DM B's PFS GD5 PbP: The Sky Key Solution (Inactive)

Game Master Beckett

A Pathfinder Society Scenario designed for levels 1–11.<3-4, Table 29>
At long last, the Pathfinder Society has reassembled the Numerian device known as the Sky Key. Initial tests suggest it is capable of projecting a location’s past into the present, allowing Society agents to peruse books from destroyed libraries and speak with echoes of long-dead heroes. Now that it has perfected the Sky Key’s controls, the Pathfinder Society is prepared to extract a slice of Absalom’s history and bring it into the present; however, there’s no telling what might be waiting inside—or who in the present might wish to wield the same power.

INIT ROLLS:

[spoiler=Init]
[dice=Kyra]1d20[/dice]
[dice=Thoril]1d20+2[/dice]
[dice=Valeros]1d20+3[/dice]
[dice=Varuna]1d20+4[/dice]
===========================
[dice=]1d20+[/dice]
[dice=]1d20+[/dice]
[/spoiler

Overseer Map Status

GAME MAP LINK


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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Open for dotting.

Please ONLY dot for now, (no RP or introductions), and please do so with the character you will be playing with, if you are able to.

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

.

Dark Archive

Dot


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

Sigh Once again my dot has disappeared on a gameplay post.

The Exchange

Dot.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok all. I just finished up my other game, so I hope to be able to focus on this and the other Game Day games more easily from this point on. Hopefully, Ill have a chance to do a proper pregame intro tonight or before the game kicks off. I'll also make sure that I have all the info for everything, and that Im ready to go.

Because there is a time limit involved, I do try to push pacing a little more than normal. Please do what you can to remain active and proactive. There is always the chance of running another scenario right after this as part of the Game Day, but I don't want this one to suffer to try to cram in more numbers. So, if people are interested, we can see. Also, please make any last minute corrections or changes now, and if anyone is thinking of purchases, now would be a good time to start making a possible list.

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

trying to dot

Grand Lodge

Dot attempt #4

The Exchange

HP 36/36 || AC:17 T:12 FF:14 CMD:21 || Fort:6 Refl:7 Will:4|| Init:2 Perception:7 || N Male Human Slayer 4 || mwk kukri +9 (1d4+5/18–20) and mwk kukri +9 (1d4+2/18–20) or mwk kukri +11 (1d4+5/18–20); mwk composite longbow +7 (1d8+5)

Trying to "dot" again

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I've indicated below what all I'm missing from each of you. Please make an effort to get this finished by tomorrow, as we only have 2 days left before the game kicks off at this point.

CariMac:
I really need you to get a character up asap. Also, please visit the Recruitment thread, (HERE), and please post your information for Chronicle Sheets and so I can report the game.

Varuna:
Everything looks good so far.

Thoril:
Everything looks good so far.

Valeros (Raz):
The only thing left that I need for you to do is please visit the Recruitment thread, (HERE), and please post your information for Chronicle Sheets and so I can report the game.

Faire:
Please post the entire character sheet under that profile if that is the one you will be using for the game. Also, please visit the Recruitment thread, (HERE), and please post your information for Chronicle Sheets and so I can report the game.

1.) CariMac -> Pregen?
2.) CKelly -> Varuna Varghese: Swashtigator 3
3.) Daveak -> Thoril The Slayer: Bloodrage-Fighter 3
4.) Razfallo -> Valeros: Fighter 4
5.) Faire -> Faire & Leryn: Slayer 4

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

I would just like to point out that we have nobody that can heal at this point, not even a wand.


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2
Varuna Varghese wrote:
I would just like to point out that we have nobody that can heal at this point, not even a wand.

I've got you. I'll bring Kyra.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Game Officially Open

The sun beats down across this muddy plain, a scant five miles from the walls of Absalom. Fellow Pathfinders gather on all sides, including well-traveled field agents and more permanent staff from the Grand Lodge itself. In the center of the field stands a wooden platform, raised some ten feet off the ground. The excited chatter drowns out the buzz of summer insects as the gathered adventurers speculate on what’s to come.

Gatherings of Pathfinders always bring great excitement and great anticipation. They also usually take place in more interesting places than a mildly muddy field outside of Absalom.

Master of Scrolls Kreighton Shane observes the Pathfinder agents arriving into the field and calls out "“Yes, Pathfinders. A lot of you, certainly. Lovely! Well, find your places in an orderly fashion. We’ve got some truly exciting news today and I can’t wait to get started!”

