DM B's PFS 3-07 Echoes of the Overwatched (Inactive)

Game Master Beckett

MAP

Init:

[dice=Darvan]1d20+4[/dice
[dice=Grace]1d20+9[/dice
[dice=Kurvast]1d20+3[/dice
[dice=Morvius]1d20+6[/dice
[dice=Mur]1d20+2[/dice
[dice=Virgil]1d20+2[/dice

[dice=]1d20+[/dice
[dice=]1d20+[/dice

After your last few exploits with the Blakros family, and their famous museum, they have discovered a new subbasement below, and have begun to explore it. Inside, Nigel has discovered some sort of odd portal, and with the help of a Pathfinder Anumet Akrostera, the two had begun to research what that might mean. Now you have gotten word that Anumet has vanished, and some sort of new curse has been unleashed. Duty calls once more.

Having investigated, you have discovered that Anumet was murdered very recently, and is likely not the being that Nigel saw acting strangely. Heading to the Forae Logos to look for clues, you are unsure about you next step.


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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Drandle Dreng’s entrance is as understated as always at the meeting with him this morning. He carries stacks of papers and tomes, and shedding stray pages as he makes his way toward a large, cushioned chair; once seated, he greets you warmly. “Welcome, welcome, glad to see you’ve made yourself at home. No point in beating around the bush, since I’m sure you’re all very curious why I called you here today, hm?" he pauses for a moment, honestly waiting for someone to ask, though you are pretty sure from the party a few days back, and the recent rumors floating around the lodge, you know exactly what you are here for.

"As you may or may not know, the Society has been bolstering its influence with the esteemed Blakros family for some time now, and have assisted them and their famous museum with various incidents over the past few years—discovering several new levels of catacombs in the process. Just recently, the Blakros Museum’s curator, Nigel Aldain, informed us that he’d discovered a mysterious portal within the building’s vast catacombs, and sought information regarding how to open it. We sent one of our agents, a man by the name of Anumet Akrostera, to help research the matter further, which involved delving into the various attics and crawlspaces of the Blakros Museum in search of clues that might lead to the whereabouts of the portal’s key."

Dreng again pauses for a moment, allowing it all to sink in, and for those taking notes (like good Pathfinders. . .), to catch up.

“Earlier today, Nigel showed up here, claiming that something was wrong with Anumet. It seems that the Pathfinder set off some sort of curse or trap while poking around in the place’s attics and was acting strangely, and now he can’t be found at all. I need you to head to Blakros Museum and get to the bottom of this. Find Anumet, and if he has gotten himself into irreparable trouble, you’ll also need to take up where he left off and find that key.

Stuff you would know from past experience with the Museum and Family:
In the early days of Absalom, the Blakros Museum was the stronghold of an eccentric wizard. After being abandoned for centuries, it was bought by the Blakros family, who turned it into a museum for their vast collection of curios. The mad astrologer Ralzeros the Overwatched built what is now the Blakros Museum thousands of years ago as an observatory to study distant worlds (and some say, to be studied by them). He later disappeared following a mage-duel with another of Absalom’s early wizards. Ralzeros carved his stronghold from a single block of volcanic stone with the help of fell powers granted to him by otherworldly patrons, supposedly to hide the powerful artifacts secreted in the catacombs beneath the keep. In addition, some tales hint that Ralzeros was actually abducted by alien monsters from the worlds he had studied so obsessively.

Further stuff you would know from past experience with the Museum and Family:
Blakros Museum is owned by the esteemed House Blakros, an extensive clan whose family members have made their fortune by trading odd antiquities across the border of Taldor and Qadira, as well as by marrying off their beautiful daughters to wealthy nobles all around the world. They store many of their curious gifts and the findings of their more adventurous daughters in exhibits in the Blakros
Museum, which they purchased for just this purpose. The Pathfinder Society is interested in forming an alliance with the Blakros family to gain access to their extensive collection of historical and arcane treasures. Many pieces in the Blakros’s collection are connected to the Dark Tapestry or other otherworldly horrors studied by Ralzeros.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Dotting.

