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DM CD's Unrest in Atlus

Game Master Vethcyr


1,301 to 1,350 of 2,803 << first < prev | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | next > last >>

M Human Paladin 2, Ranger 6

knowledge local:1d20 + 3 ⇒ (18) + 3 = 21
Int:1d20 - 1 ⇒ (6) - 1 = 5

As Pygrado takes off Martin reaches out trying to stop the man, but is too late in grabbing the young assassin. retracting his hand he whispers to the others.
"Well, there he goes. Best wait for him to return at this point. Hold up, did he say Caladrius' party? What is that suppose to mean? No offense, but I am not your lackie Caladrius."


Pygrado:
You sneak around a bend in the corridor and hide in the shadows. Ahead of you is a well-lit room, apparently a workshop if the tools and bits of metal are anything to go by. Several wooden tables stand around the periphery, most of them smashed. Three more golems stand in the room. Two hold heavy crossbows and carry heavy picks. The third is different: it stands ten feet tall and has six arms. Two arms hold massive hand crossbows while the other four hold pickaxes. A red glow fades from its eyes as it commands, SEARCH THE ROOM. THE DRONE MUST HAVE WOUND OUT ITS TIMER SOMEWHERE IN THIS VICINITY. DESTROY IT.

Map

Pygrado sneaks ahead and around a bend in the passageway. You hear the monotone voice command, SEARCH THE ROOM. THE DRONE MUST HAVE WOUND OUT ITS TIMER SOMEWHERE IN THIS VICINITY. DESTROY IT.

Not Pygrado Sense Motive DC 15:
Your prisoner seems to be on the verge of calling for help.

Map


HP: 33/45, Smite: 2/2, LoH: 3/6

Not Pygrado:
Sense Motive:1d20 + 4 ⇒ (16) + 4 = 20

Gareth notices the dwarf acting a bit suspiciously and decides to act on his gut. He grabs the dwarf from behind, covering his mouth, then says softly but sternly, "Not. One. Word out of you."

CMB:1d20 + 6 ⇒ (12) + 6 = 18
Intimidate?:1d20 + 3 ⇒ (6) + 3 = 9 Not sure if this is applicable in the same action as a grapple/whatever I'm doing is. If it's not, disregard this action.


HP 42/43

Pygrado returns and whispers to you all.

Big room just around the corner. Three constructs with crossbows, one is enormous. We've got the element of surprise for the next moment, so how can we use it?


Rolled initiative because the NPCs ahead are actively doing stuff. You'll have to plan under a time crunch.

Initiative Order:
DM: 20
Jamros: 16
Caladrius: 14
Gareth: 9
Pygrado: 8+
Martin: 8-

From up ahead, you hear a command of SMASH THE REST OF THE TABLES. IT MIGHT BE HIDING BENEATH ONE.

You hear four massive blows and the sound of splintering wood, followed by two more blows against wood.

Meanwhile, your prisoner remains quiet under Gareth's watchful eye.

Map

Initiative Rolls:
DM: 1d20 + 2 ⇒ (18) + 2 = 20
Caladrius: 1d20 + 5 ⇒ (9) + 5 = 14
Gareth: 1d20 + 4 ⇒ (5) + 4 = 9
Jamros: 1d20 + 3 ⇒ (13) + 3 = 16
Martin: 1d20 + 3 ⇒ (5) + 3 = 8
Pygrado: 1d20 + 6 ⇒ (2) + 6 = 8

Secret:
Drone Stealth: 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25
Captain Perception: 1d20 + 9 ⇒ (14) + 9 = 23
Miner 1: 1d20 + 4 ⇒ (11) + 4 = 15
Miner 2: 1d20 + 4 ⇒ (17) + 4 = 21

DM Rolls:
Captain attack 1 vs -O8/9: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Captain attack 1 vs -O8/9: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Captain attack 1 vs -O8/9: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Captain attack 1 vs -O8/9: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Miner 1 attack vs -U10: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Miner 2 attack vs -U10: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


M Human Paladin 2, Ranger 6

Forever last


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Jamros delays until after Martin.


