DM Brainiac's Ironfang Invasion: Table 1 (Inactive)

Game Master DM Brainiac

Battle Maps on Google Slides


101 to 150 of 1,498 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

So, when the commoners have Craft (any one) and the Aristocrats have Knowledge (history, local, or nobility), do we choose which one? Because, if so, I suggest something of the following:

Jet: K (local)
The other three Aristocrats have one each of (history, local, and nobility) respectively.

There are nine Commoners, so maybe one each with (carpentry, stonemasonry, and traps), and two each with (alchemy, armor, and weapons)? That way, we can have decent buildings and fortifications, and also have a production line with combat gear going.


Yes, you can choose which skills they have. In fact, if you want to, you can build custom stat blocks for some of the NPCs.

The quick default system assumes NPCs make trained skill checks at +4 and untrained skill checks at -2.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Eustoma: Exploring Northeast sounds good to me.

GM:For tasks with two skills, can you aid with a different skill than the main check? (Eg Scouting - Kining uses Stealth and Wulfram aids with Survival)
Does Aubrin need to rest to heal her injuries?

Aramant: What does he want to do for the day?

Here's a first attempt at assigning tasks (in a 2 person team, one assists):

Herd:
Delvin, male human warrior 1, Job, male human commoner 1
Karth, male human warrior 1 , Sadie, female human commoner 1
Giselda, female human warrior 1 , Connor, male human commoner 1
Felicia, female human warrior 1, Amy, female human commoner 1
Reshell, female human commoner 1, Nyree, female human commoner 1
Lisa, female human commoner 1, Wendy, female human commoner 1

Scout:
Eustoma, Rogar
Kining Bronzebeard, dwarf expert 2, Wulfram,

Forage:
Jet, female human aristocrat 2
Bereck, male human aristocrat 1
Farrow, male human aristocrat 1
Clidon, male human aristocrat 1

Unassigned:
Aubrin the Green, female human cleric 3/ranger 3
Rhyna, female human adept 2
Jace, male human adept 1
Karrga, female half-orc adept 1
Jinny, female human commoner 1
Aramant

Thoughts?

Edit: Should we be building shelter, even though we anticipate moving the camp?
I'm struggling with how to provide protection to people while still putting everyone to work. Should we avoid having all commoner or single person groups?


Yes, you can aid with different skills on the same check.

Aubrin is effectively sickened for the next 7 days until her fractured ribs heal. She can provide healing and advice but won't be able to do much else until then.

EDIT: Building temporary shelter only takes 1 hour, so you can make some checks at the end of the day. You won't need them every day, but there's a cold snap today, so you will need some tonight to avoid being fatigued.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

We should decide what items from the loot we're carrying.

The wand of Produce Flame should go to either Wulfram of Eustoma (it's on their spell lists). I would suggest Eustoma, since she has a better ranged attack modifier.

scroll of calm animals, cure light wounds, and magic stone - Wulfram can use this, but perhaps Eustoma would get more use from Magic Stone?

Other items of note:

Masterwork Light Crossbow
Masterwork Backpack - will benefit anyone. If we're travelling together Wulfram will get the greatest increase in carrying capacity (everyone could put extra gear in it).
2 potions of Cure Light Wounds (Wulfram already has Healing Hex for healing, these should go to others).
7 potions of guidance - Wulfram is memorizing Guidance so he's not interested.
7 alchemist's fire - Wulfram will take at least one.
2 Smoke Sticks - Wulfram would be interested in one.
2 tanglefoot bags
2 thunderstones - could be used as signaling devices
Wand of Cure Light Wounds - Eustoma is carrying this.
Silver Rapier - probably should go to Aramant.


Keep in mind that Rogar's kinetic blast does full damage against swarms as well.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I would suggest going through the spreadsheet and editing that to reflect who has what; that way we can all be on the same page, and it's not subject to the 1-hour edit window.

As the only non spellcaster in the party, I wouldn't mind a few potions of guidance, but kineticists are notorious for being very gear-independent.

EDIT: I am aware, but in-game Rogar has no idea. Should serve as a pleasant surprise for him.