Silver Crusade

Dwarf Alchemist 2 |HP 15/15|AC 16|T 12| FF 14| CMD 15| F:+4 R:+5 W:+1 | Init +2 | Perc +6| Sense Motive +1

Virgil scribbles something on the palm of his hand, because he forgot to bring paper.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Dotted

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius stands up without speaking and slouches towards the door, followed by his ioun torch.

Scarab Sages

Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6

Grace quietly leans over and hands Virgil some parchment, smiling with some amusement in her eyes.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

At the mention of the Blakros museum, Darvan closes his eyes and puts his face in his hands. "I wonder sometimes if the acquisition of these items from the Blakros family is really worth it. This is my fourth mission out there - our arrangement seems to have caused no end of troubles." He shakes his head then sighs. "Very well. I will resolve this issue as I have worked to do so with the others."

Yes, that's right - Darvan has done only Blakros missions in his entire career. Mists of Mwangi, Voice in the Void, Penumbral Accords, and now this.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Arriving at the museum once more, you see Nigel is outside waiting for you. Unlike the prior visits, this one is actually in normal daytime hours as well. Nigel Aldain has a disturbed expression, but looks slightly relieved now that help is at hand. “Thank the gods you’re finally here. It would appear something quite bizarre has happened to my new Pathfinder-turned-assistant, Anumet Akrostera, while we were researching the key to the newly discovered portal beneath the museum. I had warned Anumet that many corners of the museum hold mysteries that, as of yet, have never been looked into, but I’m afraid something got to him all the same, as the last time yesterday I saw him he was acting quite strangely, and he failed to return today. I fear something evil in the attics of the museum may have cursed him.” as he leads you inside, and more to the area of the museum he is referring to.

Nigel leads them down into the catacombs, revealing a passageway hidden behind apparently solid stone. As you travel, you have plenty of time to ask any questions you might have. At the passage’s end stands a gleaming doorway, copper in color, inlaid with malachite, and covered with intricate arabesques. No obvious handle or lock is visible. Those who study the portal for more than a few minutes have the uncomfortable sensation that its decorations are slowly moving.

[I]While the Blakros Museum’s major structural members are shaped from solid stone, the supports used on the upper levels are made of wood. Some of these beams are so aged and fragile that the museum’s upper chambers were sealed away years ago to prevent collapse. The stairs that
accessed the upper floors were removed and the exhibit halls remodeled to eliminate all sign of them. A rickety ladder currently stands in the museum’s storage room, leading up to a square hole in the ceiling’s
decorative plasterwork. "Anumet used the ladder—kept so workers could access the building’s decrepit upper stories—to explore the museum’s attics."

Scarab Sages

Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6

Grace is unaccustomed to seeing the museum during the day, and isn't sure what to do with the whole idea of it's existence during daytime.

"You say something bizarre happened to him. What do you mean, by that? How was he acting strangely, exactly?"

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

“Anumet was exploring the museum’s attics and towers looking for clues about the key to a newly discovered portal in the museum’s catacombs. This morning, he went up to the attic for a long time, and when he came down, he acted strangely, as if he didn’t recognize anyone. His voice was hoarse and the words he used were bizarre and archaic. He kept rambling about Ralzeros the Overwatched, but nothing he said made sense."

“He made for the catacombs and stared at the portal we’ve been trying to unlock for some time. I don’t think he realized I was still there, and I followed him around the other areas in the catacombs, where he seemed to be desperately searching for something. When he couldn’t find it, he was furious. Anumet avoided me after that, but I saw him look something up in our copy of Jackdaw’s History of the True Art, a book about famous wizards and astrologers. He took the book with him and ran out of the museum. I didn’t dare follow him, and haven’t seen him since.”

