DM B's PFS PbP The Labyrinth of Hungry Ghosts LOW (Inactive)

Game Master Beckett

Low Tier Play without Adjustment.

A Pathfinder Society Scenario designed for levels 3–7.
Following a successful mission into the mist-shrouded and shifting Gloomspires, the Pathfinder Society sent another team to explore the tomb of the legendary pirate Sevenfingers. Unfortunately, this team never returned. The spires have momentarily halted, allowing a new team to brave the tomb’s many dangers, hopefully rescuing their allies in the process.
This scenario is a sequel to Pathfinder Society Scenario #6–06: "Hall of the Flesh Eaters".

Having ventured past the Hall of the Flesh Eaters, the group of Pathfinders have discovered only one of the remaining Pathfinders from the team before them they where sent in to look for. Jaohd Ilzinian, the leader and a Taldan paladin of Shelyn, deprived of his memory and weapons, his powers expended joins you as you explore further into the maze.

INIT:

[spoiler=Init Rolls]
[dice=Henrikuaxian]1d20+6[/dice]
[dice=Kitajo]1d20+2[/dice]
[dice=Marduk]1d20+3[/dice]
[dice=Nectanebo]1d20+2[/dice]
[dice=Night Hunter]1d20+3[/dice]
[dice=Risa]1d20+2[/dice]
...
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

-->> MAP <<--


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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I apologize all. Its 830 and Im just getting home, and have another bright and early tomorrow. Starting this Monday, I should be away from the stupidity a while and things should be back to normal.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Kitajo Uchihide wrote:

We get a +1 against fear from Nighthunter, don't we?

Edited. I don't make the Reflex save due to the -2 from the shaken. I will resolve the stuff now

That is correct. If you did not include the +1 vs Fear, and that is why you failed, that you should be good. Likewise, if you failed the second save because of the penalty from the first, you should be good for both.

Marduk Zhro'hysh wrote:
Looks like I forgot the flank. So the attacks should be 23/15/19. Sorry for that.

Noted.

Nectanebo the Vulture wrote:
[dice=masterwork longbow, bless (I think), courage, melee penalty[/dice]

This I think was a misunderstanding on my part. I had missed the "and Damage" part of Night Hunter's original post, and was thinking he was using a Bless ability. So, everyone should have a +1 to all Attacks, Damage, and Saves vs Fear and Charm. As for the Skeleton, I'm honestly not sure, so for ease of play, sure, why not.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun
DM Beckett wrote:

This I think was a misunderstanding on my part. I had missed the "and Damage" part of Night Hunter's original post, and was thinking he was using a Bless ability. So, everyone should have a +1 to all Attacks, Damage, and Saves vs Fear and Charm. As for the Skeleton, I'm honestly not sure, so for ease of play, sure, why not.

In that case, add +1 to its last attack and damage roll.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

My Internet connection's down (I'm posting from a local cafe), and will apparently be that way for the next few days, so if my post rate seems to slow down, that's why. I'll do my best to keep up, though.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

No worries. Just waiting on a few more rolls and I'll advance, but weekend posting (and Spring break) tends to be slow.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sorry, the site went down most of last week and I couldn't get to games, and then Wednesday-Friday I was teaching a class and wasn't really able to get online much. I'm not sure exactly when the site came back on.

I'll update shortly.

Just to incase it's confusing, there are two separate encounters going on right here. One is a Haunt with a very long onset and the other is three ghosts that where essentially using the Haunt to get set up around the room to strike out against the living. While they where still invisible, they had originally mean tot attack certain foes, but, once they started to see different folks breaking free of the Haunt, they began to swap targets, but all of the sudden a wave of Positive Energy washed over them from Risa's Channel and they manifested and sprung into attacking right then.

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

Glad you're back... yes, the site was up, but wasn't showing updates due to a glitch from an update they did.. then site access speed was cr*p for the rest of the week, but it all seems to be fixed now! Hooray!

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Yeah, all ok Beckett. I am feeling a bit overwhelmed at the moment. May have spread my bandwidth a little thin so the break was welcome.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

Reminder: Those of us who were here before in "Hall of the Flesh-Eaters" get +2 to Perception checks to find hidden things (including, but not necessarily limited to, traps, treasure, and secret doors).

I don't know about anyone else, but I'd been forgetting that.

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

I forgot too

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

I forgot as well...

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I'll try to keep this in mind in the future. I thought I'd mentioned this earlier as a reminder, and I assumed everyone it applied to was adding it in, but I'll try to periodically call it out in the future. :)

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

Does trying to post on this site feel like pulling teeth for anyone else right now?

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

Just a heads up. I will be leaving Thursday morning for a 4-day retreat at the beach that lasts til Sunday afternoon, then I have a Sunday night concert to attend. I will take my computer with me, but I may not be able to post much til after I get home. Please feel free to bot me if I delay the game at all.

On Monday, my dog goes into surgery and when he returns home on Tuesday, I will be on a full-time home care regimen with him. He needs to be walked with a belly band whenever he needs to relieve himself or get up to get a drink or eat, so it will be a busy time. (He's an almost 100 lb st. bernard puppy, so he can't be carried for these things).

