DM B's PFS PbP GD4 Trouble in Tamran (1-5) Camp (Inactive)

Game Master Beckett

Less than a decade ago, the Pathfinder Society established a lodge in Nirmathas, an act that infuriated the nation's expansionist rival Molthune. The latter outlawed the Society soon after, and ever since Pathfinders have relied on smugglers like the Varisian entrepreneur Guaril Karela to slip supplies past the Molthuni blockade for both the lodge and the Society's war-torn neighbors. Something has intercepted those shipments. Can the PCs uncover the culprit and save the Society's reputation in Nirmathas?

INIT:

[spoiler=INIT ROLLS]
[dice=Caith]1d20+0[/dice]
[dice=Dumm]1d20+2[/dice]
[dice=Garret]1d20+1[/dice]
[dice=Roderick]1d20+9[/dice]
[dice=Skerdo]1d20+2[/dice]
[dice=Thoril]1d20+2[/dice]
=====================================
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

SubTier 4-5

Trouble in Tamran MAP


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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Open for Dotting.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

.

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Dot

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

"Reportin' fa duty!"

Scarab Sages

|| Phantom Phenomena || || ||

Sorry for the delay, work has been pretty brutal these last few days. Please feel free to introduce yourselves.

“Pathfinders, I’m sure you know our associate, Guaril Karela, if not personally then by reputation,” says Ambrus Valsin while gesturing to the Varisian man seated across from him. “We’ve had reports from a confidential informant in the Aspis Consortium that trouble is brewing in Tamran. Probably not coincidentally, several of Karela’s shipments bound for Tamran have gone missing.”

Guaril adds, “You see, the Molthuni navy maintains a rather tyrannical blockade around the city—a blockade past which my associates and I have helped Ambrus move items numerous items. It’s not so difficult; the Molthuni are not the brightest stars in the sky. Or at least it wasn’t difficult until recently. An unknown party has intercepted my last dozen shipments, and I doubt Molthune is responsible. When I lose shipments—”,. . . Ambrus finishes the sentence, “—Our lodge in Tamran loses much needed supplies”.

“Not to mention the fact that Guaril provides many important goods to the people of Tamran, such as food and medicine. Your mission is to accompany Guaril to Tamran and investigate the disappearances and thefts. Hopefully Oraiah Tolal, our venture-captain in Tamran, will have more leads. “You depart with Karela in two hours. If you have any questions, or any supplies to purchase, I advise you do so now.”

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

"Greetings, friend Caith. How fortuitous for us to be reunited on a mission."

The heavily bearded Chelaxian bows to his friend and shakes his hand with a grin.

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

The gruff looking dwarf - wearing spiked armor and a very, heavy dense helmet - grins as he sees a familiar face.

"Well met Roderick, It seems Venture-Captain Valsin deemes it wise to send us out togetherrr again' "

"Who are these others?"

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

Who can be? Says Garret with a laught. The man who can kept you alive!

A cleric dressed in a tunic decorated with Desna´s motifs but sounding like he was dressed full in iron goes to shake his companions hands. The he claps in Caith armor.Had you reinforced this? In our last fight, it looks to need it. There´s a smile in his face, and joy in his voice, making clear he´ll be happy no matter the answer.

From what I´ve heard you don´t trade only food and medicine. Says Garret to Guaril, Your way of make a living is yours, but don´t conceal us information relevant to the disappearances. this will only hurt our mission

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

"Ah Garret. Well met indeed!"

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

In the back stands a very tall and muscular Nagaji. "So many little people." he says with a chuckle. "I hit those who take your things." You notice very quickly that his is not to bright and thinks of all creatures weaker than him as little

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 9/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

A muscular half-elf stands with the group. He looks (and smells) as though bathing isn't something he does regularly; his long hair is carefully braided but clearly unwashed, and is decorated with feathers and small bones. His clothing and armor are made of leather, and the only thing about him that doesn't look to have come from the wilderness is the large sword on his back. His Common is broken and heavily accented, like a young elf learning to live among humans. "So we go with this man and learn about steals; I can do that. There was something special about these steals? Or just food and things?"

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick nods in greeting to Thoril and Dumm.

"Salutations. Roderick is my name. I am somewhat of a pyrotechnics and demolition enthusiast."

