DM B's PFS PbP GD4 The Lost Legacy (3-7) GAME (Inactive)

Game Master Beckett

When a samsaran dies, he is reborn again with few memories of his past lives. The cycle continues until he has earned a righteous place in the afterlife. After years of service and lifetimes of accomplishment, Venture-Captain Bakten nears the end of his noble existence and has begun investigating his past lives as a means of understanding Tian Xia's rich history. However, he cannot complete his research alone, and only with was he able to begin to delve into his own past lives. You where there to witness two of those past live's major karmic achievements be undone, and in the end Bakten himself attacked and assassinated in a psychic duel with an unknown entity.

Upon returning to the Sanctuary of the Unbound Knot, you find that Bakten, somehow, did manage to reincarnate one last time, and you are being called upon once more to aid in exploring a troubling legacy secreted within the mountains of Zi Ha. It is up to the Pathfinders to ascend into the ice-capped mountains to unveil the crimes of past generations and save one of the region's greatest heroes.

Init:

[spoiler=INIT]
[dice=Andruss]1d20+4[/dice]
[dice=Grundar]1d20+3[/dice]
[dice=Jorah]1d203[/dice]
[dice=Maligaster]1d20+2[/dice]
[dice=Wembly]1d20+3[/dice]
=====================================
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

Subtier 3-4

MAP


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Silver Crusade

AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex) hp 30 (4d6+12) Fort +5, Ref +4, Will +6

The halfling enters the room, an air of mystery around him as he plays with the watch that he carries with him. He takes a look over at everyone and says Hello. before he listens to the stories being told.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly will gladly take the map and makes preparations for himself and Whiskers against the cold.

"Thank you for this lead. We will report back with our findings."

Once out of her office, Wembly will greet the newcomer(s) and start to formulate plans for gear, rations and protection from the elements.

"This sounds so exciting. I have never been to the Zi Ha Mountains and the Black Grave Tower before. Have any of you? I can hardly wait to get there. Do you think there will more of those ninja-assassins?
Oh, wait, those were her assassins. I wonder why she did not send ninja-assassins on this mission instead of us. I like the way the word ninja-assassins rolls off the tongue."

Wembly looks at everyone staring at him...and decides he maybe has said too much already.

survival: 1d20 + 0 ⇒ (8) + 0 = 8
kn:rel-untrained: 1d20 + 1 ⇒ (12) + 1 = 13

"I traveled with a Tian priest once. He told me Fumeiyoshi, Lord of Envy, is one of the 20 prominent deities of Tian Xia.
He was once known as the God of Night. However, he grew jealous of his brother Tsukiyo’s love for the goddess Shizuru.
This envy led him to fratricide, and he became the patron of dishonor, envy, graves, and undead.

He will make a purchase of 8 scrolls of endure elements and a suit of cold weather gear and some climbing pitons and extra rope.
(8+1+200gp)

"Whiskers and I are ready."

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Jorah will use the Blessing of Malikeen boon from the previous scenario

Kn History: 1d20 + 6 ⇒ (6) + 6 = 12
Kn Religion: 1d20 + 7 ⇒ (8) + 7 = 15
Survival: 1d20 ⇒ 3

Jorah is not particularly knowledagable about the Black Grave Tower but does add on to Wembly's information about Fumeiyoshi, "Fumeiyoshi often manifests to his worshipers as a nearly skeletal crimson humanoid with three eyes, jagged tusks, and twisted claws. His unholy symbol is a red demonic face, and his sacred animal is a wolf, sometimes shown devouring a freshly killed hare, the sacred animal of his brother Tsukiyo. His favored weapon is the naginata."

Silver Crusade

AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex) hp 30 (4d6+12) Fort +5, Ref +4, Will +6

As the gnome rattles on the halfling will roll his eyes at him,

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2
Lady Ishigo wrote:
"I highly suggest you take some measures against the elements. Not just for yourselves, but any pets you may take as well.""