Scarab Sages

Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6

"Do you have another copy of this book? I'm curious if this Ralzeros fellow is in it."

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

"L-let's check the attic first."

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan looks at the ladder, then at Sahba, then back again. "I don't suppose there's another way?"

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Before reaching the museum, Morvius would like to buy 50' of silk rope, if that's OK.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

If it matters, Darvan has rope (assuming it comes to that)...:-)

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

"I c-can climb pretty well, and take a rope up with me."

Silver Crusade

Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2)
Darvan Moll wrote:
Yes, that's right - Darvan has done only Blakros missions in his entire career. Mists of Mwangi, Voice in the Void, Penumbral Accords, and now this.

Up top! Played a different PC in that Mists game, but Kurvast just got my GM chronicle. He misses the sky.

Also he is a swashbuckler now. Charisma has been doubled. Act natural.

"Nigel!" The hulking duelist sweeps the elven gentleman up in a hearty embrace. "Be recognized, friend."

He releases his grip on the thin curator, and pauses to consider the account.

"You speak of a portal. We encountered such a thing, beneath the library, where the Blakros girl had been taken under a foul thrall. You have not been trying to reopen it, yes?"

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Her name is Michellia. Mur smiles.

Sure portals, no problem. Hopefully somewhere less... shadowy; maybe a warm field full of benches, or a distillery begging to drunk dry.

Grace:
Mur will take you aside at some point when he sees you and can get you away from the group before the meeting.

It worked! Michellia slipped me a love note at the big party! Thanks for all your advice it really worked! You have anymore advice that can help me impress this broad? Not use to having proper women, and you seem kinda proper and respectable like; what do I do now? Normally I just pay for the room at the inn, toss her a few ales, and a quick slap on the bum. My better judgment is telling me a slap on the bum in public with this lass may be... not right. Being proper and all, do you like uh... slaps on the bum? Nevermind? What do I do!?

At this point the meeting is started and the uncomfortable conversation is left open and unquenched.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||
Grace Tannyth wrote:
"Do you have another copy of this book? I'm curious if this Ralzeros fellow is in it."

“It does discuss Ralzeros the Overwatched quite a bit, as well as most of the great wizards and mages of history. Anumet took our only copy, and the Forae Logos is the only other place I can think that would have a copy.”

Know Local DC 10/Arcana DC 15:
The Forae Logos is a well known local library, among the largest libraries in the world. The library’s something of a temple to many, and also houses the Guildmaster of the Scrivener’s Guild. For a modest price, the guild will make a copy of most books within minutes to hours by utilizing strange magic, and are known for making exact and faithful duplicates.

Kurvast wrote:
"You speak of a portal. We encountered such a thing, beneath the library, where the Blakros girl had been taken under a foul thrall. You have not been trying to reopen it, yes?"

He too you to the portal, which a bit unnerving to stare into for long periods of time, but is currently locked, and Nigel really doesn't know much about it. (You can't really do anything with it right now).

Darvan Moll wrote:
Darvan looks at the ladder, then at Sahba, then back again. "I don't suppose there's another way?"
Morvius Eruthiel wrote:
Before reaching the museum, Morvius would like to buy 50' of silk rope, if that's OK.

You may stop and get a rope if you like. The ladder is old, but holds, allowing even Sahba to climb it without too much issue.

As you make your way up, Nigel mentions "The attic and it's towers are too rickety and awkward for any practical use these days, but they’ve been there since the Blakros family bought the place. Tales say that Ralzeros the Overwatched put machines there that he used to observe the stars and heavens above. Judging by how strangely everything up there is laid out, I suspect that the stories are right when they say he was insane. But still, because it's not often used, you might be able to follow his trail in the dust. The attics are filthy"

And now we are at the first map. Please arrange yourselves to show the order of you climbing the stairs which come out in a small square near where you currently are. Also, there are no lights up here, and anything past the whole is dark. Morvius has an Ion Torch, (20ft). Anyone else have light (that needs it).