The group just happens to be standing near each other at this point, but has NOT actually been introduced or directly met at this point.

Having been summoned here some days ago with little or no indication as to what you, and hundred of other Pathfinders where to do, it seems, from overhearing speculations from fellow agents all around you, that no one else hear really has an idea why so many Pathfinder Agents have been gathered here. Looking around, you see all sorts of characters as well, from mages to warriors to priests to others you can not easily identify. From the newest recruits to those that have just recently survived their confirmation or just been field commissioned to some of the Society's greatest modern heroes.

You still have a little bit of time as Kreighton Shane and the other higher-ups finalize some last minute details, and the massive "conference" begins, allowing you to meet some of the Pathfinders standing around you (the party), trade war stories, and pass the time.

Additionally, each character can attempt the following checks as they ask around the crowd to try to find out if anyone else knows anything, overhear conversations, or look into rumors. Keep in mind, right now, this is information that only your character knows, so if you do roll high enough to make a check, you are expected to share that info with the party in character. Please DO NOT read any spoilers you yourself did not make, or have your character say something like "I repeat what was in the spoiler". A part of this part of the Special is to have different characters spread different rumors/facts/possibilities.

=================================

Diplomacy (Gather Info) DC 12:
Something has been abuzz around the Grand Lodge the past several weeks, keeping many Society scholars and casters busy and away from the public eye. This follows a recent conflict at the Grand Lodge that the Society kept from spilling into the rest of the city.

Diplomacy (Gather Info) DC 17:
Supposedly the Society has reassembled the Sky Key, a dwarven relic it started piecing back together a year ago. The Society has been “secretly” buying up large quantities of sky metal whenever it appears in the market. The Pathfinders have also been recruiting dozens of arcane spellcasters, especially evokers.

Diplomacy (Gather Info) DC 22:
The Grand Lodge has been importing all kinds of experts on Dwarven artifice, which seems reasonable—but also experts on Numerian science, conjurers, mathematicians, and even historians who specialize in Absalom’s earliest history.

Diplomacy (Gather Info) DC 27:
Apparently today is about a “big test,” and it sounds like the Decemvirate needs a large number of assistants to handle whatever happens next.

=================================

Know Arcana DC 10:
The field has been marked out with a series of circles, which are unusual for social gatherings but standard for arcane rituals.

Know Arcana DC 15:
The assemblage of circles suggests a conjuration ritual, but there are enough variations that even this seems unlikely.

Know Arcana DC 20:
The markings across the field don’t align correctly for any sort of magical ritual. It seems to be something completely new.

=================================

Know History DC 12:
Locals call this field the Bloodwatered Meadow. Many of the invading armies that tried to conquer Absalom assembled here before being defeated.

Know History DC 17:
One of the most famous conflicts here did not even involve Absalom’s army. The Linnorm King Yardvun Skolson clashed with the Thuvian warlord Attagesha hundreds of years ago as both attempted to besiege the city at the same time but refused to share the glory with each. They crippled each other’s forces and were forced to retreat without ever attacking Absalom.

Know History DC 22+:
An archeological excavation led by the Pathfinder Society uncovered truly ancient sites in the Bloodwatered Meadow. The exact age is unknown, but several building foundations and pieces of pottery seemed reminiscent of old Azlanti designs.

=================================

Additionally, please note if any of the characters be played (and this will include the characters that will be receiving credit for Pregens) have recovered any of the pieces of the Sky Key.

Scenarios dealing with the Sky Key:

• Pathfinder Society Scenario #6–00: Legacy of the Stonelords
• Pathfinder Society Scenario #6–16: Scions of the Sky Key,
Part 3: The Golden Guardian
• Pathfinder Society Scenario #6–19: Test of Tar Kuata
• Pathfinder Society Scenario#6–20: Returned to Sky
• Pathfinder Society Scenario #6–21: Tapestry’s Toil

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20
Kn Arcana: 1d20 + 7 + 1d6 ⇒ (19) + 7 + (2) = 28
Kn History: 1d20 + 7 + 1d6 ⇒ (13) + 7 + (4) = 24

As the Pathfinders gather in the field, a small creature emerges from the shadows, seemingly from nowhere. Those not paying attention probably didn't even notice him, slinking around, trying to catch pieces of information to find out why they were gathered. The small wayang is just over 3 feet in height, and covered in an old grey cloak. His features are tough to make out, as his face always seems to be covered in shadow. After piecing together some rumors he heard, with some of his vast knowledge, Varuna is convinced that some ritual with the Sky Key is bound to happen here. Seeing several other trustworthy looking Society members, he shares some of his thoughts with them.

