DM Beckett |
[Bomb, range touch, cover]1d20+7-4
[Blast dmg]2d6+3 splash 6 fire dmg (DC14 for half).
No real point in rolling the square, so I'll skip that.
Refl vs Bomb: 1d20 + 2 ⇒ (13) + 2 = 15 <takes half>Roderick hurls another bomb, hoping to catch their leader in it's wrath, but she manages to bat it aside with relative ease, taking only minimal damage as it explodes otherwise harmlessly on the ground not too far from her. Thoril, likewise acting quickly rushes into battle, but has no luck landing a blow.
The Half-Orc woman shouts something in her native tongue before drawing a potion, one of three at her belt, and drinking it. As she does so you can see her already strong muscles grow somewhat bigger, bulging and flexing beneath her greenish colored skin.
The guard at the door aims his crossbow at Roderick and lets a bolt fly just before dropping the empty weapon and drawing his scimitar.
Light Crossbow vs Roderick (AC 19): 1d20 + 2 ⇒ (17) + 2 = 19 <holy crap HIT>
Damage: 1d8 ⇒ 6
ROUND 1
Hyenna (charged)
========================
Roderick (-6) & Thoril ()
========================
Half-Orc (-2) & Guard 1 ()
========================
Avril (), Cryxial (), Maldrek (), Barth (-5), & Caith ()
Avril Axiel |
Avril smiles with glee in the darkness. "Finally!" She exclaims as she mentally communicates for Cryxial to move forward. He leaps forward, dodging past the Hyena, powerful muscles rippling underneath the scales. Avril kicks out towards the hyena to stop it from biting her mount. Once clear of the beast the little girl grabs the lance with both hands before thursting with all her might towards the chest of the half-orc. Cryxial barrels into her a moment later, going for the throat with his jaws while his claws maul the rest of her body.
Mounted Combat to deflect AoO if it's over 20 Ride: 1d20 + 13 ⇒ (16) + 13 = 29
Avril Charge Lance: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 3d8 + 18 ⇒ (7, 7, 3) + 18 = 35
Cryxial Bite: 1d20 + 7 ⇒ (20) + 7 = 27 damage: 1d6 + 5 ⇒ (5) + 5 = 10
Cryxial Bite confirm: 1d20 + 7 ⇒ (19) + 7 = 26 crit damage: 1d6 + 5 ⇒ (1) + 5 = 6
Cryxial Claw: 1d20 + 7 ⇒ (13) + 7 = 20 damage: 1d4 + 5 ⇒ (4) + 5 = 9
Cryxial Claw: 1d20 + 7 ⇒ (14) + 7 = 21 damage: 1d4 + 5 ⇒ (3) + 5 = 8
DM Beckett |
1 person marked this as a favorite. |
CryxAvril just murderfaced the Half-Orc. The Lance alone almost dropped her, but all of the follow ups left her beyond Neg Con DEAD. Feel free, Oyzar, to describe it if you wish.
Caith Skullcrusher |
"Roooaaaaarrr!!!!"
Caith rages and moves around the crossbow wielding guard that just exited from the other building and slams his stocky spike covered body into the man
To hit AC 2: 1d20 + 12 ⇒ (3) + 12 = 15
Damage if hit: 1d6 + 9 ⇒ (2) + 9 = 11
(enter rage, move, then attack)
Avril Axiel |
Avril's lance goes straight through the half-orc's chest, opening a massive wound that nearly kills her outright. It leaves the woman too stunned to react to Cryxial going for her throat and he bites a chunk out of it that brings her wheezing to her knees. Before she can fall together completely Cryxial slashes at her with his claws, one of them opening the wound from Avril further while the other one mauls her face.
Roderick Xim |
Roderick grunts as the crossbow bolt slams into him unexpectedly.
Ouch! Where is that from?
the extra splash damage +1 was from Point blank - which I took out of the main attack but missed on the splash. So technically the woman took 2 points of burn rather than 3 - before she was skewered.
Avril Axiel |
Speaking of splash damage, wasn't it 3 range increments away, so it would land 3 squares away from her anyway and not cause any splash damage?