I'll be able to post regularly again starting Monday, but perhaps not as frequently as usual for a while.... Anyway, sorry in advance for any lack of posting on my part. I will do the best I can.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Night Hunter = JAFO?

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

yup

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Kitajo = Mathos

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

ah! mathos is a pretty cool character! love the book!

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

He is an Inquisitor archetype called a Living Grimoire. Lots of book related stuff and at higher levels I can tattoo spells directly onto my skin. I took Magic domain to "Throw the book" at people, but I may switch him up after we are done.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Just wanted to let everyone know, it's been a long day and long week. I also think that the site issues recently have sort of messed everyone up. Almost every game I'm in, running or playing has sort of come to a halt. This weekend, if not before, I'm planning on trying to get this kickstarted back up and running faster. I realize some folks might not be having as much fun as they can, or feeling like they can't contribute to what's going on, and I get it, (I'm in the same situation in the game I'm playing in), but, I will say that things will change soon. :P

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

I am in the same boat DM Beckett. All my games are dragging.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

Sooo...it's NOT just my Internet connection that's making posting a pain in the ass?

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Same here. :)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I had started a thread to try to garner discussion on the Rougarou and the Naiad for next season's race options, but I think I did it a little too early on the weekend and it's dropped off a bit. (Or maybe no one cares. :P )

Anyone interested in discussing, offering their opinions, or likes/dislikes?

Here is a Link

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

don't know anything about the rougarou and naiad races

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

No worries. I had posted their basic stats, but this is not all required, and I doubt it will even matter, Im just interested in hearing other's opinions.

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

I looked them over and Rougarou sound really interesting, not so sure about Naiads... That one mentioned thing about them being still in the bestiary (and I guess not in a monster codex or something?) making them ineligible for being a pc race might be an issue.

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Had several OOC things to talk about, so decided to put it all here.

@Pit duration, I believe it will disappear right before my action in Round 5, which is not my next turn, but the one after that. It has a duration of 1 round + 1 round per level, and I am level 3, so 4 rounds total duration, and I cast it in Round 1.

@Range of scroll, my scroll of Command Undead would need to have a minimum CL of 3, since it is a level 2 spell, giving it a range of 30ft (25ft +5ft/2CL). From the first marked area on the map, that would put me 20ft from the zombie queen; even counting 10ft depth, that is still 30ft, which would put it just barely in range. So I should be able to fire it from there, hit the queen, and not have to worry about falling into the pit, yeah?

@all, just to explain my thoughts here: we know that Jaohd is not acting of his own will - there is some sort of possession or weird thing going on. If I can use Command Undead to cause the zombie queen to act as Friendly toward us, I might be able to get her to e'splain what is going on with him, and potentially work out a way to save him. Even if not, the spell lasts for 3 days, giving us plenty of time to figure out how to deal with her. Only a DC13 will save to resist, so it may be a moot point, but I thought it worth the try. I will explain in character as well, when given time, but wanted to put my thoughts out there.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

I thought I might grapple Jaohd and old him down while we work on him.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

So, since we are at the end, can I have everyone REpost the following information for reporting and Chronicle Sheets.

Player Name:
Character Name:
PFS ID:
Faction:
A Day Job Roll, (or other Downtime), or please say None:

Please also include if you are playing Slow Track, wanted to see about any Faction Card Goals, and include any purchases you might have made.

Secondarily, if anyone had any questions, now that the game is concluded, I have no problem answering them.

And finally, something I like to try to do is ask everyone what they thought of the how I ran the game, about the scenario, ways I might improve, what they liked, etc. . . It's not going to hurt my feelings, and it is not required, but I would like to hear what you have to say.

Once I have everyone's information, I'll go ahead and post Chronicle Sheets and Report the Game.

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Thanks DM Beckett. I am so buying that boat when I have the cash.

Player Name: Adam Horne
Character Name: Kitajo Uchihide
PFS ID: 204997-4
Faction: Liberty's Edge
Day Job (Fisherman): Prof Fisherman: 1d20 + 7 ⇒ (8) + 7 = 15

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

see here

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

recopying from page 1:

Player Name: JAFO
Character Name: Night Hunter
PFS ID: 52335-14
Faction: Grand Lodge
A Day Job Roll: profession, brewer: 1d20 + 9 ⇒ (17) + 9 = 26

Normal track

I thought you did fine for what you had to work with - I'm sure describing the hauntings must not be easy... I had a little trouble understanding what was going on in a few spots... but it's all okay and we got through it, so thanks.. I did enjoy the dancing and whatnot.. just got confused a little. I am not terribly familiar with haunts and such, so unfamiliar with the mechanics, so to speak. I had fun and that's all that really matters... thank you for the game! and thanks to all my fellow players!