Caladrius Knowledge (Local): 1d20 + 11 ⇒ (5) + 11 = 16
Caladrius Intelligence: 1d20 + 1 ⇒ (2) + 1 = 3

"Sounds like we need to hurry. And no, I don't think you're my lackeys. I'm just more noteworthy to some," Caladrius says.


HP: 33/45, Smite: 2/2, LoH: 3/6

"Lackeys or not, it doesn't matter!" Gareth whispers hurriedly, "We have to act, or they'll find and destroy that drone. Caladrius, watch our prisoner. If he tries anything funny, use force. On my mark, let's move!"

DM, up to you if that is a full round action, a free action, or anything in between. If I can still do things after saying all that in a time crunch scenario, let me know and I'll post a follow up action.


HP: 33/45, Smite: 2/2, LoH: 3/6

I've been informed, as I thought, that speaking is a free action, so I'll take the rest of my turn now. Sometimes it just seems weird to me that characters can give speeches in the allotted 6 second window of their turn.

Before anyone can respond (apparently), Gareth whispers, "Go!"

LEEEROYYYYYYY mJEEEENNNNNNNKINNNNNNSSSSSS!!!!!

He runs around the corner to -O 15, drawing his bow. What do I see in the room? I do have a shot to fire, but I'd like to know what I can shoot at first :P


Around the corner:
Ahead of you is a well-lit room, apparently a workshop if the tools and bits of metal are anything to go by. Several wooden tables stand around the periphery, most of them smashed. Three more golems stand in the room. Two carry heavy picks and have heavy crossbows slung over their shoulders. The third is different: it stands ten feet tall and has six arms. Two arms hold massive hand crossbows while the other four hold pickaxes. They appear to have smashed most of the tables completely, and only the north middle one has not been utterly destroyed (it seems on the verge of total collapse, though).

The golems see Gareth run in and the big one swivels with incredible speed, bringing his crossbows around to aim at this latest newcomer.

Map


HP: 33/45, Smite: 2/2, LoH: 3/6

In one motion, as Gareth rounds the corner, he fires a shot at the large golem.

Attack:1d20 + 9 ⇒ (17) + 9 = 26
Damage:1d8 + 3 ⇒ (8) + 3 = 11


HP 42/43

Nice move, Shanliss.

Gonna wait till more people ahead in the intiative order have gone before positioning myself. Just wanted to say this.


Jamros has delayed until after Martin, Caladrius is minding your prisoner, Gareth ran in and fired, and Pygrado is delaying. Looks like Martin's up.


HP: 33/45, Smite: 2/2, LoH: 3/6

Hahaha, I'm hoping this won't turn out to be on Shanliss' Last Stand tier. You guys *could* go in with me though :)


M Human Paladin 2, Ranger 6

Looks like I'm not last!
Move to O,15.... Well then...
Moves to o,13.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Jamros double moves to O16. stupid 20 ft move speed...


HP 42/43

Move to -O13, draw both weapons.


M Human Paladin 2, Ranger 6

Sorry, I didn't explicitly mention it, but it was my intent to draw my weapons as well. Sword+board.


New Initiative:
DM: 20
Caladrius: 14
Gareth: 9
Martin: 8
Jamros: 7+
Pygrado: 7-

Jamros was ahead of Pygrado in the original initiative rolls, and as both delayed until after Martin (same cue selected), I'm keeping their actions in that order.

Caladrius hangs back and watches your prisoner.

Gareth pegs the big golem with an arrow, but the shot doesn't penetrate as far as he expected.

Martin runs into the room, drawing sword and shield.

Jamros runs into the corner of the room.

Pygrado runs into the room (occupying same space as Martin), drawing his weapons.

End Round 1!

