DM B's PbP Game Day 3: 6 - 10 The Wounded Wisp (1-2) (Inactive)

Game Master Beckett

More than 400 years have transpired since the Pathfinder Society began in a humble tavern that has quietly weathered the centuries without incident. When a routine errand there uncovers a clue left behind by one of the founding Pathfinders, it’s up to the PCs to solve a puzzle whose pieces are scattered across Absalom—and whose prize dates back to the Society’s darkest years.

DM Notes:

GS

Init:

[spoiler=INIT ROLLS
[dice=Aeilin]1d20+[/dice]
[dice=Leb]1d20+3[/dice]
[dice=Mahd]1d20+3[/dice]
[dice=Mandow]1d20+3[/dice]
[dice=Ramen]1d20+3[/dice]
[dice=Retty]1d20+4[/dice]
[dice=Thoril]1d20+2[/dice]
----------------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

The Wounded Wisp Map

Player Handout 1 (Foster's Findings):

I write this letter in the event that my upcoming expedition to Bhopan goes poorly. In this trove I have left my considerable findings, which I hope will be of use to our growing Society. While most of this information will no doubt already be in the hands of fellow Society members, there is a personal matter which I have left contained within. Events over the past decade have led me to suspect a fellow agent of hoarding her knowledge and not submitting it for review. This woman, a surprisingly sensible gnome by the name of Eylysia has partaken of almost as many missions as I, yet she reports only a third of what I have brought to light. In order to ensure knowledge is not concealed, I have begun an investigation into Eylysia and her activities here in Absalom, hoping to find her hidden repository of stored knowledge. Thus far, I have come across two promising leads.
The first is Eylysia’s contact with a well-known stonemason by the name of Arkath. I had the displeasure of meeting this fellow in his dying days, when he promised to take any secrets he held to his grave. He was interred in a mausoleum in the Ivy District weeks after our encounter, though I still believe there is more to his connection with Eylysia.
Another lead is Eylysia’s friendship with a member of the Arcanamirium, a local wizard’s guild. The fellow is a gnome by the name of Fimbrik. All of my attempts to speak with him have failed, though I have noted his home address in my files for follow-up. It is my sincere hope that I am able to return to discover what Eylysia has hidden, but should I not, I entrust this to my assistant Adolphus or any brave Society agents who come across my unfinished work.
Selmius Foster

Player Handout 2 (Adolphus's Addendum):

My mentor, Selmius Foster, is dead, slain during our journey to the island of Bhopan. I have take n up his investigation into Eylysia's activities, though recent developments mean my time in Absalom is short.
My initial follow-up of Foster's investigation into Arkath involved hiring several diviners to discern the veracity of Selmius's leads. It appears the stonemason was quite honest with my mentor; there is some key clue buried with him in his mausoleum.

I have watched Eylysia for many months since my return, and I have caught her making additions to the Wall of Names, the memorial built in honor of my departed mentor. She has added three names, none of which are true Pathfinders and are likely worth investigating. Their names are:
Doulgonlir Caskmail
Hollis 'Evil Grin' Thorne
Karina Clamp

Events are in motion that will soon take me to Quantium, after which I will be unable to conclude this investigation. I leave this hidden under the Wounded Wisp, in hopes that one day I might return, or that the Society endures its current woes and a future generation of agents can take up this cause.
Adolphus

Player Handout 3 & 4

Player Handout 5 (Fimbrik's Note):

Well, you got me!
I’m not here anymore, and my house is filled with an incredible array of illusions to discourage the curious. But you just had to break in. I respect your gumption and assume you’re either a petty burglar or someone looking into Eylysia’s affairs.
I’ve left Absalom to look for my friend, for she’s been missing for some time; however, I’ve attached the name of a particular Pathfinder you’ll want to investigate at the Wall of Names at the Society Grand Lodge. I assure you, it’s quite important, but I’ll leave you to figure out why. Oh, and the password. It’s ‘Wiffle.’ You’ll find it important, should you learn where to use it.
—The Illustrious Fimbrik

Player Handout 6 (blank):


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Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Looking at Retty

"I say little fellow where did you come from. I think your a little young to be buying drink for this man." Looking to the others for an explination as to why they have brought a child on this adventure.

