DM Brainiac's Ruins of Azlant: Gills and Grit! (Inactive)

Game Master Brainiac

Battle Maps on Google Slides


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Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

We could always check to see if he can speak common before killing him. You can still coup-de-grace someone who is conscious but tied up.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Y'know, since we're on this quit-or-go thing now, might be a good time to ask...how many buildings in this main triangle do we have left to explore before they're all checked off?


Just two more west of the southern gate.


Hurricane Irma will be moving through our area Sunday into Monday. It is very likely I will have limited or no internet access for the next several days. I'll try to check in if and when I can.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Yeah, same for me. It won't be near as bad in central Georgia as it is for Florida, but there's still potential for lost power a couple of days. Stay safe, Brainiac!


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

FYI guys I probably can't post on Saturday, and not on Sunday until late.


We weathered the storm well. No power at home but no damage to the house and everybody is okay. Posting will still be spotty in the afternoons and evenings until the power comes back on.


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

Glad to hear it!


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Only online for a sec; power out at home still. Please bot as needed!


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Yay for having electricity again! And even moreso because the Georgia heat has finally broken through the cool that the storm brought with it. None too soon. Man, my heart and prayers go out to all those people in Florida whose homes were ruined and who will be without power for a lot longer than three days.


My power just came on a few hours ago as well.


INACTIVE - GAME DIED

Go team! Good job on that ankheg!

Gunslinger 2
+1 BAB, Fort, and Ref saves
+8 hit points

Class feature: Nimble +1 (dodge bonus to AC)

Favored class bonus: +¼ grit point

Skills: +1 Acrobatics, Climb, Disable Device, Perception, Survival, Swim +6 [+4]; Craft (weaponsmith), Knowledge (engineering)


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Just lucky we hit the ankheg on a bad save and it had a less-than-stellar roll; that would've been a bear of a fight!

Level: +1 Bard (Archaeologist)

HP: +4(Lvl)+1(CON)

BAB: +1

Class Abilities: Clever Explorer (+1), Uncanny Dodge

Adventuring Skill Points: +9(Class)+1(FCB)
+1 Diplomacy
+2 Disable Device
+1 Know(Arcana)
+1 Know(Dungeoneering)
+1 Know(Local)
+1 Perception
+1 Spellcraft
+1 Stealth
+1 UMD

Background Skill Points: +2
+1 Appraise
+1 Linguistics (New Language: Aboleth)

I think that has everything covered for the new level.


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

Ive been battling a flu so ill be leveling up tomorrow after i get some sleep.

-Posted with Wayfinder


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

Weyve will also take the average HP, rounded up.

BAB and Will Save go up by one.

Favored class bonus will go to a new Orison. I get 1 normally so I will take guidance and mending.

Skills gained:
+1 Heal
+1 Knowledge (religion)
+1 Perception
+1 Sense Motive
+1 Spellcraft

Background:
+1 History
+1 Herbalist

Gideon: Don't forget you get new spells known. A cantrip and one 1st level.


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

FYI guys expect my posts to slow down a bit soon.

Here's what's going on.

Right now we have a staffing shortage at my workplace, and I have been pulling extra shifts. This has left me pretty tired and worn out. I also expect to be training some new hires soon (though I'm not sure when), and since I do most of my posts from work it is unlikely I will be able to post much on those days, but we don't have a schedule for that person yet, so I don't yet know which days I am doing that, and I may not end up knowing until I arrive for my shift. So since I may not have any warning I'm letting you guys know now. The training will probably be spread over three days.

After that I am leaving for a much needed Vacation on September 30th. I expect to have internet access, so I should be able to post in that period, though it may be a bit irregular.

Sorry for any problems this might cause, and if I don't respond in a reasonable time bot me as needed. Things should be back to normal for me in mid-October.


No worries, Weyve. I will bot your character in combat if we go more than 24 hours without hearing from you.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Thanks Weyve; I have them added on HeroLab, just forgot to add them to my level-up summary. New 0 spell is Detect Magic and new 1 spell is Vanish


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

Re: ring of protection

Weyve's AC sucks, but he really shouldn't be in melee combat pretty much at all.

So normally I would suggest the ring go to someone who will likely be in melee.

If an enemy has a +4 to hit, giving Weyve the ring changes the chance of hitting from 55% to 50%. So incoming damage is reduced from 11/20 to 10/20, or by 1/11th.

If the same enemy aims at Calvin (who has the ring), his AC goes from 18 to 19, so the chance to hit goes from 30% to 25%, so 1/6th of total damage is prevented by the ring. So the ring does more for Calvin than it does for Weyve.

The same applies for Tobar or Gideon. But ideally the ring should go to someone who is a committed melee fighter, since they will get more attacks.

If the ring goes to Calvin, I know Calvin already got the sword, but I think we can worry about that later. Right now we need to do what we can. The caveat is that the high AC characters need to draw fire away from the squishy ones.


INACTIVE - GAME DIED

Frontline gets AC boosters first.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Sounds like a plan to me.


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

Ah shucks. Well im sure we will find good stuff for you all soon!

-Posted with Wayfinder


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

Sorry I've been absent. I just got out of the hospital. I nearly dehydrated myself into some serious trouble. I will try to catch up.

-Posted with Wayfinder


No worries. I hope you are feeling better now.


