DM Brainiac's Ironfang Invasion: Table 1 (Inactive)

Game Master DM Brainiac

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wand of burning hands (42 charges), wand of reduce animal (8 charges)


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Eustoma studies the other items. "I can try sneaking down the hallway."

Spellcraft: 1d20 + 9 ⇒ (13) + 9 = 22
Spellcraft: 1d20 + 9 ⇒ (3) + 9 = 12
Spellcraft: 1d20 + 9 ⇒ (18) + 9 = 27
Spellcraft: 1d20 + 9 ⇒ (9) + 9 = 18


Wand of acid arrow (18 charges), wand of stinking cloud (14 charges), apprentice's cheating gloves. One wand is still unidentified.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Eustoma hands the wands over to Karla. "I think these are best for you."


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram replied to Eustoma, "Sure, why don't you check it out?" He couldn't see a compelling reason to pick one route over the other.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Eustoma sneaks down the hallway looking around the corner carefully.

Stealth: 1d20 + 12 ⇒ (15) + 12 = 27


This long, bare hall extends to the northeast, where it joins another hall leading east. Near this intersection, two large iron sconces jut from the walls up near the ceiling, one on each side of the passage. The sconces are carved to resemble taut longbows arrayed with dozens of arrows pointing at the space between them. A fire in each sconce burns merrily.

Eustoma creeps down the hallway, but she only gets halfway down its length before she feels a pressure plate sink down beneath her foot. Several hidden hatches at the end of the hall open up, launching a fusillade of arrows at the halfling!

Arrows: 2d4 ⇒ (1, 2) = 3
Arrows: 1d20 + 12 ⇒ (2) + 12 = 141d20 + 12 ⇒ (15) + 12 = 271d20 + 12 ⇒ (10) + 12 = 22
Damage: 1d8 ⇒ 21d8 ⇒ 5
???: 1d100 ⇒ 28

Only a few seconds later, a creature emerges from around the corner of the hallway. This human-sized automaton resembles a crude humanoid figure made of cast-off pieces of wood. One arm ends in an oversized longbow, and as it sees Eustoma, it pulls a long splinter from its own body to use as an arrow!

Initiative:
Eustoma: 1d20 + 4 ⇒ (20) + 4 = 24
Karla: 1d20 + 6 ⇒ (13) + 6 = 19
Rogar: 1d20 + 3 ⇒ (16) + 3 = 19
Wulfram: 1d20 + 5 ⇒ (6) + 5 = 11
Bow Guardian: 1d20 + 3 ⇒ (14) + 3 = 17

7 damage to Eustoma. Everybody but Wulfram can act before the golem.

Knowledge (arcana) DC 16:
This creature seems to be a variant of a wood golem. They resist weapons not crafted of adamantine and immune to most spells, but they are vulnerable to fire.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar kicks into action immediately, using his elemental powers to scale the wall around his allies and hangs off the stone walls by Eustoma as he slams his fist into the wall, blasting a stone at the golem.

Kinetic Blast, Cover?: 1d20 + 11 ⇒ (16) + 11 = 273d6 + 15 ⇒ (2, 1, 3) + 15 = 21
Pushing Infusion: 1d20 + 15 ⇒ (8) + 15 = 23


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

"Ouch!!. It's not like I wanted to steal stuff. We're gust trying to figure out what happened."

She fires two arrows back at the golem. "Sia get in here!

+1 Longbow: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 4 ⇒ (5) + 4 = 9

+1 Longbow: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

+1 Longbow Crit Confirm: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Melee bite +19/+14 (2d6+15 plus trip) Space 10 ft.; Reach 5 ft.. Wolf N Large animal Init +10 Senses low-light vision, scent; Perception +9 AC 42, T 17, FF 37 | hp 163/163 | Fort +18, Ref +17, Will +9 | Improved evasion

Sia comes around the corner at a run, and gets up close an personal with the tree person. He can't decide if he wants to bite it or pee on it. Bite it is.

Bite: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Trip: 1d20 + 5 ⇒ (11) + 5 = 16


You forgot a die for the crit, Eustoma. Here's the extra damage:

Crit Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Eustoma fires two arrows into the golem, the second one driving deep into the creature's forehead. Though it doesn't flinch, chunks of wood fall from its body, indicating significant damage.

Sia runs up and bites the golem, though her teeth don't seem to do much harm and the construct remains on its feet.

Karla conjures a cloud of glitterdust that clings to the golem's eyes, blinding it.

Will: 1d20 + 5 ⇒ (2) + 5 = 7

Rogar blasts the construct with stone, battering it but not pushing it back.