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Reeking of vermin droppings, sagging walkways and cramped stairwells connect the museum’s winding upper levels. Stifling heat fills the sealed-off rooms and crannies, and cracked and rotten boards pop and creak at the slightest touch. Dry-rotted debris lies heaped atop broken furniture and shattered crates in the long-disused chambers. Boot prints make an uncertain and winding trail through the thick dust on the attic’s floors.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Taking 10 on the Knowledge (Arcana) check I make it; is that OK, since we're not in melee?

ETA: Morvius holds up a hand to stop anyone from going ahead of him while he checks for tracks in the dust.

Survival check to track: 1d20 + 8 ⇒ (10) + 8 = 18

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Yah thats fine

-Posted with Wayfinder

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

In that case:

Before heading up, Morvius motions tentatively to Nigel. "C-could you go to the Forae Logos and--and get a copy of the book while we're upstairs?"

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

"I would, but I have far too much to do here, and I really need to be around in case he comes back. Even in his normal state, he wouldn't know you, so maybe I could calm him down if he returns."

-Posted with Wayfinder

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan does what he can to assist Morvius in finding the appropriate trail in the dust.

Aid Another (Survival/Tracking): 1d20 + 8 ⇒ (11) + 8 = 19

Scarab Sages

Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6

Mur:
After the meeting, Grace walks next to Mur on the way to the museum, hoping to offer some advice, "Well, first of all, you are correct, you need to treat her properly. She's not some tavern wench. She's a respected member of society." Glancing up at the museum as they approach it, she mutters, "Well, such as the Blakros' could be, I guess..."

Turning back to Mur, she continues, "Most important, you need to be yoursel... umm, maybe that's not the best idea. You know what? The dashing hero really fit you, you should continue with that. Well, as dashing as you can manage, at least. Hmm, and as heroic as you can manage, I guess. But not too heroic! You do not want to keep her worried all the time! That would be very bad. Be her hero, not someone else's. You know what? You need a makeover! And I know just the place! Maria's Beauty Salon, and it's right here in Absalom. We'll make you look fabulous! Michellia will love it."

"Oh, we should probably head over to the...", she pauses as she notices everyone starting to clamber up the ladder and sighs. "Nevermind, let's just go in blindly. It's always worked in the past, right? If things start whispering to me in my head, though, I'm blaming each of you, I'll have you know."

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Mur:
The note was more of a "meet me here at this time so I can show my gratitude" sort of deal. :)

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Grace:

Heroic... Gotcha.

Mur puffs his chest up, trying to look as valiant as possible, greasy hair shining in the ion light.

Fear not, I will blindly venture first into the attic space and find our quarry!

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Mur, and (the next two of whoever else advances with him), please give me a Perception check. for the moment, marching order does matter. Also, just a quick reminder, Jan 4th is around the corner as the Game Day deadline.

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

1d20 + 6 ⇒ (16) + 6 = 22

Let me lead the way! For... honor.

Looks at Grace with a questioning look.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius shakes his head. "Can you...follow a trail?"

Perception check: 1d20 + 12 ⇒ (20) + 12 = 32

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

You notice boot prints in the dust leading from the ladder to the room, back out of the room to further down the hallway, and coming back to the ladder various times. Mostly from the ladder to that room, and all seem to be the same.

You also notice that two 5ft squares in front of the door are extremely loose from time and use, and that stepping on them might very likely be enough to cause that section of floor to fail.

Disable Device or some quick thinking to bypass. Basically, it's a trap, but the flavor just does not mesh well. Otherwise you can attempt a Refl Save to cross it. Once someone makes it over and opens the door, it will be much easier for everyone else to jump across.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius will try to cross, trusting to speed and training to save him from a fall.

