DM B's PFS S02-20 Wrath of the Accursed PBP (Inactive)

Game Master Beckett

Init:

[spoiler=INIT ROLLS
[dice=Bane]1d20+4[/dice]
[dice=Basalte]1d20+2[/dice]
[dice=Bizzle]1d20+5[/dice]
[dice=Elenial]1d20+5[/dice]
[dice=Fendahl]1d20+4[/dice]
[dice=Noisy]1d20+6[/dice]
---------------------------------
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

When Pathfinders in and around the Osirian capital of Sothis don’t respond to an emergency summons to the Sothis Lodge, you are sent to discover their whereabouts. What you discover are a series of horrific murders all tied to a long-forgotten curse from the Society’s past.

Wrath of the Accursed Map


1 to 50 of 277 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Open for dotting only.

Liberty's Edge

male 60/60 HP, AC:20[-ki], T: 16, FF: 18, CMD: 28, F: +6 , R: +7, W: +5, Init +4, Pereption +7, LN Male Human Lvl 7 Unchained Monk, Attack +10/+5 (3d6+16/ +13 +1d6 Acid, x2)Sunder +13 (1d3+16 Adimantium)

dot

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

.

Liberty's Edge

Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:

.

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

Earthfury dot!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Hopefully I'll have a chance to read the scenario today, but for now, I'll go ahead and post the intro and let everyone introduce themselves and chat a bit in character.

As you arrive in Sothis via whatever means of transport you prefer, they are led by a cautious Pathfinder agent named Ahzad Alekh to the Sothis Lodge. As you approach the Sothis Lodge, you notice a high-walled former prison made of slick white limestone.

Perception DC 15:
You notice Pathfinder guards posted on the top of the wall of the former prison.

Sense Motive DC 20:
You notice suspiciously loitering men and women in the streets outside the lodge, clearly hiding weapons and armor under disguises of general passers-by.

The Sothis Lodge is on high alert. Ahzad escorts you through the outer gates, speaking to a guard inside a second set of barred doors, which open a crack to allow all of you to squeeze through. A number of Pathfinders of varying ages and sorts idle among the date palms and sycamores of the lodge’s inner garden as you are further ushered to the main, two-story structure that houses Balentiir’s office, the lodge’s vaults, and other resources for Pathfinders stationed there. As you pass through the crowded common room into Balentiir’s private study, the leather-clad venture-captain greets them with a stern look, and offers them seats before his large, cedar desk while nervously fiddling with his bright red sash. He tosses three wayfinders onto the table and begins speaking.

“These symbols of our order—tools we’ve all used since our first days as Pathfinders—belonged to former agents living here in Sothis; all of them were found dead only days ago. Last week the vaults of this lodge were broken into and many valuable relics and unidentified artifacts were stolen; in their place, we found this note.” Balentiir rolls up a map of Sothis on the desk, revealing a finely penned note beneath.

Player Handout #1:
Pathfinders,
The theft of your precious relics is but the first stage of what will surely be your destruction. While our numbers are few, we will nevertheless bring the Decemvirate and all those loyal to them to their knees. Too long have they cursed the very agents who make the Society what it is, and now we will see to it that you who turn a blind eye to this neglect suffer the same curse. Your days are numbered, Pathfinders.
The Shadow will rise!

“Our enemies grow brazen! I fear the Shadow Lodge won’t stop with these three murders. Many of the items they stole from under our noses held deadly curses, and in the hands of some as malicious as these rogue Pathfinders, who knows what devastation they may unleash upon our brethren in and around Sothis?"

Player Handout #2:

Kaphiri Talarel - refused to come
Nuru - messenger couldn’t find her
Sutekh of Totra - messenger reported his shop was closed
Tarik An-Alak - left message with a neighbor
Uspia Zimordi - sent a messenger, but heard nothing
Zahur Dal - messenger couldn’t find him

Giving you a few moments to read over the notes and take everything in, the VC begins again, “I’ve ordered that all Pathfinders report to the lodge until this is resolved, and as you surely noticed on your way in, most have. We’ve got strength in numbers here, but several valuable members of my stable of agents have yet to report in. Here is a list of the Pathfinders, including retired Pathfinders, who live in Sothis that we have been unable to contact or are unaccounted for. Bring them safely here. Time is of the essence. The Shadow Lodge may have done them harm, or,” he says, lowering his voice, “worse still, converted them. If you come across any of the stolen relics, use extreme caution with them, but return them here nevertheless. They are extremely dangerous and we can’t have them out in the city at large."