The smaller golems charge Martin (attacked from -P12) and Pygrado (attacked from -P13), picks swinging. Pygrado takes a solid blow from a pickaxe (7 damage), but Martin easily sidesteps the blow meant for him.

The big golem closes with Gareth (swift action, stopping in -R13 to -Q14) and fires both crossbows at Gareth, hitting with each (4 and 5 damage for 9 total). It then swings all four pickaxes at the unfortunate Paladin. Two hit (8 and 7 damage for 15 total).

DM Done!

Map

DM Rolls:
Small Golem 1 charge vs Martin: 1d20 + 7 ⇒ (2) + 7 = 9
Small Golem 2 charge vs Pygrado: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Big Golem Crossbow Bolt 1 vs Gareth: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 ⇒ 4
Big Golem Crossbow Bolt 2 vs Gareth: 1d20 + 6 ⇒ (19) + 6 = 25 Crit Threat!
Big Golem Crit confirm vs Gareth: 1d20 + 6 ⇒ (10) + 6 = 16 Does not confirm
Damage: 1d6 ⇒ 5
Big Golem Pick 1 vs Gareth: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Big Golem Pick 2 vs Gareth: 1d20 + 7 ⇒ (1) + 7 = 8
Big Golem Fumble confirm vs Gareth: 1d20 + 7 ⇒ (16) + 7 = 23 Does not confirm
Big Golem Pick 3 vs Gareth: 1d20 + 7 ⇒ (2) + 7 = 9
Big Golem Pick 4 vs Gareth: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d6 + 6 ⇒ (1) + 6 = 7


M Human Paladin 2, Ranger 6

5ft Step into O,14
Full Attack on P,13
Sword:1d20 + 7 ⇒ (14) + 7 = 21
Board:1d20 + 6 ⇒ (5) + 6 = 11

Dmg:
Sword:1d8 + 5 ⇒ (2) + 5 = 7
Board:1d4 + 5 ⇒ (1) + 5 = 6


HP: 33/45, Smite: 2/2, LoH: 3/6

Hoooooooooolllyyyyyy s&$!. I guess these things have travel devotion.
HP:8/32

Gareth, reeling from the many blows inflicted upon him, backs up to -N,16. He tears out the two bolts lodged in his armor and places his hand on the open wound. "Just gotta pull through here. Just gotta pull through," he mutters to himself as he channels his energy to heal his wounds. LoH:2d6 ⇒ (1, 2) = 3

Okie doke, back up to 11/32. That was probably the worst time for me to roll my worst LoH so far. Hopefully I can live through next round!

Feeling some of his strength recovered, he fires two shots back at the large golem.

Attack 1:1d20 + 8 ⇒ (16) + 8 = 24
Damage 1:1d8 + 4 ⇒ (5) + 4 = 9
Attack 2:1d20 + 8 ⇒ (5) + 8 = 13
Damage 2:1d8 + 4 ⇒ (2) + 4 = 6


M Human Paladin 2, Ranger 6

Forgot LoH was a swift action now for self healing. What a baus.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

I was torn. I can't let Gareth fall for fear of a party wipe, but it seems like this might be my last good shot at lighting these guys on fire...
Jamros shifts to -N16 and touches Gareth. Magical energy surges through into him and he feels quite better.
CMW: 2d8 + 4 ⇒ (3, 7) + 4 = 14


HP: 33/45, Smite: 2/2, LoH: 3/6

Gareth looks very appreciative of the healing. He chuckles and says, "When we make it back home, I owe you a round. Or ten."

HP:25/32


M Human Paladin 2, Ranger 6

so how about that trying to post once a day...


HP: 33/45, Smite: 2/2, LoH: 3/6

zzzzzzzzzzzzzzzzz


HP 42/43

Pygrado thows himself into a roll across the table (Acrobatics 1d20 + 11 ⇒ (19) + 11 = 30), then continues around the small golems and into the thick of the fight (to -Q12).

