DM CD's Unrest in Atlus

Game Master Vethcyr


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HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Jamros, seeing nothing down the hallway, moves to the torch to examine it more closely. He attempts to take it off the wall if possible and brings it back to Gareth. Jamros then waves his hand through the flame and, just for fun, puts his face in it and does his best maniacal laughter. Still giggling, he hands the torch to Gareth and makes an "after you" motion with his hands.


HP 42/43

Well, I can scout ahead quietly, but don't fall too far behind; I've no interest in fighting an entire army myself. We'll need to communicate, let's see... Oh, everyone give me your small coins, and I'll leave one behind every few hundred feet. Copper means keep following, silver means wait there until I report back with more information. Understand?


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Gareth:
Nothing seems evil. Dark and moist, but not evil.

Jamros removes the torch from its sconce. Seconds later several loud explosions rock the corridor and the ceiling between you and the entrance to the tower collapses.

No one hit the perception check (DC 20) to notice the blasting powder and mechanical trigger on the torch bracket. See the secret spoilers in my previous two posts for exact numbers.

Map


HP: 33/45, Smite: 2/2, LoH: 3/6

Gareth is notably startled upon hearing the explosions. "Well, so much for sneaking up on them. No turning back now. My guess is we'll have company any moment." Gareth says as he draws his bow.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

I'm glad that didn't squish us! RFED

Jamros quickly hides the flame in his cloak and he says what you assume is a low swear. There is still a lit pebble down the hall about 50 ft, but that is the only light. After a few moments, the sound of about 10 to 15 footsteps with clanking armor can be heard off in the distance can be heard. There is a some shouting, but you can't quite make out what is being said because of the echoing tunnel. They get closer and then, suddenly, Jamros charges forward the torch outstretched, yelling. After he gets about 20 ft, the sounds stop, and Jamros starts laughing so hard he falls on the ground. rofl style

Will DC 14:
The sounds, of course, are illusory.

He slowly gets up, having to lean up against the wall of the tunnel because he is laughing so hard. He walks back to the group, making a motion to indicate that they should get moving.


The clanking noises continue to approach after Jamros ends the spell. The voices end with the spell.

No joke, they do.


HP: 33/45, Smite: 2/2, LoH: 3/6

Will:1d20 + 5 ⇒ (9) + 5 = 14

At first, Gareth looks a bit confused as the noises approach. He begins to notch an arrow, but then cracks a smile and puts his bow back down. However, when the noises still approach after Jamros appears to have ended his spell, Gareth looks really concerned, bow drawn once more. "Are you still f#&&ing with us, Jams? Are you?"


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Jamros' face goes pale as he shakes his head rapidly. He hides the torch in his cloak again, moves to G10 and stealths in the darkness. 1d20 + 9 ⇒ (15) + 9 = 24


Male Human Rogue [Investigator] 1/Dragonfire Adept 3

Brilliant Caladrius says exasperatedly as he too moves to hide, but in the shadows across from Jamros. Is there anything to actually hide behind, or just the shadows? Ας έχουν ένα πράγμα πάει γαμημένο δρόμο μας He swears in Draconic as he frantically motions for everyone else to get out of the middle of the hall. Lights out!

If that is another ever burning torch behind me, I am going to grab it and shove it into the dirt to smother the light.

DM:
How is the tunnel supported, are there wooden beams holding up the ceiling, or is it finished in stone?


There is nothing to hide behind but the shadows, no. The tunnel is finished in stone - there are no visible wooden supports. There is only the one torch.

Caladrius:
By the way, without rolling, Caladrius does not know what the nature of the torch is. Don't open spoilers you aren't qualified for.