"Additionally, find out whatever information you can about the Shadow Lodge. Only together can we drive back the sandstorm of shadows threatening to engulf us. Now I’m sure you have many questions, I’ll attempt to answer them as well as I can, but delay not, for I know our enemies are wasting no time on their end.”

Note: This takes place before the Shadow Lodge was fully discovered and became a Faction. Later, they where disbanded, but there was actually 2 Shadow Lodges, one that wanted to reform the Pathfinder Society and the false one that wanted to destroy it. Not all of the false Shadow Lodge agents where found, but the false (enemy) Shadow Lodge has been very silent for years. Assume, (for this scenario), that this is referring to the later group, who basically doesn't exist any longer, and just roll with it. :P

Feel free to introduce and describe yourselves while I finish prepping. Please refrain from asking questions (in character) yet, until we have everyone here and I'm fully ready to go.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Basic description of Noisy given in the discussion thread.

Noisy, the dwarf seems his usual cheerful self, even the heat of the Osirion sun doesn't appear to have curtailed his usual good mood.

"By the gods, don't know if I'd want to be stationed in this forge of a city!" He muses, as he looks up at the lodge, shading his eyes from the sun.

"At least the powder stays dry! Har!" He adds after a moment, one hand patting the powder horn on his belt.

Perception: 1d20 + 11 ⇒ (16) + 11 = 27

"Does that look like a prison to anyone else?" He adds a moment later. "An omen perhaps?"

Sense Motive: 1d20 ⇒ 3

He glances around, but does not notice anything else amiss.

As the group is escorted inside, he frowns slightly at the apparent security, though still takes the time to greet those Pathfinders they go past.

He listens carefully during the briefing with Balentiir, reading the information provided.

"Shadow Lodge? Saw those bastards' work in Kaer Maga some time back!" He exclaims. "Of course there'd more of em up to no good."

He scowls.

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

Perception: 1d20 + 14 ⇒ (9) + 14 = 23
Sense Motive: 1d20 + 6 ⇒ (20) + 6 = 26

A massive, yet not towering mass of stone and earth walks into the lounge where the Venture-Captain has the Pathfinders waiting - an uncommon sight indeed! Its body seems made of granite, and while it appears to be chipped in many places, the whole of it appears invulnerable, unbreakable, formidable. A beard of orange and red crystal even make it look like a dwarf of sorts.

The creature - for lack of a better word yet - is wearing a finely crafted, solid-looking mithral full plate armor, adorned with veils and shades not unlike those worn in northern Garund among the desert folk. Numerous weapons are his arsenal, ranging from sharp falchions in various metals to a massive spiked hammer. The no-nonsense attitude the creature has makes him look as if he was ready to enter the Worldwound itself, among the first lines of warriors.

"Name's Basalte. I'm Pahmet, from Osirion, but also Oread. Earth folk." he simply rumbles, is voice as low as the deep echoing voice of the earth.

"Lots of people outside with hidden weapons. Them Pathfinders? Shadow Lodgers? One can only wonder. Do you have a list of the items that were stolen, Venture-Captain? Or what curse they hold?"

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl paces the room listening to the speech from the venture captain with obvious contempt for the Shadow Lodge.

"Hrrmm. This is an outrage and dishonor to our organization. We cannot stand by and let them attack our members without retaliation. They will be found and justice will be served upon them and their corrupt ways.

perc: 1d20 + 15 ⇒ (13) + 15 = 28
SM: 1d20 + 8 ⇒ (3) + 8 = 11

The halfelf bows in deep Eastern fashion to each of the pathfinders, starting with the Venture-Captain.

"Fendahl Silvermane at your service. We will not fail you or our brothers in the field."

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Haha! Retaliation mission, is it? Well, this should be a righteous mission then! Haha!

Liberty's Edge

Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:

"Hello, I'm Elenial Windwalker and this is Barry." an elven woman says while patting a wolve's head. She wears a leaf armor and carries a longbow and elven blade. After listening to Belentiir's briefing she shakes her head. "We will do whatever we can to bring back those agents.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

"Barry?" Noisy responds, when Elenial introduces her wolf companion. "Is that 'cause he likes to bury things?" He continues, with a hearty chuckle.

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl smiles, and scratches the head of the large lioness near him.