Reflex save: 1d20 + 7 ⇒ (8) + 7 = 15

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Morvius walks across carefully, looking back to give the ok when he suddenly falls right through the floor.

Another Reflex Save or:
Falling damage: 2d6 ⇒ (3, 1) = 4

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Reflex save: 1d20 + 7 ⇒ (10) + 7 = 17

What's the DC?

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

17 :)

Reflexively shooting his arms out, he catches himself at the arm pits before falling into the room below.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

The ranger tries to pull himself back up.

Mur might have had a little bit of trouble with that one....

Silver Crusade

Dwarf Alchemist 2 |HP 15/15|AC 16|T 12| FF 14| CMD 15| F:+4 R:+5 W:+1 | Init +2 | Perc +6| Sense Motive +1

Virgil follows along in the back, waiting for Morvius to finish opening the door.

I'm traveling for the holidays, but thought I'd have internet connection... and then the weather knocked out the internet connection. I should be fine starting tomorrow night.

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan and Sahba follow along as well.

Silver Crusade

Male Human (Shoanti) Swashbuckler 2
Stats:
HP 20/20, NL 0 | AC 19, T 14, FF 15 | CMB +4, CMD 17 | F +1, R +7, W +0 | Init +4 | Perc +4 | Melee: Rapier w/ PA +5 (1d6+4/18-20/x2)

While Morvius scrambled to save himself from falling into the pit, Kurvast stripped off his chain armor and pushed past Mur to stand at the edge of the pit.

The Shoanti duelist bends over to touch his toes, then arches his arms behind his back, preparing for the daring feat of acrobatics is about to undertake. He takes a step back, crouches low, then springs forward...

Kurvast will remove his armor and attempt to jump the chasm, spending a point of panache to use the Derring-do deed.

Derring-do: 1d6 ⇒ 6 Chain roll!
Derring-do: 1d6 ⇒ 2

Jump DC 20: 1d20 + 16 ⇒ (14) + 16 = 30

...vaulting over the gap, and planting a graceful landing on the far side. He slings his backpack from his shoulder, and bends down to withdraw a coil of silken rope and a dagger. He knots the rope around the haft of the weapon, hefts it experimentally, then tosses the blade back towards the other edge of the pit.

Attack inanimate object: 1d20 + 6 ⇒ (9) + 6 = 15

"Tie that end to my chain armor," he shouts to the rest of the party. "Then, we will pull the rest of you across."

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Very cool.

Kurvast makes I across and Morvius climbs back up, allowing the others to make it across without falling. Opening the door you can see the room is an orrery. Strange, organic-looking patterns wind across the walls and ceiling of this chamber, and the stone walls look as though they had grown winding tendrils that enshroud the area. At the chamber’s center stands a massive, rust-covered device of gears and arms about fifteen feet across. The end of each arm supports a different colored sphere. Strange projections and barbed arrows point through each of the globes, their directions seemingly random. Opposite from the chamber’s entrance, a naked and clearly dead body is impaled by a rust-red arrow. The corpse faces a gray, wooden door, which stands ajar.

Picture

Know Arcana/Geography DC 15:
You recognize the device for what it is, a orrery depicting Golarion's known solar systems and planets in their orbits around a centered sun.

Suddenly, a waking vision floods your mind. 'cause that's never happened around here before. In the vision a withered humanoid figure with an elongated, pointed tongue bursts forth from the gray door and grabs the then living Anumet, subsequently tearing him apart with its jagged claws and teeth. As the terrifying vision fades, the monster hisses, “The gate shall soon open!”

Perception DC 18:
Suddenly you feel a chill, and notice that the corpses wounds seem to fill with some sort of ghostly, glowing green fluid. You can hear the creature eating his brains.

Know Religion DC 13:
You recognize that this is clearly a Haunt, and one recently created by the death of Anumet. The true key to destroying it lies within the suddenness of his death as well as how his body was simply left here, though positive energy to the area can and will solve the problem temporarily.