Male Human Rogue [Investigator] 1/Dragonfire Adept 3

DM:
Caladrius wouldn't necessarily know that it is an everburning torhc, but I assume that it is since Jamros shoved his face in it without getting burnt a minute ago. Don't worry, I'm not reading the spoilers. I know that it can be a fine line between character knowledge and things that I as a player assume from my knowledge of the game, I will sometimes say a name that Caladrius does not know, ooc (which that sentence should have been) but never in his dialogue. Anything in first person is probably ooc, even if I forget to tag it as such.


HP: 33/45, Smite: 2/2, LoH: 3/6

Gareth darts to the side, searching for any kind of cover or concealment he can get.

Stealth:1d20 + 4 ⇒ (16) + 4 = 20


M Human Paladin 2, Ranger 6

Will Save: 1d20 + 3 ⇒ (12) + 3 = 15

Martin grins at the noise, but as the spell fades so does his grin.
"Well, boys, looks like they found us."


The clanking noises continue their approach, and the dim silhouettes of three heavily-armored figures appear. "WARNING. YOU ARE IN A RESTRICTED AREA. TURN BACK NOW OR BE REMOVED BY FORCE," one of them says in a booming monotone. Each carries a pickaxe in hand.

Map

Caladrius:
Fair enough.

You can see the things clearly thanks to your darkvision. They are human-sized and -shaped metal-and-wood creatures. Each bears the crest of Silverkeep upon its chestplate, and carries a pickaxe. They glance at each of you in turn, indicating that they, too, can see in the dark.

Note that you get a +5 circumstance bonus to the knowledge checks below because you can see the things clearly.

Map


Knowledge (Arcana) DC 17:
These creatures appear to be the oft-mentioned golems rumored to work the deep mines under Silverkeep. They are likely mindless or near-mindless constructs designed for specific functions, like combat or mining.

Knowledge (Local) DC 17:
Golems were designed by the gnomish inventor Visran Upplyte, one of the co-administrators of the entire mining system. He once mentioned that these golems were intended to dig into deeper and more dangerous areas than humanoids could, and that greater resources could be found in this fashion. As such, you think that these constructs may be extremely competent navigators in these tunnels.


Male Human Rogue [Investigator] 1/Dragonfire Adept 3

Knowledge(Arcana):1d20 + 12 ⇒ (4) + 12 = 16
Knowledge(Local):1d20 + 11 ⇒ (7) + 11 = 18

Caladrius motions to the others They are not the dwarves, they are just the golems that work the mines. Show them the Mithril Guard badge.


HP: 33/45, Smite: 2/2, LoH: 3/6

Gareth looks very relieved to see the metallic figures approach, given the alternative.

I was about to type out a response, but then I realized I wasn't sure who was holding the badge right now. It looks to me like Pygrado used it last to open the door, unless he gave it back to some of the rest of us. Is this correct?


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Is there a lower skill check to for our characters to know what golems once they know they are golems? As a side note, it would be hilarious to fool them into digging out the cave-in as we slip by them.


HP 42/43

Pygrado holds out the badge.

Mithril guard.


M Human Paladin 2, Ranger 6

Martin mutters under his breath
"Hope this works"


They charge (okay, half charge) forward, swinging their pickaxes. Two of them attack Jamros, while the third attacks Caladrius. Both of Jamros' assailants strike the unlucky halfling (9 damage from first hit, 8 from second for 17 total). Caladrius' assailant misses.

"New protocol: Eliminate intruders."

End Surprise Round!

Initiative Order:
Jamros (23)
Caladrius (21)
Pygrado (19)
Martin (18)
DM (16)
Gareth (13)

Map

Note that everyone except Caladrius suffers a 20% miss chance from concealment until someone produces a light source. Also, the tunnel is only 20 feet wide (you may not move into or through rows C or H on the map).

