DM B's PFS PbP Hall of the Flesh Eaters Table 1 (Inactive)

Game Master Beckett

Shrouded in thick fog, the shifting Gloomspires north of the Shackles have long frustrated explorers. However, a recent discovery by the Pathfinder Society has revealed a brief opportunity to navigate the columns safely and search for the lost treasure of the legendary pirate Sevenfingers. The only problem is that the Pathfinders are not the only visitors to the Gloomspires.

Subtier 1-2

INIT:

[spoiler=Init Rolls]
[dice=Brunhilde Olafsdottir]1d20+2[/dice]
[dice=Carrick Castermill]1d20+4[/dice]
[dice=Glexit Nenroy]1d20+5[/dice]
[dice=Hikari Hayashi]1d20+4[/dice]
[dice=Night Hunter ]1d20+3[/dice]
[dice=Omar Posada]1d20+4[/dice]
[dice=Oret Terra]1d20[/dice]
------------------------------
[dice=]1d20+[/dice]
[/spoiler

Hall of the Flesh Eaters Table 1 MAP


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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Hello. Since the game has filled up, I figured it would be a good idea to set up a place for everyone to meet up, discuss their characters, ask any questions they may have, or otherwise hang out until the game is ready to start.

Please be aware, the game is full. Only the seven players that already signed up should be here.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Glexit Nenroy:
Something I did want to point out early on is that the Undead Lord Cleric, (assuming you mean the Archetype) is not allowed in PFS.
-
Additional Resources-Pathfinder Roleplaying Game: Ultimate Magic wrote:
Archetypes: broodmaster summoner, clone master alchemist, gravewalker witch, pack lord druid, master summoner, reincarnated druid, sanguine wildblooded, synthesist summoner, undead lord cleric, vivisectionist alchemist archetypes are not legal for play.

-

This is not my call, and to be honest, it's one I've fought against for a while, as I've long wanted a Cleric with some sort of Pet mechanic. But, it is what it is, and we have to follow the rules, regardless of how we feel about them.
-
You can find the full text HERE, scrolling literally all the way to the bottom. You may still play a Non-Evil, dark Cleric of Necromancy, just not an Undead Lord Cleric.

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

Batpony reporting! I'm rebuilding this guy into a cleric of Adabar! Let me know if the party needs something different though.

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Chaosorbit reporting in with Carrick Castermill. Iomeadean Paladin 3.

You have my profile/stat block updated sometime tomorrow.

Info:
Chaosorbit
Carrick Castermill
90071-4
Silver Crusade
No Day Job

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

player: JAF0
character: Night Hunter
pfs #52335-14
faction: grand lodge
day job, brewer: 1d20 + 8 ⇒ (11) + 8 = 19

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

player: GM Aarvid
character: Omar Posada / Skald 3
pfs #9884- 11
faction: Scarab Sages
Day Job : perform: 1d20 + 6 ⇒ (20) + 6 = 26

Dark Archive

HP:13 || AC:14 T:13 FF:10(+3Dex) CMD:13 || Fort:1 Refl:1 Will:2 || Init:5 Perception:6 ||CN Male elf sorcerer (crossblooded) 1 / fire 1 || Daily spells S:1/1 Wiz:1/1

Glexit Nenroy reporting. He is now a Elf sorcerer (crossblooded) 1 / fire 1. I will have profile and stat block updated tomorrow.

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Alex Mack reporting as Brunhilde Olafsdottir. Brunhilde is a bawdy Ulfen Princess that enjoys clobbering things with her shield.

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

player: Batpony
character: Oret
pfs #222036-06
faction: Silver Crusade
Day Job : None

I've got his stats all updated, only thing left is his equipment. Playing him as a melee battle cleric, and a righteous one, by law of course.

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

One thing about Night Hunter - I am playing him in a face-to-face game today... if he survives of course, he will be 3rd level by this evening... I hope that's not a problem... if it will be, let me know.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

So far it looks like we have:

Alex Mack - Brunhilde Olafsdottir (3)
Velaron De Stinzite - Glexit Nenroy (1) <rebuild>
GM Aarvid - Omar Posada (3)
Chaosorbit - Carrick Castermill (3)
JAF0 - Night Hunter (2)
Batpony - Oret Terra (1)
kuey - (2)

With the exception of Glexit who needs to rebuild, everyone's character looks good on a casual inspection.

