DM Brainiac's Ruins of Azlant: Pretty Women and Green Men (COMPLETE!) (Inactive)

Game Master Brainiac

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Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Decent loot there. The cloak will be especially awesome. I know I'd like to take it, but Victrix can obviously get the most out of the extra attack.

I'll go along with anu suggestions.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

So, what's next, teammates?

Go back to the Ulfen settlement and deal with the undead, explore the rest of the settlement that is apparently underwater?

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Seems like a good time to talk about treasure distribution too.

Take a look at the tracking spreadsheet and see if you would like to claim anything.

Anyone want an underwater crossbow?
Should we keep the pearls as possible spell components?
Anyone think we should keep any of those air adaptation necklaces?

The only item I am really interested in is the Manta Ray cloak, but I won't be upset if someone else takes it.


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

Sorry guys, I've been sick this last week and barely making it out of bed. I'm reading up on all the posts I've missed now.


Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil

No real use for the crossbow, the pearls are definitely a keeper, the necklaces are of little to no use to us.


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

I don't care for any of the items on the list. I could use the cloak of resistance if no one else needs it, otherwise I'm good with whatever you guys would like.

What race is Koloshkora? Would his people benefit from the necklaces to be better able to trade with the colony?

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

We met them on land, I'm pretty sure they are amphibious.

I'd imagine the necklaces would be great if we were going to recruit help from mermen or something. Unless the aboleth starts turning us into acquatic creatures, we probably won't need them ourselves.

Seems like something that would be pretty hard to sell. Hopefully we'll overlook that restriction.


Koloshkora is a locathah. They are amphibious, but their land speed is only 10 feet, so the necklaces would benefit them. They could also sell them to various aquatic races in Talisantri, so they would be willing to purchase them from you.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Sounds good. We'll sell them here before moving on to the coordinates. I doubt Victrix will object.


The locathahs have relations with various settlements in the region and can serve as a nomadic marketplace. There’s a 75% chance that the locathahs have access to a specific item worth 2,000 gp or less, a 50% chance they have access to an item worth 5,000 gp or less, and a 10% chance that they can provide more expensive items.

If the PCs request an item that the locathahs don't immediately have, Koloshkora can direct her followers to seek out the desired item in the undersea town of Talasantri or another settlement. Requesting items from other settlements takes time, but the locathahs can typically return with the desired item in 2d6 days. Talasantri has a base value of 2,600 gp and a purchase limit of 15,000 gp. Items that aid land-dwellers in underwater conditions (scavenged from shipwrecks or drowned adventurers) can be purchased at a 25% discount, as the aquatic humanoids who make up the settlement don't have need for such things. Spellcasting services and weapon and armor enchantment are available in the town as well, provided the PCs don't mind being without their item for the time necessary to transport and enchant it.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Sounds great. Enchantment services are already available in Talmandor's Bounty, aren't they?


Yes, but only to a maximum caster level of 5th. Talasantri can enchant items with a maximum caster level of 13th.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

I just recently learned that Investigators can't use wands like Alchemists can (it's in the APG FAQ). Not sure why they decided to nerf the only feature that Investigators get from the Alchemist class, but there it is.

Seems that if Kip ever goes down, we are going to be up the creek with regard to healing him.

Ema, CLW isn't on your spell list, is it?


Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil

*snorts*
Nope, not a white mage, sorry.

In a few levels I'll have the umd skill to make it unlikely I'd fail though.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Oh right, of course, UMD... I'm +10. If we're allowed to take 10 out of combat, I guess it won't be a problem.

That isn't why I was taking that skill, so I forgot about it. :D

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
Kip Blacklake wrote:
I don't care for any of the items on the list. I could use the cloak of resistance if no one else needs it, otherwise I'm good with whatever you guys would like.

I assigned the cloak to you on the loot spreadsheet.


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

We can also get a supply of cure potions that you guys can hold on to, and eventually getting a few pairs of First Aid gloves for people that don't have plans for their Hands slot is probably a good idea.


Retired - Adventure Path Complete!

I don't remember: did we get a chance to heal?

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Yes, and slept overnight.


Yep, everybody should be at full health.

Ema's up!


Retired - Adventure Path Complete!

Would I have gotten a bonus to my Fortitude save from my Rage? I remember that being the case with a baseline Barbarian.


An unchained barbarian doesn't actually get a bonus to Fortitude saves since her Con score doesn't go up. :(


Retired - Adventure Path Complete!

Alas.

It just sucks having to sit out the next 6 rounds of combat now.


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

I usually end up preparing remove paralysis on casters that can take it, but not until a little higher level since 2nd level spells are the max right now.


Sorry, I was sick yesterday and didn't get a chance to post. I will update shortly!


Victrix the mermaid?

Simon the manta ray?

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

I love it!


Retired - Adventure Path Complete!

Wow.

On a somewhat related note, f*!% that draugr in particular. :)


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

Sweet, Simon gets to fight Shredder!

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Victrix, would you like the greataxe for when a reach weapon isn't feasible? How about the Ring of Swimming for times when you can't Alter Self?

Does giving the Holy Reliquary bow back to the temple sound acceptable to everyone?

Anybody else want anything before we sell it all?

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

As a reminder, here are the tasks remaining:
- Survey the island:
- Find a quarry for stone buildings
- Prospect precious metals or ore (the calcite might count for this)
- Flag forests for lumber camps
- Discover peaceful indigenous inhabitants (there might be more)
- Abandoned Ulfen Settlement
- Still need to follow the final coordinates
- Waterfall Cave
- Sunken Laboratory
- Crystal Monument
- Ancient Observatory


Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil

I'm good with giving the bow back if they want it returned.

Possibly the Ioun stone depending on what it does.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

It adds 2 to your Constitution for purposes of determining when you die.