-Posted with Wayfinder

Dark Archive

Male Elf Magus(Mymadarch) - lv 1 - HP:6/10 | Arc Pool:4 | AC:16 T:13 FF:13 | Init:+3 | Perc:+4 | Low Light-Vision | CMB: +2 | CMD:15 | Fort:+4 Ref:+3 W:+5

Mahd continues mumbling to himself and starts to check out the wisp for a trap(Those who do not fit in).

Perception: 1d20 ⇒ 20

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

Mandower will stand right by the entrance and block people from entering or exiting, so that if the door opens, it will push into his back. I'm assuming the door opens into the bar and not out.

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*
Mandower Steel Strong wrote:
Mandower will stand right by the entrance and block people from entering or exiting...

Wait, what?

The Exchange

Male Halfling Rogue / 2 | HP: 13/13 | AC: 17 (15T, 13FF) | Init: +4 | Perc: +8* | CMB: +1 | CMD: 15 | F/R/W: +1/+8/+2

Retty turns to Thoril and very politely responds, "Oh, I'm no child, though sometimes it can be advantageous to be perceived as one, my folk just don't grow as large as some of the more common dignified races."

The mutters under his breath,
[spoiler = Halfling] "Though I may be giving you too much credit as "dignified", you big oaf. Honestly, my people are fairly common in most every human settlement, but the way some people consistently overlook us I sometimes feel like I'm back with my grandparents in old Cheliax." [/spoiler]

all while smiling completely innocently.

The Exchange

Male Halfling Rogue / 2 | HP: 13/13 | AC: 17 (15T, 13FF) | Init: +4 | Perc: +8* | CMB: +1 | CMD: 15 | F/R/W: +1/+8/+2

Ok, not sure why the spoiler tag for the language didn't work.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I think it may be the spaces around the = in the first spoiler code?

Sovereign Court

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

I’d suspect the spaces around the “=“ to be the culprit, as well.

Also, I’m mostly waiting to see Raman/Retty’s diplomatic results with the book-guy before doing much else.

Still waiting for the man's reply, Raman gives Retty a sympathetic glance.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

"Very well, I accept. As you've no doubt heard, my name is Yargos. Yargos Gill. I've been involved with the Pathfinder Society for years, but despite your friend Janira's best efforts, I'd rather work on my own time. I've already helped to save the world, twice, actually", he says, not in pride, but more matter of factly, "and well, I'm a simple man."

You are interrupted for a moment as a waitress brings you drinks, and as you ask to speak with Heryn Gale, the waitress says that that is her, but she will need to wait until she can take a break before discussing any sort of business, ad asks you to wait a few more minutes.

The two continue one with what you see is a sort of friendly grudge, the Halfling Pathfinder mentor trying to suggest reason for the old man to join officially, and jokingly mocking him while he continues to decline, even as the discussion moves to other things. All the while, both seem genuinely interested on hearing your opinions, and you get the impression the Janira is a good natured individual with an honest love of learning and exploration, but also for helping to mold other younger Pathfinders while Yargos is both very intelligent and well read, and gives some rather unique insights into the Pathfinder Society on all levels.

Finally, after delivering a tray of mugs and food to a last table, Heryn approaches you at the bar. "Alright, Pathfinders, I got a few minutes. What is it you needed? I only got a few, so lets make this quick."

The Exchange

Male Halfling Rogue / 2 | HP: 13/13 | AC: 17 (15T, 13FF) | Init: +4 | Perc: +8* | CMB: +1 | CMD: 15 | F/R/W: +1/+8/+2

Retty turns away from studying Yargos's book and smiles excitedly to Ms. Gale, "We were sent here by VC Dreng to pick up a package he said you had for him."

Then he whispers very discreetly to her, "He said it was some kind of wine, but we'll keep that to ourselves. It must be a very large amount to send all of us to pick it up, and I'm guessing he wouldn't want the whole tavern to know the extent of his.. umm.. fondness for the fruit if you will."

