Weyve Murkwater |
We could always check to see if he can speak common before killing him. You can still coup-de-grace someone who is conscious but tied up.
Weyve Murkwater |
FYI guys I probably can't post on Saturday, and not on Sunday until late.
Gideon Ross |
Yay for having electricity again! And even moreso because the Georgia heat has finally broken through the cool that the storm brought with it. None too soon. Man, my heart and prayers go out to all those people in Florida whose homes were ruined and who will be without power for a lot longer than three days.
Tobar Iverrov |
Go team! Good job on that ankheg!
Gunslinger 2
+1 BAB, Fort, and Ref saves
+8 hit points
Class feature: Nimble +1 (dodge bonus to AC)
Favored class bonus: +¼ grit point
Skills: +1 Acrobatics, Climb, Disable Device, Perception, Survival, Swim +6 [+4]; Craft (weaponsmith), Knowledge (engineering)
Gideon Ross |
Just lucky we hit the ankheg on a bad save and it had a less-than-stellar roll; that would've been a bear of a fight!
Level: +1 Bard (Archaeologist)
HP: +4(Lvl)+1(CON)
BAB: +1
Class Abilities: Clever Explorer (+1), Uncanny Dodge
Adventuring Skill Points: +9(Class)+1(FCB)
+1 Diplomacy
+2 Disable Device
+1 Know(Arcana)
+1 Know(Dungeoneering)
+1 Know(Local)
+1 Perception
+1 Spellcraft
+1 Stealth
+1 UMD
Background Skill Points: +2
+1 Appraise
+1 Linguistics (New Language: Aboleth)
I think that has everything covered for the new level.
Calvin Shoals |
Ive been battling a flu so ill be leveling up tomorrow after i get some sleep.
-Posted with Wayfinder
Weyve Murkwater |
Weyve will also take the average HP, rounded up.
BAB and Will Save go up by one.
Favored class bonus will go to a new Orison. I get 1 normally so I will take guidance and mending.
Skills gained:
+1 Heal
+1 Knowledge (religion)
+1 Perception
+1 Sense Motive
+1 Spellcraft
Background:
+1 History
+1 Herbalist
Gideon: Don't forget you get new spells known. A cantrip and one 1st level.
Weyve Murkwater |
FYI guys expect my posts to slow down a bit soon.
Here's what's going on.
Right now we have a staffing shortage at my workplace, and I have been pulling extra shifts. This has left me pretty tired and worn out. I also expect to be training some new hires soon (though I'm not sure when), and since I do most of my posts from work it is unlikely I will be able to post much on those days, but we don't have a schedule for that person yet, so I don't yet know which days I am doing that, and I may not end up knowing until I arrive for my shift. So since I may not have any warning I'm letting you guys know now. The training will probably be spread over three days.
After that I am leaving for a much needed Vacation on September 30th. I expect to have internet access, so I should be able to post in that period, though it may be a bit irregular.
Sorry for any problems this might cause, and if I don't respond in a reasonable time bot me as needed. Things should be back to normal for me in mid-October.
Weyve Murkwater |
Re: ring of protection
Weyve's AC sucks, but he really shouldn't be in melee combat pretty much at all.
So normally I would suggest the ring go to someone who will likely be in melee.
If an enemy has a +4 to hit, giving Weyve the ring changes the chance of hitting from 55% to 50%. So incoming damage is reduced from 11/20 to 10/20, or by 1/11th.
If the same enemy aims at Calvin (who has the ring), his AC goes from 18 to 19, so the chance to hit goes from 30% to 25%, so 1/6th of total damage is prevented by the ring. So the ring does more for Calvin than it does for Weyve.
The same applies for Tobar or Gideon. But ideally the ring should go to someone who is a committed melee fighter, since they will get more attacks.
If the ring goes to Calvin, I know Calvin already got the sword, but I think we can worry about that later. Right now we need to do what we can. The caveat is that the high AC characters need to draw fire away from the squishy ones.
Calvin Shoals |
Ah shucks. Well im sure we will find good stuff for you all soon!
-Posted with Wayfinder
Calvin Shoals |
Sorry I've been absent. I just got out of the hospital. I nearly dehydrated myself into some serious trouble. I will try to catch up.
-Posted with Wayfinder
Calvin Shoals |
Okay leveled up:
+average hit points (6+con mod)
skill points +1 climb, +1 survival, +1 profession (barkeep), +2 knowledge (engineering)
2nd level fighter bonus feat: Acquatic Combatant
Class benefit: Bravery +1
Adding magic sword and ring now.
Gideon Ross |
According to the SRD, an incutillis can kill a helpless target by injecting it with a chemical soup and turning it into the aforementioned zombie, but is that something the knowledge check I made would've allowed Gideon to know? I don't want to fully answer Weyve's question without first making sure it's knowledge that Gideon himself would have.
Gideon Ross |
I'm gonna post this in the Discussion thread since it's probably going to be fairly lengthy...
First of all, off the main track of my thinking, did we ever go back to the plum tree after finding the arcane mark in that logbook? I don't think we did. We should definitely go back and investigate that if we didn't.
Second, as a group we don't have access to a lot of either the social skills or the Knowledge skills, so I think we need to be careful about how we approach this to succeed in this scenario. Perrell is done, so we only need to succeed in two of the final three people. From the main thread, our options for the Discovery check are:
Antona: Sense Motive
Faedwyr: Know(Nature)
Harcourt: Know(Local OR Nobility)
We also each only get two attempts at this, and Weyve and I have each already used one, so we only get one more shot at it each time, while Calvin and Tobar still have both of theirs, giving us a grand total of 6 attempts against 3 people we still have to influence. I have access to the Know(Nature) at +7, so I could use that to help us discover the proper social skill to use for Faedwyr, but then I would be done with my contributions to this encounter, unless I am allowed to use Aid Another to help allies without needing an official attempt.
Alternatively, keep in mind that Sense Motive and all the Social skills are available untrained, so we don't necessarily have no options once I'm done.
So...my first instinct here is to say that our best shot is for me to try Faedwyr and see if we can get him eliminated, since I'm the only one who can make that Discovery, and I think that's actually the last one that any of us have a class skill for. After that, I would say we should either try a Discovery for Antona or we should just go for shots in the dark on the last three and hope we can hit the right skills, keeping in mind that the only social skill we have between us is Diplo; I haven't put any ranks in Bluff or Intimidate.
I want to get everyone else's thoughts before I make my last check, though. What do y'all think is the best approach?
Weyve Murkwater |
Earlier I went with my best check, but it occurs to me now that I should have let Tobar or Calvin roll, since those are the only relevant skills they have.
But either of you can roll sense motive for Antona. You might get lucky.
My diplomacy is +8 so if we get another one of those I should go for it.
Gideon Ross |
If Weyve and I use up our two attempts, can we still use the aid another action to assist Tobar and Calvin?
-Posted with Wayfinder
Gideon Ross |
I'm going to wait until we get this figured out before posting my last attempt, but I'm thinking our best bet is probably going to be for me to spend my last one on the Know(Nature) check for Faedwyr.
Gideon Ross |
So I've got an equal chance of hitting either Faedwyr the farmer or Harcourt the aristocrat's Discovery DC, since my Know(Nature) and Know(Local) are both at +7.
My first instinct says to try for the farmer, but I'm open to other thoughts.