Initiative Rolls:
DM: 1d20 + 1 ⇒ (15) + 1 = 16
Caladrius: 1d20 + 5 ⇒ (16) + 5 = 21
Gareth: 1d20 + 4 ⇒ (9) + 4 = 13
Jamros: 1d20 + 3 ⇒ (20) + 3 = 23
Martin: 1d20 + 3 ⇒ (15) + 3 = 18
Pygrado: 1d20 + 6 ⇒ (13) + 6 = 19

DM Rolls:
D13 charge vs Jamros: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
E13 charge vs Jamros: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
F13 charge vs Caladrius: 1d20 + 7 ⇒ (7) + 7 = 14


HP: 33/45, Smite: 2/2, LoH: 3/6

Iniiiiiitiiiiiiiiiattttivvvveeeeeeeeeeeeeeeeeee


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

"Uhh"

HP: 10/27

As Jamros shifts back E11, he brings his left hand (holding the torch) out into the open. He firmly says "Gwoabnast!" and flames shoot flames from his fingers at the golems. I hope these things burn!

(reflex save damage/2; failed save = burns for 1d4 turns, losing 1HP/turn. If they are flamable, they automatically catch fire (like you would sent a flammable monster at me....))
Top: 4d4 ⇒ (3, 2, 4, 3) = 12
Mid: 4d4 ⇒ (4, 3, 2, 3) = 12
Bottem: 4d4 ⇒ (2, 1, 4, 1) = 8

Jamros holds the torch high above his head to see if the golems appear to catch fire.


Despite the two in D13 and E13 ducking under the worst of the blast, they all catch fire.

DM Rolls:
D13 Reflex: 1d20 + 1 ⇒ (14) + 1 = 15
E13 Reflex: 1d20 + 1 ⇒ (20) + 1 = 21
F13 Reflex: 1d20 + 1 ⇒ (8) + 1 = 9

Waiting on Caladrius, Martin and Pygrado.


HP 42/43

Pygrado draws both shortswords and drops into a defensive crouch (taking full defense action), his eyes flicking from golem to golem, watching for an opening in their formation.


M Human Paladin 2, Ranger 6

Was waiting to see if pygrado would move to allow for the charge

Martin shoves past Pygrado to greet the constructs, pulling out his sword [move to E12].

"Well *&@%!"

Sword atk to D13
Atk:1d20 + 9 ⇒ (18) + 9 = 27
Dmg:1d8 + 5 ⇒ (7) + 5 = 12


As 72 hours have elapsed, I'm delaying Caladrius.

Caladrius cries out "But we're from Silverkeep, you stupid golems!" He then steps back to G11.

Martin destroys his target.

Both remaining golems continue to burn. Unfazed, they step into flanking positions around Martin and swing their picks at him. Both miss.

Map

DM Rolls:
D12 Attack vs Martin: 1d20 + 7 ⇒ (12) + 7 = 19
F12 Attack vs Martin: 1d20 + 7 ⇒ (4) + 7 = 11


HP: 33/45, Smite: 2/2, LoH: 3/6

Gareth draws his bow and steps to F10 to get a better shot on the golem in F12.

Attack:1d20 + 10 ⇒ (3) + 10 = 13
Damage:1d8 + 4 ⇒ (1) + 4 = 5


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Jamros shifts back to D10 and says "Anaemrrt!" in a loud, clear voice. A shimmering translucent blue battleaxe appears next to the Golem in D12. The axe attacks.

Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

It is times like these that I wish Jamros could speak....


HP 42/43

Pygrado throws himself into a roll, coming up next to Caladrius (tumble to G12 1d20 + 10 ⇒ (2) + 10 = 12

He attacks with his sword.

Attack 1d20 + 8 ⇒ (13) + 8 = 21
Damage 1d6 + 2 + 2d6 ⇒ (4) + 2 + (2, 5) = 13


M Human Paladin 2, Ranger 6

After blocking a mechanical blow with his shield, and dodging anoth from behind. Martin steps to the side, caging his foe between himself and Caladrius

Martin 5ft steps to E13

Sword+Board atk on F12
Sword:1d20 + 9 ⇒ (16) + 9 = 25
Board:1d20 + 8 ⇒ (2) + 8 = 10

Dmg:
Sword:18 + 5 = 23
Board:14 + 5 = 19

If board hits, follow up Bash:
1d20 + 8 ⇒ (1) + 8 = 9


M Human Paladin 2, Ranger 6

Edit:
Messed up my damage numbers.