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

Mandower wants to answer to take a nap when asks what it is he needed, but refrains and keeps quiet, and he is confident this mission will be a piece of cake anyway and that he will have his nap soon.

Sovereign Court

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

Raman once again gives his customary, crisp Vudrani greeting to the Wisp's proprietess. "It is an pleasure meeting a woman who has the opportunity to run a business so paramount to our Society's history. A pleasure, indeed!"

He seems eager to be on the errand, but still can't seem to help himself from gawking at every new detail of the place.

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Feeling that the Retty and Raman have things well in hand, Aeilín waits for Heryn to deliver the item in question.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

"Oh, you should have said so earlier." not that you had the chance. "That's no issue at all. Just head down stairs and grab it. Oh, and watch your step near the break room down there. We've been meaning to get that fixed, but just never got around to it."

The basement of the Wounded Wisp is a stonework affair, having had its foundation strengthened following a significant donation by a Society member only to suffer damage during the quake of 4698.

A set of wooden stairs descends from the main floor into this tightly packed storeroom. Barrels, boxes, and crates of assorted foodstuffs and drink garnishes are pushed against the walls or under the stairs.

New map is up.

Just beyond that is the break room, normally reserve only for staff of the Wounded Wisp, and then just beyond that, is the wine cellar.

Perception (Trap) DC 15:
Disable Device DC 20. You can also likely transverse this with a DC 10 Climb check, as long as only 1 individual tries it at a time.

To get to the break room, however, you need to transverse a single plank that's been set to act as a sort of stairway. It doesn't look particularly strong, and it's doubtful that it would hold anything but a young woman or possibly a smaller Humanoid.

The Exchange

Male Halfling Rogue / 2 | HP: 13/13 | AC: 17 (15T, 13FF) | Init: +4 | Perc: +8* | CMB: +1 | CMD: 15 | F/R/W: +1/+8/+2

Retty takes the lead down the stairs to traverse the plank, looking around for anything particularly rickety or dangerous.

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

"Guys, this board looks a little unstable, let me see if I can shore it up a bit"

Disable: 1d20 + 12 ⇒ (6) + 12 = 18

Retty can NOT find anything to fix the plank, but climbs down carefully anyway.

"Should be ok if we climb down one at a time

DM, can I just take 10 here? If so I want to be just 1 down from the steps on the top side

Dark Archive

Male Elf Magus(Mymadarch) - lv 1 - HP:6/10 | Arc Pool:4 | AC:16 T:13 FF:13 | Init:+3 | Perc:+4 | Low Light-Vision | CMB: +2 | CMD:15 | Fort:+4 Ref:+3 W:+5

Continuing ti mumble his decent Mahd follows the others.

Perception: 1d20 ⇒ 13

Sovereign Court

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

Perception: 1d20 - 1 ⇒ (7) - 1 = 6

Raman chit-chats with their hostess until she departs and he looks like he's enjoying every bit of this very mundane "assignment". At the rickety bridge, he looks across uncertainly at Retty, "Should we take any precautions as we traverse the little bridge?"

I see you mentioned taking 10, but on what? do we need to roll something to successfully get across the plank?

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

perception: 3 + 1d20 ⇒ 3 + (9) = 12 no he doesn't see it, but Retty points it out and he can climb it easily. with a take 10. Edit Actually a take 10 for Mandower will be a 9 with armor check penalties included, but he has a spider silk rope which he can tie onto something if that gives him any bonus at all.

The Exchange

Male Halfling Rogue / 2 | HP: 13/13 | AC: 17 (15T, 13FF) | Init: +4 | Perc: +8* | CMB: +1 | CMD: 15 | F/R/W: +1/+8/+2

The way I understand it you can bypass the plank to climb down with a 10 climb check. I wasn't specific because I wasn't sure I understood the situation.

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

the dc is only 5 to jump the cavern thing as it is less than 5ft long on the map

-Posted with Wayfinder

The Exchange

Male Halfling Rogue / 2 | HP: 13/13 | AC: 17 (15T, 13FF) | Init: +4 | Perc: +8* | CMB: +1 | CMD: 15 | F/R/W: +1/+8/+2

It's a small change in elevation or a large step, not a cavern.