The construct swings blindly, trying to smash Sia with its bow. It lands a lucky critical hit, bloodying the wolf! Then it unleashes a barrage of splinters from its body, striking Sia and Eustoma!

Slam: 1d20 + 12 ⇒ (20) + 12 = 321d20 + 12 ⇒ (4) + 12 = 16
Miss Chance (Low Misses): 1d100 ⇒ 71
Crit Confirm?: 1d20 + 12 ⇒ (18) + 12 = 30
Crit Damage: 4d6 + 8 ⇒ (1, 5, 3, 3) + 8 = 20
Splinter Blast: 6d6 ⇒ (3, 5, 1, 5, 2, 5) = 21
Will: 1d20 + 5 ⇒ (11) + 5 = 16

Sia takes 20 damage from the critical hit. Sia and Eustoma take 21 damage from the splinter blast (Reflex DC 14 halves).


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram hurried up, after the construct released it's spray of splinters, and healed Sia's wounds.

Healing Hex, Frontier Healer (Sia): 2d8 + 6 + 3 ⇒ (7, 6) + 6 + 3 = 22

"We're here on behalf of the Chernasardo Rangers!", he shouted to the animated wooden creature, although he didn't expect it would do any good.

Healing Hex used on: Karla, Sia
I didn't add enough for Frontier Healer for the hex on Karla, but it didn't matter.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Reflext Eustoma: 1d20 + 11 ⇒ (16) + 11 = 27
Reflext Sia: 1d20 + 8 ⇒ (17) + 8 = 25

Both Sia and Eustoma manage to dodge the worse part of the blast.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Eustoma returns fire at the golem.

Longbow: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Longbow: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


Melee bite +19/+14 (2d6+15 plus trip) Space 10 ft.; Reach 5 ft.. Wolf N Large animal Init +10 Senses low-light vision, scent; Perception +9 AC 42, T 17, FF 37 | hp 163/163 | Fort +18, Ref +17, Will +9 | Improved evasion

Sia bites again.

Bite: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Sia has evasion, so she took no damage from the blast. After the Healing Hex, she should be at full health.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar grabs a stone out of the wall, and sends a chain of smaller rocks peppering the golem.
Empowered Kinetic Blast: 1d20 + 11 ⇒ (8) + 11 = 193d6 + 15 + 3 ⇒ (3, 1, 2) + 15 + 3 = 24
Pushing Infusion: 1d20 + 15 ⇒ (16) + 15 = 31


Wulfram moves in to heal Sia's wounds. The wound snaps at the golem but fails to hit. Eustoma lands another pair of good shots that don't seem to damage the construct very much. Karla casts haste on the group. Rogar fires another blast, pummeling the golem and pushing it back a few feet.

The golem steps back up and tries to slam Sia again, landing another lucky hit! Down the hallway, Wulfram can see a second golem coming around the corner. This one has been carved so that its hands end in a pair of oversized battleaxes! It moves up the corridor, ending alongside the other golem and threatening Sia.

Slam: 1d20 + 12 ⇒ (17) + 12 = 29
Miss Chance (Low Misses): 1d100 ⇒ 64
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Will: 1d20 + 5 ⇒ (3) + 5 = 8

11 damage to Sia.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulram dropped his spear and pulled out his mace, moving up beside Sia. He struck at the damaged golem, trying to disable it.

+1 Heavy Mace, Haste: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Damage: 1d8 + 8 ⇒ (1) + 8 = 9


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33
Wulfram Bartos wrote:
Sia has evasion, so she took no damage from the blast. After the Healing Hex, she should be at full health.

Thanks. I'm terrible at remembering things like evasion.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar sends more shards of stone flying at the first golem, trying to finish it off before they have to deal with the second.

Empowered Kinetic Blast, Haste: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 203d6 + 15 + 6 ⇒ (4, 4, 5) + 15 + 6 = 34
Pushing Infusion: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Eustoma drops her bow and pulls out her hafling sling staff. "I hope bludgeoning works."

Hafling Sling: 1d20 + 7 ⇒ (18) + 7 = 25
Damage Bludgeoning: 1d6 + 2 ⇒ (5) + 2 = 7

Hafling Sling Haste: 1d20 + 7 ⇒ (19) + 7 = 26
Damage Bludgeoning: 1d6 + 2 ⇒ (4) + 2 = 6


Melee bite +19/+14 (2d6+15 plus trip) Space 10 ft.; Reach 5 ft.. Wolf N Large animal Init +10 Senses low-light vision, scent; Perception +9 AC 42, T 17, FF 37 | hp 163/163 | Fort +18, Ref +17, Will +9 | Improved evasion

Sia again bites at the golem.