Int/Wis check DC 20, 18 if you made one of the above checks, 15 if you made both:
Wait, if this is Anumet, and he is dead, than who did Nigel interact with???

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

This encounter follows special rules, and I was wanting to hold off on init for a little to make sure everyone got a chance to look at all that first.

Scarab Sages

Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6

After the vision, Grace glares at each of her companions in turn, "How do I keep getting roped into coming to this hell hole..."

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Int: 1d20 + 1 ⇒ (9) + 1 = 10

Noticing something unique with the corpse, she mutters under her breath, "Green, ghostly, glowing. Great. Good grief, guys."

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

:)

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Wis Check: 1d20 + 2 ⇒ (2) + 2 = 4

Darvan continues along, blissfully ignorant.

Silver Crusade

Dwarf Alchemist 2 |HP 15/15|AC 16|T 12| FF 14| CMD 15| F:+4 R:+5 W:+1 | Init +2 | Perc +6| Sense Motive +1

Know Arcana: 1d20 + 7 ⇒ (7) + 7 = 14
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Wisdom: 1d20 + 1 ⇒ (14) + 1 = 15

Heights scare Virgil.

Grand Lodge

Male Half-Elf Rgr5/Wiz1 HP 50/44+6 | AC19 | T14 | FF15 | Fort+5+1 | Ref+8 | Will+4/+6 | CMD20 | Init+6 | Perc+14/+16/+18|Sense Motive +9/+11

Morvius shakes his head as the visions flood his mind. "W-wait...is that Anumet? But Nigel said he talked to Anumet...."

Knowledge (Arcana): 1d20 + 7 ⇒ (6) + 7 = 13
Perception check: 1d20 + 12 ⇒ (8) + 12 = 20
INT check: 1d20 + 1 ⇒ (20) + 1 = 21

Grand Lodge

M Human Fighter 2. HP 17/23. AC. 18. (T 12, FF 16) Fort+5, Ref +2, Wis +1, Init +2, Perception +7

Perception 1d20 + 6 ⇒ (11) + 6 = 17
Int/WIS 1d20 + 1 ⇒ (10) + 1 = 11

Shares the blissful ignorance.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Everyone:
This is a Haunt, which follows special rules. It is treated as a mixture of an Undead encounter and a story based-trap. Undead in what thing can affect it, and a trap in that it is sort of an area affect based on proximity. It is story based in that there is a way that you can nullify it involving the specifics of the encounter, in this case involving the body and way it died. It automatically goes on Init count 10, and has an effect that sort of just happens. Different Haunts act differently, some automatically affect an area, some affect single target(s), some continue after the initial thing, and some are one time occurences, etc. . .

Rolls:
1d20 + 8 ⇒ (11) + 8 = 19
Darvan*: 1d20 + 4 ⇒ (2) + 4 = 6
Grace*: 1d20 + 9 ⇒ (3) + 9 = 12
Kurvast: 1d20 + 3 ⇒ (2) + 3 = 5
Morvius*: 1d20 + 6 ⇒ (10) + 6 = 16
Mur: 1d20 + 2 ⇒ (13) + 2 = 15
Virgil: 1d20 + 2 ⇒ (12) + 2 = 14

Surprise Init:

Morvius
Grace
Haunt
Sahba (but not Darvan)

Normal INIT:

Morvius
Mur
Virgil
Grace
Haunt
Darvan/Sahba
Kurvast

Scarab Sages

Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6

OOC:
Based off what you gave us in the ooc text, I'll assume that we know what this is and the general information you have given us is known. I can do divine damage, but that's not positive energy, so I'll have to turn to plan B

Frowning in disgust, Grace grabs the body by the shoulder and heaves mightily (not really), trying to pull the body from the room, "We need to get him out of here!"

Mighty sorceress strength check!: 1d20 - 1 ⇒ (3) - 1 = 2

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