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

From page 1
Player Name: Zinou
Character Name: Marduk Zhro'hysh
PFS ID: 93583-7
Faction: Grand Lodge
A Day Job Roll, (or other Downtime), or please say None: Profession Woodcutter: 1d20 + 6 ⇒ (19) + 6 = 25

Normal track

Silver Crusade

Female halfling dual-cursed oracle 3 || hp 26/27 || AC 17, touch 13, flatfooted 15 || Perception +2, Sense Motive +6 || Fort +4, Ref +3, Will +3; +2 vs. fear || CMB -1, CMD 11 || Init +2 || Picture || lifelink: Nectanebo, Kitajo, Night Hunter

Player Name: Kris Vanhoyland
Character Name: Risa Whitby
PFS ID: 23847-7
Faction: Silver Crusade
Day job: Heal: 1d20 + 6 ⇒ (9) + 6 = 15
Normal track

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

HERE is a link to the Chronicle Sheets. If there are any errors, please let me know and I can edit them. Otherwise the link will remain active indefinitely in case you need to redownload them.

From the DM side of the screen, I rather enjoyed this Scenario, although there are a few aspects of it I'm not comfortable with, personally. I really dislike when a Scenario utilizes tactics that can put players out of the action for extended periods of time for a poor roll, and this one had multiple versions of it.

One of the tactics that the final boss was able to do was a Color Spray ability, for instance, as well as the ability to possess targets at will, and with a really good chance of simply ignoring protective measures like Protection from Evil.

I do not like that, as it seems like a very "gotcha" ort of build that's really just there to rob classes of their toys. I also didn't like that some of the suggestions where to give Joahd (while possessed) a free +5 or higher on Bluff because his story was very believable, which is true, but also seemed kind of there to make sure no one really got a good feel for what was really going on. I felt like the author just went out of their way to stack the deck against the group too much for the sake of their story, which was the same complaint I had for Scars of the Third Crusade.

On the other hand, I did think the overall story was pretty good, and I really enjoyed this being a second part of an overall story, and I'm a fan of horror settings.

I did find it very interesting how both of the groups I ran this for, in many ways acted very similarly, but at the same time did so many things very differently, and it seemed every time I tried to make things a bit easier for the group, unknowingly made it very difficult on themselves with their tactics, which kept it very interesting for me. At the same time, though, both groups also seemed very poorly built for this scenario, :P

I would really like to hear everyone else's thoughts on things, both on how I ran it and the scenario itself.

As soon as I get an answer from everyone about reposting their info, I'll go ahead and Report the game.

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Player Name: dwilhelmi
Character Name: Henrikuaxian
PFS ID: #183198-1
Faction: Scarab Sages
Day Job Roll: None
Normal track

Thanks for running the game DM Beckett! Had a good time. I've decided I don't really like Haunt Siphons - bought a couple in case we ran into haunts, but the timing on when you can and can't use it seems difficult. You can only use it in a surprise round I think? but it is a move action to pull out, and a standard action to use? I may be missing something about them, dunno, but we didn't end up needing them anyway as the haunt we ran into was fairly manageable. Plus, there is no way a gnome wouldn't take an opportunity to dance with a ghost, haunt or no :D.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

That is generally true for most things that can affect Haunts, which really undercuts, in my opinion, the cool factor of a Haunt.

So, generally speaking, you make a "Notice" Check for a Haunt. If you make the Notice Check, you can then Act in the Surprize Round, and you roll Init. So, you basically have to do all three of three things to even be able to interact with a Haunt, Notice it, understand that the very brief description you get is actually a Haunt, and lastly also roll high enough to be able to act in the Surprise Round before the Haunt goes (on Init 10).

BUT, because it is a Surprise Round, you get only a single Move or Standard Action. That's it. So, if you do not actually have out a given item you need, you are basically out of luck.

In practice, the absolute best way to deal with a Haunt is to take your Move Action and just move back as far as you can, completely ignoring the effects of the Haunt, because it's such a small area. That's pretty dumb, (again, in my opinion). Similarly, unless you are specifically walking around with a drawn Wand of CLW, holy water, haunt siphon, etc. . . there is actually very little you can actually do unless you can cast specific spells (at the right place without moving) or Channel Energy.

The Dancing Haunt in this scenario basically ignores some of the rules for how Haunts actually work, specifically the size of the Haunt's area it can affect, which realistically should have added at +10 or higher to it's CR, and it was really weird how long it worked as well, which should have been more like immediately.

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

You can put potions in a spring loaded wrist sheath... can you do the same with a haunt siphon? if so, it would be a swift to get it out and a standard to use it.. that might make it doable.

Scarab Sages

CG male Elf Occultist 6
Spoiler:
|AC 20, T 13, FF 17|HP: 39/39*|F +6*, R +4, W +5 (+2 vs Necr/curses/TNLs, +1 vs fear/conf)|Init +2, Perc +8|CMB +6 CMD 18|Deadspeaker 3/3, Ghostly Horde 1/1, Focus: ?? Gloaming, ?? Azrael, ?? Guidingstar, ?? Perun

@DM: I have no complaints. It was a cool scenario that I definitely felt suited Nectanebo well, and with the arguable exception of trying to figure out what was going on when Jaohd and we were interacting with Sevenfingers's mistress, I didn't notice anything being harder than it should have been.

On to more important things: I'm level 4 now!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Congrats!

I've reported the game. In a day or two I'll go ahead and shut this thread down just in case anyone has anything else they want to say or any questions about this scenario.

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