Dmg:
Sword:1d8 + 5 ⇒ (2) + 5 = 7
Board:1d4 + 5 ⇒ (1) + 5 = 6


Gareth's arrow clangs harmlessly off the flaming golem's armor plating.

Jamros summons an axe, which strikes a glancing blow against the golem in D12.

Pygrado leaps and tumbles across the hallway, but he is not agile enough to avoid the pickaxe swung at him (6 damage from the AoO). He then turns and plunges his blade deep into the golem's torso. It falls smoldering to the ground.

Martin follows through on Jamros's strike against the one in D12 with both sword and shield. He connects heavily with his sword, but his blow with the shield fails to connect. The golem continues to burn, and it, too, falls (ongoing damage ftw).

Combat Over

Map

DM Rolls:
F12 AoO vs Pygrado: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Light Fortification: 1d100 ⇒ 85 Sneak attack succeeds


HP: 33/45, Smite: 2/2, LoH: 3/6

Gareth breathes a sigh of relief to see the golems fall to the ground.

"What the hell was that? Caladrius, I thought you said they'd cause us no harm! Maybe the dwarves got to them first, controlled them somehow. No matter. Is everyone alright?" In particular, he looks concerned with some of Jamros' wounds he sustained as the golems set upon the party and seems to be willing to tend to them.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

After the golems fall, Jamros lets out a sigh and slumps against the wall. His heavy breathing is interspersed between incomprehensible mystical chants and he heals himself.

CLW x2: 1d8 + 4 + 1d8 + 4 ⇒ (1) + 4 + (7) + 4 = 16

HP: 26/27
spells remaining: 4/7 1st, 3/4 2nd


Male Human Rogue [Investigator] 1/Dragonfire Adept 3

I didn't say they wouldn't do us any harm. I said that they were the golems that worked in the mines. I guessed that they would not do us any harm Caladrius says petulently.


M Human Paladin 2, Ranger 6

Martin stands up out of his defensive stance, and looks around once more, convinced that the danger has passed.

"Well, I'm not any worse for the wear, but I think your right Gareth, the dwarves must have tampered with em'. Maybe meant to slow us down. I think it's best if we keep plunging ahead."


HP: 33/45, Smite: 2/2, LoH: 3/6

Hope everyone had a Merry Christmas!

Gareth nods, "We'd better press on. But we need to be careful, especially if more of those golems are going to come after us. Pygrado, I liked your scouting plan, you still up for that?"


Okay, let's resume.

Let me know what you want to do.


HP 42/43

Well, I figure we'll be continuing down the tunnel. Until we get to a fork, that's pretty much our only option.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Nope, not interested in walking down the tunnel! What else have you got? :P


The golems had pickaxes. I wasn't sure if you wanted to dig back out of the tunnel, or if you were going to try something sillier (you lack the materials to make the escape tunnel into a giant railgun, incidentally).


With Pygrado scouting ahead and leaving coins every few hundred feet, you make slow but steady progress for some time (I'm leaving the passage of time vague as there's no sunlight, and your hourglasses were taken by your captors. You may attempt an intelligence check to track the exact passage of time). The tunnel isn't perfectly straight, and after an initial downward slope you discover that it bends and snakes up, down and from side to side periodically. No more torches adorn the walls, leaving you in utter darkness but for those light sources you yourselves carry.

Eventually, you come to a pair of two-way junctions. The first junction branches off to the right, and appears to lead into a much narrower, unrefined passageway than the main path, which continues onward toward and beyond the second junction. Footprints branch off from the main pathway and return to the main path along the same route.