Andruss looks to his statuette of a yeti cradling a child... "You will be useful sooner than I thought".

@DM Beckett, I'll use the 'Blessing of Malikeen' boon, when the moment arrive.

Andruss watches closely to see who will offer to carry the arrow given by Lady Ishigo, if no one does, he will.

"It will be a pleasure to help you, and mainly, fix that... little mistake of the past. Stay calm, we will come back with the truth to free your heart. The Sovereign Court promises it to you, through my words", he comforts her with a friendly smile, "and maybe in the end, we can drink some wine and you can talk to me about the beauty of your homeland, and I can tell the beauties of the Sovereign Court", Andruss kisses her hand before stand up.

The witch looks to the other Pathfinders and takes the map given by Lady Ishigo, "for those who doesn't know me, I'm Andruss Delsine, at your service", he smiles, "so, we have a task to complete here, my friends. Let's do it", then he prepares to leave.

EDIT: Andruss will attune with the Ley Line.

"Sorry for my ignorance, but what is the connection of this 'Fumeiyoshi' with our current mission?", Andruss asks intrigued to Jorah and Wembly.

Knowledge (history): 1d20 + 8 ⇒ (1) + 8 = 9

Survival (untrained): 1d20 + 1 ⇒ (13) + 1 = 14

When he spotted the sign, Andruss asked them: "does anybody know what is written here?"

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I've answered some of the questions from here in the Discussion thread, and I've also got the map up and ready.

Before I can continue, I do need to know who is using Endure Elements or how each individual is handling the cold.


Andruss:
Paccolo:
Grundar:
Jorah:
Meligaster:
Wembly:
Whiskers:
-
* Each of you does have a Cold Weather Outfit from Lady Ishigo, and both Andruss and Jorah do have a free Boon, but Andruss may need to decide between himself and his Familiar. (If you Familiar stays on you the entire time, I'd allow it to cover you both in this case).

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Probably missing it in the text above but how many days are we expecting the trip to take and of those do we know if only a portion of those will be extreme cold? If only a few days of cold, wembly sticks with his scroll plan. If a week or more he will purchase wand or apply to party for assistance.., .

Wembly nods and greets Aldruss.

"Well. Um the lady ...she asked us to find this other lady...which is connected to your last mission. And ...Fumeiyoshi.... Well I am not sure yet. I think I overheard something."

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Jorah will use the Blessing of Malikeen boon from the previous scenario

"Hmmm I'm not quite sure yet Andruss. I just know from my research that Fumeiyoshi seems to be a common theme in this part of Tien. How it may connect to our mission, I do not know yet."

Examining the sign, "It is not in any tongue I am familiar with."

It seems none of us have a bow. Could that arrow of slaying be a crossbow bolt instead?

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2
DM Beckett wrote:
(If you Familiar stays on you the entire time, I'd allow it to cover you both in this case).

@DM Beckett, then it will be done in this way. :)

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Are we waiting for Grundar and Meligaster's answers to continue?

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly packs away the cold weather gear for later.

He scratches Whiskers between the ears while awaiting the response from the rest of the team.

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

I'm in another game with DM and he hasn't posted in a few days. I don't know if something came up Army wise or it's just his shoddy internet.

Sovereign Court

Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)

Grundar has an outfit

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Hey everyone. I apologize for disappearing. I've had something pretty major happen and I'm trying really hard to deal with it and protect another soldier. I can't really go into much details, but it's pretty important. I've been dealing with that a lot recently and just have not had the time to get online much. I want to apologize to everyone, and I hope I can get back here soon.

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2
DM Beckett wrote:
Hey everyone. I apologize for disappearing. I've had something pretty major happen and I'm trying really hard to deal with it and protect another soldier. I can't really go into much details, but it's pretty important. I've been dealing with that a lot recently and just have not had the time to get online much. I want to apologize to everyone, and I hope I can get back here soon.