If you have not already, please try to copy "quick combat stat" as well, if you have not already done so.

To do this, simply right click on your character's name and open in a new tab. locate the "Race" and "Class/Level" text boxes near the top left, below your picture, if you have one for the character.

Inside those, simply type in something like:

HP/HP Max || AC: T: FF: CMD: || Fort: Refl: Will: || <in the Race section>

Init: Perception: || Alignment Gender Race Class(s) Level(s) || and your most common type of attack/damage <in the Class/Level section>

Making sure to fill in the numbers that are pertinent to you. It DOES NOT have to follow that exact format, but please do include all of the above information in there.

Additionally, can I get everyone to read through my DM avatar, for a (bit of a long) guideline for how I run. I know a few of you I'm familiar with, and if I've run for you in the past, nothing has really changed. In particular the way I post initiative can be confusing if you are not familiar with what I'm doing.

Tomorrow I'll print out the scenario at work, and I've already begun to prep the maps, npcs, and chronicle sheets.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I've also opened up the gameplay thread for dotting.

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

What does everyone think of a channel negative energy cleric? Had considered it while I was putting him together but believe negative energy gets in the way more than be useful.

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

fyi: Night Hunter is now 3rd lvl...

Dark Archive

HP:13 || AC:14 T:13 FF:10(+3Dex) CMD:13 || Fort:1 Refl:1 Will:2 || Init:5 Perception:6 ||CN Male elf sorcerer (crossblooded) 1 / fire 1 || Daily spells S:1/1 Wiz:1/1

Player:Valeron De Stinzite
Character:Glexit Nenroy
PFS:99740-3
Faction:Dark Archives
Day Job:None

He is all finished, hopefully. I'll make my profile look pretty when I get the chance.

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

This is kuey, reporting. Sorry I forgot that I had signed up. :P

Hikari is a ranged inquisitor.

Name: kuey
Character: Hikari Hayashi
PFS: 215076-6
Faction: Sovereign Court
Day Job: profession(scribe), masterwork tools: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16

The profile has not been updated with his latest chronicle. Expect to get it done in a couple of days.

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |
Oret Terra wrote:
What does everyone think of a channel negative energy cleric? Had considered it while I was putting him together but believe negative energy gets in the way more than be useful.

Well you would definitely want to have selective channeling! Seems like it could be powerful, but would have some drawbacks; like against undead or in larger crowds where you couldn't select out everyone.

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

Yeah! I think the drawbacks would be too high though for this guy, dump cha so I cant even have selective channeling, and oreads are too slow to be able to move around to use that effectively.

@GM, I've updated his equipment, spent about 90.7gp incremental over the 150gp starting gold. Also going to spend 2PP for the wand of CLW!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Oret Terra wrote:
What does everyone think of a channel negative energy cleric? Had considered it while I was putting him together but believe negative energy gets in the way more than be useful.

My personal belief is that Channeling itself just does not do a very good job. It's best between levels 1 and about maybe level 3 or 4. It's essentially a downhill battle from level 1 onwards, and while Channeling Negative energy holds up a tiny bit longer, it's still inevitably going to fall way, way behind. Even if you absolutely max it out, 1d6 per 2 levels is laughable, and really only extends it's usefulness by a level or two.

If you can not devote a great deal of resources to it, I personally wouldn't even bother. At least for Positive Energy you have a not great off screen ability to summon a semi-unlimited supply of Wands of Cure Light Wounds for off screen healing. Negative Energy starts out stronger, but becomes much more useless quickly.

Just my experience. For NPC's, and you may notice you really don't encounter a whole lot of high level evil Clerics as boss monsters, it's essentially a way to not risk a TPK if people roll poorly. And this is coming from someone who loves the idea of the Cleric Class, just not Paizo's take on them.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, right now, I see 5 out of the 7 have dotted in Gameplay. I've printed the scenario, and will begin reading it tonight.
Mainly, right now, I'm not clear on just who is fully updated and ready to go. So, can I have everyone post that they are updated and/or ready.

Once that's done, I should be pretty close to ready to start.

Additionally, I've already made an Init roster for the game. If you need to make any character changes, from right now, please let me know (once completed) if your Init changed.

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

Ok, updated!

Hikari's initiative is +6. Sorry, the +4 was a remnant from level 1, as I hadn't played him in a PbP since then.

Would like to purchase a wand of heightened awareness using 2 pp (factored into character sheet already) before the start of the scenario.