LE Male Tiefling Antipaladin (Tyrant) 1 | HP 11/11 | AC 22 TO 12 FF 20 | F +3 R +2 W +2 (*+2) | CMD 16 | Init +5 | Perc +0 DV | Cold 5 Elec 5 Fire 5 | Smite 1/1

I don't need the Silver Rapier, even though I can use. I'd rather keep using my Dueling Sword. If no one has use for the Rapier, I would keep it simply because of the Silver side in case we need to bypass the DR somehow.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I don't think anyone else is proficient with the rapier (actually Eustoma is, but it's not the right size for her); that's why I suggested it for Aramant. I don't know how much DR/silver will come up, but if it does it would give him an option.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

GM: Wulfram will be back far enough so that he has room to use Burning Hands without worrying about setting the trees on fire.

Rogar: There's lots of potions of Guidance; this seems like a good time to use one. I didn't want Eustoma to miss and set fire to something else.

I don't see why Inspire Courage wouldn't add to damage.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

The spell lasts one minute- plenty of time for everyone to be buffed. No need to waste potions in my opinion.

As for why damage might not be increased, Kinetic Blast is technically a spell-like ability, but is treated as a weapon for things like weapon focus. So it could go either way when it comes to '+1 to weapon damage' from Inspire Courage.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

For some reason I thought that you could only have one going at a time, like the Light spell, but I checked and I was mistaken.

Edit: I just realized that Guidance gives a competence bonus, the same as Inspire Courage, so they don't stack.


I would say the damage bonus from inspire courage doesn't add to kinetic blasts.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Rogar: Are you sure you don't want to move out of the swarm and then shoot? Wulfram will still go before the wasps. Aramant and Eustoma might want to throw alchemist's fire as well.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I've already acted for the round. And it has a higher movement rate than I do. I won't escape it easily, that's for sure. If you could avoid me with the blast somehow (like the square I'm in isn't part of the target) that'd be even better, but I think waiting for me to escape the swarm is a losing battle. Besides, I can likely roll an 8. Maybe.

Actually, I'd roll a 7, I just know. But I can handle 4 points of damage. Better than another round in the swarm.

If you want to just Ready the action, you'd lose out on your action.

Wait... I'm forgetting the timing. I go as well before the swarm, don't I?

Yeah, never mind. I'll just move out and shoot.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Looks like Eustoma gets a masterwork longbow.


NPC Rolls:
Handle Animal: 1d20 + 6 ⇒ (5) + 6 = 11
Handle Animal: 1d20 + 6 ⇒ (7) + 6 = 13
Handle Animal: 1d20 + 6 ⇒ (14) + 6 = 20
Handle Animal: 1d20 + 6 ⇒ (2) + 6 = 8
Handle Animal: 1d20 + 6 ⇒ (13) + 6 = 19
Handle Animal: 1d20 + 6 ⇒ (7) + 6 = 13

Survival: 1d20 + 5 ⇒ (15) + 5 = 20

Survival: 1d20 + 5 ⇒ (4) + 5 = 9
Survival: 1d20 + 4 ⇒ (16) + 4 = 20
Survival: 1d20 + 4 ⇒ (9) + 4 = 13
Survival: 1d20 + 4 ⇒ (5) + 4 = 9

Craft: 1d20 + 4 ⇒ (16) + 4 = 20
Craft: 1d20 - 1 ⇒ (16) - 1 = 15
Craft: 1d20 - 2 ⇒ (19) - 2 = 17
Craft: 1d20 - 2 ⇒ (15) - 2 = 13

Looks like you got two goats, a successful scout from Kining, and 8 Provision Points from foraging. I had the unassigned NPCs work on shelters, and they did pretty well for little training: enough to accommodate 11 people.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

You guys have been busy. I'm here this evening, but tomorrow is another really long gaming day.

No I don't mind if the GM rolls for me while I'm away. It keeps the story moving.

Yay bow, and bolas. Now I have to get or make some arrows.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30
Eustoma Hadlefoot wrote:
Now I have to get or make some arrows.

We could ask one of the NPCs to make some.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Hardcover announced last night at Paizocon Ultimate Wilderness with a new class Shifter. Thought that might be of interest to this group. I don't have a release date.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Release date mid-November. Personally, I'm happy to finally have a paid-made martial shapeshifter.


I removed the loot and provisions from the campaign info tab since you're tracking in on the spreadsheet now.