He attacks the Golem in -P13, driving his blade deep into its workings.
Attack 1d20 + 11 ⇒ (20) + 11 = 31
Crit confirm 1d20 + 11 ⇒ (11) + 11 = 22
Effect 1d52 ⇒ 49==>Kidney Piercing

Base damage: 3d6 + 2 ⇒ (1, 6, 1) + 2 = 10
Extra damage: 1d6 + 2 ⇒ (4) + 2 = 6 and sickened for 2d4 ⇒ (4, 1) = 5rounds (fort negates)

I'm assuming they don't have kidneys, but if I muck up his workings it could lead to a incapacitation with the same mechanical effect as sickening, IMHO.


Gareth's first shot impacts the big golems armor, denting it slightly. His second shot glances harmlessly off.

Martin connects with his target with his sword, but misses with his shield.

Jamros heals Gareth.

Pygrado tumbles around the fray and stabs his sword into his foe's back. He is rewarded by the sound of mechanical components grinding against each other.

End Round 2!

The golem in -P12 steps to -Q11 and swings his pick at Pygrado. The blow fails to penetrate the assassin's armor.

The golem in -P13 swings his pick at Martin, but it, too, fails to connect.

The big golem drops his crossbows and swings two massive fists at Martin, missing with each. It then follows up with a pickaxe directed at Martin, which also misses, and three pickaxe blows against Pygrado, two of which connect (20 damage to Pygrado).

Map

DM Rolls:
Light Fortification vs SA: 1d100 ⇒ 56
Light Fortification vs Crit: 1d100 ⇒ 29
-Q11 vs Pygrado (flanking): 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
-P13 vs Martin (sickened): 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
Big Golem slam attack 1 vs Martin: 1d20 + 2 ⇒ (9) + 2 = 11
Big Golem slam attack 2 vs Martin: 1d20 + 2 ⇒ (7) + 2 = 9
Big Golem pick attack 1 vs Martin: 1d20 + 7 ⇒ (8) + 7 = 15
Big Golem pick attack 2 vs Pygrado: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Big Golem pick attack 3 vs Pygrado: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Big Golem pick attack 4 vs Pygrado: 1d20 + 7 ⇒ (5) + 7 = 12


HP: 33/45, Smite: 2/2, LoH: 3/6

Gareth continues to watch the massive golem swing his arms in attack after attack after his allies. Its armor is too strong. If only he still had those magic arrows that got stolen by the halflings. He takes a deep breath and fires two more shots at the big guy.

Attack 1:1d20 + 8 ⇒ (19) + 8 = 27
Damage 1:1d8 + 4 ⇒ (2) + 4 = 6
Attack 2:1d20 + 8 ⇒ (1) + 8 = 9
Damage 2:1d8 + 4 ⇒ (4) + 4 = 8
Fumble Confirmation:1d20 + 8 ⇒ (11) + 8 = 19


M Human Paladin 2, Ranger 6

Recognizing the danger that the bigger machine threatens, Martin decides to change targets, 5 ft shifting to P,14

Full Round:
Sword:1d20 + 7 ⇒ (6) + 7 = 13
Board:1d20 + 6 ⇒ (7) + 6 = 13

Dmg:
Sword:1d8 + 5 ⇒ (3) + 5 = 8
Board:1d4 + 5 ⇒ (2) + 5 = 7


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Jamros shifts to O15 and defensively casts (1d20 + 4 + 4 ⇒ (9) + 4 + 4 = 17 makes DC) burning hands, hitting both the big bad and the little bad in -P13.

Damage:
Big Bad: 4d4 ⇒ (4, 2, 2, 3) = 11
Small Bad: 4d4 ⇒ (1, 4, 2, 4) = 11
Fire, reflex save or 1 damage for 1d4 turns, still 1/2 damage, blah blah blah.