Bite: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Trip: 1d20 + 5 ⇒ (13) + 5 = 18


Wulfram bashes the damaged golem with his mace, and Eustoma batters it with sling bullets. It falls to the floor, unmoving. Sia snaps at the other one, lightly damaging it.

Karla delays until Rogar attacks, but his blast sails past the agile golem. The sorceress then conjures grease beneath it, though it remains on its feet.

Reflex: 1d20 + 5 ⇒ (10) + 5 = 15

The golem attacks Wulfram with its axes, then unleashes a burst of splinters around it!

Axes: 1d20 + 12 ⇒ (12) + 12 = 241d20 + 12 ⇒ (11) + 12 = 23
Splinters: 6d6 ⇒ (1, 6, 6, 2, 1, 4) = 20

20 damage to Wulfram, Sia, and Eustoma (DC 14 Reflex for half).


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Reflex Eustoma: 1d20 + 11 ⇒ (11) + 11 = 22

"These shards are getting annoying."

She throws two more bullets at the creature. Then she moves out of the way.

Slingstaff: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Slingstaff Haste: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Down to 4 HP. Backing Up to Heal next round.


Melee bite +19/+14 (2d6+15 plus trip) Space 10 ft.; Reach 5 ft.. Wolf N Large animal Init +10 Senses low-light vision, scent; Perception +9 AC 42, T 17, FF 37 | hp 163/163 | Fort +18, Ref +17, Will +9 | Improved evasion

Reflex: 1d20 + 8 ⇒ (7) + 8 = 15

Sia avoids the damage again, and bites.

Bite: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Trip: 1d20 + 5 ⇒ (3) + 5 = 8

I'm not sure if it matters, but Sia's bite is considered bludgeoning, piercing, and slicing.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Reflex, Haste: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22

Wulfram turned his face away to avoid the full force of the splinters, as the remaining golem's axes clanged off his armor. Holding his mace in two hands, he launched repeated blows at the guardian. As he did so, he started to step around the construct so he wouldn't block the others' missile fire.

Heavy Mace, Haste: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Damage: 1d8 + 8 ⇒ (4) + 8 = 12

Heavy Mace, Haste: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Damage: 1d8 + 8 ⇒ (4) + 8 = 12


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Rogar drops off the wall, landing on the floor and sending a block of stone hurtling at the golem, but it easily avoids the rock, and it shatters against the wall behind it.

Empowered Kinetic Blast, Haste: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 183d6 + 15 + 8 ⇒ (4, 6, 6) + 15 + 8 = 39
Pushing Infusion: 1d20 + 15 ⇒ (8) + 15 = 23


Eustoma fires one bullet from her staff that misses the golem, then retreats down the hallway.

You can't full attack and move in the same round, even with haste.

Sia lands a good bite, but her teeth just don't seem to be tough enough to do much damage.

It has DR/adamantine.

Wulfram bashes the golem twice, two solid strikes that crack pieces of wood from its body. He steps out of the way, giving Rogar a clear line of fire. Since the golem is trying to balance on the grease, the dwarf manages to hit with his blast! The golem falls to the ground, dozens of stone shards stuck into its body.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Now that the golems were destroyed, Wulfram stopped to catch his breath. He healed Eustoma's wounds, and drank a healing potion. "Well, now we know to look for traps!", he said.

Healing Hex, Frontier Healer (Eustoma): 2d8 + 6 + 3 ⇒ (6, 6) + 6 + 3 = 21

Potion of Cure Light Wounds (Wulfram): 1d8 + 1 ⇒ (5) + 1 = 6

Healing Hex used: Eustoma, Karla, Sia
Wulfram has brought our whole supplies of healing potions along, so there's quite a few available.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

"So much for stealth. Thank you for the healing. May I have a potion of cure light please?"

CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

"Certainly, Wulfram replied, handing Eustoma two potions. "Have a spare in case of emergencies. Does Sia need one as well?"


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

"Sia can use one as well."

CLW Sia: 1d8 + 1 ⇒ (4) + 1 = 5


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram will give Eustoma a total of 3 potions of CLW, so she has one left over.

Wulfram moved forward cautiously, looking for more traps. He looked around the corner into the alcove up ahead.