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Thoril jumps down the large cavern thing

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

sorry, it's a DC to Climb down using the "trap" plank, or you can also use Acrobatics to go down the side. I mistakenly placed it into the spoiler. Ben very busy these last few days. :(

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Getting down to the level below is not difficult, just requiring you to walk down cautiously one at a time. This chamber is where the Wounded Wisp keeps its supply of specialty wines and ales for important
occasions. Sitting there on the shelf is a single bottle of the particular vintage you seek, but as you grab it, sliding it out of the small slot, it suddenly stops, as if caught on something. Then suddenly, the shelf itself begins to slide back, then to the side, revealing a short stone tunnel that leads into the hidden room.

A sturdy silver chain jutting from the ceiling ends in a glowing orb that radiates yellow light across the rectangular room. A simple desk of polished wood, stacked with documents and scattered notes, shelters a pair of wooden chests against the south wall. A series of cracks along the eastern and western walls form makeshift entrances into exposed caverns.

At the far end of this new chamber, is a single desk. The desk contains various notes and leads penned by Selmius with Adolphus’s later annotations. See the development section below for further details. The only light source in this room is a plain rock that bears a continual flame spell and hangs from a chain. The illumination is enough to brighten the room but leaves the connecting tunnels dark.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Random Encounter: 1d6 ⇒ 3

Perception DC 20:
Well hidden amongst the cobwebs of the further tunnel at the bottom, is a pair of massive spiders disturbed from their slumber by your presence. Most likely, they have crawled up from a crack from the sewers, and now call this chamber home. You will also get a Surprise Round.

The Exchange

Male Halfling Rogue / 2 | HP: 13/13 | AC: 17 (15T, 13FF) | Init: +4 | Perc: +8* | CMB: +1 | CMD: 15 | F/R/W: +1/+8/+2

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

perception : 1d20 ⇒ 16

-Posted with Wayfinder

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

I move up to the spiders in melee during my surprise round.

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Sorry; just getting to check this over the weekend. @Mando: I think you have to make the perception check to see them/gain surprise round.

Perception: 1d20 + 5 ⇒ (1) + 5 = 6     La la la... nothing here...

Sovereign Court

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

Cant hit the Perception DC even on a nat 20. :D

Liberty's Edge

Male Gnome (lava)
Mutagen Stats:
Alchemist 2 [HP:15/15 | AC:24 | T:16 | FF:19 | Init:+7 | Perc:+4 | Darkvision(60') | CMB: +0 | CMD:17 | Fort:+3 (+2 vs. poison) Ref:+8 W:+0 (+2 racial vs.. fear/despair, +1 trait vs. enchantment)]] |Bombs:6/7|Mut:0/1

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Noticing the spiders, Leb approaches them, stopping 20 feet away. He lobs a bomb at one of the spiders.

bomb: 1d20 + 6 ⇒ (1) + 6 = 7
fire damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13 5 splash, Reflex DC 14 for 1/2
scatter: 1d8 ⇒ 1

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

okay then perception: 3 + 1d20 ⇒ 3 + (8) = 11 to see the spiders.

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Aeilín stops short as Leb hurls a firebomb into the mass of arachnids.

Dark Archive

Male Elf Magus(Mymadarch) - lv 1 - HP:6/10 | Arc Pool:4 | AC:16 T:13 FF:13 | Init:+3 | Perc:+4 | Low Light-Vision | CMB: +2 | CMD:15 | Fort:+4 Ref:+3 W:+5

Perception: 1d20 ⇒ 3

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Yes, when I put something in a spoiler with a DC, only those that make the check should be reading it.