When he talks, it's in a deep gravely whisper, "Hmmmph, Society scholar and casters very busy lately. Away from the public, in the shadows. Right after some secret conflict here. Working on Sky Key I believe. Lots of Sky metal incoming. Lots of Evokers too, hmpph."

"Why meet here? Arcane circles, like conjuration ritual, all over. But different. Don't line up correctly, something new perhaps?"

"And the field, bloody history, Bloodwatered Meadow. Invading armies frequently defeated here. Most famous before even Absalom. Linnorm King Yardvun Skolson clashed with Thuvian warlord Attagesha. Both wanted city, but fought with each other instead. Hmpph, couldn't cooperate. Destroyed each other, got nowhere. Then Pathfinder excavations found ancient sites. Old Azlanti relics. Storied history, this spot."

"Don't know what all means though. Still putting it together. Maybe Sky Key complete?"

Haven't played any of those with this character.

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

THis character has all 3 scions of the sky key scenarios

diplo: 1d20 + 2 ⇒ (9) + 2 = 11

Know Arcana: 1d20 + 1 ⇒ (18) + 1 = 19

Standing in the room is an extremely tall and muscular huminoid. He has red scaily skin and a white mohawk. When he speaks, you know that he knows what he is talking about but just cant speak very well. "I think con con summoning circles yes"


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18

Kyra joins the conversation with the nearby Pathfinders. "I've heard rumors the sky key has been put together, and something happened at the Grand Lodge not long ago that was kept fairly quiet." She is a cleric of Sarenrae who is dressed in the Qadiran style.

Grand Lodge

diplomacy: 1d20 ⇒ 2

Man wearing standart adventuring gear celebrated successfull mission yesterday..or maybe even today's morning - still wet tankard on his belt leads you to such conclusion.
That's why all this noise causes as much headache as curosity for him. But luckily Valeros stands near fellows who aware of what's going on.

"Good day. Valeros is here. Sky Key you say..fascinataing! Hic!"

The Exchange

HP 36/36 || AC:17 T:12 FF:14 CMD:21 || Fort:6 Refl:7 Will:4|| Init:2 Perception:7 || N Male Human Slayer 4 || mwk kukri +9 (1d4+5/18–20) and mwk kukri +9 (1d4+2/18–20) or mwk kukri +11 (1d4+5/18–20); mwk composite longbow +7 (1d8+5)

diplomacy: 1d20 ⇒ 16

Noticing woman dressed in the familiar Qadiran style, Zadim approaches the group of Pathfinders discussing something.

"I've heard about that mess at the Lodge and about secretive scholar's and acaster's works, too. Zadim, at your service."

Sovereign Court

Kreighton Shaine, the Pathfinder Society’s Master of Scrolls and de facto Master of Spells in the wake of Aram Zey’s untimely assassination, steps forward. A broad smile graces his youthful, elven features, and his golden hair shines in the sunlight.

You can find the rest of this message at the overseer thread.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Kreighton Shaine, the Pathfinder Society’s Master of Scrolls and de facto Master of Spells in the wake of Aram Zey’s untimely <kidding>, assassination, steps forward. A broad smile graces his youthful, elven features, and his golden hair shines in the sunlight.

“Welcome, my countless eager scholars! Today we are about to witness a wondrous and strange new chapter in the Pathfinder Society’s history. But first, please everyone take a moment of silence to remember our lost Master of Spells and my close friend, Aram Zey. While many of you found his manner abrasive, he fully believed in the Society’s goals of exploration and cooperation, and I know his loss will be deeply felt by us all.” After a moment, Kreighton Shaine continues.