"Fortunately, Kirrah is used to traveling with wolves, so we should not have any troubles between feline and lupine on this mission.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Mass hysteria! - Dr. Peter Venkman

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Basalte wrote:
"Do you have a list of the items that were stolen, Venture-Captain? Or what curse they hold?"

"Here is what we know. It was an obvious inside job. Someone tampered with the alarms on the vault. We had just managed to secure part of a rare find from the tomb of Khetera II, the Pharaoh of Misfortune. Valuable funerary trappings, including Khetera’s headdress and girdle, which took months of negotiation to pass through the Osirian Cultural Ministry, are gone. The worst part is we don’t know exactly what was taken, they stole all the cataloging paperwork as well. Almost everything from that dig was cursed, however, so whatever they took shouldn’t be allowed out in the wider world.”

“These new Shadow Lodge. . . They’re evil and powerhungry; they want to eliminate those of us in Osirion loyal to the Decemvirate. It’s said they want to take over and use the Society for their own ends. There are rumors they intend to place the Curse of the Pharaoh of Misfortune upon us all if we don’t evacuate.”

Fendahl Silvermane wrote:
"Hrrmm. This is an outrage and dishonor to our organization. We cannot stand by and let them attack our members without retaliation. They will be found and justice will be served upon them and their corrupt ways.

“The first two victims were among my most promising novice agents; I’m sure they had no idea what was coming. They were found in their shared flat, wasted away to nothing as if they died of old age in a matter of hours. The next day, one of my archivists washed up on the banks of the river, still wearing all her valuables and with money still in her pocket, with an irremovable necklace wrapped tightly about her neck. It seems we got the rest of our agents here to safety in time, but I worry for those who have yet to report.”

Sorry for the delay. I hadn't gotten to read as much of the scenario, (and it's pretty long), as I'd like, but lets go ahead and kick this off anyway. :)

One thing I'd like to point out, in case it wasn't clear, is that Venture-Captain Balentiir's Lodge IS the old prison. All the agents are the ones he has called back to safeguard the Lodge and Pathfinders within it, (which is where you are now).

"Any other questions? If not, time is of the essence. These unaccounted agents and ex-Pathfinders could be dead, so every moment not finding them makes it that much more likely."

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Fendahl will try to recall any information on the city or areas around the prison that may be helpful.

Kn:local : 1d20 + 5 ⇒ (9) + 5 = 14

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

Basalte shakes his head and readies his gear while pondering what he can remember about this period of Osirion history.
Knowledge (history, about Osirion): 1d20 + 8 + 3 ⇒ (20) + 8 + 3 = 31

Liberty's Edge

male 60/60 HP, AC:20[-ki], T: 16, FF: 18, CMD: 28, F: +6 , R: +7, W: +5, Init +4, Pereption +7, LN Male Human Lvl 7 Unchained Monk, Attack +10/+5 (3d6+16/ +13 +1d6 Acid, x2)Sunder +13 (1d3+16 Adimantium)

nice roll

-Posted with Wayfinder

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

It does seems appropriate that the native of Osirion knows about Osirion things

Noisy looks over the list of the names of the missing Pathfinders, that Balentiir gave them.

"You have any more info on these folks?" He asks holding up the note. "Where this Sutekh guy's shop is for instance, or why this Kaphiri refused to come? Are any of these the retired folks you mentioned?"

He shrugs slightly, and chuckles. "That sort of thing."

"Might save us some time asking around."

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

@ Fendahl: Yours will come up in a little bit.

Basalte: Not too terribly much, in all honesty. None of the names jump out at you. Over the last quarter-century, before the Ruby Prince Khemet III opened the deserts of Osirion to explorers from across the world, a daring group of ambitious Pathfinders called the Scarab Seekers operated in secret within the nation’s borders, delving the then-restricted tombs and ancient ruins of Osirion’s vast deserts.

During the Scarab Seekers’ long run, dozens of members cycled in and out of the organization’s membership, many meeting unfortunate ends in the course of duty, others moving on to other pursuits, and even more arrested by Osirian authorities for violating the ban on tomb robbing. In 4707 ar, when Khemet III granted access to his kingdom’s ancient ruins to the Pathfinder Society and other foreign explorers, the Scarab Seekers disbanded their secret brotherhood, no longer needing to operate in the shadows while seeking fame and fortune in the desert sands. Many of its members remained in Osirion, basing their operations in the Sothis Lodge—a former police station and jail in which, ironically, many captured Pathfinders were imprisoned for carrying out their duties in Osirion decades before—under the guidance of Venture-Captain Norden Balentiir.