HP 42/43

Crap, forgot I was still injured from the fight with the sticky guys. HP 1/35

Pygrado strikes a retaliatory blow against the largest automaton and then tumbles to safety (-S9).

Attack 1d20 + 9 ⇒ (2) + 9 = 11
Damage 1d6 + 2 ⇒ (2) + 2 = 4
Acrobatics 1d20 + 11 ⇒ (15) + 11 = 26


That's a bad thing to forget, and no, you may not retcon in healing at this point. You're in combat.

Gareth's first shot leaves a faint divit in the golem's armor plating. The second lodges in the wall.

Martin's blows are easily parried by the golem.

Jamros looses a blast of flames at the nearest golems. The one in -P13 ignites and falls. The big golem catches the full force of the blast (no save for either - the little one was at 1 hp, and the big one treats fire damage in a special manner), but its dents begin to buff out as it absorbs the heat from the blast without apparent ill effect (I'll be nice and say it's not on fire, or you would have just given it fast healing and added fire damage to its natural attacks). Martin is caught in the blast zone as well, but he manages to shield himself from the worst of the blast (5 fire damage, no ongoing damage - Caladrius's buff protects you from his breath weapon, but not from any other area effects. Also, Jamros, roll damage once for an area spell and apply it to all eligible targets within the area rather than rolling damage for each creature).

Martin Reflex save: 1d20 + 4 ⇒ (15) + 4 = 19

Pygrado's strike skitters harmlessly off the golem's armor.

End Round 3!

The golem in -Q11 steps to -R10 and swings at Pygrado with its pick. Luckily for him, it misses.

The larger golem unleashes its full fury on Martin. Two blows connect (20 damage).

You hear Caladrius shout, "Are you capable of defeating those things, or shall you require my aid?"

Map

DM Rolls:
-R10 attack vs Pygrado: 1d20 + 5 ⇒ (11) + 5 = 16
Big golem pick attack 1 vs Martin: 1d20 + 7 ⇒ (11) + 7 = 18
Big golem pick attack 2 vs Martin: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Big golem pick attack 3 vs Martin: 1d20 + 7 ⇒ (1) + 7 = 8
Fumble confirm: 1d20 + 7 ⇒ (16) + 7 = 23 Does not confirm
Big golem pick attack 4 vs Martin: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Big golem slam attack 1 vs Martin: 1d20 + 1 ⇒ (15) + 1 = 16
Big golem slam attack 2 vs Martin: 1d20 + 1 ⇒ (17) + 1 = 18


HP 42/43

Pygrado ceases trying to attack altogether, focusing purely on parrying. (Total Defense as a standard action--> AC now 23)

He rolls past the golem pursuing him, retreating to the relatively defensible position of -O10, trying to use the table fragments as cover.

Acrobatics 1d20 + 11 ⇒ (4) + 11 = 15

G!%#!$nit yes we need some help!


M Human Paladin 2, Ranger 6

You did rest, did u count the healing from that pygrado?

Martin looks badly shaken by the cascade of blows pounding on his shield, but he still stands upright after the attack.

"Come on metal man, lets do this. Jamros, lay off the fire, and maybe give me some heals if you got em'. Gareth keep firing your arrows. And caladrius, keep watching the prisoner for now."

Martin trys to rally the troops, and uses his standard to take a total defensive (raising his AC 25. Note that in pathfinder i still provoke attacks of opporrtunies.)


HP: 33/45, Smite: 2/2, LoH: 3/6

Gareth looks a bit disappointed about how ineffective his arrows seem to be. "Jamros! Maybe try that wand we just found!"

He lets loose two more shots at the golem.

Attack 1:1d20 + 8 ⇒ (2) + 8 = 10
Damage 1:1d8 + 4 ⇒ (4) + 4 = 8
Attack 2:1d20 + 8 ⇒ (15) + 8 = 23
Damage 2:1d8 + 4 ⇒ (3) + 4 = 7


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Jamros can't use the wand without a UMD check and I think he needs to focus on healing.