Thirty feet further along the passage, the second junction also juts off to the right and appears much like the first, save for the fact that the side passageway has caved in. A hand protrudes from the rubble, its owner apparently caught beneath the cave in. It is not moving, and is covered in thin, sticky strands.

No map provided because you don't really need one for this bit.

Intelligence DC 15:
You think you have been trekking for about four hours. You must be within a couple hours of the main dwarven force at most.

Survival DC 14:
The footprints look fresh. Muddled by many boots, but fresh. You must be mere hours behind the main dwarven force.

Also, the strands are not spiderwebs. Knowledge (Nature or Dungeoneering) may tell you more.


Perception DC 18:
Traces of more strands like those on the exposed hand can be seen high along the first, open, passageway. They are difficult to spot, as they are mostly located along the ceiling and upper walls and appear to have been caught in crevices in the rock as something passed by rather than being left deliberately. They are also present along the ceiling of the main tunnel and can be seen leading to the collapsed passage.

Knowledge (Nature or Dungeoneering) may tell you more.


M Human Paladin 2, Ranger 6

Int:1d20 - 1 ⇒ (7) - 1 = 6
Surv:1d20 + 4 ⇒ (17) + 4 = 21
Perc:1d20 + 4 ⇒ (13) + 4 = 17

Martin moves in closer to examine the strands. You see a surprised look on his face. "It seems that these aren't actually spider webs. Also these boot prints here are fresh. If these are in fact the dwarves as we think, then we are actually closing in on them. In a couple of hours time we might even overtake the main force. Does anyone know anything about where this passage might lead?"

knowledge nature:1d20 + 5 ⇒ (4) + 5 = 9


HP: 33/45, Smite: 2/2, LoH: 3/6

Int:1d20 ⇒ 13
Perception:1d20 - 2 ⇒ (4) - 2 = 2

Gareth scratches his head. "Okay, okay, let's see. If we just think about it, and reason this through, we'll figure out which way to go. Now, what do you mean, those aren't actually spider webs?"


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Int 1d20 + 1 ⇒ (2) + 1 = 3
Perception: 1d20 + 3 ⇒ (3) + 3 = 6

Jamros scratches his head.


HP 42/43

Int 1d20 + 2 ⇒ (4) + 2 = 6
Surv 1d20 + 3 ⇒ (17) + 3 = 20
Per 1d20 + 8 ⇒ (5) + 8 = 13

Kn(Engineering) 1d20 + 8 ⇒ (4) + 8 = 12. What can you tell me about the construction of the side-passages?


Martin:
You heard stories about miners sometimes finding sticky stands on long-dead bodies down in the mines, but can't recall any details from them.

Pygrado:
The side passages are crudely made and older than the main tunnel (which looks to be about five years old and regularly maintained), although you aren't sure how old they are.

They look natural, however. They seem sturdy enough, however.


HP: 36/36 Spells: lvl1 6/7, lvl2 5/5

Jamros Detects Magic. Woooooohoooooo!


HP 42/43

That's odd, these side-passages are older than the main hall... So, we face a decision. Do we follow the dwarves here, hoping not to catch up to them, or take another path, hoping to beat them to the city? And what's up with that hand? Martin's right, no spider did that. Someone check, is it magical?

Pygrado examines the hand closely but carefuly without touching it. Perception 1d20 + 9 ⇒ (16) + 9 = 25. I've included my trap sense bonus because basically that's what Pygrado's looking for, to see if it's some sort of dwarven trap.


Jamros:
Nothing magical here.

Pygrado:
You don't think this was a trap laid by the dwarves. First, the hand looks like it might belong to a dwarf. Second, the rocks have already fallen and do not appear primed for an avalanche.

The strands are sticky enough that, en masse, they could entrap a person. There aren't nearly enough of them to hold someone. You can also see that they are rapidly decaying and losing their adhesiveness.

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