Not related to the scenario, but might be of metagame interest <DO NOT READ IF YOU PLAN ON PLAYING DESTINY OF THE SANDS AND DON'T WANT IT SPOILED:
One of the more famous Scarab Seekers only became famous (or infamous to some), was named Ven Lorovox. In the time before Osirion had opened it's boarders to exploration, and thus the PFS in a legal sense, Ven Lorovox and his team investigated a site that would later become known as Seeker's Folly. The Decemvirate had deliberately withheld information and sent the group's leader on a secret mission. That betrayal caused a great deal of conflict that in the end got the entire team killed. Well, all but one. One who was permanently cursed with extremely painful burns over his entire body and the Pathfinder Society refused to aid him and left him for dead. Ven Lorovox, however, survived, and became known as Grandmaster Torch, the leader of the Shadow Lode (or "true" Shadow Lodge in this context). Seeker's Folly was also the location of the remaining Jeweled Gems that the current Faction of Scarab Sages was founded around, in a sense making Grandmaster Torch directly responsible for that Faction as well. :P

Any more questions before we move on. Also, just a head's up, this one is pretty open. There isn't a set path to follow, so I am going to need some player decisions for this one.

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Hmm... not sure if Noisy's question got noticed as I posted while you were typing, I suspect =)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

“After he retired from the Society, Sutekh opened a business selling potions and other alchemical paraphernalia. He’s a wizard of some ability and I believe he has done quite well with his shop.”

“As for Kaphiri. Hm. . . He’s a blond half-elven warrior who retired from the Society and took up a post as an officer in the Sothan guard. Apparently, he still likes walking the beat with the regular guardsmen. He sent back a note saying he ‘refuses to hide in the lodge.’ Try to persuade him that we need him here, even if only to serve as a sentry until this situation is resolved.” Fendahl seems to recall hearing someone mention off hand that Kaphiri was on patrol on his normal route in the Malhitu Bazaar.

Going down the list, the Venture-Captian adds a little bit mor eon the others, as well.

“Nuru is an ascetic unarmed fighter from the country of Nex. She reported back from her last mission late last year, but hasn’t been to the lodge since. She’s a quiet type, known for sitting cross-legged for hours at a time.”

"Tarik's an academic scholar, he found a cache of priceless works of art in the Underdunes five years ago and retired a rich man. He lives in the most expensive part of Sothis, inside the Black Dome.”

“Uspia is a Qadiran cleric of Sarenrae who now serves at the Temple of the Eternal Sun. She seems devoted to the kinder aspects of her god, more about honesty and healing than the harsh burning light some Keleshite priests advocate.”

“Zahur just returned from an assignment in the Screaming Jungle. He’s a Thuvian sorcerer whose powers relate to the element of air.”

"And honestly, that is all that I know on the matter, agents. If there is nothing else, please, begin your search."

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

I assume he has 'contact' information for these folks? Last known addresses, that sort of thing

"Well, that should be enough to get started!" Noisy replies, satisfied.

He glances at the others. "Perhaps start with the fellow at least confirmed to still be up and about?" He proposes, indicating Kaphiri on the list.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Noisy wrote:
I assume he has 'contact' information for these folks? Last known addresses, that sort of thing

Afraid not, that's why he's sending you to try to locate them. They are either missing or did not answer his summons to bring all Pathfinders, (or allies or ex-Pathfinders) back here to the Lodge after the initial murders. It's also possible they might have joined the other side. . .

Liberty's Edge

male 60/60 HP, AC:20[-ki], T: 16, FF: 18, CMD: 28, F: +6 , R: +7, W: +5, Init +4, Pereption +7, LN Male Human Lvl 7 Unchained Monk, Attack +10/+5 (3d6+16/ +13 +1d6 Acid, x2)Sunder +13 (1d3+16 Adimantium)

"sounds good friend"

-Posted with Wayfinder

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

"Hrrmm. Yes to the man not yet lost, so that his honor may be restored. From thence, the Temple of Fire or the Black Dome? ."

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The Malhitu Bazaar is a huge open-air market, a sprawling maze of stalls and tents that occupies much of the southeastern corner of central Sothis. Crowds of merchants and craftsmen, locals and foreigners alike—barter goods and services amid a continuous cacophony of haggling. It seems almost anything can be found here, from ancient Osirian antiquities in the largest tents to a wide range of slaves on display at the slave market stockade.