Perception: 1d20 + 11 ⇒ (5) + 11 = 16


Once you are ready to move on, you can see the hallway splits to the north up ahead. A large bronze key hangs from an iron hook in the center of this hallway's northern end.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram was suspicious about the prominently displayed key. He cast Detect Magic, and scanned the area. Then, he moved closer, looking for traps. "It seems safe enough," he said to the others.

Perception: 1d20 + 11 ⇒ (1) + 11 = 12

Edit: I don't want to preempt other people's actions, so Wulfram is waiting to see if someone else wants to do something.


There are no magic auras in the area.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

"I'm going to hold off on touching the key, until we find a place to use it," Wulfram declared. He moved forward to the bend in the corridor, checking for traps as he went.

Perception: 1d20 + 11 ⇒ (14) + 11 = 25

Wulfram is OK with someone scouting ahead if they want.


The corridor passes by a nondescript alcove that contains only a small dais and long-neglected woodworking tools. Tracks in the dust seem to indicate that this is where one of the golems came from.

The corridor continues until it reaches a junction. A narrow passage leads west, while a wider corridor goes to the southwest. To the east, the passage ends at a wall-to-wall iron door with no handle or hinges. The stone wall to the north of the door is inset with a pair of large keyholes. Numerous warnings and curses are etched into the door, promising only misery and death beyond the portal or terrible fates that will haunt any who enter.

Wulfram doesn't find any traps in this chamber.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

"There must be another key in the southwest passage," Wulfram said, looking at the two keyholes. "This door must lead to the weapons cache that Cirieo was talking about. We should expect another trap or guardian (or both)." He looked at the area in front of the keyholes and door for traps, before examining the door itself.

Perception: 1d20 + 11 ⇒ (15) + 11 = 26

Detect Magic should still be running.

"I think we ought to explore the hall to the west, before we try to open the door. If there is a trap beyond this door, you would think there'd be a way for the Rangers to turn it off, when they needed to access the cache."


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Eustoma agrees with Wulfram "Let's go take a look."

She moves down the hallway as quietly as possible. She looks for traps as she moves forward.

Stealth: 1d20 + 12 ⇒ (5) + 12 = 17
Perception: 1d20 + 13 ⇒ (19) + 13 = 32


A low stone wall bisects half of this large chamber. To either side of the wall rests a stone sarcophagus. The southern sarcophagus is carved with the image of a stout male dwarf holding two crossed handaxes. The northern sarcophagus bears the image of a sharp-faced human woman holding a longbow. Near each sarcophagus, an iron lever juts from a panel in the wall.

The panel near the southern sarcophagus is labeled "Lunging Strikes" in the top position and "Advancing Lines" in the bottom position. The lever is currently in the center position.

The panel near the northern sarcophagus is labeled "A Hundred Arrows" in the top position and "Cornered Prey" in the bottom position. The lever is currently in the center position.

Eustoma doesn't find any traps in this chamber.

It's a DC 20 Strength check to open either sarcophagus.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

"Wulfram will you come here please. I need a strong back." She examines the levers wondering if it's a terrible idea to pull one.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Just a note, if the lid is 30 pounds or less, I can move it as a move action at range, in case anything comes popping out.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram joined Eustoma and looked at the sarcophagi, and the levers. After considering for a minute, he said, "My guess would be that these levers have something to do with opening the iron door, disarming a trap beyond, or both. I suppose they could also have be related to opening the sarcophagi.

"Could the woman be Ekaterin Fletcher, the name on the plaque at the entrance to the underground area? I believe the quote there was 'Strike safely, strike quietly.' The dwarf could be Dargrit Foehewer, whose quote was 'A whirlwind of blows assures victory.' Perhaps those phrases give a clue as to which way to move the levers.

"'Lunging strikes' sounds more like 'a whirlwind of blows' to me. I'm not sure about the the woman's lever. Perhaps 'a hundred arrows' since she's an archer? I feel like I'm just guessing. Maybe there more information in the sarcophagi."

I suspect the lids are very heavy, thus the DC 20 Strength check.


Yes, each lid is about 100 lbs.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

"I don't know what to do. Try to remove the covers or try the levers? I'm not really interested in desecrating someones burial place. Let's try the levers."


Let me know which lever(s) you want to move, and whether you want to push it up or down.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram decided to try moving the lever by the southern sarcophagus to the top position (labeled "Lunging Strikes"), and listened to see if anything happened.

Perception: 1d20 + 11 ⇒ (16) + 11 = 27

Too bad none of us have any ranks in Knowledge Local or Knowledge History — perhaps that would have given us the clues to do something other than blindly guess.


The lever slides into place with a thunk, but Wulfram doesn't hear anything else. Nothing obvious has changed.

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