"And now, before we begin, I'd also like to personally thank a few individual agents whose excellent work and dedication to the mission have made this all possible. Thoril, please step foreward." Kreighton Shaine continues calling off a list of names, adding in "please step foreward" after each. Once the small assortment of Pathfinders are gather near him, he once again addresses the crowd. "The agent's standing before you exemplify the core values and strengths of our organization, and where directly responsible for retrieving one of the components of the Sky Key. And for that, we would like to recognize them." Suddenly, catching everyone by surprise, the elf shouts, loudly and clearly that everyone, however many thousands of Pathfinders gathered in the field can hear him, Pathfinders. . . Attention!" "By the approval of the Ten, we hereby grant each of you a small boon of good will and as a symbol of your achievement and good standing." he goes down the line, reading off a list of accomplishments, before shaking each of the individual's hands. When he comes to the little kobald-like reptile with the huge axe, "Thoril, for retrieving a piece of the Sky Key, but also dispatching a known Aspis brute, allying with a tribe of Grippli, obtaining the friendship of the Golden Guardian, finding and returning the remains of one of our own, and also completing his life's work, we would like to honor you with this" in one hand he holds out a small satchel, stamped with the Glyph of the Open Road, and in the other offers a hand to shake, both to help make the ordeal more personal and partially for the crowd.

Thoril:
Inside is a small elixir labelled "supped-up Comprehend Languages".

“You may have heard rumors about the Sky Key, an artifact coveted by the dwarves of Jormurdun. A few of you even managed to recover pieces of it. But—and this is the important part—the Sky Key is no dwarven relic. The dwarves found this artifact in one of Numeria’s many wrecks and struggled to master its abilities just as we have spent the past several months doing. But now… now we have this assembled... wonder.”

The Master of Scrolls pulls back a canvas tarp, revealing… a bed of withered roses.

“The Key itself is secure in a small chamber we’ve constructed below this field, and it is connected to the surface here by a series of adamantine rods and mithral cables.” He taps a dark metal shaft beside him. “This formerly-award-winning bed of roses, however, we have left sitting here for two weeks without sun or water.”

His hands weave an arcane pattern, and arcs of lightning leap from his fingertips to the rod. A chest-shaking hum rises from somewhere below, and a bubble of green light enfolds the roses, revealing a flower bed of vibrant reds, purples, and yellows where only withered brown stood moments before.

“This is the power of the Sky Key: It creates a window into the past. No longer will the Society have to pick at the precious few scraps history leaves behind. Instead we can watch the greatest moments of Golarion’s history unfold before our eyes! We can watch the Eventongue Rebellion shatter Taldor into a dozen smaller states. We can witness Irrisen before the coming of Baba Yaga, or study the godcallers of Sarkoris before the Worldwound. We can witness the Starstone plunge Golarion into an age of endless night, or watch Aroden himself pull Kortos from the sea in its wake. Anything we want, we can study. And all it requires is lightning!"

“Unfortunately, we must content ourselves with study. While our modern forms can enter these temporal bubbles unaffected—” he reaches a hand into the shimmering energy and plucks a rose. Pulling it from the iridescent field, the flower ages and crumbles into dust, “—anything removed collapses under the weight of time itself. We can witness anything we like, but any treasures of history, or great figures, belong to their own age, beyond our reach.”

“It takes the magic of one accomplished wizard to reach back thirteen days. How far, then, do you imagine twenty will reach? A hundred?” Several other teams across the field begin assembling adamantine rods. “Our math says: The Age of Serpents, some tens of thousand years before the present. And that is where all of you come in. If this works—and it will, mind you—then we estimate we’ll have four to five hours to see what Kortos looked like at the dawn of the Azlanti Empire, when our earliest ancestors still warred with the serpentfolk empire of old. We need all the eyes and ears the Society can muster to take notes and make observations. Oh, and keep those eyes and ears from getting killed. Anything in the bubble can’t get out, but these roses... they still have thorns.”

He nods, and Pathfinders across the field begin casting spells, directing arcs of lightning into the waiting sky metal rods. Something deep below the earth thrums, and across the field a massive bubble takes shape, expanding to reveal a cube of earth and stone hundreds of feet to a side, as if sliced from the land and laid out in celebration. Low, stone buildings peek over from the very top, while networks of caves riddle the lowest level. Ophidian faces peer out, then retreat back into the darkness.

“It seems the ground level was a bit higher before the Starstone drove it into the sea,” Shaine observes. “Regardless. We have three-hundred and seven minutes remaining. Let’s make the most of it!”


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

Kyra stands in shock as the Society decides to play with the very fabric of time. How is this going to end well? Not very I think.

She moves closer to the others she has been speaking with. "As fascinating as this is, playing with the fabric of time cannot end well. I'll do as Master Shaine has asked and observe history. May the Dawnflower protect us all during this time."