Getting to the Malhitu Bazaar does not take long, but once you arrive, you find that travel and finding your target, one who should stand out fairly obviously, is much more difficult for all of the people crammed into the small area.

The half-elf ex-Pathfinder Kaphiri is here, patrolling with his squad of six city guards. Just as you spot the polished helms and white cloaks of Kaphiri’s patrol, suddenly from seemingly nowhere, a Fiendish Hyena appears next to Kaphiri, sending the crowds around him (and you) into a wild panic.

Perception DC 26:

Bane: 1d20 + 7 ⇒ (1) + 7 = 8
Basalte: 1d20 + 14 ⇒ (3) + 14 = 17
Bizzle: 1d20 + 13 ⇒ (8) + 13 = 21
Elenial: 1d20 + 16 ⇒ (13) + 16 = 29
Fendahl: 1d20 + 15 ⇒ (3) + 15 = 18
Noisy: 1d20 + 11 ⇒ (4) + 11 = 15

INIT ROLLS:

Bane: 1d20 + 4 ⇒ (14) + 4 = 18
Basalte: 1d20 + 2 ⇒ (3) + 2 = 5
Bizzle: 1d20 + 5 ⇒ (15) + 5 = 20
Elenial: 1d20 + 5 ⇒ (2) + 5 = 7
Fendahl: 1d20 + 4 ⇒ (2) + 4 = 6
Noisy: 1d20 + 6 ⇒ (20) + 6 = 26
---------------------------------
Fiendish Hyena <Special Init>: 1d20 + 2 ⇒ (19) + 2 = 21
Kaphiri: 1d20 + 2 ⇒ (3) + 2 = 5

Elenial, you catch the faintest whispers of dark magic, and realize just before the foul creature springs into existence that something is wrong. You get a Surprise Round Action (Move or Standard only).

Sense Motive DC 30:
Wait a second. A single summoned Hyena against 7 armed and experienced guards. Something is not right here. That makes no sense at all.

Please note that EVERY SINGLE SQUARE is filled with people, and the entire map counts as Difficult Terrain here, making Charges, Running, and 5ft Stepping impossible. Also, area affects will probably kill a lot of innocent people, who have almost nowhere to go.

SURPRISE ROUND
Elenial ()

ROUND 1
Hyena ()
--------------------------------------------------------------------
Noisy (), Bizzle (), Bane (), Elenial (), Fendahl (), & Basalte ()
--------------------------------------------------------------------
Kaphiri ()

Map is up. I have a link both at the top of the page and also you can always find a link below my name each time I post, (Wrath Map). I Have it set so that everyone can move their own figures around, but if anyone has any issues, please just ask someone to move for you, (for instance, please move me up 3 and left 2 squares). I'm also going to put a little bit of info in the Discussion Thread right after this as a quick guide to how I handle Combat.

Liberty's Edge

male 60/60 HP, AC:20[-ki], T: 16, FF: 18, CMD: 28, F: +6 , R: +7, W: +5, Init +4, Pereption +7, LN Male Human Lvl 7 Unchained Monk, Attack +10/+5 (3d6+16/ +13 +1d6 Acid, x2)Sunder +13 (1d3+16 Adimantium)

I will throw this out. I have heart of the streets and dragon style so there is no difficult terrain here for me. However do i get to charge threw the stands as i ignore difficult terrain

-Posted with Wayfinder

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

For earlier, Basalte shares all his knowledge about Osirion, so you may proceed as if you knew all of that.

Perception: 1d20 + 14 ⇒ (8) + 14 = 22
As for the Sense Motive check, I cannot succeed a DC 30 one with a mere +6.

Liberty's Edge

male 60/60 HP, AC:20[-ki], T: 16, FF: 18, CMD: 28, F: +6 , R: +7, W: +5, Init +4, Pereption +7, LN Male Human Lvl 7 Unchained Monk, Attack +10/+5 (3d6+16/ +13 +1d6 Acid, x2)Sunder +13 (1d3+16 Adimantium)

i can do it with an aid and me roll nat 20 lol

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sorry, in this case I rolled Perception for everyone already (for surprise), and only Elaniel noticed it. You can open the Perception Spoiler to see the rolls. I should have marked it differently.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Bane 342 wrote:
I will throw this out. I have heart of the streets and dragon style so there is no difficult terrain here for me. However do i get to charge threw the stands as i ignore difficult terrain

Ok. The scenario doesn't actually say it's difficult terrain, but I'll let you have it as it's pretty clear that's basically what they mean. However, I should warn you that this could very easily lead to your death from something you do not know yet. Just saying, be cautious.