Not horrible, but not awesome either. When in a wayfinder, it also gives +1 to the stabilization roll.


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

I'm fine with that.

The crystal monument and ancient observatory sound cool.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

For the record, the following items are being distributed:

Kip:
+1 Cloak of Resistance

Simon:
Cloak of the Manta Ray

Victrix:
+1 Composite Longbow (3 Str)
10 arrows
+1 Seaborne Greataxe

Ema:
Tourmaline Sphere Ioun Stone

Party Storage:
7 Pearls
Crystal Strix Amulet
8 Emeralds

We will be selling:
4 Tridents, 4 Underwater Heavy Crossbows, Mwk Harpoon, Mwk Longspear, Mwk Underwater Heavy Crossbow, Hand of the Mage, Agate Earring, Wind Caller Compass, 4 Necklace of Air Adaptation, 2 Greataxes, 12 Repaired Longswords, +1 Light Steel Shield, Mwk Handaxe, and Ring of Swimming.

The combined value is 50,980, with a sale value of 25,490.
When combined with the liquid loot, the total income is 29,333.2.
Split 5 ways is 5,866.64 each

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

@Victrix would you like to roleplay returning the other longbow to the temple?


Female Human Arcanist (occultist) 17 | hp 95/113 (0 thp) (0 n/l)| AC 20, tac 14, ff 18 | CMB 6; CMD 17 | F +10, R +10, W +11 | Init +2 | Per +15 | Arcane Reservoir (11/23); Consume Spells 7/8 | 1-Lvl 7/7, 2-Lvl 5/6, 3-Lvl-6/6, 4-Lvl 6/6, 5th 4/6, 6th 3/5, 7th 3/5, 8th 1/4; Active: false life; Prot v Evil

Does someone have a wayfinder?


Carver can provide wayfinders to anybody who is interested.


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

Hooray for Simon, our responsible bookkeeper! I totally forgot about the cloak. Just added it now.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

@GM Will we have time to make some purchases, and is there a Handy Haversack available in town?

I'd also like to commission someone to make a Ring of Protection from Evil, could I place an order with the Locath?


1d100 ⇒ 10

You have time to make purchases. There's no haversack in town, but the locathah have one at their camp they will trade with you. You can commission a ring from an artisan in Talasantri, but it will take several days to deliver it via locathah in addition to the crafting time.

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |
DM Brainiac wrote:

1d100

You have time to make purchases. There's no haversack in town, but the locathah have one at their camp they will trade with you. You can commission a ring from an artisan in Talasantri, but it will take several days to deliver it via locathah in addition to the crafting time.

I'll agree to that time constraint. Do they need the full 4,000 up front? (I have it after purchasing the Haversack).

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

Kip, how is the wand of CLW holding up?
Should we get another?

Any other healing or party use items we should get?

Maybe a couple scrolls of Water Breathing in case we need to go underwater for a significant amount of time and can't get Vriskrisa to help out again?


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

22 cure light wounds charges remaining.
33 goodberry charges remaining.

I'm probably going to be buying some new armor (probably +1 mithral chain shirt, if I can find it), and then picking up a variety pack of utility scrolls. I just need to sit down with the shaman spell list and figure out which are top priority.


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

Don't want to go for ioun implantation Ema? Bedazzle your body?

Scarab Sages

Male Half-Orc Investigator 17 | HP 146/190 | AC 23(35)(+2 vs Evil) T 14(17) FF 20(31) | Fort +15(20) Ref +18(19)(+5 vs. Traps) Will +16(Immune vs. Illusion) | CMB +18(25) CMD 31(41)| Init +3 Perc +25 (+2 Hidden, +10 Traps) | Effects: Mutagen, Barkskin, Heroism, Resinous Skin, Resist Energy (Electricity), PvE, Delay Poison, Transformation | Insp 13/13 |

BTW: I am paying Perell for the last 5 days of managing the library.

I assume we aren't doing Upkeep, etc. yet.


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

25 new posts since last night! Madness!


Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

Please let me know if these items are available, and if there's any delay on them. Once I get confirmation I'll update my character sheet.
Current gold: 6111.66g

Kip's shopping list:

  • 1 +1 mithral chain shirt (2150g)
  • 1 handy haversack (2000g)
  • 2 scrolls of comprehend languages (50g)
  • 2 scrolls of bless (50g)
  • 1 scroll of entangle (25g)
  • 1 scroll of hairline fractures (25g)
  • 1 scroll of instant clot (25g)
  • 2 scrolls of protection from evil (50g)
  • 2 scrolls of remove fear (50g)
  • 5 scrolls of hide from animals (125g)
  • 1 scroll of waterproof (25g)
  • 2 scrolls of aquatic cavalry (300g)
  • 1 scroll of delay poison (150g)
  • 2 scrolls of remove paralysis (300g)
  • 1 scroll of reinvigorating wind (150g)
  • 1 scroll of warp wood (150g)
  • 1 scroll of wood shape (150g)
  • 2 spring loaded wrist sheathes (10g)

    Total: 5785g
    Remaining after everything: 326.66g

    Apparently, remove sickness isn't on the shaman list. No one get nauseated, ok?

    Party purchase suggestions: In addition to a new cure light wand, we'll probably want to see about getting a lesser restoration wand in a couple levels. Eventually I'll be picking up a scroll or two of breath of life, which I can pay for, or we can take from the party fund.


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    Male Grippli Shaman 7 |59/59 | Fort +7, Ref +6, Will +10 | AC 19, T 14, FF 16, CMD 14 | Perc. +6 | Init +3

    I'm just going to leave this here.


    You can roll percentile dice for each item, Kip. If it's 75 or less, the locathah have it on hand. If it is higher, they will have to take a trip to Talasantri and get it in 2d6 days.

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