Bartholomäus |
Barth hates to hurt things that resemble family =(
Taking a step back, Barth rapidly reloads his Double Barrel Pistol with a pair of Paper Cartridges and unloads them both into the hyena (standard action, two shots at -4; I don't have Precise Shot, so -4; Raging makes me +4).
Left Barrel: 1d20 + 10 - 4 - 4 + 4 ⇒ (4) + 10 - 4 - 4 + 4 = 10 touch AC
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Right Barrel: 1d20 + 10 - 4 - 4 + 4 ⇒ (4) + 10 - 4 - 4 + 4 = 10 touch AC
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Drat =(
15/16 rounds of rage left. 28 Paper Cartridges left.
Maldrek "el liberto" |
I was told a mage is useful to control the battlefield, but murder everything looks good enough for this group
Seeing how the leader dies from Avril attack and Barth is tacking care of the crossbowman, Maldrek moves to unleash a flame wave were he can´t affect his friends, only the hiena.
Burning hands DC 16 reflex for half: 4d4 ⇒ (1, 2, 3, 4) = 10
DM Beckett |
That went a lot quicker than expected. :P
Maldrek and Caith rush in to down the guard quickly who really has little ability to resist, just not being anywhere near in your league, while Barth easily dispatches the savage hyena with a quick pull of the trigger. The thunderous blast that issues forth from his strange technical "wand" is loud enough that the final guard screams in panic, and it's only moments before your combined might puts him down as well.
This leaves you with plenty of time to explore and sabotage the remainder of the facility at your leisure, though you do need to act somewhat quickly if you ate to get any rest this night. The remaining tasks are not difficult, (and I'll assume you take 10/20 as needed to accomplish them), allowing you to strike a nice blow against your Society's rivals. One major objective Complete!!!
Laying low for a while, you consider some of the tasks that Aya Allehe had asked you to do, as well as where you currently stand. Your primary mission was to track down and assist a fellow Pathfinder agent in the city that had been left on her own following the death of Venture-Captain Nieford Sharrowsmith. This agent, Malika Fenn, left a clue that you where able to find at the Witchlight, a local and infamous tavern in the form of an oddly worded bounty poster, but before you could really investigate, an Aspis Consortium agent arrived at the inn looking for workers, and it was an opportunity you couldn't pass up.
Reward: 342 Gold Pieces to be paid by the bounty poster, Kreighton Shaine, upon return of his valuables.
Now that you have some time to look more into it, perhaps you can discover more. . .
Only one Int check per person.
Additionally, can I get 3 separate Diplomacy checks and also either an Appraise or Diplomacy check from everyone, please. <So, that's 1 Int, 1 Wis, 3 Diplomacy, and either one more Diplomacy or 1 Appraise check from all.>
Roderick Xim |
1 person marked this as a favorite. |
Roderick is glad to escape the streets without too much notice.
"We need to keep a low profile or risk exposing our mission before it is complete."
Int : 1d20 + 3 ⇒ (8) + 3 = 11
"That is a strange amount for a reward. Why not 200 or 500 gold coin. I am skeptical on this offer ."
Wis : 1d20 + 1 ⇒ (2) + 1 = 3
Not much of a people person, he tries not to tick anyone off too much.
Diplo: 1d20 - 1 ⇒ (14) - 1 = 13
Diplo : 1d20 - 1 ⇒ (4) - 1 = 3
Diplo : 1d20 - 1 ⇒ (7) - 1 = 6
"Let me have a look at that. I have an eye for evaluating such things."
Appraise : 1d20 + 7 ⇒ (15) + 7 = 22
Avril Axiel |
Avril will cast guidance on anyone and everyone if given the opportunity, so +1 for all if we have a moment beforehand. Also, since our party sucks at skills, it makes sense that we are good in combat. Did we find any items to take with us from the warehouses?
Avril:
Int: 1d20 - 2 ⇒ (7) - 2 = 5
wis: 1d20 + 1 ⇒ (8) + 1 = 9
diplomacy: 1d20 + 2 ⇒ (19) + 2 = 21
diplomacy: 1d20 + 2 ⇒ (2) + 2 = 4
diplomacy: 1d20 + 2 ⇒ (9) + 2 = 11
diplomacy: 1d20 + 2 ⇒ (8) + 2 = 10
Cryxial:
Int: 1d20 - 2 ⇒ (17) - 2 = 15
wis: 1d20 ⇒ 9
diplomacy: 1d20 ⇒ 3
diplomacy: 1d20 ⇒ 4
diplomacy: 1d20 ⇒ 1
diplomacy: 1d20 ⇒ 8
"Given how that fight went we might have a better chance of killing all the consortium agents rather than continue with this infiltration.." Avril says, only half jokingly.