If I don't hear from Elenial soon, I'm going to bot them to draw their bow and send their wolf buddy closer.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sensing something off, Elenial sends his pet forward a bit while drawing his bow, getting an arrow ready. Suddenly, a demonic hyena appears in a dark purple puff of foul smoke, biting hard into the very man you where sent to speak to. Kaphri calls out in pain, startling the local population even further.

ROUND 1
Hyena ()
--------------------------------------------------------------------
Noisy (), Bizzle (), Bane (), Elenial (), Fendahl (), & Basalte ()
--------------------------------------------------------------------
Kaphiri (-7)

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Gah, difficult terrain and a 20' movement don't mesh well =)

Noisy starts to move in to help Kaphiri, but suddenly finds himself running up against a tide of people coming the other direction.

"Clear outta the way, people!" He yells, managing a volume even higher then normal. "Dwarf comin' through!"

As he goes, he unslings the musket from over his shoulder, and begins to beat out a slow steady tempo with the butt of it on the side of a stall as he goes by. The beat quickly seems to work its way into his companion's heads.

single move action drawing weapon as I go, and start a bardic performance.

+2 competence bonus to hit and damage (and +2 morale to fear and charm spells) for all

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

Bizzle senses that speed will be required and casts Haste!

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Hrrmm, Kirrah stay here and guard.

Fendahl will have Kirrah stay put, he will cast resinous skin upon himself and he strides into the crowd, trying to reach the man.

"Kaphiri, do the honorable and come with us quietly. Do not risk injuring these innocent lives."

50' movement with haste, 25' forward with crowds/difficult terrain

Liberty's Edge

Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:

Sorry for disappearing, the hotel has spotty internet Connection and I try to spread the time I have to post evenly across my games.

Elenial draws two arrows while moving forward and shoots them at the hyena which just appeard in front of Kaphiri.
Shot 1: 1d20 + 14 + 2 ⇒ (6) + 14 + 2 = 22 Damage: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Shot 2: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28 Damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

If the hyena has cover from the crowd, please reduce the attack rolls

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

Since the difficult terrain is due to people, I imagine the feather step slippers are useless in that case? If not please treat the AoO roll as my attack on the hyena, but since I doubt it I'll declare my action as if this particular difficult terrain affects me anyway.

Basalte strides through the crowd, drawing his falchion and knocking aside a few passerbys on his way to the hyena. He stops a few feet from the beast and suddenly grows, tripling in sizing!

Full action: move 30 feet of difficult terrain.
Swift action: activate Ka Stone to enlarge myself.

AoO if triggered (10 feet reach):
+1 Keen Furious Adamantine Falchion, Power Attack, Ka Stone: 1d20 + 14 ⇒ (20) + 14 = 342d6 + 22 ⇒ (3, 6) + 22 = 31
Confirmation: 1d20 + 14 ⇒ (14) + 14 = 282d6 + 22 ⇒ (1, 6) + 22 = 29
+3 on both attack rolls if it's not an AoO (single attack with furious focus).

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Rushing into the action before most of the guards can even react, you destroy the summoned Hyena with ease. It's frame begins to waver and then as it falls to the ground bleeding, vanishes from the material plane in the same fashion it was forced to enter, in a puff of sulfurous purple smoke. An instant later, another one appears in the exact same fashion, but Kaphiri draws his kopesh and slashes into it.

Attack: 1d20 + 21 ⇒ (20) + 21 = 41
Confirmation: 1d20 + 21 ⇒ (17) + 21 = 38
Damage: 2d8 + 26 ⇒ (4, 2) + 26 = 32
Tripping Strike (free): 1d20 + 23 ⇒ (18) + 23 = 41

->->Also, where you including Kaphiri (or any guards) in the Bardic Performance or Haste? Might be important.<-<-

The second the blade touches his hand, some of you may notice

Sense Motive DC 15:
an odd gleam in his eye, a small flinch as if realizing in the back of his mind that something is wrong
.

Tripping the Fiendish Hyena with surprising ease, he follows up with a decapitating strike that cuts through some of the solid stone of the ground.

ROUND 2

Noisy (), Bizzle (), Bane (), Elenial (), Fendahl (), & Basalte ()
--------------------------------------------------------------------
Kaphiri (-7)

Basalte wrote:
Since the difficult terrain is due to people, I imagine the feather step slippers are useless in that case?