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

Varuna is torn over the actions he just witnessed. His endless curiosity races at the thought of seeing history unfold before his eyes. But he also fears the repercussion of such powerful magic at play. "Hmmph, no choice it seems. Hope we return from shadows of the past. Feel uneasy, yet excited. Anxious."

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

PART 2: The Temple District of Sessegishoss!

The map has been updated, (specifically slide 2 & 3). Slide one will remain the current combat map.

Just as two realms collide, margining into one, Shaine's last words ring in your ears "“Regardless. We have three-hundred and seven minutes remaining. Let’s make the most of it!” All around you various Pathfinders form small groups with the folks nearest them, and Shaine summons many of the newly initiated agents yet to pass their Confirmation, servants, and other scholars working for the Society to act as go-between, going from group to group to deliver notes, make observations, and basically do anything but help you out in any mechanical sense.

The Temple Plaza above and the Zoological Gardens below the tunnels to which are exposed thanks to the different ground levels between the Age of Serpents and the present. The Temple Plaza lies nearly 400 feet above Kortos’s current ground level.

I also need to warn everyone that this one is partially very character driven, and also very fast paced.

With this large ancient city before you, you can see how it looked so many thousands of yours ago, possibly even BEFORE the coming of Earthfall. The architecture itself is highly reminiscent of some of the ancient works you might have seen in the Mwangi area, where odd stone temples and towers seem to spring out of the ground or from the midst of the jungle. One thing you do notice nearly immediately is that as far as you can see, every single surface, every wall, every path has intricately designs carved into nearly every single inch of it's surface, all of it showing a high reverence for snake, but also serpent-like patterns such as spirals.

A large group of Pathfinder begin to cast spells, drink potions, or otherwise read off scrolls before taking to the air to rush into the temple area at the far side of the district, hoping to make it up the stairs to the entry way quickly, though you can tell from their caliber and gear that they are likely all much, much more experienced agents than yourself. On the other hand, you see a cave entrance leading down to what seems to be a zoological garden area, somewhat displaced due to the magic that is merging timelines to allow somewhat easy and unrestricted access. The choice is yours, and you don't have much time. Where to begin?

A few imagines for mood.
1
2
3
4
5

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

"Hmmph, others exploring temple. We should go to cave. Cover more areas for research, hmpph." Varuna pulls out some paper and a quill from his sack and starts jotting down notes about what he sees and drawing some of the carvings.

Grand Lodge

Valeros makes few steps towards cave, lights up his everburning torch and draws longsword.

"Let's visit some zoo then, hah!"- he says, waiting for party to follow him.

The Exchange

HP 36/36 || AC:17 T:12 FF:14 CMD:21 || Fort:6 Refl:7 Will:4|| Init:2 Perception:7 || N Male Human Slayer 4 || mwk kukri +9 (1d4+5/18–20) and mwk kukri +9 (1d4+2/18–20) or mwk kukri +11 (1d4+5/18–20); mwk composite longbow +7 (1d8+5)

"Let's go to the cave. As Kyra said the Dawnflower would protect us"
Zadim joins Valeros.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Travelling through the caves towards the Zoological Garden is tedious at best. Unlike most caves, this one's path is smooth, and along the way you find multiple large scales, each around the size of a large coin. The way is completely dark, and also oddly silent. The walls also seem to be covered in some sort of odd, organic slime, reeking of a strange unpleasant scent.

It takes you 1d6 + 4 ⇒ (6) + 4 = 10 minutes to get down closer to the area you seek, but just before leaving the cave system, just at the edge of your light, and likely reacting to it, you hear a sudden movement of something awaking.

At first you see nothing, only hear an odd creeping from somewhere off before you. There is sucking noise, but it is isn't until you spot what appears to be a tiny bit of sand falling that you look up, just in time, for the beast is coming at you, and it's hungry!

Natura camo causes the creature to appear very similar to a part of the cave ceiling itself, this dark blue creature has a conical body covered in angry red eyes and numerous tentacles, two of which are longer than the rest.

Init:

Kyra: 1d20 ⇒ 18
Thoril: 1d20 + 2 ⇒ (9) + 2 = 11
Valeros: 1d20 + 3 ⇒ (4) + 3 = 7
Varuna: 1d20 + 4 ⇒ (7) + 4 = 11
Zadim: 1d20 + 2 ⇒ (3) + 2 = 5
===========================
Creature: 1d20 + 5 ⇒ (19) + 5 = 24

Random Target: 1d5 ⇒ 5

Know Dungeoneering DC 14:
Called a Tentamort, this aberration is only barely intelligent, mostly operating on an instinctual level to capture and devour prey. It's two tentacles have exceptional reach for a creature it's size, and it's well known for it's ability to grab targets.