Silver Crusade

Male Human Ranger 2
Vitals:
HP: 18/20 | AC/T/FF: 15/12/13 | Fort +5, Ref +5, Will +1 | CMD: 17 | Perc +6, SM +1

A weather-beaten, simple-looking young man has been watching the greetings and the briefing silently, chewing his lip. He nods, as though putting it all together in his head. "My name's Skerdo. Good t'see you again, Dumm," he adds with a grin. "I'm down for this. What sort of place is Tamran? And are we going to have any sort of...cover for getting into it?"

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

"Tamran lies on the western edge of Lake Encarthan. The areais forested, but it can get a bit marshy along the coast. Nirmathas has been at war with Molthune for the better part of a century. I fought there as a mercenary when I was a young man. The people of Tamran are good folk, but when times get tough, they can be a bit insular and suspicious of outsiders.”

Know History DC 10:
The Nirmathi are outmatched by the Molthuni in numbers, and so they rely on guerilla tactics to win their war of independence. To this day, the capital Tamran and its surrounds are not protected by a single army but by loose collection of militias.

Know History DC 15:
Molthune has captured and occupied Tamran five times throughout its history, but the Nirmathi have retaken it each time. Fortifications proved ineffective against the Molthuni armies, so the Nirmathi simply tore down the walls; this makes it harder for the Molthuni to hold the city, and the forces invariably withdraw and burn down the city after sustaining too much harassment.

Know History DC20:
Armies of the Shining Crusade fought the forces of the Whispering Tyrant over the area now occupied by Nirmathas, and the ruined fortresses left behind by the crusaders still remain to this day.

Any last questions or needs before moving onwards?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Also still need Skerdo's info in the Recruitment Thread.

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 9/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

Knowledge (history, untrained): 1d20 - 2 ⇒ (4) - 2 = 2

Dumm shrugs. "I am sure we can handle it. They no like even Pathfinders?"

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

kn:history-untrained: 1d20 + 3 ⇒ (7) + 3 = 10

Suspicious of outsiders? Sounds very much like my previous two missions.
While I am not exactly fond of the treatment, I am growing accustomed to it nonetheless. I know a bit about the region, but only a bit."

Roderick will share the little he knows from the DC10.

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

Roderick, Caith and myself come from a place where pathfinders weren´t well received. So, better don´t take it for granted Dumm

Knowled History: 1d20 + 5 ⇒ (8) + 5 = 13

Gueril. do you have a way to show the Nirmathi militia your men are not Molthuni? Or we should just try to not cross their path?

I only need to buy a rope before we go out of the city

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

No trained knowledge here..and we already made the DC 10, so no point in rolling

"Avoiding them might always be better..if possible. No point in poking da tiger if you don't want to skin it's hide"

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

"sure there is little one. To see if your stonger than tiger"

-Posted with Wayfinder

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 9/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

Dumm looks at Thoril with a furled brow, confused. "Why you care if you are stronger than the tiger? Tigers are strong also. You try many times to see if you are stronger and you will kill yourself. That is stupid."

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

"I always stronger. Never lose but wont know for unless try"

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Karela says "I have my own inquiries to pursue, but I'll meet you three days after you get to the Ashfall Lodge to see what you have found out." With that he departs, and your journey begins.

Travelling to the Ashfall Lodge doesn't take too long, but the journey is uneventful. A local Pathfinder agent named Reginar Lacklan surreptitiously greets you "Greeting Pathfinders. I was told you'd be arriving and I'm here to take you to the Ashfall Lodge, the Society’s base of operations here in Tamran."

Like much of the city, Ashfall Lodge rises above the marshy ground; however, whereas most other buildings stand atop piers and pilings, the Pathfinder lodge straddles three broad cypress trees. Rope bridges and wooden slat ladders wind across its outer branches, leading to a handful of tiny cabins for storage and visiting agents. Two bell pulls hang from the southern tree, one weighted by a medallion depicting the Glyph of the Open Road and the other weighted by a bronze symbol of two faces in profile.

Reginar takes hold of the Open Road rope and gives it a sharp pull, sounding a high-pitched bell in the lodge above. From above, a gray-haired Halfling woman examines the visitors, smiles, and drops a rope ladder. She nimbly clambers down and gestures grandly to the elevated structure. “Welcome, Pathfinders. May Ashfall Lodge be your home away from home and your welcome to a new land. If you’ll accompany me, I can answer any questions you might have.”