No problem, Sir! I hope you have good days for now.

Silver Crusade

AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex) hp 30 (4d6+12) Fort +5, Ref +4, Will +6

Do what you need to do.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, there seems to be some poor communication going on here, and honestly it may be on my part. But, I need to know this before I can move along. What is the party going to do to mitigate the weather while travelling.

Basically, as you arrive at the Black Grave Tower area, the weather begins to take a turn for the worse. It's been bad the whole 10 day trek, but now it's starting to get to the point of affecting you mechanically, and as you come up to the old rickety bridge and see the sign, is when it hits, a combination of the altitude and the cold weather.

For everyone that is not protected via Endure Elements, I need a Fort Save. You do get a +5 bonus from your cold weather gear, and additionally, you can attempt a DC 15+ Survival check to grant an additional +2 bonus here. <15 grants it to yourself and then you can add one other creature for each point over DC 15 on that check. So, if you roll a 17, you could grant yourself and two other players an additional +2>

Andruss: endure elements
Paccolo: endure elements as long as stays close

Grundar: roll?
Jorah: endure elements
Meligaster: roll?
Wembly: (Has scrolls. Using on the rest of the party?)
Whiskers: roll?

Sovereign Court

Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)

survival: 1d20 + 5 ⇒ (16) + 5 = 21

Will take endure elements if someone has it

-Posted with Wayfinder

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly uses a scroll om himself and Whiskers.

Brrr. Does anyone else need help with their scrolls?

Having only only enough coin to purchased scrolls to cover him and his eidolon, he will use one on an ally if they fail their check and it could jeopardize the mission.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Grundar Fort (+7): 1d20 + 15 ⇒ (3) + 15 = 18 <FAIL> Reroll?
Meligaster Fort (+7): 1d20 + 12 ⇒ (16) + 12 = 28 <Made it>
Nonlethal: 1d6 ⇒ 2 He is also Fatigued. Neither can be healed until you rest in a lower altitude area and warm up.

As you reach the Black Grave Tower, Grundar succumbs to the cold and elevation, appearing pale and a bit weak. It's not enough to put him out completely, but it's clearly going to have noticeable effects.

A sudden drop signals the end of one range and the beginning of another. Far below, the cracking squawk of shifting ice answers the thunder in the sky above. A rope bridge extends across the gap, flapping like a flag in the relentless winds. The far end is shrouded in spirals of snow.

Everyone is forced to move at half speed for now, and also takes a -4 to all Dex and Perception checks as the combination of strong winds and nearly blizzard-like snow blasts surging through the area. Visibility is also highly restricted (for now), as it's difficult to make out much even only a few feet in front of you.

The rope bridge crosses a river 30 feet below. Tear drop-shaped floes of ice normally drift downstream, although a recent avalanche deposited a huge pile of packed snow directly beneath the bridge. Moving extremely slow, you make it across about half the bridge when suddenly you hear a loud bestial call from the far side, indicating some monstrous hunter is aware of you entering it's hunting grounds. It roars again before closing in for the kill.

Sense Motive DC 20:
You notice small variations in in actions that are atypical for a creature like this, and a somewhat blank expression on it's face, indicating the beast is likely under some sort of Enchantment magic, and being controlled by someone or something else.

Moving over the remained of the bridge is treacherous, requiring you to either to move 5ft as a full round action, or risk falling an requiring a Refl check (at a -4 penalty). All Ranged Attacks are also at a -2 Penalty, and everything beyond 5ft has concealment.

Jorah and Andruss:
It seems the statue you received carries a particularly powerful blessing. In addition to not being affected by the cold or altitude, you can also see perfectly fine through the blizzard winds. You still need to move at half speed, but do not take the -4 to Perception checks, -2 to Ranged Attacks, or risk Fatigue or Nonlethal damage.