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

I'm ready to go!

GM:

Noted on your comments, I was looking into the holy vindicator sector as well as channel foci into my weapon using channeling to supplement my fighting. Plus I built this guy cause I was interested in the concept. But all good feedback I'll keep in mind. Thanks!

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

I may do a few cosmetic updates to his profile; but nothing of importance will change.

Carrick is ready to roll.

Dark Archive

HP:13 || AC:14 T:13 FF:10(+3Dex) CMD:13 || Fort:1 Refl:1 Will:2 || Init:5 Perception:6 ||CN Male elf sorcerer (crossblooded) 1 / fire 1 || Daily spells S:1/1 Wiz:1/1

I will work on my profile to get it looking nice, but everything is there except my backstory. I'll get that in there tomorrow. Other then that, I'm ready to go.

Grand Lodge

hp 26/28; AC (18, 18t, 15ff); saves F 5 ref 7 will 8; bab 3 melee 6 ranged 7; cmb 7, cmd 20; init 3; wand clw 47; inspire 4/6; elem fist 4/4; ki pool 5/5 | Grippli drunken master of the four winds, sensei, quinggong monk / 4 | - 14 *| image
skills:
acro 10*, climb 5, escape 7, ling 2, perc 11, prof: brewer/vintner/distiller 11, sm 4, stealth 14, surv 4, swim 5

I dotted - I just deleted it so as not to clutter the thread... still works though.

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

Ok... I know I said I was ready, but after taking the GM's comments and doing more research I slightly tweaked him to be a negative energy channeler with channel smite feat. All stats is updated, and re-ready to go! My Init has changed from 1 to 0.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

No worries. Just about ready on my end, so I expect to be ready for the kick off by tomorrow. I inherited two other games and also trying to finish off two others at the same time.

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Just flew back from week long business trip tonight. I see Omar on the init roster, so I am assuming he is still in for this one. :-)

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

Moving this back to discussion to keep things clear in gameplay

I agree the channeling to hurt the most injured person in the party is not 'helping'.

As stated by Carrick above, be sure to pick [selective channeling] if making a negative channel build - otherwise do not use it near the party.

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

That's fair. Never had the intention to really use it as channel but more for channeling it into weapon via smite. Saw the "opportunity" and wanted to try my luck since there was a large number of enemies. Would have offered my wand as well after. My bad if people disagree with that action. Be sure to roleplay your frustrations at me :)

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Thing is all our opponents in this fight will likely die from a single hit anyhows. So shaving of a few HP doesn't do us any good. Shaving a few HPS off other PCs can end with them being dead and never coming back in case of a crit.

While Carrick is a Paladin and likely up to full HP on a swift action next turn and these guys are using bites so they can't crit often that prolly won't happen.

Still the trade off of the negative channel wasn't really beneficial under the given circumstances.

Dark Archive

HP:13 || AC:14 T:13 FF:10(+3Dex) CMD:13 || Fort:1 Refl:1 Will:2 || Init:5 Perception:6 ||CN Male elf sorcerer (crossblooded) 1 / fire 1 || Daily spells S:1/1 Wiz:1/1

Granted PVP is not allowed in PFS, but I interpret that as intentional. He thought he had an advantageous position with the negative channel and he used it. Honestly I think it's just making it more fun. No harm and no foul in trying to use your abilities when you think you have the advantage.

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

No complaints here!!! Let's kill the buggers!

Dark Archive

HP:13 || AC:14 T:13 FF:10(+3Dex) CMD:13 || Fort:1 Refl:1 Will:2 || Init:5 Perception:6 ||CN Male elf sorcerer (crossblooded) 1 / fire 1 || Daily spells S:1/1 Wiz:1/1

Best thing I've heard are all day.

The Concordance

Male Halfelf - Skald 7 - AC21/T13/F16/CMD14 |HP 59/59 | Fort:+9;Ref:+6;Will+7 |Percept.+6 | Init.+4 | { heroism , rage} (0/23 song used) { raging +14/14 hp }

And for the record, I think negative channel builds can work. My home group had 3 in one party and destroyed everything. The key was selective channels and/or asking. Just like asking rogue with evasion if ok to fireball them

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

Noted everyone's feedback! Will bear that in mind in future.