Escorting you inside to a small meeting room, she explains a bit of her history. Although Oraiah Tolal was not the first Venture-Captain to operate out of Tamran, she is responsible for the construction of the Ashfall Lodge and developing the Society’s presence in the region. As a priest of Alseta, Oraiah has focused as much on negotiating a peaceful resolution to Molthune’s ongoing campaign against Nirmathas, a task that many believe impossible and that sometimes reinforces Molthune’s stance that the Pathfinders have sided with the Nirmathi rebels. Nonetheless she steadfastly persists while maintaining a humble shrine to Alseta in one corner of the lodge; those seeking her spellcasting services simply pull the other rope, sounding a different pair of harmonious chimes.

Know Religion DC 15:
Alseta is a minor LN goddess of doors, transitions, and years, and informally teleportation.

Once everyone is seated, she begins to explain a bit more why you are here. "I've begun to look into the issues here myself, but I found that my attempts where stymied by a pernicious rumor spreading through Tamran slandering the Pathfinder Society in general, and more specifically myself and Reginar, as Molthuni sympathizers. I'm hoping that outlanders might have better luck. I'd like you to ask around a few places specifically; the Docks, the Gar’s Last Meal, and the Market District. I suspect that the rumor campaign may be linked to the disappearance of Guaril Karela’s shipments, but I do not have any proof. Luckily, whoever is spreading the rumors hasn’t had the chance to
fully turn the city against us."

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

"We smash ther heads in fr you"

-Posted with Wayfinder

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 9/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

"So you are with Molthune, or with Nirmathas? Or no with at all, but maybe people want Nirmathas no with you?" Dumm's brain, not the keenest of tools, is starting to hurt.

-Posted with Wayfinder

Silver Crusade

Male Human Ranger 2
Vitals:
HP: 18/20 | AC/T/FF: 15/12/13 | Fort +5, Ref +5, Will +1 | CMD: 17 | Perc +6, SM +1

Skerdo seems slightly stricken by the tiger-wrestling discussion in Absalom, but he puts a brave face on as the group heads out with Karela. These are all accomplished Pathfinder agents?! No wonder they were eager to have me...

Before he leaves, Skerdo stops by the store of a wizard he knows in Absalom from home. Based on the description of a strange object Skerdo found in his last adventure, the wizard is able to find him a replica, and when he rejoins the group two hours later he has a small, green crystal leaf on a leather thong around his neck.

Purchasing a snapleaf from the School of Spirits chornicle for 750 gp.

------

When they enter Tamran, Skerdo stares about himself in surprise. This is the capital of Nirmathas? Climbing up into Venture-Captain Tolal's lodge, he clears his throat, unable to keep from asking the question longer. "Venture-Captain, this city doesn't seem to have...much in the way of defenses. How have the Nirmathi held off Molthune for so long?"

He winces at Thoril's suggestion. "I hope it won't come to that. I think we should start by talking to everyone...I'd suggest we start with the Docks. Sailors always have lose tongues, I've heard."

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

"Discretion is the better part of valor. We can investigate the situation and hopefully keep a low profile."

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

“It seems as good a place for you to start as any. Like I said, I can't get much info myself, buy Karela’s shipments across the lake haven’t been getting through, which means the bandits must have a ship. If they have a ship, they’ve probably visited Tamran’s docks.”

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Skerdo Cabeza de Vaca wrote:


Purchasing a snapleaf from the School of Spirits chornicle for 750 gp.

Sounds good

Skerdo Cabeza de Vaca wrote:
"Venture-Captain, this city doesn't seem to have...much in the way of defenses. How have the Nirmathi held off Molthune for so long?"

Let me look into that a bit and get back to you. I'm actually not that familiar with these two regions, in all honesty. :P

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

K. religion: 1d20 + 12 ⇒ (6) + 12 = 18
Garret tell his companions the few things he knows of Alseta.

The Docks are good for me too. But to talk sailors, not to smash heads.

We are here to help, not to cause more problems.

Silver Crusade

Male Human Ranger 2
Vitals:
HP: 18/20 | AC/T/FF: 15/12/13 | Fort +5, Ref +5, Will +1 | CMD: 17 | Perc +6, SM +1

"We may as well be off, then," Skerdo says with a nod. "Let's go." He starts down the ladder.

