Some very strange stuff, sir. Worries me. I'll start with th' abandoned ruined temple and th' Barghest. The Barghest ha' taken over th' goblin camp an' was quite angry when we burned down the woods." Jamros blushes, obviously trying to conceal the fact that he was responsible for the forest fire. "We wen' inta th' temple, bu' I didn' recognize the symbols. It seemed like it could'a been fer any god 'o fire. D'y know anythin' about it? Or 'ave some book's on the matter? And why would the Bargest wan' t' hole up there?"

Shipwrecked...
Also, the way Jamros escaped the water was by getting to the surface, and incredibly casting levitate on himself, allowing him to rise up out of the water and paddle himself, floating in the air above the water until he managed to find a larger raft-sized (for a small creature) part of the boat (he would have about 5 min. moving about 20 ft per round ish to find something). (all if it is ok with you, I just don't think Jamros could swim that far with his gear, which I'm not done retconning).

He has a nightmare, where demons of flame torment him. He wakes up with a soft yelp and all that he can remember is the deamons chasing him in a world of flame.

He calms down when he hears the voices of his companions, particularly that of Gareth, and he bolts out of his hammock, falls flat on his face, and runs out of the wreck toward his friends.

-------------------------
You hear a loud THUMP followed by an semi-stifled "OW!". A moment later you see a small face with unnaturally orange hair peak out from around a hole in the ship. A small figure then jumps out of the boat and runs toward you. It's Jamros! He runs toward his friends.

Gareth! Martin! Pyg! I though' fer sure you'd a gone down wit' th' ship! He jumps up into Gareth's arms, giving him a fierce rough-house bear hug. After they release each other, he dances around martin, play-fighting him.

"Good t' see you too, Leto." Jamros says. He has been a bit uncomfortable around Leto ever since the part-snake thing came out.


Jamros:
You know that each deity demands certain rituals from his/her/its worshippers if those worshippers are to channel the deity's divine energy. This is likely one of Nethys's required rituals. You don't know what the powder was, or why Galliani did not partake of it.

"Every deity requires ceremonies of his priests. Lord Nethys demands that we consume some of his essence, that we might be inspired and driven to seek out a better understanding of magic. I would offer you some, but it is only for the devotees of Nethys." He listens to your concerns as you walk, and replies, "A barghest is nothing special. They number among the lesser fiends, and seldom achieve a power base greater than localized goblin tribes or orcish warbands. As for this temple, what made it so unusual? There are several commonly worshipped deities whose purview includes fire, Asmodeus and Sarenrae being the most well-known. There are many other spellcasters who draw their power from elemental forces of fire, be they arcane or divine casters. You among them, I believe," he smiles. "Tell me about these symbols," he says as you enter a circular chamber wrought of beautifully carved marble. Galliani places the bowl on a counter between a large holy symbol of Nethys and a small pile of scrolls. There are two wooden chairs, and he motions you to one, taking the other.

As a side note, you haven't had time to explore the ship either. Jamros just fell asleep as soon as he found the hammock.


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

Leto ignores Jamros' uncomfortableness, "It is good to see you too Jamros. I won't deny that it pleases me to see you as I thought you may have died in the waters. I am glad this is not the case. Leto's continue on our way and stay ready."

Leto casts mage armor on himself and pulls out his wand of enfeeblement as they continue on their way.


HP: 33/45, Smite: 2/2, LoH: 3/6

Gareth gives Jamros a friendly noogie to the halfling when he leaps up into the paladin's arms. "Sweet Barleybrew! Jamros! You scared me buddy! Thought you didn't make it."


When you say "continue on," do you mean that you explore the ship, or that you trek onward (and possibly look for a campsite)?


HP: 33/45, Smite: 2/2, LoH: 3/6

Gareth asks Jamros, "Wait... did you just come from inside that ship? Anything of interest in there?"


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

Originally I meant trek onward. I am tempted to explore the ship. But I kind of just want to keep the plot moving and...You know what. I do actually explore the ship. I am too curious not to.


M Human Paladin 2, Ranger 6

Martin will stand watch outside the craft as the others go inside to explore.