Male Gillman Fighter (Steelbound) 3 Init +6; Senses Perception +1; hp 28/31; AC 20, touch 13, flat-footed 18; Fort +5, Ref +3, Will +1 (+1 vs. fear); +2 vs. non-aboleth enchantments and -2 vs. aboleth enchantments

Okay leveled up:
+average hit points (6+con mod)
skill points +1 climb, +1 survival, +1 profession (barkeep), +2 knowledge (engineering)
2nd level fighter bonus feat: Acquatic Combatant
Class benefit: Bravery +1

Adding magic sword and ring now.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Glad to hear that you're feeling better, Calvin! Welcome back!


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

According to the SRD, an incutillis can kill a helpless target by injecting it with a chemical soup and turning it into the aforementioned zombie, but is that something the knowledge check I made would've allowed Gideon to know? I don't want to fully answer Weyve's question without first making sure it's knowledge that Gideon himself would have.


Yes, you rolled high enough to know that.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

I'm gonna post this in the Discussion thread since it's probably going to be fairly lengthy...

First of all, off the main track of my thinking, did we ever go back to the plum tree after finding the arcane mark in that logbook? I don't think we did. We should definitely go back and investigate that if we didn't.

Second, as a group we don't have access to a lot of either the social skills or the Knowledge skills, so I think we need to be careful about how we approach this to succeed in this scenario. Perrell is done, so we only need to succeed in two of the final three people. From the main thread, our options for the Discovery check are:

Antona: Sense Motive

Faedwyr: Know(Nature)

Harcourt: Know(Local OR Nobility)

We also each only get two attempts at this, and Weyve and I have each already used one, so we only get one more shot at it each time, while Calvin and Tobar still have both of theirs, giving us a grand total of 6 attempts against 3 people we still have to influence. I have access to the Know(Nature) at +7, so I could use that to help us discover the proper social skill to use for Faedwyr, but then I would be done with my contributions to this encounter, unless I am allowed to use Aid Another to help allies without needing an official attempt.

Alternatively, keep in mind that Sense Motive and all the Social skills are available untrained, so we don't necessarily have no options once I'm done.

So...my first instinct here is to say that our best shot is for me to try Faedwyr and see if we can get him eliminated, since I'm the only one who can make that Discovery, and I think that's actually the last one that any of us have a class skill for. After that, I would say we should either try a Discovery for Antona or we should just go for shots in the dark on the last three and hope we can hit the right skills, keeping in mind that the only social skill we have between us is Diplo; I haven't put any ranks in Bluff or Intimidate.

I want to get everyone else's thoughts before I make my last check, though. What do y'all think is the best approach?


I thought you had gone back to the plum tree, but I probably was confusing your group with one of my other tables. You can check it out when you get back to the colony.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

I searched the thread and the only time we used the word "plum" in a post was when you told us about the arcane mark; nothing to indicate that we actually went back to it.


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

Earlier I went with my best check, but it occurs to me now that I should have let Tobar or Calvin roll, since those are the only relevant skills they have.

But either of you can roll sense motive for Antona. You might get lucky.

My diplomacy is +8 so if we get another one of those I should go for it.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

If Weyve and I use up our two attempts, can we still use the aid another action to assist Tobar and Calvin?

-Posted with Wayfinder


No, an aid another attempt counts as one of your two checks. :(


INACTIVE - GAME DIED

I'm on the road at the moment, will try to make a post later, but might not be able to do something substantive until tomorrow.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

I'm going to wait until we get this figured out before posting my last attempt, but I'm thinking our best bet is probably going to be for me to spend my last one on the Know(Nature) check for Faedwyr.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

So I've got an equal chance of hitting either Faedwyr the farmer or Harcourt the aristocrat's Discovery DC, since my Know(Nature) and Know(Local) are both at +7.

My first instinct says to try for the farmer, but I'm open to other thoughts.


Gideon, a creature that cannot breathe water must succeed at a concentration check (DC 15 + spell level) to cast a spell underwater. So you'll have to make a DC 16 check to cast sleep.


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Crud, forgot about that. Well, let's give it a go, then!

Caster Check+Bard Lv+Cha Mod: 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20


Nicely done! The spell will trigger next round. :)


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Apparently I also forgot to put this over in the gameplay thread rather than the discussion thread. Whoops!


Link to Battle Maps

I have added the link to the top of the page as well.


Gideon, your crit confirms! Remember a shortbow has a x3 critical multiplier, so you can roll one more d6. :)


Male Human Bard (Archaeologist) 11; HP 69/69; AC 21/14/18; F+4/R+11/W+7; Init+3; Per+21; Arch.Luck+3+1,6/6

Woo! I was thinking a 14 wasn't gonna, so I didn't really pay much attention to the damage die. I'll edit the post.


They're still flat-footed. :)


Gillman Oracle 6 | HP 45/45 | AC 20 : TAC 12 : FAC 18 : CMD 11 | Fort +5 : Ref +5 : Will +7 (+7 vs aboleth) | Perc. +8 : S.M. +5 | Init +2 | Move 20' : Swim 20'
resources:
Healer's Way: 5/5, Spells: 1st 7/7, 2nd 6/6, 3rd 4/4 | Bolts 10 | wand of flaming sphere 2

FYI guys I'm back from my vacation.


Gideon's shot will drop the grindylow.


INACTIVE - GAME DIED

Are we still in difficult water?


No, this area is on dry land.


INACTIVE - GAME DIED

Dunno about you guys, but I can no longer update my profiles - when I click "save" it just ditches the changes and sends me to the main store page. I can't knock off the 2 bolts that I've used.

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