Know Dungeoneering DC 19:
It also has a poisonous bite, able to kill with relative ease (CON DAMAGE), often employing this as it Constricts it's victim.

Know Dungeoneering DC 24:
It's incredibly difficult to catch this thing unaware, as they are born with a sort of 360 degree vision, the ability to see perfectly in the dark as well as the light, and even some sort of sonar-like sense.

Holding easily to the ceiling 15ft above you, the squid-like creature sends a single tentacle shooting out at Zadim, slaming into the warrior hard, but at the same time wrapping around to envelope him, while at the same time dragging him closer. Zadim is now hanging in the air just above your heads, grasped by the creature.

Tentacle vs Zadim (FF AC 14): 1d20 + 5 ⇒ (18) + 5 = 23 <HIT>
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Plus Grab vs CMD 21: 1d20 + 12 ⇒ (11) + 12 = 23 <Grappled>

ROUND 1

Creature (at 15ft up, charged, grappling)
Kyra ()
Varuna ()
Thoril ()
Valeros ()
Zadim (-7, grappled)


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

"Bless us in our time of need." Kyra casts bless, and pulls out her rapier.

4 minutes remaining. +1 morale bonus on attack rolls and on saving throws against fear effects.

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

Kn Dungeoneering: 1d20 + 7 + 1d6 ⇒ (14) + 7 + (4) = 25

Varuna pulls out his shortbow and fires at the creature. "Hmmph, tentamort. Long reach and poison, be careful." Can open all spoilers

1d20 + 7 ⇒ (1) + 7 = 81d4 ⇒ 4

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Like I said up front, please repeat or translate the spoilers in character, as part of the fun is discovering and not having the normal time to get to know each other early on.

Grand Lodge

Valeros seathes longsword and takes out his shortbow, aiming at the creature

The Exchange

HP 36/36 || AC:17 T:12 FF:14 CMD:21 || Fort:6 Refl:7 Will:4|| Init:2 Perception:7 || N Male Human Slayer 4 || mwk kukri +9 (1d4+5/18–20) and mwk kukri +9 (1d4+2/18–20) or mwk kukri +11 (1d4+5/18–20); mwk composite longbow +7 (1d8+5)

"Be ready to chatch me!"

Zadim pulls out kukri and attempts to cut off the tentacle holding him.

mwk kukri: 1d20 + 10 ⇒ (10) + 10 = 20
dmg: 1d4 + 5 ⇒ (3) + 5 = 8

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Kyra, quickest to react to the danger of the unknown calls on her faith to boost herself and her allies while Varuna and Valeros draw their bows. Varuna is able to get a shot off, but find it difficult to target the creature with Zadim being waved about so vigorously.

Thoril acts

Zadim manages to grab one of his small blades, attacking the creature trying to eat him. He doesn't have good leverage, but manages to draw blood. Thick, dark liquid sprays out in a small arc before splashing on the ground some feet below, causing the beast to scream in pain.

ROUND 1

Creature (at 15ft up, charged, grappling, -8)
Kyra ()
Varuna ()
Thoril ()
Valeros ()
Zadim (-7, grappled)

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

sorry it ate original post

Thoril will pull out wand of true strike and hit the fighter with it. "Here friend."

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Kyra, quickest to react to the danger of the unknown calls on her faith to boost herself and her allies while Varuna and Valeros draw their bows. Varuna is able to get a shot off, but find it difficult to target the creature with Zadim being waved about so vigorously.

Thoril draws a wand, touching it up against Valros to grant him a short lived, but powerful boost.

Zadim manages to grab one of his small blades, attacking the creature trying to eat him. He doesn't have good leverage, but manages to draw blood. Thick, dark liquid sprays out in a small arc before splashing on the ground some feet below, causing the beast to scream in pain.

The Tentamort flails Zadim around more, but also shoots out another tentacle, this one at Valeos, but the warrior is able to brush it aside with ease.