HP 42/43

Pygrado seems a bit nervous about going onto the ship.

Wait, Martin, you said they went into the sea; did I get that right? Whoever's boat this was, after being injured, walked into the ocean and didn't come back out?


Martin:
As you stand watch outside, Ankou sniffs and growls, before walking back towards the forest, whereupon he turns toward you and whines.

Martin Only Survival DC 15:
You see a set of faint humanoid tracks leading inland, away from the wreck. It looks like the person who made them was running flat-out. A second set of tracks follows the first at a walking pace. Ankou may have picked up a scent.

The ship is much newer than the Swiftsure was. It is about the same length, but is narrower and has a more modern rigging. It looks like the sort of ship a smuggler would use: small, fast, and unobtrusive. Most of the rigging is snapped and littered uselessly around the wreck. Most of the underbelly of the ship appears to have been torn and/or crushed out by the rocks. A nameplate on the rear identifies this ship as the Sanguine Sting. The ship has a large cabin at its rear out of which Jamros emerged, on top of which stands the ship's wheel. A small pool of blood lies beneath the wheel.

Inside the wreck:
Inside the cabin are half a dozen hammocks. Small pools of blood lie beneath two of them. There are no documents or manifests. A blow from a serrated blade mars one wall, but that and the bloodstains are the only signs of a struggle up here.
Opening a hatch on the floor of the cabin reveals a wooden staircase down into the hold. The front half is shredded and caved in, but there is a large enough gap for a medium creature to squeeze through and make it outside. A wooden-barred cell has been broken open by the impact, and a chain hanging from an iron ring protruding from the wall within has been shattered. There are no bloodstains or signs of a struggle in here that you can see. A wooden chest has been speared apart by a spar of wood, but inside the chest you find the remains of a dress, two shattered wands, and a torn vellum manuscript written in an unknown language. Emblazoned at the head of the document is a strange, triangular symbol.

Exploring the wreck Heal DC 15:
None of these bloodstains appear to come from mortal wounds. All of the bloodstains aboard the ship were made before it crashed, as the blood has been shaken in the direction of the impact and has stained the deck that way.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

"Ah didn' 'ave a chance t' look around. Let's go see wha's inside, eh?"

DM:
heal: 1d20 + 1 ⇒ (12) + 1 = 13
Also, Jamros detects magic on the wands to see if there is any lingering magic.

Does it look like the boat was designed to be manned by halflings?
back at the temple...

Jamros sits and swings his legs nervously as the talks.
"Well, sir, t'was just the one. A giant sun, as large as the room, but faded. And in the middle, a three-tongued fire. There were also runes 'round the floor, but Ah didn' get a good look at 'em."
Int check: 1d20 + 1 ⇒ (16) + 1 = 17 Does Jamors remember any other symbols from the temple?

Inside the Boat:
Jamros finds the document and points out the symbol on the head of the document. "Ey! Look 'ere! This looks like the symbol those d*** 'alfling's 'ad."


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

Inside the Boat:

"You've seen this document before with the halflings? I heard from a scholar that this symbol was used to indicate tax collector in ancient societies. I have no idea what it would be doing here. In what context did the halflings have it?"

SM DC 31 for those inside the boat:

Bluff: 1d20 + 14 ⇒ (17) + 14 = 31 There is something more about this symbol that Leto is not telling you about why he knows this and why he is so curious.


M Human Paladin 2, Ranger 6

Survival:1d20 + 6 ⇒ (15) + 6 = 21

Martin yells loudly into the ship, HEY, IT LOOKS LIKE YOU MIGHT HAVE SOME COMPANY IN THERE! SOME OF THESE TRACKS LEAD INTO THE SHIP AND IT SOUNDS LIKE ANKOU SMELLS SOMETHING"


Jamros:
You do not detect any trace of magic remaining on the broken wands (lingering auras for low-level effects, like those eligible to be placed on wands, don't last long).

The ship was designed for medium humanoids. It's just a newer, sleeker ship than the Swiftsure was.