EDIT: Updated the Fangwood map as well.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Some loot division thoughts:

-Wulfram Would like the Masterwork Breastplate.
-Aramant should take the wands of Grease and Prestidigitation.
-Does Aramant want the Masterwork Light Crossbow?
-If we want to keep Kining scouting by herself, we should give her the potion of Hide from Animals.
-the +1 Bucler should go back to Kining.
-Should we give some gems to Kining?
-Someone should be carrying the compass.
-The potion of Invisibility should go to someone with good stealth (not Wulfram).


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

- No protests here. I'm looking to reduce my ACP.
- Same. A +3 UMD is about as high as I'm planning on going.
- I'm good as-is ranged.
- Makes sense (but see below)
- Does someone else want it? If nobody is going to use it, sure (but see below)
- Eh? Sure? I doubt we'll be doing much shopping any time soon, maybe as a token of goodwill.
- You and Eustoma have the highest Survival bonuses.
- Eustoma has the highest stealth score, so maybe her?

IC, Rogar would protest to giving the Droskar shield to Kining (he won't touch it, but might want to take the symbol off of it), but would eventually agree. He'd also protest giving more to the dwarf. He would grudgingly also oblige with giving the potion to her.

A few more notes:
Can Rogar grab 3-4 potions of guidance?
And the mwk dagger? It's more of a 'utility' thing than anything.
Maybe the mwk buckler as well, depending on if I can still gather power while wearing it. The +1 might also be useful, but Rogar would insist on removing the symbol from it first.
...Wow. Kineticists are really gear-independant.

Also, don't forget to try and identify the last two items (blue dust and gray potion) today.

Question for the DM: Can I still Gather Power if I'm wearing a buckler?

Gather Power wrote:
If she has both hands free (or all of her prehensile appendages free, for unusual kineticists), a kineticist can gather energy or elemental matter as a move action.


Looks like you can use a buckler without penalty, Rogar.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Sweet!

So, in that case, Rogar would want either the mwk buckler, or remove the holy symbol of Droskar (he'd likely want to do that anyway) from the +1 buckler and use that.

I added Edran to the spreadsheet, and added modifiers to the rest of the survivors, assuming +4 bonuses for the 1st-level, and +5 for the 2nd.

DM, do animal companions also consume 1 provision point/day as well?

EDIT: What skills does Aubrin have?


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Take as many potions of Guidance as you want, as far as I'm concerned.


Animal companions can forage for their own food in the woods.

Aubrin has the following skills: Craft (alchemy) +5, Craft (bows) +5, Handle Animal +7, Stealth +6, Survival +7


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Okay. So, should we put Edran on Herding duty? He can likely do just fine without an aid.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Yes, Edran can help round up the sheep and goats. One commoner herding pair should be re-assigned: one to tend the animals we rounded up, and the other to start crafting small arrows for Eustoma.

Suggested NPC Assignments

Herd (round up animals):
Edran
Delvin, male human warrior 1, Job, male human commoner 1
Karth, male human warrior 1 , Sadie, female human commoner 1
Giselda, female human warrior 1 , Connor, male human commoner 1
Felicia, female human warrior 1, Amy, female human commoner 1
Reshell, female human commoner 1, Nyree, female human commoner 1

Herd (tend flock):
Lisa, female human commoner 1

Scout:
Kining Bronzebeard, dwarf expert 2

Forage:
Jet, female human aristocrat 2
Bereck, male human aristocrat 1
Farrow, male human aristocrat 1
Clidon, male human aristocrat 1

Craft Small Arrows:
Wendy, female human commoner 1

Camp/Unassigned:
Aubrin the Green, female human cleric 3/ranger 3
Rhyna, female human adept 2
Jace, male human adept 1
Karrga, female half-orc adept 1


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

DM, would it be anything more than descriptive text to say that Rogar paints over/grinds off/removes the unholy symbol of Droskar from the +1 buckler?

He might be persuaded to give it to Kining, but would not consent to having a symbol of 'that god' in the camp, regardless.

Also, should we each be carrying one of the potions of CLW?


You probably don't have access to paint, but you can scour the buckler with rocks to mar the symbol so that it would be unrecognizable.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

It'll do for now. Later, I suppose Rogar would want to try and get a holy symbol of Torag on there, but just defacing the shield will do.

(He'll just be using the mwk one for now)

EDIT:
I also did some finagling with the mundane gear. Anyone have any input? Just edit the doc if you want.