[ooc]I'd say go ahead. I did allow Dragon Style to work and it's not entirely clear in the scenario if anything should get by it or if the crowd is more fluff and it's just Difficult Terrain.

Liberty's Edge

male 60/60 HP, AC:20[-ki], T: 16, FF: 18, CMD: 28, F: +6 , R: +7, W: +5, Init +4, Pereption +7, LN Male Human Lvl 7 Unchained Monk, Attack +10/+5 (3d6+16/ +13 +1d6 Acid, x2)Sunder +13 (1d3+16 Adimantium)

dragon style WILL NOT get threw the crowd. What gets threw the crowd is the human trait

Heart of the Streets:

Humans from bustling cities are skilled with crowds. They gain a +1 bonus on Reflex saves and a +1 dodge bonus to Armor Class when adjacent to at least two other allies. Crowds do not count as difficult terrain for them. This racial trait replaces the skilled racial trait.

-Posted with Wayfinder

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Any sign of the source of the summonings? Knowing that whoever does so has to be within sight of that location and at close range.

Perception: 1d20 + 11 ⇒ (12) + 11 = 23

"Whoever's summoning those critters can't be far! Keep an eye out!" Noisy calls out as he presses his way forward, and brings his weapon to bear, looking for their unseen foe.

He taps out a slightly different beat with one hand and starts looking about intently. The beat from his previous song still lingers everyone's heads even after he ceases to perform it.

Cast detect magic and start looking around for suspicious auras. (Knowledge (arcana): 1d20 + 8 ⇒ (11) + 8 = 19 and Spellcraft: 1d20 + 8 ⇒ (19) + 8 = 27 if it comes up)

Lingering Performance will keep the effects of the bard song active for 2 more rounds

Sense Motive: 1d20 ⇒ 19

He does however happen to be glancing Kaphiri's way, as something affects him.

Pay special attention that direction!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Actually, something else will happen, but I need to know about the Haste and Bardic Performance first. I guess my final edit of the above post didn't take. :(

Sovereign Court

NG Dwarf Bard 11 / Gunslinger 1

Oh... I did not think I got to 'choose'. If so, keep it to known associates for now I suppose, so just the pathfinder party.

They would have been out of range for the haste

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Noisy wrote:

Any sign of the source of the summonings? Knowing that whoever does so has to be within sight of that location and at close range.

[dice=Perception]1d20+11

"Whoever's summoning those critters can't be far! Keep an eye out!" Noisy calls out as he presses his way forward, and brings his weapon to bear, looking for their unseen foe.

He taps out a slightly different beat with one hand and starts looking about intently. The beat from his previous song still lingers everyone's heads even after he ceases to perform it.

Cast detect magic and start looking around for suspicious auras. ([dice=Knowledge (arcana)]1d20+8 and [dice=Spellcraft]1d20+8 if it comes up)

Lingering Performance will keep the effects of the bard song active for 2 more rounds

[dice=Sense Motive]1d20

He does however happen to be glancing Kaphiri's way, as something affects him.

Pay special attention that direction!

The crowd and screams make it virtually impossible to locate a possible caster, and it's also rather difficult to pin point suspicious Auras in a market such as this. Nothing jumps out as a possible caster. However, (for your Round 1 of Detect Magic), you do sense Auras on Kaphiri. I'll keep those rolls if you continue to check for more information.

----------------------------------------------------------------

As soon as Kaphiri cuts down the summoned creature, he suddenly stops in place, with a clear look of confusion on his face. Still holding his blade, suddenly both hands go to his head, and he begins grimacing for a moment, "Something,. . . something is wrong. I can't, . . . Someone is trying to dominate my mind. You must . . .help me."

ROUND 2

Noisy (), Bizzle (), Bane (), Elenial (), Fendahl (), & Basalte ()
--------------------------------------------------------------------
Kaphiri (-7)

Liberty's Edge

Male Gnome Sorcerer [10] : HP 62/62 | AC16 [20], 18[22] vs evil | T15 (17) | FF14 (16) | Fort+9 (+10 vs evil) | Ref+11 (+12 vs evil) | Will+13 (+14 vs evil) | CMB +1 CMD 15 | Init+6 | Perc+16 | SM+9 | Spellcraft +17

I would have only used Haste on the party, I couldn't reach Kaphiri.