Random Target: 1d4 ⇒ 4
Tentacle vs Valros (AC 20): 1d20 + 3 ⇒ (5) + 3 = 8 <miss>

Grapple vs Zadim: 1d20 + 11 ⇒ (15) + 11 = 26
Constrict: 1d6 + 1 ⇒ (1) + 1 = 2

ROUND 2

Tentamort (at 15ft up, charged, grappling, -8)
Kyra ()
Varuna ()
Thoril ()
Valeros ()
Zadim (-9, grappled)

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

Varuna knocks another arrow and looses it at the creature, and then tries to move so he's outside of it's range.

Attack: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 111d4 ⇒ 4

Great rolls so far

Grand Lodge

Valeros steps aside.

"Thanks, Thoril!" - he says pulling the string.

Shortbow: 1d20 + 23 ⇒ (17) + 23 = 40 Trues Strike, Precise Shot
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Thoril will drop his first wand, use his spring loaded Wrist sheath to pull out a different 1 and begin casting.

enlarge person and doing so after Valeria goes

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The Tentamort tries to grab Valros, but fails, just managing to put a little bit of squeeze on Zadim.

Kyra goes here

Varuna fires off an arrow, but fails to hit his mark, while Thoril drops his wand, and draws another, activating it with a flurry of waves, almost as if he is conducting a symphony.

ROUND 2

Tentamort (at 15ft up, charged, grappling, -8)
Kyra ()
Varuna (fire and miss)
Thoril (enlarge person wand)
Valeros ()
Zadim (-9, grappled)


| HP 9/14 SP 12/12 | RP 3/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None. Gender: "Gazigaz" Male CG skittermander xenoseeker envoy 2

Kyra pulls out her sling at attempts to hit the creature.

Sling: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Sling Confirm: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Oh well.

The Exchange

HP 36/36 || AC:17 T:12 FF:14 CMD:21 || Fort:6 Refl:7 Will:4|| Init:2 Perception:7 || N Male Human Slayer 4 || mwk kukri +9 (1d4+5/18–20) and mwk kukri +9 (1d4+2/18–20) or mwk kukri +11 (1d4+5/18–20); mwk composite longbow +7 (1d8+5)

Zadim continues to shred the beast.

mwk kukri: 1d20 + 10 ⇒ (7) + 10 = 17
dmg: 1d4 + 5 ⇒ (3) + 5 = 8

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

The Tentamort tries to grab Valros, but fails, just managing to put a little bit of squeeze on Zadim.

Kyra launches a sling bullet, catching the beast directly between the eyes, hitting hard. The only issue is the thing has so many eyes, that it doesn't seem to do too much.

Varuna fires off an arrow, but fails to hit his mark, while Thoril drops his wand, and draws another, activating it with a flurry of waves, almost as if he is conducting a symphony.

Sense that it doesn't have as much of an advantage by remaining so high, it drops to the ground begins it's assault.

Falling Damage: 1d6 ⇒ 2 (Zadim takes the same amount, but it is all Nonlethal for him)

Random target: 1d4 ⇒ 1 <Kyra>

There is a sickening slurpy-squishing sound as it plops down, but it doesn't seem to hinder the Tentamort much, as it sends it's still free tentacle shooting out, this time at the sun-priestess, but again just can't seem to land a solid blow.

Grapple vs Zadim: 1d20 + 11 ⇒ (5) + 11 = 16 <fail (to constrict)>

Attack vs Kyra (AC 17): 1d20 ⇒ 6 <mss>

Heal DC 15:
You are not sure, as these sorts of Aberrations can be tricky, but it looks like one or two solid hits might be enough to put it down.

ROUND 3

Tentamort (at 15ft up, grappling, -23)
Kyra ()
Varuna ()
Thoril ()
Valeros ()
Zadim (-9, -2 NL, grappled)

The Exchange

HP 36/36 || AC:17 T:12 FF:14 CMD:21 || Fort:6 Refl:7 Will:4|| Init:2 Perception:7 || N Male Human Slayer 4 || mwk kukri +9 (1d4+5/18–20) and mwk kukri +9 (1d4+2/18–20) or mwk kukri +11 (1d4+5/18–20); mwk composite longbow +7 (1d8+5)

heal: 1d20 + 4 ⇒ (6) + 4 = 10

Zadim studies Tentamort and finds a weak spot in its defence and precisely strikes.

mwk kukri: 1d20 + 11 ⇒ (19) + 11 = 30
dmg: 1d4 + 6 ⇒ (2) + 6 = 8

crit confirmation: 1d20 + 11 ⇒ (12) + 11 = 23
crit dmg: 1d4 + 6 ⇒ (3) + 6 = 9

Studied Target

Grand Lodge

When Thoril finishes casting, Valeros drops the bow, takes out his swords and strikes the beast with one of them.

