DM Brainiac's Ironfang Invasion: Table 1 (Inactive)

Game Master DM Brainiac

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Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Eh, it’s fine. That said, I did catch a couple other math errors while checking it, so it’s all good anyway.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Rest assured that, even if the worst were to happen, we would buy a scroll of Raise Dead and bring you back. It would require a further string of terrible rolls for that to occur, though.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

I will be away from good computer access this weekend starting tomorrow. Feel free to bot me as needed. I may be able to post, but can't guarantee it.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

DM Brainiac: In the current situation, would Wulfram need to make a melee touch attack to use his healing hex on Rogar?


You can time it to touch him without having to make an attack roll.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Huh. Not as long as I thought it would be.

Anyway, with that updated, here's a few items of note:
we have unidentified magic items:
"magical pouch covered in druidic motifs" from one floor down
"magical sweet-smelling incense" found in the pouch
and of course what we just now found

There was also a 'gem on a silver chain' Wulfram found in the main keep that we didn't get a gp value for.

But yeah. The spreadsheet is updated, and I must say, it's a good thing we rescued a bunch of people- it would take forever to haul all of this stuff out of here on our own.


The gem on the silver chain is also magical.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Does anyone else think we should try and get the troll to help us fight the guys in the armory?


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

It could be difficult to get the troll to help, and I'd be worried about it betraying us at the worst moment.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

FWIW, Wulfram could memorize Clairvoyance the next day, and spy on the inside of the forge, as long as there' enough light in there to see by.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I mean, that's trusting that the goblin/stone-lizard (basilisk?) don't try to escape overnight and kill some of us as they flee. Rogar, for one, would sooner end it today.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Fort is a weak save for Wulfram, and he's also the caster that can use restorative scrolls. To contribute meaningfully to the fight in the smithy, he would need to rest and memorize new spells. I'm not saying not to attack now, just that Wulfram can't help much at the moment.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I mean, I can always go in, take out the lizard first, and everyone else can charge in after. While we could just wait overnight, I’m having trouble imagining a scenario where leaving a pair of dangerous foes alone in the armory overnight is a good idea.


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Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer
Aramant Drakkuskail wrote:
Damn Rogar! I feel terrible for your attack rolls man! When you said your character would be learning to use his powers you weren't kidding. I'm not sure how you make the dice roller work like that for you, but I can only be afraid of when you say "Now Rogar is a g@!&+*n specialist and murder things with the blink of an eye!"

Pulling this up again, because it feels relevant.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

LOL. Of course. Kill it with stones.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

So.... Pathfinder 2.0?


I'm optimistic! I look forward to what they will do when they're not tethered to the framework of 3.5.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Do you think you'll run the Playtest adventure on PBP when it comes time? Because I would absolutely want to be a part of that.


Perhaps. I'll have to see what my schedule looks like come August.


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

RE Pathfinder 2.0: I'm cautiously optimistic.

@DM Braniac: I also saw that you are recruiting for War for the Crown. Oh that I had time for another game. I have a bard that would work well or a Majordomo Investigator sounds like that would be so much fun in that setting.

Also sorry for the slow posts. Sick with con crud for the last three days.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I'm waiting to have a look at the War for the Crown Player's Guide. I haven't thought too much about that adventure path yet.

I'm also hopeful for Pathfinder 2.0. I think there's been an accumulation of some clunky mechanics that could be re-thought.


I'm echoing those thoughts about War for the Crown. I love that type of games!

Pathfinder 2.0!?! I need to go look at the Paizo blog!


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

The Sending spell description doesn't specify exactly how the message is received. I was treating it like a telegram. If it's direct speech, I won't have to use wordcount for punctuation next time (not that it's a big deal in this case).


The examples I have seen in other published adventures indicate that punctuation is implied, so you don't have to use words for it. :)


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I don't know what sort of timeframe we'll have for leaving Misthome, but there is the possibility of transmitting magic item orders to Novi via Sending. Something to keep in mind.