Additionally, the symbol looks like a more archaic version of the rune inscribed on your dagger.

Meeting with Galliani:

You got the important ones. There were some old carvings on the wall, too, but you didn't get a chance to examine them closely/they were pretty well worn by time.

"Unfortunately," Galliani says, "what you have just described is a generic devotional symbol of flame, used by those who worshipped deities or spirits who embody the essence of fire. Based on what you have described, I cannot help you identify the temple, beyond saying that I do not believe that it belongs to Sarenrae or Asmodeus. The Sun Maiden prefers that her temples be build above ground and with good illumination, the better to allow the sun's light to light the hearts of her worshippers. The Dark Prince, however, prefers that his worshippers congregate in large population centers."


Leto:
The manuscript appears to be the same one you saw in Silverkeep, and the torn dress is the same one the blonde scholar was wearing (granted, it wasn't torn back then, but adventuring can cause significant wear and tear).

I used a different version of the symbol back in Silverkeep because I figured Leto would see it as the brand first and foremost. This is the true symbol. Sorry about any confusion.


Knowledge (Local) DC 25:
You remember hearing that the Sanguine Sting is allegedly owned by the Red Mantis Guild, who likely use it and others like it to transport their operatives throughout the region's rivers and other waterways.

Fun fact: In medieval heraldry, the the word Sanguine refers to a red blazon on a coat of arms. It seemed appropriate given the bloody double meaning.


Martin and Pygrado gain a +5 circumstance bonus to the knowledge check.


M Human Paladin 2, Ranger 6

I FOUND A SECOND SET OF TRACKS. THEY LEAD AWAY FROM THE SHIP AND IT LOOKS LIKE THE PERSON WAS AT A RUN. ME AND ANKOU ARE GOING TO TRACK THE SMELL

Martin begins to follow Ankou inland into the woods, sword and shield ready.


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

Inside the Ship:
"Oh god! I have seen this torn dress and this exact document before in the library while we were in the city. Those footprints may be the woman's. IF YOU COME UPON A BLONDE WOMAN IT IS PROBABLY HER!" Leto shouts to Martin. He then runs outside and joins Martin in his pursuit.

Outside the ship:

You hear Leto shout "IF YOU COME UPON A BLONDE WOMAN IT IS PROBABLY HER!" and Leto comes running out and joins Martin as he searches.


Into the woods:
You follow Ankou, who pauses and sniffs periodically. After about ten minutes of pushing through undergrowth, you come across a clearing. An empty pair of manacles, still locked and connected to a shattered length of chain, lie on the ground next to a rock. Ankou sniffs the manacles and whines.

Ankou still has the trail, but proceeding further will take you inland, well away from the rest of the party (who remain at the boat).


M Human Paladin 2, Ranger 6

local:1d20 + 8 ⇒ (8) + 8 = 16


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

In Boat:

Jamros notices his dagger.
"Ummmm... Uh... Ah mean, did Ah say 'alflings? Mah dagger 'ere, see the symbol? Really quite alike, but the symbol at the top o' the paper 'ere is a more old form."

As Martin yells for the group, Jamros comes out of the boat, saying "'old up Martin! We're commin' wit' yew'!"

DM:
"If it ain't a temple 'o a god then, wha' could it be? D'ya 'ave any 'istory books, records or sommot tha' might mention th' temple?"

Whatever his response to that question, Jamros goes in a new direction.

"On 'ar way t' the Vista, we found an enchanted grave by a cave. Th' headstone said 'twas for a 'Here lies Ser Leonard, champion o' the fallen. May he never return t' lead 'em.' Y'know anythin' about Ser Leonard? The grave 'ad a permanen' Gen'le Repose charm an' th' stone 'ad a permanen' Maze curse. Near th' grave, there was an evil blood stain, very evil, an very perminen', even in th' rain. 'Ar caster, Eleri, may she come back 'ome safe, sai' it was a a spot where a outsider was killed, makin' the plane weak. Wha' can y' tell me about all this?"