If I'm allowed guidance on the int check Cryxial actually made the DC 16 :o
Suddenly Cryxial comments in a deep rumbling voice. "The poster says search every part of bloodcove, so it's probably in the city. The words mixed up looks strange." Avril pats Cryxial lovingly. "Good job!"
Maldrek "el liberto" |
Int check: 1d20 + 5 ⇒ (10) + 5 = 15
Wis check: 1d20 + 0 ⇒ (4) + 0 = 4
1st Diplomacy check: 1d20 ⇒ 16 If it´s to convince someone add 5, if is to gather information subtract 3
2nd Diplomacy check: 1d20 ⇒ 6 If it´s to convince someone add 5, if is to gather information subtract 3
3rd Diplomacy check: 1d20 ⇒ 6 If it´s to convince someone add 5, if is to gather information subtract 3
Appraise: 1d20 + 12 ⇒ (13) + 12 = 25
Guys I think we can do this work, but I´ll prefer to talk about it where no other parties can take vantage of our knowledges Once they gather in a more discrete part, Maldrek reveal them what he had discovered from the bounty: Terra Fas DeQuere is not any language known in the Inner Sea. Also the reward amount is both too small for such a job and strangely specific. The words “mixed up” in the listing are a strange addition, and thus significant. The words “search every part of Bloodcove” could be suggesting that the answer is a location in the city
Caith Skullcrusher |
1 person marked this as a favorite. |
Int check: 1d20 - 1 ⇒ (4) - 1 = 3
Wis check: 1d20 + 0 ⇒ (15) + 0 = 15
Dip 1 check: 1d20 - 1 ⇒ (15) - 1 = 14
Dip 2 check: 1d20 - 1 ⇒ (6) - 1 = 5
Dip 3 check: 1d20 - 1 ⇒ (3) - 1 = 2
Appraise check: 1d20 - 1 ⇒ (2) - 1 = 1
Caith scratches his beard
"...hmm..words..."
Caith Skullcrusher |
Oh yeah..and that's the one the rest of you didn't make
After reviewing the different notices Caith scratches his beard a bit more
"One name sticks out like a sore thumb to me: a bounty requesting the recovery of a stolen amulet supposedly posted by Kreighton Shaine. Though few in the Mwangi Expanse would recognize the name, it belongs to the Pathfinder Society’s Master of Scrolls, a name well known to you....and me"
Bartholomäus |
My results below depend on whether the people of this region would be considered "tribal", which has no in-game definition, and is left solely up to the GM to determine.
If they are, then I get +1 to Diplomacy. In addition, I have a class feature called "Primal Magnetism" that allows me to expend 2 rounds of Rage for another +2 to Diplomacy, for a total bonus of +3.
But if they're not "Tribal", then forget all of that =\
INT check: 1d20 + 2 ⇒ (6) + 2 = 8
WIS check: 1d20 + 2 ⇒ (5) + 2 = 7
Diplomacy #1: 1d20 + 9 ⇒ (7) + 9 = 16
Diplomacy #2: 1d20 + 9 ⇒ (2) + 9 = 11
Diplomacy #3: 1d20 + 9 ⇒ (7) + 9 = 16
Diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20
Well, that sucked. +9 to Diplomacy doesn't help when you've pissed off the dice roller =(
Thoril The Slayer |
int: 1d20 - 3 ⇒ (13) - 3 = 10
wis: 1d20 - 2 ⇒ (12) - 2 = 10
diplo: 1d20 ⇒ 13
diplo: 1d20 ⇒ 18
diplo: 1d20 ⇒ 19
diplo: 1d20 ⇒ 8
-Posted with Wayfinder
Thoril The Slayer |
Roderick Xim |
Excellent sleuthing. Let us disguise and find this place quickly. In a pinch I can make one of us invisible for 3 minutes or so.