Know Nature DC 19:
Yetis are large and savage creatures native to cold lands, and well at home in them. They are weak against flame and heat, but are incredibly tough and strong. They are very adept at fighting with their natural claws, (Rend), and as if empowered by spirits of the inhospitable lands they dwell, have magical stare that can drive fear into those whose eyes thy meet dead on, (Gaze attack).

INIT:

Andruss: 1d20 + 4 ⇒ (7) + 4 = 11
Grundar: 1d20 + 2 ⇒ (6) + 2 = 8
Jorah: 1d20 + 3 ⇒ (15) + 3 = 18
Maligaster: 1d20 + 2 ⇒ (16) + 2 = 18
Wembly: 1d20 + 3 ⇒ (9) + 3 = 12
=====================================
Yeti: 1d20 + 1 ⇒ (4) + 1 = 5

ROUND 1

Jorah (), Maligaster (), Wembly (), Whiskers (),
Andruss (), & Grundar (Fatigued, -2 NL)

====================================================
Yeti ()

Silver Crusade

AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex) hp 30 (4d6+12) Fort +5, Ref +4, Will +6

Taking his pocket watch out he captures the dwarves attention Strong as you are! Nothing can hurt you! Pain only strengthens you! It will be true when I touch your forehead he says as he taps him on the forehead.

Psychosomatic Surge: When the subject of this trick takes
damage, it gains 1d8+2 temporary hit points that last for 1 hour or
until discharged. If the damage would have reduced the subject to
0 or fewer hit points, the trick grants an additional 1d8 temporary
hit points.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly looks across the bridge and hears the roar.

Whiskers, I fear this may not be a good place for you. I will call you when it is safe again from the other side.

The gnome motions and the green cat shimmers before a glow sends it back to its own plane. The gem on Wembly's forehead glows a soft green in the blizzard.

Is there a concentration check requirement for casting in the blizzard? Wembly intends to summon (class skill) a creature to the far side next round

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Sense Motive: 1d20 + 5 ⇒ (4) + 5 = 9

Waiting for the answer of Wembly's question about concenctration check to post Andruss' action. :)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

It's not 100% clear from the scenario, but I'm going to say yes based off of:

CRB wrote:
Violent Weather: You must make a concentration check if you try to cast a spell in violent weather. If you are in a high wind carrying blinding rain or sleet, the DC is 5 + the level of the spell you’re casting. If you are in wind-driven hail, dust, or debris, the DC is 10 + the level of the spell you’re casting. In either case, you lose the spell if you fail the concentration check. If the weather is caused by a spell, use the rules as described in the spell’s description.

So a DC 5+Spell Level check is needed while on the bridge. Mesmerist's Trick is a Supernatural ability, so it's not required for that. It is, however, for would like normal.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly will stick with the plan but has to wait to start next round since he has to dismiss eidolon first. He will step off the bridge if that helps maintain his concentration once he can start the summons .

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

SM: 1d20 + 4 ⇒ (8) + 4 = 12

Because Jorah is constantly levitating due to Lure of the Heavens, would the bridge still affect him? I'm going to wait on an answer and to see what Andruss does, in case it impacts saves ;)

Sovereign Court

Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)

reroll survival: 1d20 + 18 ⇒ (18) + 18 = 36

-Posted with Wayfinder

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

As if it could not get any worse, beyond the snow hindering his vision and that rotten bridge about to break, now a yeti appeared.

Natural hazards already would be enough to make him think twice before continue, but now there seemed to be no alternative. Andruss stops and waits for the right time to use one of his tricks...

Concentration DC 5: 1d20 + 7 ⇒ (12) + 7 = 19

Andruss will readied his action to cast Web (Ref DC 16) in the red line crossed on the map, when the yeti reaches there.

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Is anybody out there? :x

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

yes, but I think the Gm had some RL issues to address. No word on how that is progressing. Hopefully improving.

Sovereign Court

Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)

I believe it's work. I am in other games with him and they are all halted as well.

