DM Brainiac's Ironfang Invasion: Table 1 (Inactive)

Game Master DM Brainiac

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Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

I'm so sorry. I didn't realize you were waiting for me. Action posted.


No worries. I'll roll for Rogar's attack to keep things moving. :)


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Fine by me. I won't be back to my computer until late this evening.


The acolyte had more HP than I thought so she was still up after Rogar's attack. I edited the post--Wulfram, you can alter your action if you want.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Other than hurling an insult at the retreating acolyte, I'm good with Wulfram's actions as posted.


To answer Rogar's question: 2 racial HD, 2 class HD, and 18 Con. :)


Karla, Wulfram kills the trog on his turn, so you can delay till after him if you want to move further.


You're right, Eustoma. I was looking at Sia's full character sheet, which didn't reflect the amulet of natural armor and still had her AC at 17. But the bite attack was a nat 20, so it still would have hit, leaving her with 7 damage before Wulfram's healing. So now she's at full health. :)


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

I'll fix her sheet. Sorry about the confusion.


No problem.


Didn't have a chance to update the map today, but all critters are within 30 feet of Rogar and Eustoma if they want to take a surprise round against them.


Wulfram's attack drops the troglodyte, leaving just the frogs behind. But be careful--they are hopping mad! ;)


Please note I'll be away this coming week, from Saturday until the next Sunday, with limited opportunity for posting. Please bot me as needed.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

If Rogar ends up in the Boneyard for some reason. Maybe a save or suck character. Then the GM does all the rolls. :)


Rogar's attack will kill the other troglodyte this round.


Yes, both bless and bull's strength have expired now, Wulfram.


There are three caves that you bypassed. You can either go northeast, northwest, or southwest.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

How about Southwest? No real reason, but I can't think of any real reson for one over another.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

The southwest one is closest to our current location, so let's start there.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Southwest sounds good to me.


Finally got around to updating the Fangwood map in the Campaign Info tab. :)


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Sweet! I didn't waste the Crit!
Anyway, Rogar will scout wherever needed. I just didn't want to delay the game because of my limited daytime posting.


The water here is about 5-feet-deep, Eustoma. It gets to 10-feet-deep once the stream enters the pool to the west. You'll have to make a DC 10 Swim check to stay afloat.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

I'll go around the rock then. I'm under five feet tall. :)


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Does anyone else want a potion of Bull's Strength? Wulfram could take both, but perhaps Eustoma would like one?


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

I don't plan to get in melee range, but I would take it for an emergency backup.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I don't have any use for STR. DEX or CON, though....


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

So, who wants the ring?
I'm guessing Wulfram will want the shield- The rest of us don't have much use for it.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Needing one hand free for spell casting tends to put a damper on shield use, I'm afraid.

Wulfram's already got a ring of protection.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I mean, I have the second-lowest AC (after Karla), so I could use it. However, if we get that +1 buckler up and redecorated (and if I use that), it'll hold me for a while.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33
Wulfram Bartos wrote:

Needing one hand free for spell casting tends to put a damper on shield use, I'm afraid.

Wulfram's already got a ring of protection.

There's a feat that lets you cast with a shield.

Shielded Mage


Forgot to mention that Wulfram does not know of any religious significance to the text.


Karla, the area of entangle is a spread, so even if you cast it in the corner, it will still expand to fill the first four squares of the room you are in, hitting Wulfram, Sia, Eustoma, and Rogar.

Plus, it has to be cast in an area of existing vegetation, and there really isn't any down here in the cave.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

It feels stupid to have an unused ring of protection. I'll take it if nobody else wants it.


DM Brainiac wrote:

Karla, the area of entangle is a spread, so even if you cast it in the corner, it will still expand to fill the first four squares of the room you are in, hitting Wulfram, Sia, Eustoma, and Rogar.

Plus, it has to be cast in an area of existing vegetation, and there really isn't any down here in the cave.

I thought I had read that there was grass on the floor. My bad. I'll revise my action.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I would imagine that previous sickened effects would have worn off by now (although new saves might be required).


There are a few mats woven of grass, Karla, but not enough to animate with entangle.

Yes, I'll roll new Fort saves for everybody within 30 feet of the boss trog.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

This is one of my favorite games. I love the personalities, and the pace of the game.

Which is why when I saw Brainiac was doing an Azlant recruitment, I had to throw my hat in. Even though I told myself I wasn't going to apply for any more games for a while.

Shamless buttering up of the GM. In all seriousness you do a great job.
Anyone in your games is a lucky player.


Aw, shucks. Thanks for the kind words. :)

And there's a very good chance you will have a spot in the Azlant game. ;)


Eustoma Hadlefoot wrote:

This is one of my favorite games. I love the personalities, and the pace of the game.

Which is why when I saw Brainiac was doing an Azlant recruitment, I had to throw my hat in. Even though I told myself I wasn't going to apply for any more games for a while.

Shamless buttering up of the GM. In all seriousness you do a great job.
Anyone in your games is a lucky player.

Same here!


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

We also had a wand that nobody's tried to ID yet. I think it was missed. Anyway, spreadsheet updated.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer
Eustoma Hadlefoot wrote:

This is one of my favorite games. I love the personalities, and the pace of the game.

Which is why when I saw Brainiac was doing an Azlant recruitment, I had to throw my hat in. Even though I told myself I wasn't going to apply for any more games for a while.

Shamless buttering up of the GM. In all seriousness you do a great job.
Anyone in your games is a lucky player.

Yeah.... I'm still deciding on whether I should take on another game, so I haven't submitted anything. But who knows? Maybe I'll get a maniac burst of character-creating energy tonight and pull something together.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I am very pleased with how the game is progressing so far. The pace is just right for me. DM Brainiac, you're doing a great job.


You guys are making me blush!

Now quit complimenting me and post in the game thread! ;)


If you are ready to rest, please indicate where you wish to do so. Keep in mind that it will take your followers another full day to reach the caves. I didn't expect you to take down the whole dungeon in one go. :)


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

If it's almost dark, I suggest we stay in the cave for the night. If there's time to get back to our followers, let's head back to them. In theory they can take care of themselves for one day, but it's our first night away from them since the attack.

I know that's not very decisive.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

We arrived late in the day; it's presumably dark by now. As for where to camp, perhaps the first cave we came to? It won't need as much cleaning up as some of the other areas. We will want to post watches, of course.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Yes at the front door, and watches of course.


I think Rogar grabbing the Con belt makes perfect sense.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I'm assuming that Rogar isn't currently wearing the belt, and will instead put it on tonight. If he was wearing it, basically add +2 damage to his first attack and +1 to his second, in addition to a +1 to his Pushing Infusion power.

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