He swaps out a true-strike for invisibility mixture
Roderick will help with paying for the disguises or scrolls or whatever is needed since he cannot make potions.
Avril Axiel |
Since you don't have infusions you can only use Invisibility on yourself.
"A disguise would indeed be prudent. Good idea. Maybe we can find out about 342 free trade square without arousing suspicion? Though it'll undoubtedly be safer in disguise."
Maldrek "el liberto" |
Disguise is a great idea, I´m not good at that, but I´ve been searching from a wizar who can let me copy a spell or two for that
DM Beckett |
Sorry, I've been having trouble getting on Paizo a lot lately. At first I thought it was just the internet, but it's seems just Paizo.
Spending a few days to try to lay low, you discover a few other individuals in the city that might make allies in their distaste with the way the Aspis Consortium operates in the city. One of them, an elderly Mwangi woman working at a small bakery stands out in that as you speak with her, gauging her potential, you notice more than once she uses some of the secret Pathfinder Society mannerisms and secret hand signals to let you know she herself is testing the waters and appraising you.
You seem to earn her confidence, at least enough that she trusts you with another clue that might help, suggesting you find a woman named Novaria, and speak with her.
The name means nothing to you, but the elderly woman mentions she can be found at House Cartahegn, and that name does stand out to you all, somehow. You can be sure, but you know you have heard of it a few years back. Perhaps it was other Pathfinders sharing the tale of the latest adventure in the area, or perhaps you vaguely recall it's mention in one of the latest Chronicles. You do not sense any deceit from the woman, but she does mention, once more with the help of your organizations special coded gestures and double-speak, that this Novaria may be able to help you.
Goal #3 is now complete, albeit on the off-screen side in an attempt to try to speed this up. (And honestly, I'm not sure how that part could really be done even in a very fast paced table top game with an eye for a 4-6 hour game).
During some of your down time, most of you make great efforts to stay out of the public eye, and Maldrek even manages to not only discover tat someone is tracking you, but successfully leave a false trail or two to help buy you some more time in the city. (Rolled high enough to actually drop your awareness by 1 point.)
Finding House Cartahegn is simple enough as you travel to the north eastern section of the city. House Cartahegn is based in an imposing two-story trading post in the northeastern part of the city. The storefront bustles with citizens and merchants alike, most purchasing staple commodities such as sugar and rice. A busy clerk greets customers as they enter and provides helpful directions to any who ask.
As you ask to speak with a woman named Novaria, the clerk suddenly becomes "very busy", mentioning offhandedly that "You would need an appointment to see Novaria, and that Novaria’s schedule is quite full at the moment.", making an effort to not look up from her ledger.
Roderick Xim |
"House Cartahegn while no longer as prominent within the somewhat newly formed Exchange, much of the old guard may still offer some opportunity for us. . ."
Once they find the woman, Roderick greets her with customary Exchange phase, but also looks at the ledger she so intently studies.
"Greetings. We are a bit pressed for time. When is the next available appointment?"
Perc : 1d20 + 8 ⇒ (10) + 8 = 18
Maldrek "el liberto" |
As Roderick and the clerk talks, Maldrek tries to cath a glimpse about why the clerk had changed his attitude.
Sense Motive: 1d20 + 2 ⇒ (7) + 2 = 9
DM Beckett |
The ledger seems to be a simple accounting of what has gone out and come in from the trading post today. Nothing really noticeable catches you eye with such a short glance. "Not until next week, I'm afraid. She has her hands quite full at the moment."
As for the clerk, you are not certain, but it's probably just the standard operating procedure to protect her employer from having to deal directly with costumers too much.
Thoril The Slayer |
sorry for not posting.. Still messing with house stuff.. Will update tonight
-Posted with Wayfinder
Roderick Xim |
Roderick will make one more attempt with the clerk to see if she responds to our Society organizations special coded gestures and double-speak, that
"We must speak with Novaria immediately as this is urgent business regarding more than purchasing sugar and rice.."
Maldrek "el liberto" |
Your dedicacy to your employer is loathsome, says Maldrek trying to catch the clerk attention. And with usual bussiness we´ll wait that week. But we don´t have a week and our bussiness are not usual.