+1 Large Longsword: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 2d6 + 7 ⇒ (4, 6) + 7 = 17

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

Thoril will begin casting again

Liberty's Edge

43/43 HP, AC: 19[25] (+1 vs traps), T: 15[17], FF: 15[19], CMD: 16, F: +5 , R: +11[13] (+1 vs traps), W: +5[4] (+2 vs Illusions), Init +5, Perception +15 (+17 Traps), NG Male Wayang Swashbuckler 1/Investigator 4, Rapier +11 (1d4+5, 18-20 x2)

Pretty sure it's down but just in case..

Varuna drops his bow and instead draws his rapier to stab it.

Attack: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 171d4 + 4 ⇒ (4) + 4 = 8

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

And with Valeros's mighty swing, the creature goes down, wailing a strange, somewhat insectoid scream as it's last breath. This allows you to fully make your way down, and begin to set about exploring it more.

Please take a little time to heal up as well.

The lowest level of the temple complex consists of sprawling networks of caverns and artificial tunnels used as animal pens, stables, cave gardens, and training facilities for guards beasts, and draft dinosaurs, and what seems to be holy animals to some strange religion.

The stink of animal scat and rotting meat fills this massive cavern. Shelves, passageways, and fixtures have been carved into the wall by careful hands, each stylized to resemble a serpent’s head or body. Unlike the rest of the area thus far, this section is lit, with multiple skulls hanging upside-down from chains attached directly to the walls every few feet. Some sort of thick greenish-brown paste burns within, similar to a candle.

Just a head's up, this is going to be very fast paced, and combat heavy.

As you turn the corner into a long hallway with many small pens containing a variety of beasts lining both sides, you spot what seems to be a patrol. A large reptilian beast with a massive fin on it's back leads the way for two reptilian humanoid creatures. Lizardfolk!

It's strange, as even rudimentary knowledge of the Lizardfolk holds that they are tribal and shamanists, and tend to avoid living in areas without lush swamps and jungles, which they favor. Both Lizardfolk carry only heavy wooden shields, reinforced with large scales, but each also has a Morningstar hanging from their belt, three javelins on their backs, and wear only a crude loincloth. The oversized, finned iguana has nothing.

Both groups seem to spot each other at about the same time, leaving neither group surprised, or at least more surprised than the other. (I'm going to say that Valros has 4 rounds of Enlarge Person remaining, (assuming it's a 1 Min spell), and Kyra's Bless is still up.)

Init:

Kyra: 1d20 ⇒ 11
Thoril: 1d20 + 2 ⇒ (16) + 2 = 18
Valeros: 1d20 + 3 ⇒ (8) + 3 = 11
Varuna: 1d20 + 4 ⇒ (13) + 4 = 17
Zadim: 1d20 + 2 ⇒ (13) + 2 = 15
===========================
Lizardfolk 1: 1d20 ⇒ 4
Lizardfolk 2: 1d20 ⇒ 16
Dinosaur: 1d20 + 6 ⇒ (16) + 6 = 22

Quickest to react, the Dinosaur, a breed called a "dimetrodon" by smartypant guys like Varuna, twitches in anticipation, then lets out a loud roar. The two Lizardfolk seem to have a blank expression on their faces, albeit reptilian, and you are not entirely sure if they show abroad range of emotions. As the beast growls, it breaks free, rather easily, of the loosely held leash that the Lizardfolk had been using to direct it and moves closer towards you.

ROUND 1

Dinosaur ()
Thoril ()
Vruna ()

Lizardfolk 2 ()
Zadim ()
Valros ()
Kyra ()
Lizardfolk ()

Liberty's Edge

male 44/44 [52/52 ]HP, [Rage:10/13 ] AC: 18[15], T: 11[8], FF: 17[14], CMD: 19[22], F: +6 , R: +3, W: -1, Init +2, Pereption +4, CN Male Nagaji Abyssal Bloodrager, +1 Large Falcata: +9, (2d6+9, 19-20x3) Rage [+1 Large Falcata +11 (3d6+14, 19-20x3)]

would you let me hold the charge and activate and charge on my turn or do I have to begin casting again

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

I don't know what you mean?

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