Jamros reaches out and touches Martin while dodging attacks from the big bad.
Cast Defensively: 1d20 + 8 ⇒ (19) + 8 = 27
HMW: 2d8 + 4 ⇒ (3, 3) + 4 = 10
He then shifts to -N16, handing Gareth the wand of Lightning Blot (CL 5, 6 charges).


Caladrius continues to mind your captive.

Gareth's first shot misses entirely, while his second leaves a minor scrape on the big golem's chassis.

Martin raises his defenses and hopes to capitalize on any openings provided.

Jamros heals Martin's wounds and hands Gareth the wand.

Pygrado attempts to leap away from the smaller golem, but catches a pickaxe to the gut as he does so (4 damage). Pygrado falls, unconscious.

End Round 4!

Having taken Pygrado out of the fray, the smaller golem moves to -P13 and swings its pickaxe at Martin, who deflects the blow with his shield.

The big golem says "I WILL REND YOU LIMB FROM LIMB. NONE OF YOU WILL THREATEN THE MASTERS." It unleashes another flurry of attacks against Martin, who handily evades or deflects the first two. The third blow, however, strikes deep into Martin's gut (confirmed crit - 21 damage and 1 bleed, which I believe drops him). Martin falls, and the golem steps south and continues to unleash its fury, this time against Jamros, who is hit once (7 damage). "EVEN NOW, YOUR FRIENDS FALL."

DM Done!

Map

DM Rolls:
Little golem AoO vs Pygrado: 1d20 + 5 ⇒ (20) + 5 = 25
Crit confirm: 1d20 + 5 ⇒ (13) + 5 = 18 Does not confirm
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Little golem vs Martin: 1d20 + 5 ⇒ (14) + 5 = 19
Big golem slam 1 vs Martin: 1d20 + 1 ⇒ (2) + 1 = 3
Big golem slam 2 vs Martin: 1d20 + 1 ⇒ (13) + 1 = 14
Big golem pick 1 vs Martin: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Crit confirm: 1d20 + 7 ⇒ (20) + 7 = 27
Double crit confirm: 1d20 + 7 ⇒ (2) + 7 = 9 No
Crit Deck 1: 1d52 ⇒ 13 Organ Scramble
Crit Deck 2: 1d52 ⇒ 24 Pinhole
Crit Deck 3: 1d52 ⇒ 42 Bleeder
Additional critical damage: 1d6 + 6 ⇒ (3) + 6 = 9
Big golem pick 2 vs Jamros: 1d20 + 7 ⇒ (3) + 7 = 10
Big golem pick 3 vs Jamros: 1d20 + 7 ⇒ (2) + 7 = 9
Big golem pick 4 vs Jamros: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 6 ⇒ (1) + 6 = 7


HP 42/43

Ow

Roll to stabilize 1d20 + 2 ⇒ (13) + 2 = 15 ==> Stable at -3.


HP: 33/45, Smite: 2/2, LoH: 3/6

These things weren't mindless all along? F$*@ F*&* F*%+ F~*@ F~*+ I'M A DUMBASS. Man, I assumed that constructs couldn't be evil.

Upon seeing Martin drop, and hearing the golem express sentience, Gareth calls out, "Save your words for my arrows! With Cayden Cailean on my side, you're nothing but a worthless hunk of metal!"

Swift Action to Smite Evil: AC is now up to 22 against the big dude.

Attack 1:1d20 + 8 + 3 ⇒ (9) + 8 + 3 = 20
Damage 1:1d8 + 4 + 4 ⇒ (1) + 4 + 4 = 9
Attack 2:1d20 + 8 + 3 ⇒ (8) + 8 + 3 = 19
Damage 2:1d8 + 4 + 4 ⇒ (1) + 4 + 4 = 9

These damage rolls :(


M Human Paladin 2, Ranger 6

I'm not dead yet! Actually Jamros just healed me so I was standing at 2 hitpoints after his attack. Now assuming that his follow up was onto me, then i'm down at -5, but Jamros should not have taken the damage.