Of course you don´t have to trust my words, but you have a way to see if we are "unusual" customers. We know House Cartahegn was more prominent before a, well, let´s say a refoundation of some bussiness asociates. And one of us has a, let´s say "membership", with those same associates.
Talking with us, Novaria has an opportunity to improve her House relationship with those "bussiness associates".
Maldrek pauses a moment to let the clerk catch the implications of his words. PLease, say this to Novaria, and see if she can give us a few minutes of her precious time.
Diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22
DM Beckett |
She seems to perk up at something that Caith says and asks you to hold on for just a moment just before Maldrek is able to lay into her.
Stepping into one of the back rooms, emerging a few moments later with a motion to follow her. She takes you down a hallway to an open office where a Halfling woman sits behind a desk. She introduces herself as Novaria and receives you with a pleasant but detached demeanor. She gives each character an appraising look before smiling in approval and saying, “Always a pleasure to work with your illustrious Society, and I always knew more of your kind would make your way back here, eventually. The last time I dealt with your people, it led to a mutually beneficial arrangement that I have not forgotten. In fact, my current position at this trading house is a direct result of our last encounter. I sincerely hope that you come today with another such opportunity.”
Using Maldrek's Diplomacy check (and dialogue if retranslated a bit) and assuming you ask for her help,. . . Novaria listens patiently to any request for an ongoing alliance with House Cartahegn, her face a mask of practiced neutrality. However, what you are asking for is a considerably riskier proposition for House Cartahegn than simply purchasing supplies; moving Pathfinders and Society supplies through Bloodcove would certainly lead to direct conflict with the Aspis Consortium, and that is a risk she does not take lightly.
"But, I like you. And I shall consider it. You Pathfinders have done right by me in the past. It also just so happens I have an issue in the Free Trade Square as well, and I'd like a preview of what us scratching each other's back might be like. Interested? . . ."
"Recently, a local pirate crew led by a thug named Ungala has been intercepting our trade barges and wagons and stealing our cargo. It is the gods’ fortune that you came to see me today of all days, as we are preparing to move an exceptionally valuable shipment to Warehouse Row to be loaded onto a ship bound for the Inner Sea today. After our usual guards’ failure to protect the last two shipments from Ungala’s raiders, I’ve lost confidence in their abilities. But where they have failed, you might have a real chance. Up to this point, Ungala and her ruffians have always attacked while our supply carts were passing near Free Trade Square, where they can strike in the narrow streets and disappear into crowds quickly. I have no doubt that they’ll be planning such an attack for today’s shipment, and I want you to be there and ready to intercept them."
Avril Axiel |
"Ah, a fight. That I know how to deal with! Sounds like we are hitting two birds with one stone here. Mayhaps you can tell us where 342 Trade Square is as well?"
Roderick Xim |
We are capable of handling the ruffians. Your cooperation warrants no less. Helping us with the location of the square will speed our inestigation.
DM Beckett |
Once you are ready to begin, Novaria introduces you to the teamsters driving the wagon, quickly explains the expected route, instructs one of the drivers to help you with your other mission afterwards, and wishes you all luck.
The tiny caravan winds through the northern half of the city while sticking to the sturdier streets, which are increasingly crowded as the procession approaches Free Trade Square.
Avril: 1d20 + 3 ⇒ (5) + 3 = 8
Bartholomäus : 1d20 + 13 ⇒ (16) + 13 = 29
Caith: 1d20 + 4 ⇒ (2) + 4 = 6
Roderick: 1d20 + 8 ⇒ (16) + 8 = 24
Thoril: 1d20 + 4 ⇒ (6) + 4 = 10
-
Avril: 1d20 + 1 ⇒ (16) + 1 = 17
Bartholomäus : 1d20 + 7 ⇒ (14) + 7 = 21
Caith: 1d20 + 0 ⇒ (15) + 0 = 15
Roderick: 1d20 + 1 ⇒ (12) + 1 = 13
Thoril: 1d20 - 2 ⇒ (18) - 2 = 16
-
Cryxial: 1d20 + 6 ⇒ (5) + 6 = 11
Cryxial: 1d20 + 4 ⇒ (18) + 4 = 22
Avril & Cryxial: 1d20 + 4 ⇒ (1) + 4 = 5*
Bartholomäus : 1d20 + 3 ⇒ (12) + 3 = 15*
Caith: 1d20 + 0 ⇒ (9) + 0 = 9
Maldrek: 1d20 + 5 ⇒ (19) + 5 = 24 <Always act in Surprise>*
Roderick: 1d20 + 9 ⇒ (14) + 9 = 23*
Thoril: 1d20 + 2 ⇒ (2) + 2 = 4
=====================================
Thugs 1 & 2: 1d20 ⇒ 10
Thugs 3 & 4: 1d20 ⇒ 5
Ungala: 1d20 + 5 ⇒ (5) + 5 = 10
SURPRIZE ROUND
Maldrek (Whose Spider Sense goes off!)