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, So, a lot to catch up on. Grundar's Reroll is good to prevent him from being overcome with the weather and altitude, so no Fatigue.

Jorah's levitation should also be good, (that's a pretty interesting ability).

Wembly, if you Summon a new creature, doesn't that automatically dismiss your Eidolon?

ROUND 1

Jorah ()
Maligaster () Psychosomatic Surge -> Grundar
Wembly () Dismiss pet
Andruss () Ready Web
Grundar ()
=================
Yeti ()

Refl: 1d20 ⇒ 19

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

After this combat, I want to do a bit of a quick rehash of what's gone on up to this point. I think we could all use it. :)

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

that is a good question. I need to read as I always thought the summoning would fail so I dismiss the eidolon first. It will save me an action if it works as you describe .

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Desna's graces allow Jorah to not be affected by the shaky bridge and he moves towards the ends. He says a prayer to his God and prepares a spell.

Jorah readies a spell if the Yeti comes within his 15ft range, Color Spray DC:17, and has the Awesome Display revelation which needs to be factored in.

Awesome Display, Cha +5:
Each creature affected by your illusion (pattern) spells is treated as if its total number of Hit Dice were equal to its number of Hit Dice minus your Charisma modifier

Concentration: 1d20 + 11 ⇒ (3) + 11 = 14
Do you autfail on a nat 1? Searched the forums and seems to be up in the air

Sovereign Court

Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)

Grundar will move 20 ft up and ready action to hit yeti when comes in range.range 10ft

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, I was mistaken. The Summoner does need to dismiss the Eidolon before using Summon Monster. It's only if they use Summon Monster/Gate twice does it automatically dismiss the previous one.

ROUND 1

Jorah () Ready Color Spray
Maligaster () Psychosomatic Surge -> Grundar
Wembly () Dismiss pet
Andruss () Ready Web
Grundar () Ready Attack
=================
Yeti ()

Rather than advancing, the Yeti instead closes it's eyes and begins to move it's clawed appendages around as if enacting some sort of ritual, suddenly opening it's glowing eyes just as it points towards Grundar. If nothing else, this is not a typical Yeti.

Spellcraft DC 18:
It's casting Slow, but more so than that, it's whispering the incantation in Elven!

Jorah, Maligaster, Andruss, & Grundar Will DC 18:
An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.

ROUND 2

Jorah ()
Maligaster ()
Wembly ()
Andruss ()
Grundar (Psy Surge)

=================
Yeti ()

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly finishes casting his summoning spell, calling forth a snow leopard on the far side of the ravine.

If the visibility on the far side does not prevent charging, the leopard will pounce. Otherwise start adjacent and full attack. Assuming the latter.

Augmented celestial Leopard
leopard bite: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
for dmg: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9 grab
leopardclaw: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
for dmg: 1d3 + 3 + 2 ⇒ (1) + 3 + 2 = 6
leopardclaw: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20
for dmg: 1d3 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Wembly starts again across the bridge.

Silver Crusade

57/57 HP, AC: 20, T: 11, FF: 19, CMD: 17, F: +6 , R: +5, W: +7, Init +4, Perception +19, NG Male Aasimar Oracle 7, Spell slots used: 3: 3/5 2: 2/8 1: 1/8

Spellcraft: 1d20 + 6 ⇒ (2) + 6 = 8
Will: 1d20 + 4 ⇒ (16) + 4 = 20

Desna intercedes and prevents the unknown spell from affecting Jorah. He again moves closer to the Yeti and prepares to cast if it approaches.