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Hey Carrick I'm about 100% certain that using LoH with a light shield is legit. See here.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

It is. You can transfer your weapon to and back your Light Shield hand as a free action, doing both in the same round, (allowing Clerics to cast spells for example).

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

That's sweet, my other pally always carried a heavy shield, so it was always, drop the sword on a weapon cord business. So I didn't know that. Thanks

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Hello. I hope everyone had a good Christmas/Holiday, and made out with some good loot. :)

I figured posting would slow down, but I plan on jumping back in either today or tomorrow and getting things going. Assuming everyone is good to go. I know people tend to travel and have busy schedules right now, so I don't mind waiting a bit too.

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

Had a good christmas break! Hope the same for the rest. I'm right back in! :)

Silver Crusade

M Half-Elf Paladin (holy guide) of Iomedae 4/ Slayer (vanguard) 3 HP 46/46 | AC 23 (FF 20 Touch 14) CMD 22 | Init +5| Saves Fort +11 Reflex +10, Will +9 (+2 v enchantments)| Per +15, SenMot +8 Spd 30' Effects Active: none | Lay on Hands 5/6 | Smite Evil 2/2 | Channel Pos 3/3 | Aura courage (10 ft.) | Immune sleep, disease, fear | Spells: Lvl 1 (Hero's Defiance); Detect Evil (at will) |

Tomorrow sounds great!

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Always ready!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sorry, holiday things keeping me a little busy lately.

Carrick Castermill wrote:

@DM - I think we are setting up in that round and a half.

So, surprise round: move back to door.
Round 1: <contigent>Is door open and will stay open on own?
If yes, proceed to current location with longsword drawn.
If no, jab dagger under door to prop open, then move to current position.
That what you are looking for?

Sort of, I guess. The basic idea is that you enter the room, see a giant tumor thing, and shortly after that, hear sounds coming from behind it, (out of view). I assume you send the most stealthy person to go take a look who then comes back to report back. After that point, if you do not make any noise, you sort of have as long as you want. It seems clear that they are not really paying attention as they literally feast on the massive necrotic tumor.

The door, (entrance into the room you came through), should stay open without any difficulty, though it could be closed normally. I didn't realize that everyone was moving back outside of the room (I didn't look at the map for actions), so I just wasn't clear on what everyone was doing.

So, the thing is, them acting at all seems pretty contingent on them realizing there is a threat, which at this point they do not. So, you can do any particular prep you want, (especially if you close the door to cut down on the noise). You could, in theory, even try to send a sneaky character forward to check out whatever that hidden door might be, and possibly even simply sneak by them all.

Sovereign Court

Tian-Min Human Inquisitor L5 | HP: 38/38 | AC:21 T:16 FF:16 | CMB:5 CMD:21 | Saves F:7 R:8 W:8 | Init:+7 | Per:+10 | Spd: 30 | Reroll 1/1 | Bane: 5/5 | Discern Lies: 1/5 | Spell Slots: L1 5/5 L2 1/3 | Conditions:

Ok, I think we've decided that those with ranged attack will attempt to strike first. That would draw the undeads to them, who will flee back into the previous room. Hikari has struck, but I think his arrow is definitely a miss. :(

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

no range here, just waiting at the door to beat them to a pulp!

Grand Lodge

Feamle Human (Ulfen) Init +2, Perception +8 AC 21 (T12 FF 19) HP 26/26 CMD 18 CMB +6 BAB +3 WIL +4 (+2 vs. Mind affecting) FORT +6 REF +5

Brunhilde has a throwing axe for just such an occassion.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok. Sorry everyone. I'm working on updating now. I'm a Medic in the army, and didn't get a lot of time off for these holidays, but things should be back to normal now.

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

Just for everyone's info, I'll be travelling tomorrow until Sunday, I still have mobile access and the hotel should have wifi so I intend to update daily as per normal.

Silver Crusade

Oread Cleric of Adabar 2 Fighter 1 | HP: 24/24| AC:19 T:11 FF:19 | CMB:6 CMD:16 | Saves F:8 R:2 W:7 (+2 vs charm & Compulsion) | Init:0 | Per:3 | Channel N Energy (0/4) | Defensive Aura (1/1) | Agile Feet (6/6)
spells:
Spells prepared: 1: Bless, Bless, Shield, Detect Chaos 0: Guidance, Mending, Stabilize, Detect Magic, Purify Food & Drink

Are we waiting on anything? Just want to make sure we're not keeping GM waiting.

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