Roderick
Bartholomäus
????
Cryxial
????
ROUND 1
Maldrek (), Roderick (), & Bartholomäus ()
-----------------------------------------------------
Enemy 1 (), Enemy 2 (), & Enemy 5 ()
-----------------------------------------------------
Caith (), Avril (), & Cryxial ()
-----------------------------------------------------
Thoril (), Maldrek (), Roderick (), & Bartholomäus ()
Avril Axiel |
Was the perception you already rolled this, or should we roll ourselves? Cryxial getting to act but not Avril is kinda weird, they can communicate telepathically. I guess it's about the same as someone being able to tell the others, but not being fast enough for them to be able to act in the surprise round still eh?
Perception Cryxial: 1d20 + 6 ⇒ (12) + 6 = 18
Roderick Xim |
Roderick notices the crowd...never a fan as they get in the way of bombs.
perception: 1d20 + 8 ⇒ (7) + 8 = 15
Cheers, lads!
Sensing trouble, but uncertain of the location, he will drink his mutagen (+2CON)
Maldrek "el liberto" |
Perception: 1d20 + 10 ⇒ (7) + 10 = 17
It´s an ambush!!! But where are they? Shouts Maldrek as he delays until the enemies become visible.
DM Beckett |
Sorry, yes, I already rolled the Perception and Sense Motive check to notice the ambush to act in the surprise round. I did give Avril a free +2 on the Perception (Aid Another), but it just wasn't enough.
DM Beckett |
Knowing that something is amiss, but not able to see any immediate danger, Roderick quickly grabs some fluids and chugs them down while the others begin to take defensive stances, when suddenly they hear a female atop the roof shout "Now" and her and four other assailants spring up from their hiding positions and open fire on the group. Their leader is a dark skinned native mwangi woman that looks like she knows how to hold her own both inside and outside the city, holding her shortbow like she means it, but it's hard to tell as she seems to be magically blurred. The four junior warriors each carry longbows, but also have a longsword at their sides, and while obviously less experienced, do seem to know enough to be a threat.
Shortbow vs Roderick (AC 19): 1d20 + 8 ⇒ (2) + 8 = 10 <miss>
Longbow 1 vs Maldrek (AC 17): 1d20 + 3 ⇒ (3) + 3 = 6 <miss>
Longbow 2 vs Maldrek (AC 17): 1d20 + 3 ⇒ (11) + 3 = 14 <miss>
Longbow 3 vs Caith (FF AC 14): 1d20 + 3 ⇒ (10) + 3 = 13 <miss>
Longbow 4 vs Avril (FF AC 21): 1d20 + 3 ⇒ (7) + 3 = 10 <miss>
It just goes to show that even the best laid plans can go awry, as every single shot misses it's target. Unless. . .
ROUND 1
Cryxial (Surprise only), Maldrek (), & Roderick ()
-----------------------------------------------------
Enemy 1 (), Enemy 2 (), & Enemy 5 ()
-----------------------------------------------------
Caith (FF), Avril (FF), & Cryxial ()
-----------------------------------------------------
Thoril (FF), Maldrek (), & Roderick ()
Roderick Xim |
two questions: 1) should the leader be visible on the map? I only see the 4 thugs. 2) are the two southern thugs on the roof or is one upa and one on the ground
Ambush! Take them down.
Roderick prepares to hurl a bomb at the leader..if he can see her.