INIT ROLLS:

Aeilin: 1d20 ⇒ 16
Leb: 1d20 + 3 ⇒ (9) + 3 = 12
Mahd: 1d20 + 3 ⇒ (15) + 3 = 18
Mandow: 1d20 + 3 ⇒ (19) + 3 = 22
Ramen: 1d20 + 3 ⇒ (10) + 3 = 13
Retty: 1d20 + 4 ⇒ (5) + 4 = 9
Thoril: 1d20 + 2 ⇒ (2) + 2 = 4
----------------------------------
Giant Spiders: 1d20 + 3 ⇒ (4) + 3 = 7

SURPRISE ROUND: Leb Random square: 1d8 ⇒ 8

ROUND 1
Mandower (), Mahd (), Aeilin (), Ramen (), Leb (), & Retty ()
-------------------------------------------------------------------
Giant Spider 1 (-2) & Giant Spider 2 (-5)
-------------------------------------------------------------------
Thoril () -> (top of the order for Round 2)

Leb hurls a bomb but it slams into the wall, and only a bit of the concoction manages to hit both the spiders.

Refl 1 DC 14: 1d20 + 4 ⇒ (13) + 4 = 17 <MADE IT>
Refl 2 DC 14: 1d20 + 4 ⇒ (4) + 4 = 8 <fails>

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

sorry about that, I get ahead of myself. I'm use to reading everything on the forums, and forgot this was part of a game where you aren't suppose to click on spoilers until you make the check, and I'm usually pretty good about not clicking on the spoilers, but I'm use to reading forum threads on stuff like runescape, kingdom of loathing and spoiler tags are used to condense things, or to hide interesting things that people rather see for themselves. I try not to click on the spoiler tags before making the checks, just have that habit of reading everything I see from having visited so many other sites. sorry about that.

anyway I double move to the position I'm in now.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

No worries. I've done it before, myself.

The Exchange

Male Halfling Rogue / 2 | HP: 13/13 | AC: 17 (15T, 13FF) | Init: +4 | Perc: +8* | CMB: +1 | CMD: 15 | F/R/W: +1/+8/+2

Could someone move me 1n of spider 1?

Attack with rapier vs flat footed AcC (I assume)
1d20 + 5 ⇒ (20) + 5 = 25 to hit for 1d4 + 1 ⇒ (2) + 1 = 3

Sneak attack for additional 1d6 ⇒ 1 damage.

The Exchange

Male Halfling Rogue / 2 | HP: 13/13 | AC: 17 (15T, 13FF) | Init: +4 | Perc: +8* | CMB: +1 | CMD: 15 | F/R/W: +1/+8/+2

Roll to confirm critical
1d20 + 5 ⇒ (6) + 5 = 11

For 1d4 + 1 + 1d6 ⇒ (3) + 1 + (2) = 6 additional damage If that hits flat footed

Dark Archive

Male Elf Magus(Mymadarch) - lv 1 - HP:6/10 | Arc Pool:4 | AC:16 T:13 FF:13 | Init:+3 | Perc:+4 | Low Light-Vision | CMB: +2 | CMD:15 | Fort:+4 Ref:+3 W:+5

At seeing the door open mahd says

"what the. Great some sort of secret door this man must really love his wine."

Upon realizing that there is no wine in the secret he says

"Shit there's no wine in this room we've been dooped. Slippery little drunk, I hate being lied to."

After Leb tosses his bottle Mahd notices the spiders and says

"Well for this he could have called the exterminators, but at least I get to fight something"

Mahd attacks the spider Leb weakened

Starknife: 1d20 + 3 ⇒ (3) + 3 = 61d4 + 2 ⇒ (3) + 2 = 5

Liberty's Edge

Steelblood 3 | HP:12/16 | Rage: 7/7 | AC:18/20 | T:11 | FF:17/19 | Fort:+3* | Ref:+3* | Will:+2* | CMB:+6* | CMD:17* | Init:+2 | Perc:+7 | Speed: 30/25 +2 VS Enchantments | +2 VS ally spells | +1 VS Trample | w/ shield +2AC | /w Light Armor -3AC, +5 speed
Raging:
HP:+4 | AC:-2 | Fort:+5* | Ref:+3* | Will:+4*

Movements updated on map.

Seeing no opening to attack, Aeilín takes a defensive position at the entrance to the secret room.

Total Defense | +4 AC

Sovereign Court

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

When combat starts, Raman is surprised ... getting a slower start. Not wanting to be left behind, he rushes into the room, taking up a secondary position as he draws his bow.