HP: 33/45, Smite: 2/2, LoH: 3/6

Inside the ship:
Gareth gives Leto an odd look. "I don't recognize that symbol, Jamros. You sure the halflings wore it? In either case, this place gives me some bad vibes. Let's meet up with Martin before he runs off too far."

Gareth emerges from the boat alongside Jamros.


HP 42/43

Knowledge(Local) 1d20 + 7 + 5 ⇒ (17) + 7 + 5 = 29 f+&* yeah

After Martin yells that they might have company inside the boat, Pygrado dashes into the boat. Just as the rest of you are about to leave, he comes hurtling into the room, breathless and swords drawn. He takes in the scene. Gods, what happened here?

SM DC 15 (in the boat):
Though he's clearly upset by the blood pools (more than you'd expect from him), you think he was expecting worse.


HP 42/43

retcon--what has it got in its haversack, precious:

MW Backpack
50 Feet String 
1 Sunrod (purchased two, used one)
Theives Tools 
Saw 
2 pieces chalk 
5 tindertwigs (purchased six, used one)
Carpentry tools
Butterfly Net
Caltrops x2
Candle x2
Flasks x3
10 ft chain
Crowbar
Drill
Flint and Steel
Two grappling hooks
Hammer
Ink (1oz)
Invisible Ink (Simple, 3 pgs worth)
Iron Spike
Normal Manacles
Marbles
Small steel mirror
150ft hemp rope (100+50)
Shovel
Signal Whistle
10.71gp

This is for the DM and me only. If you look, it will spoil the surprise and that will make me a sad panda.


HP: 33/45, Smite: 2/2, LoH: 3/6

SM:1d20 + 4 ⇒ (7) + 4 = 11


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

In the Woods:

Leto is up for pushing forward without them. But it sounds like everyone else is going to join us anyway, so I push forward if Martin does.


As it appears that everyone plans to go into the woods...

You follow Ankou, who pauses and sniffs periodically. After about ten minutes of pushing through undergrowth, you come across a clearing. An empty pair of manacles, still locked and connected to a shattered length of chain, lie on the ground next to a rock. Ankou sniffs the manacles and whines.

Mostly reposted. What do you do now?


HP 42/43

I... I think we need to find whoever was in these manacles. Can your dog follow the tracks?

Also, anyone going to respond to my question back in the boat before we all run out?


M Human Paladin 2, Ranger 6

He can, but what makes you say that? Shoudlnt we just continue towards our deistination?


HP 42/43

You didn't see what this individual did inside the boat or, I imagine, before. We can't let it keep killing.

SM DC 25:

You suspect Pygrado is not merely imagining what the escaped prisoner might be capable of.
Bluff 1d20 + 5 ⇒ (20) + 5 = 25


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

Previously in the boat:
Leto says to Pygrado "We just found the dress of a woman I met in the city and the document she was holding. It would seem that some violence occurred here and we do not know what has happened to her."

Now In the Woods:
"Well we don't know for a fact that it has killed yet, we haven't technically found any bodies."Leto looks around. "Look, Ankou doesn't seem to be able to find anything else. Without a trail we only are wandering in the woods and that will only lead to us being lost. I say we head back to the boat, check for more clues and gear, see if anything can help us. And if we don't find anything we have to just keep going. There is just nothing for it. I want to help but those are our options with so little information." Leto pauses "Unless you know something Pygrado. You seem to know more about this than you are letting on, even though I am having trouble reading you, I can tell that you are troubled. What about this concerns you?"

SM 1: 1d20 + 9 ⇒ (5) + 9 = 14
SM 2: 1d20 + 9 ⇒ (14) + 9 = 23


HP: 33/45, Smite: 2/2, LoH: 3/6

Gareth looks intently at Leto, "What I want to know is who is this blonde woman you met in the city? And how is she involved in any of this? Besides, how do you know it is her dress? I'd like to help but I want to know more about what I'd be getting myself into."


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

"I went to the library to do some research. I thought I would take advantage of the impressively extensive library that exists in your city. It didn't end up turning up much. But I did run into a bookish severe woman who told me about wordcasting. An old form of magic. While we were talking a blonde woman came up and asked her some questions about the document we found on the boat. But she had it with her at the time, obviously, in order to ask questions.