Who do we want with the wand of magic missile, aegis of recovery, dusts of illusion and tracelessness, and everburning torch?

I gave everyone a potion of CLW as well, with three left in the group pile.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I'm uncomfortable taking the +1 buckler from Kining. It's her property.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I mean, what's the alternative? Rogar won't let the whole "likely a Droskar worshipper" thing go, and would much rather not acknowledge its existence as her property. I mean, we could give it back to her, but at this point Rogar would have already defaced the symbol (something he could not have been persuaded not to do), so the interaction might go something like this:

"Hey, we... found your shield. Rogar kind of ruined the decoration, though. We think it's fine you're worshipping an evil dwarven deity of slavery, though. Only Rogar has an issue with that."


LE Male Tiefling Antipaladin (Tyrant) 1 | HP 11/11 | AC 22 TO 12 FF 20 | F +3 R +2 W +2 (*+2) | CMD 16 | Init +5 | Perc +0 DV | Cold 5 Elec 5 Fire 5 | Smite 1/1

I'm fine with defacing the shield and hiding (not using, at least not near her) until it can be painted so it doesn't look like hers at all anymore. Not a paladin here, much more practical, and definitely in agreement with repurposing something from an evil god to be used for good intents. Just don't bring it up to her and we should be fine.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

How is she not going to realize it's missing?


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I mean, unless she saw Rogar take it, she might not even realize we have it. And when I did take it, I tried to be discreet about it. It was in a hidden compartment behind the counter of the general store besides, so unless Kining was following me around while I was gathering supplies from there, she likely doesn't even know I found it.

Edited for clarity


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

If it's valuable to her, she would presumably would have checked for it, and noticed that it wasn't there. The logical assumption would be that someone had gathered it up.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Which might very well be the hobgoblins. I doubt she would have checked while we were there, especially if she was trying to keep it a secret.

"What are you doing?"
"Oh, I'm just looking in my secret compartment where I keep my hidden magical shield decorated with the unholy symbol of the evil god I worship. Oh, darn, it's not here. I wonder where it is?"
"Well, okay then. But keep moving! Those hobgoblins are on their way!"

... I mean, there's a reason she was keeping it in a DC20 secret compartment, and it wasn't because she was afraid it might get stolen.

In any case, if she asks about it, we can give it back. I doubt she will, though.

"Heeeeyyy, have you seen my unholy symbol of the evil dwarven god of cheating, slavery, and toil around? It went missing during the invasion...."


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

You never know when she might ask for it, but I'm willing to take Rogar's lead on this. Eustoma doesn't know anything about dwarven gods so she trusts what he says about them.


Rogar, I had previously taken off the provisions your group consumed yesterday from the spreadsheet. I added them back now. 73 is the correct number.


NPC Rolls:
Handle Animal: 1d20 + 8 ⇒ (8) + 8 = 16
Handle Animal: 1d20 + 6 ⇒ (20) + 6 = 26
Handle Animal: 1d20 + 6 ⇒ (19) + 6 = 25
Handle Animal: 1d20 + 6 ⇒ (11) + 6 = 17
Handle Animal: 1d20 + 6 ⇒ (5) + 6 = 11
Handle Animal: 1d20 + 6 ⇒ (5) + 6 = 11

Stealth: 1d20 + 5 ⇒ (9) + 5 = 14

Survival: 1d20 + 5 ⇒ (19) + 5 = 24
Survival: 1d20 + 4 ⇒ (18) + 4 = 22
Survival: 1d20 + 4 ⇒ (4) + 4 = 8
Survival: 1d20 + 4 ⇒ (14) + 4 = 18

4 more herd animals, 20 Provision Points from foraging. Lisa and Wendy take 10 on their checks to maintain the herd and craft arrows. A very productive day!


Still need Aramant's and Wulfram's actions for the round.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Quiet today....


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

The server has been unresponsive for me until just now.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Yeah, I saw something similar. I just thought it was my internet, though. My phone was working just fine for whatever reason.


I've been trying to access the site since 4 AM, just now able to get on.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

It's been bad. I got on about two hours ago. Been unresponsive since last night for me.

101 to 150 of 1,498 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Brainiac's Ironfang Invasion: Table 1 Discussion All Messageboards

Want to post a reply? Sign in.