No worries on the fluff, GM--just trying to make conversation! :P

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Although Molthune blocks much of the trade to and from Tamran, the city still does brisk business with other Nirmathi settlements up the river, and there’s plenty of fishing to be done well before reaching Molthune’s interdictors. As a result, the docks still bustle with activity during the day.

Diplomacy (Gather Info) DC 17:
It takes a good 1d6 ⇒ 5 hours, but eventually you find someone willing to talk to strangers about some of the information you seek. Jonathram, a middleaged male half-elf amateur apothecary. Jonathram has not aged gracefully, despite his elven heritage. He is completely bald and wears a silver earring in one ear and a snowy white beard. If asked about the thefts, read the following aloud.
“Thefts? I don’t know nothing about no thefts. I know about receiving stolen goods though, and I ain’t about t’get locked up on no fool charge like that. Some Varisian feller come by wanting to buy up mah vermin repellent, trying to barter off some potions or whatnot. But I sees the Glyph of the Open Road on ‘em, and I ain’t about to touch no Pathfinder stuffs, so I tell him to shove off. Boy that got ‘im real mad. He was itchin’ up a storm, he was! Must have been living in them marshes, where them skeeters live.”

Silver Crusade

Male Human Ranger 2
Vitals:
HP: 18/20 | AC/T/FF: 15/12/13 | Fort +5, Ref +5, Will +1 | CMD: 17 | Perc +6, SM +1

I'll assume that someone (probably Garret) is a better choice than I...

Skerdo follows the more experienced Pathfinders to the docks, keeping a keen eye on their surroundings and providing a stable, sane, and solid-looking backdrop to everyone's interactions. Occasionally he strikes up brief chats with other bodyguards or guardsmen that they encounter.

Diplomacy (Aid Another): 1d20 + 1 ⇒ (20) + 1 = 21

Lol should've just gone for it. XD

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 9/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

Dumm tries striking up a conversation with one of the fisherman, knowing more about their trade than he does anyone else's. "Your... long stick and string, it is called what? It is good to hunt fish? I hunt fish with stick only, I did not ever think about use string and hook."

Diplomacy: 1d20 + 1 ⇒ (11) + 1 = 12

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

Garret goes from one place in the docks to another, sharing tales about his travels and asking the dockworkers for theirs. As the workers tales start going about lost ships he tries to focus the conversation on it.

Diplomacy+Skerdo Aid: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17 Thanks for your help Skerdo, I would had failed without it

After some hours asking around the docks, Garret leads his companions to an apothecary who may know something read the spoiler

After hearing the apothecary don´t want to know nothing about pathfinders, Garret looks meaningfully to his companions, hoping no one of them reveals they are pathfinders too.

You don´t like pathfinders? I´m not sure what are those guys doing, but recently I´ve been traveling to places where there are impopular. In Fort Bandu they were also impopular, in the meantime I was there thay somehow were able to improve Fort´s people. But man, they almost hated them when I first go there.

What they have done here?

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

Caith stands around picking stuff out of his ears while he lets the more "socially inclined" people do the talking

Silver Crusade

Male Human Ranger 2
Vitals:
HP: 18/20 | AC/T/FF: 15/12/13 | Fort +5, Ref +5, Will +1 | CMD: 17 | Perc +6, SM +1

Skerdo frowns. "A Varisian...? Could you describe him a bit more? Did he have a mustache or any distinct marks? And when was this? That sounds almost like Karela..."

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

Roderick hangs with Caith, waiting for the questioning to resolve while he observes for any unusual behavior of the locals.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Garret C. wrote:

You don´t like pathfinders? I´m not sure what are those guys doing, but recently I´ve been traveling to places where there are impopular. In Fort Bandu they were also impopular, in the meantime I was there thay somehow were able to improve Fort´s people. But man, they almost hated them when I first go there.

What they have done here?

"I got no troubles with Pathfinders, personally. Never met one tha' I know of. Folks 'round here warn to stay away from them, though, so I figure better safe than sorry. But, it wasn't because it was Pathfinder goods. It was 'cause I'm not interested in having someone come claim those goods after I paid for them fair an' square. It's trouble I can't afford, ya know."