Ready Color Spray again

Silver Crusade

AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex) hp 30 (4d6+12) Fort +5, Ref +4, Will +6

will save 1d20 + 11 ⇒ (15) + 11 = 26

Sovereign Court

Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)

and no matter what lol I am affected by something lol

will: 1d20 + 2 ⇒ (20) + 2 = 22

-Posted with Wayfinder

Sovereign Court

Male 48/48 HP, AC: 26, T: 12, FF: 21, CMD: 18, F: +8 , R: +2, W: +2, Init +3, Pereption +0, CG Male Dwarf Phalanx Fighter, Adimantum Lucerne Hammer +8 (1d12+3, x3)MW Dwarven War Ax +8(1d10+3x3)

or not lol

-Posted with Wayfinder

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Spellcraft DC 18: 1d20 + 8 ⇒ (5) + 8 = 13
Will DC 18: 1d20 + 5 ⇒ (3) + 5 = 8

DM Beckett wrote:
Moving over the remained of the bridge is treacherous, requiring you to either to move 5ft as a full round action, or risk falling an requiring a Refl check (at a -4 penalty). All Ranged Attacks are also at a -2 Penalty, and everything beyond 5ft has concealment.

@DM Beckett is this still "up"? Or may I cross the bridge normally, as Grundar did? Waiting for the answer to post my action...

EDIT: the yeti crossed the red line on the map? Andruss has cast Web?

Silver Crusade

AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex) hp 30 (4d6+12) Fort +5, Ref +4, Will +6

The dward does have the temporary hitpoints that I hypnotized him into thinking he has :)

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Andruss Delsine wrote:
DM Beckett wrote:
Moving over the remained of the bridge is treacherous, requiring you to either to move 5ft as a full round action, or risk falling an requiring a Refl check (at a -4 penalty). All Ranged Attacks are also at a -2 Penalty, and everything beyond 5ft has concealment.

@DM Beckett is this still "up"? Or may I cross the bridge normally, as Grundar did? Waiting for the answer to post my action...

EDIT: the yeti crossed the red line on the map? Andruss has cast Web?

I completely missed his movement and it didn't show up on the map. But you are right, he can not move and also Ready an Action. Well, not without risking falling. The danger of being on the bridge lasts for as long as you remain on the bridge, so likewise you will have to either take a Full Round Action to move 5ft (which in my opinion is too extreme) or make a Refl save.

The Yeti did not move or cross the red line, so Web did not go off.

GNPW PREGENS wrote:
The dward does have the temporary hitpoints that I hypnotized him into thinking he has :)

Psychic Surge kicks in as soon as the target takes Damage, which Grundar has not done yet. It's still there, just not activated yet.

So, I need to know if:
1.) Grundar wants to move on that last actin (and thus need a Refl Save with a -4)
2.) Andruss want to attempt to move (and thus need a Refl Save, but not at a -4 due to the statue)
3.) I need a Will Save <fear> from the Summoned Leopard (as soon as it appears). Additionally, you can have it appear right next to the Yeti or 10ft away and charge. If it charges, it will risk an AoO, but have a better chance of hitting with some of those attack roles. The choice is yours.
4.) Also, just a note, the Yeti is Large, so the Leopard can not Grab it.

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

What is the DC of the Ref save?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

DC 12

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Ref DC 12: 1d20 + 4 ⇒ (9) + 4 = 13

"Get out of my way!", Adruss screams while runs over the bridge in slow motion...

That was close! -.-'

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Will summon the leopard for a charge/pounce...if it makes it that close. If it can advance, let me know and I will roll rakes after your AOO. Otherwise it runs away or whatever..

The snow leopard appears with a snarl and rushes the white abomination.

will: 1d20 + 2 ⇒ (10) + 2 = 12 vs fear

Sovereign Court

Wands:
cure light wounds - 37; endure elements - 50; ill omen - 47; mage armor - 46; magic missile - 41
Male Human (Taldan) Witch 5 - Init +8 - AC 16 12 | touch 12| ff 14 10 - hp 29 - Fort +3, Ref +4, Will +6; Speed 30 ft.; Perception +6 (+8)*; Confidante 2/2

Is the turn of whom? I think I'm a little confused ... :o

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