Moved into room (map updated), and draw bow.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sorry, work is pretty crazy right now.

As Mandower and Aeilin begin o move into the room, Retty and Mahd spring into action, inflicting some major damage on the closest overgrown arachnid, and severing a few of it's many legs, but not enough to destroy it.

Springing back on what legs it has remaining it attempts to bite Retty, while the other one begins climbing up the wall, sticking just above the other inside the cave and bites at Mahd.

Attack Retty (AC 17): 1d20 + 2 ⇒ (13) + 2 = 15 <miss>
Attack Mahd (AC 16): 1d20 + 2 ⇒ (14) + 2 = 16 <Hit>
Damage: 1d6 ⇒ 4
Poison Fort: 1d20 + 4 ⇒ (15) + 4 = 19

ROUND 2
Thoril (), Mandower (), Mahd (-4), Aeilin (),
Raman (), Leb (), & Retty ()

-------------------------------------------------------------------
Giant Spider 1 (-12) & Giant Spider 2 (-5)

Scarab Sages

Male Suli #135676-6 Racial boon Barbarian-Spirit Totem (Armored Hulk) 2: HP:25/25, Resist 7 all elements (except sonic), Spd:25, Init:3, AC:16, T:11, FF:15, Fort:5, Ref:1, Will:1, Perp:6, Lowlight, 8/8-rages

I will move up and swing at a spider around a corner while raging hit: 6 + 1d20 ⇒ 6 + (2) = 8
dmg: 2d6 + 6 ⇒ (2, 1) + 6 = 9 blunt though I take some kind of penalty for swinging around a corner

Liberty's Edge

Male Gnome (lava)
Mutagen Stats:
Alchemist 2 [HP:15/15 | AC:24 | T:16 | FF:19 | Init:+7 | Perc:+4 | Darkvision(60') | CMB: +0 | CMD:17 | Fort:+3 (+2 vs. poison) Ref:+8 W:+0 (+2 racial vs.. fear/despair, +1 trait vs. enchantment)]] |Bombs:6/7|Mut:0/1

Leb lobs a bomb between Mahd and Retty, aiming it for the back side of the creatures.

Aiming for the grid intersection the spiders share on the back side.

Attack vs. AC 5: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18 5 fire damage

Sovereign Court

HP 18/18 :: AC 18 :: Fort +7 Ref +6 Will +7 :: Perception +5 Initiative +3

”Rally, my friends! And fight!” the Vudrani man shouts as he circles the combat, ”Send them skittering back into the darkness!”

Begin Inspire Courage +1, move a couple of squares right (map updated).
All allies receive +1 to attack, damage, and saves vs. fear.

Conditions/Effects: Inspire Courage +1 (Current ACP: -2)

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Thoril will double move to flank behind spiders. 40ft total movement

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Relf: 1d20 + 4 ⇒ (1) + 4 = 5
Relf: 1d20 + 4 ⇒ (14) + 4 = 18

ROUND 2
Thoril (), Mandower (), Mahd (-4), Aeilin (),
Raman (), Leb (), & Retty ()
-------------------------------------------------------------------
Giant Spider 2 (-7)

Also, just wanted to point out, if it wasn't clear, the two spiders are not in the same square, but rather one is on top of the other, walking on the ceiling of the cave. Nevermind, #1 is dead.

The Exchange

Male Halfling Rogue / 2 | HP: 13/13 | AC: 17 (15T, 13FF) | Init: +4 | Perc: +8* | CMB: +1 | CMD: 15 | F/R/W: +1/+8/+2

Retty assumes he can't reach the spider on the ceiling and backs away, acrobatically.

Acrobatics: 1d20 + 9 ⇒ (10) + 9 = 19

Dark Archive

Male Elf Magus(Mymadarch) - lv 1 - HP:6/10 | Arc Pool:4 | AC:16 T:13 FF:13 | Init:+3 | Perc:+4 | Low Light-Vision | CMB: +2 | CMD:15 | Fort:+4 Ref:+3 W:+5

"Last One"

Starknife: 1d20 + 3 ⇒ (17) + 3 = 201d4 + 2 ⇒ (3) + 2 = 5

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