Bizzle will cast Protection from Evil, Communal and include Kaphiri in the spell! I'll touch everyone I can but I'll make sure Kaphiri is included. I think I can get Elanial, Barry and Basalte with my hasted move. I have an ioun stone so I don't need to use it on myself.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

As you come closer to touch Kaphiri, he does not resist, but as you begin to move away suddenly a look of fear overcomes his face, "It didn't work" before he suddenly turns his weapon on you.

AoO vs Bizzle (AC 19): 1d20 + 23 ⇒ (4) + 23 = 27 <HIT>
Damage: 1d8 + 15 ⇒ (6) + 15 = 21

"I'm sorry! I, . . . I can't stop myself. You must do something. Put me down if you have too, or I will kill everyone!"

That was odd. You managed to touch him, and as far as you can tell, the spell, which normally protects completely against these sorts of mental control, did and continues to be working. But, clearly it's not stopping whatever is affecting him.

ROUND 2

Noisy (), Bizzle (-21), Bane (), Elenial (), Fendahl (), & Basalte ()
--------------------------------------------------------------------
Kaphiri (-7)

Grand Lodge

Male Half-elf HP 130/130 (172 for troll) AC33(40 for troll) Touch 13 Flat 31; F+17 R+11 W+18(+2 ench,+4 fey) INIT+4 Perc+21 CMB+16 CMD+30 Lion Shaman 13/Samurai 1, {see in posts} Shape changed 1/5 Beads 0/3, Rerolls 0/3

Are the 6 guards acting possessed or hostile towards us or the crowd? Any of the attacking anyone?

Fendahl will cast airwalk upon himself and hastily walk over the round tent and end almost 5' above and southwest of Kaphiri.

"Hrrmm, by our honor we will try to help you, Kaphiri. But you must try to resist. We cannot allow the citizens to be injured.

Scarab Sages

Basalte, Male Oread Fighter (Unbreakable) 4, Bloodrager 2, Living Monolith 10, Unchained Monk 1 | HP 219/219 | AC: 34 T:19 FF:34 CMD: 39 (+1 AC/saves when FF/surprised, +4 CMD vs BRush/Trip, +2 vs Sunder) | DR 3/- | 30% fortification | F+25 R+15 W+15 (+3 vs Mind-Aff; +2 vs Death, Fear) | Init +2 | Perc +27 (Darkvision, Tombsight, Tremorsense)

"By the Earthfury, resist!" yells Basalte as he sheathes his falchion, steps forward and attempts to grapple Kaphiri with his mighty volcanic earth arms.

CMB (Grapple), inspire, haste: 1d20 + 13 + 2 + 1 ⇒ (7) + 13 + 2 + 1 = 23

Liberty's Edge

male 60/60 HP, AC:20[-ki], T: 16, FF: 18, CMD: 28, F: +6 , R: +7, W: +5, Init +4, Pereption +7, LN Male Human Lvl 7 Unchained Monk, Attack +10/+5 (3d6+16/ +13 +1d6 Acid, x2)Sunder +13 (1d3+16 Adimantium)

Because i moved up within my 20 bane will use his flying kick ability to base him and flurry of blows using improved sunder until weapon destroyed then hit him

do we go non leathal or leathal on him guys that will determin if i so stunning fist or not

stunning fist: 1d20 + 10 ⇒ (2) + 10 = 12
dmg: 1d8 + 14 ⇒ (7) + 14 = 21

sunder: 1d20 + 13 ⇒ (1) + 13 = 14
dmg: 1d3 + 10 ⇒ (2) + 10 = 12

sunder2: 1d20 + 13 ⇒ (20) + 13 = 33
dmg: 1d3 + 10 ⇒ (2) + 10 = 12

last atk: 1d20 + 5 ⇒ (15) + 5 = 20
dmg: 1d8 + 10 ⇒ (6) + 10 = 16

-Posted with Wayfinder

Liberty's Edge

Female CG Elf Ranger 7 / Wizard 1 | HP: 63/63 | AC: 21 (15 Tch, 17 Fl) | CMB: +8, CMD: 23 | F: +8, R: +11, W: +8 | Init: +6 | Perc: +22, SM: +5 | Speed 30ft | Color Spray 1/1; Reduce Person 1/1 | Active conditions:

Elenial tries to assist Basalte to grapple Kaphiri.
Aid Grapple: 1d20 + 8 ⇒ (3) + 8 = 11

1 to 50 of 277 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM B's PFS S02-20 Wrath of the Accursed PBP GAME All Messageboards

Want to post a reply? Sign in.