Didn't mean to imply that you were dead, just unconscious. By my reckoning, you are at -1 hit points. You have 35 hit points when fully healed. You took 20 damage last turn from the golem, and 5 from Jamros' fire spell (leaving you at 10 hit points at most). He healed you for 10 points (bringing you up to 20), but you just took another 21 points of damage (which should put you at -1 at most). Am I missing something?


M Human Paladin 2, Ranger 6

Your right. I just went through the math, and had my con bonus counted twice at one point. The way I have it delimited on my charcter sheet made it slightly confsing. But it's fixed now. I should have been down after the first blow at -1. Sorry for the mix up, it got confusing because some of my favored class points are in skills and some are in hitpoints.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

So, I said I shifted to -N16, which I now realize is occupied by Gareth. Rather than Shifting me to -016, please shift Jamros to -N15 (which was my intention) or to -N16 to share a space with Gareth. -N15 is not only out of character for Jamros (he wouldn't back himself up against a wall) but it is also tactically a bad spot.

Jamros shifts to -M16 and casts Spiritual Weapon, targeting the big bad.
Attack: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d8 + 1 ⇒ (1) + 1 = 2


M Human Paladin 2, Ranger 6

Martin bleeds


Jamros, retconning you to having been in -N15. You still took the blow from the golem.

Gareth's arrows both stick deep into the golem's armor. Jamros's summoned axe bounces harmlessly off, however.

Martin stabilizes, and Pygrado has already done so.
Martin stabilization: 1d20 + 2 - 1 ⇒ (15) + 2 - 1 = 16

End Round 5!

FOCUS ON THE HALFLING. LEAVE THE PALADIN TO ME, the large golem commands.

The small golem moves down to -N15 and swings his pick at Jamros (FYI, as the spiritual weapon does not flank, it does not threaten any squares and can therefore never attempt an attack of opportunity). It misses.

The big golem enters the passageway and swings at Gareth and Jamros. Gareth is hit twice (19 damage) and Jamros once (9 damage).

Map

DM Rolls:
-N15 attack vs Jamros: 1d20 + 5 ⇒ (3) + 5 = 8
Big Golem Slam 1 vs Gareth: 1d20 + 1 ⇒ (13) + 1 = 14
Big Golem Slam 2 vs Gareth: 1d20 + 1 ⇒ (17) + 1 = 18
Big Golem Pick 1 vs Gareth: 1d20 + 7 ⇒ (13) + 7 = 20
Big Golem Pick 2 vs Gareth: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 6 ⇒ (3) + 6 = 9
Big Golem Pick 3 vs Gareth: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Big Golem Pick 4 vs Jamros: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 6 ⇒ (3) + 6 = 9


HP: 33/45, Smite: 2/2, LoH: 3/6

HP:25-19=6

Gareth, backed to the corner, tosses his bow aside and draws his greatsword. He takes a mighty swing at the golem. "You're gonna regret that!"

Attack:1d20 + 7 + 3 ⇒ (8) + 7 + 3 = 18
Damage:2d6 + 4 + 4 ⇒ (5, 6) + 4 + 4 = 19

He heals himself as a swift action:2d6 ⇒ (2, 5) = 7

HP:6+7=13

Down to 3/5 LoH
And REALLLY hoping this thing doesn't have an AC of 19.


With a mighty swing, Gareth slashes through the golem's armor and deep into its inner workings. It stops moving and falls over backwards.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

I'm assuming that this means that the big bad is down, not the little nasty. My actions will change if I'm misunderstanding.
HP: 6/22
The glowing ax refocuses on the smaller golem, attacking it.
attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Jamros shifts to the corner -L16 and casts burning hands diagonally at the remaining monster (so as not to hit Gareth).
4d4 ⇒ (4, 1, 3, 3) = 11

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