Skerdo Cabeza de Vaca wrote:

Skerdo frowns. "A Varisian...? Could you describe him a bit more? Did he have a mustache or any distinct marks? And when was this? That sounds almost like Karela..."

"Feller really didn't stick out, but I hadn't seen 'im before." He makes an honest effort to give you a description, but it's pretty basic and in the end, really just comes down to your typical Varisian male. He does however, offer one last bit that may or may not help. . .“Shores’ lousy with marsh."

Know Geography or Local DC 12:
There are several broad swathes of swamp within 50 miles of the city.

What now?

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

kn:local: 1d20 + 5 ⇒ (1) + 5 = 6

Life is like a box of chocolates.

Silver Crusade

Male Human Ranger 2
Vitals:
HP: 18/20 | AC/T/FF: 15/12/13 | Fort +5, Ref +5, Will +1 | CMD: 17 | Perc +6, SM +1

Skerdo frowns. "Hm. Reasonable concerns, I guess."

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 9/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

"Hm. That is small information to use. Nothing else?"

-Posted with Wayfinder

Silver Crusade

Male Human Cleric 7 HP: (52/52) | AC: 25(27) | T: 12(14) | FF: 24(26) | CMD: 18 | Fort: +9| Ref: +5 | Will: +10 | Init: +1| Perc: +15

Looks like nobody else has the right knowledges

Thank you for your help Jonathram. Once they´re out of the shop Garret talks with his companions.

It looks like someone is posing as a pathfinder to make trouble. If he´s trying to sell some goods we could go to the market and check if someone has seen a "Varisian man with the Glyph of the open road

K. Diplomacy to gather information: 1d20 + 11 ⇒ (11) + 11 = 22 If people are ok in going to the market

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The marketplace does not rely solely on Guaril Karela’s smuggling to function, and it remains a major center of activity in the town. The people here are as suspicious of the Pathfinders as anywhere else in town, but after 1d6 ⇒ 1 hours, you manage to locate Gilligam a purveyor of contraband substances of all kinds. Gilligam is a tall, obese man with a scraggly red chin-beard.

“I knew this was going to come back to bite me! You’re here to break my legs or something, right? Well you don’t have to, I’ll tell you everything! Just don’t hurt me! I used to buy from Guaril Karela; now I buy from whoever is stealing from Karela. Hey, what’s it matter to me? When I meet them, it’s always on the north end of town, so I figure they must have a hideout up north somewhere. Please, that’s all I know!”

Gilligam is a bit of a push over, and as you speak to him, it becomes clear he is a coward at heart.

Grand Lodge

male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}

"There we have it then. The chap is yellow. We need to find this hideout and end this sham."

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 9/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

"Huh. If you think we will break your legs, then you think Pathfinders are very bad," Dumm says with a chuckle. "That man gives you wrong information. We want help you only."

-Posted with Wayfinder

Silver Crusade

Male Human Ranger 2
Vitals:
HP: 18/20 | AC/T/FF: 15/12/13 | Fort +5, Ref +5, Will +1 | CMD: 17 | Perc +6, SM +1

"And if we were Pathfinders, I'm sure that'd still be true," Skerdo adds, glancing at Dumm. Rather obviously.

Bluff: 1d20 + 1 ⇒ (5) + 1 = 6

"While we know the general direction, I think we ought to try to find out as much as possible before heading in," the Lastwaller says grimly as the group leaves the cowardly merchant. "Why don't we check out the Gar's Last Meal that Venture-Captain Tolal mentioned?" He frowns. "Which I'm assuming is an inn, or a tavern..."

Grand Lodge

Male Dwarf lvl F3/B2 Hps: 44/44 AC:14 FF14/touch10 Fort+7Ref+1 Will+1 Init+0 Perc+4 Sm+0

"Ah..come on..you must have some sorta clue about where tha hideout might be hidden'..you can tell us"

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Sense Motive DC 19:
He is full of S*&%t!

I wanted to test this out for the future, to see if anyone would ask to roll it. Normally I post this early on, but I just wanted to see how it plays out doing it later.

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 9/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15

"Y--yes," Dumm stammers, glancing at Skerdo. "If we were."

Bluff: 1d20 ⇒ 8

-Posted with Wayfinder

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