I know it was her because it is the same dress and the same document. The exact same document. All the symbol supposedly means is that it was from tax collectors. But that is all that I know.

That's my story. But Pygrado, why do you seem so nervous about all of this?'


HP 42/43

Previously: After looking around a bit, Pygado warily sheathes his swords and follows the rest out of the boat. As they walk, he asks Leto A woman, you say? Did you notice anything odd about her? Let's assume he gets no answer before this next chunk of dialogue.

As we rejoin our heroes: Wordcasting, you say? Eliri was a wordcaster, and a bookish and severe one at that, but she wasn't blond. Let me see that document. He takes it from Leto, glances at it, then shrugs.

Well, I can't make heads or tails of this. Damn, this connection to Eliri makes no sense at all. There can't be that many wordcasters around, can there? Eliri said it was really rare. But this woman is dangerous. You saw what she did on the ship.

Are all wordcasters summoners like Eliri? That'd explain how she managed to fight them all while inside that cage...

He frowns and shakes his head. Maybe you're right; maybe our first priority should be getting to Carron.


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

"No, No the blond woman approached me and the severe woman. They were two separate women. And how do we know that the woman wasn't just trying to escape? I mean they had a cell to hold her. A cell. There is no way that that woman was tried in any court in the land and then sent along fast enough that she would have arrived around when we did. As far as I know she may have been abducted by whoever was on that boat."

Leto gives Pygrado a long look "Unless you know something I don't that is. What has been troubling Pygrado? Do you know anything about that boat or its contents?"


Ankou whines and strides south for a short distance, before turning towards you again. It seems like the trail leads inland.

Survival DC 22:
15 (base) + 2 (2 days old) + 5 (obscured trail) = DC 22

Looking around, you see carefully brushed-over tracks leading south, towards the interior of the island. A person would have to move slowly and carefully to obscure his or her tracks in this manner. Despite the tracks appearing about two days old, you are confident that you could follow them and overtake the person leaving them, especially with your surviving mounts.


Knowledge (History) DC 20:
Rumors tell of an old road that once ran through the center of the isle, linking Carron and Westwend. Finding it may make for a faster journey to Carron, although it would take you through the center of the isle.


HP 42/43

Survival 1d20 + 3 ⇒ (1) + 3 = 4

Pygrado waves away Leto's questions distractedly. No, no, you're right. We should get to Carron and see where we stand first.


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

"I remember that rumors tell of an old road that once ran through the center of the isle linking Carron and Westwend. If we find it it may make a faster journey to Carron, althought it would take us through the center of the isle. I suggest we go further inland and attempt to use this road."
Leto looks at Pygrado exasperatedly: "But while we do that: Pygrado! What do you know about that boat?"

History: 1d20 + 10 ⇒ (14) + 10 = 24


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

Hello? Hello? Anyone there?


M Human Paladin 2, Ranger 6

Sorry, D3 has gotten me somewhat distracted
Surv:1d20 + 6 ⇒ (2) + 6 = 8

Hmm, well this does raise an interesting story. What did you say the point of this document was? If it's important to silverkeep's defenses then it might well be worth our time to investigate, let alone saving this poor women.


HP 42/43

I assure you, this woman doesn't need our saving. She needs stopping.
I too encountered her during our last visit, and while the specific details need be... confidential, I saw her, transformed--or perhaps it was something she summoned--kill a young boy who's only crime was to carry a message for me.

But given the havoc she reaped on that boat, she's likely beyond our skills. We should get to Carron, and quickly.


HP: -11/31, 1st: 5/6, 2nd: 4/5, 3rd: 2/3, Mage Armor Active

Leto arches his eyebrow "Confidential?" Leto then shakes himself distractedly, "Fine. Keep your secrets."

Leto then looks around "Well if we are going to get to Carron I suggest that we go inland and see if we can come upon this road. If we can't find it, then we will simply go back to the coast and follow it to Carron."


Just waiting on you guys to decide what you're going to do.

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