Yeah, you'll be able to do one last shopping session with her before you all leave.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

We can probably give a lot of the hobgoblin equipment at the fort to the rangers to re-equip themselves.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Changes:
+1 BAB
+1 Will save
+1 Con
+21 HP (FCB+CON increase)
Skills: Acrobatics, Stealth, Perception, K (engineering), Intimidate, Linguistics (goblin)
Infusion Specialization 2
Utility Wild Talent: Shift Earth

I finally get Shift Earth! This makes me really happy, just so you know. Plus, now I can stack even more damage-dealing options on to a single Blast! Kineticists really do seem to be the king of single-target damage.


Level 8 Highlights

+1 Chr
Skills: Perception, Linguistics, Handle Animal, Spellcraft, Know Arcana, Know Nature, UMD.
+1 3- and +3 4-lvl spells per day
+1 0- and +1 4-lvl spells known: Light, Confusion.
FC: +1 3-lvl spell known: Stinking Cloud.


Animal Companion:

+1 HD
+1 BAB
+1 Skill: Acrobatics
+1 Feat: Power Attack


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Lvl 8:

+1 Str
+1 BAB
+1 Will
Greater Flame Spirit (Fiery Soul): Resist Fire 10, Breath Fire 3/day 1d4/lvl
Hex: Gaze of Flames
(Battle Master Wandering Hex now grants Weapon Specialization)
+1 3rd and 4th lvl spells/day
FCB: +1 Cleric Spell to Shaman spell list (Remove Disease)

Skill Ranks:
+1 Diplomacy
+1 Fly
+1 Knowledge Nature
+1 Perception
+1 Spellcraft
+1 Craft Blacksmith
+1 Handle Animal


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Level 8:
+1 INt
New Spell: Protection from Energy, Communal
Summon Natures Alley III
Skills: Heal, Perception, Spellcraft, Survival, UMD, Prof Trapper, Craft Weapons


Melee bite +19/+14 (2d6+15 plus trip) Space 10 ft.; Reach 5 ft.. Wolf N Large animal Init +10 Senses low-light vision, scent; Perception +9 AC 42, T 17, FF 37 | hp 163/163 | Fort +18, Ref +17, Will +9 | Improved evasion

Feat: Medium Armor Proficiency
+1 Stealth


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I'm currently working on sorting through our loot spreadsheet. If anyone wants to lay claim to any equipment, now would be a good time to mention it. I'm fairly certain we're a good way behind WBL at the moment, anyway.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

Wulfram will claim:

unguent of timelessness
incense of meditation
scroll of false life (unless Karla wants it)
potion of remove fear
dust of appearance
antitoxin (2)

I have edited the loot spreadsheet to reflect the above.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

So, with how I currently have the loot sheet configured, we would each get just over 10,000 gp to spend, a bit more if we sell some of the remaining magical items, a bit less if we remove some of the things.

Everyone has a cloak of resistance and ring of protection by now, right? And it's time for shopping!


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Eustoma doesn't actually have a ring of protection. I took one of them off the loot sheet. Should we give cloaks to Sia and Nik'o. Can they wear them?


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

I think they can. I don't know how official this is, but here's something from d20pfsrd.com: Table: Magic item slots for animals.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

How are we handling the items we claim? Are we paying for them out of our share?


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

I personally don't feel like it's that big of a deal. It's a ton of bookkeeping, and theoretically we all benefit when any of us get a power upgrade. Besides, it'll likely all balance out in the end. I say, just worry about splitting the gold we get and let the magic items sort themselves out over time.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

That's fine with me.

Wulfram will buy:

+3 Cloak of Resistance, trading in his +1 Cloak.
Mwk Cold Iron Longspear
2 x Wand of CLW (who knows when we'll get a chance to shop next).

He'd like to get 1000 GP of diamond dust (material component for Restoration to remove a permanent negative level).


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Would it be possible to trade in the Belt of Con and Belt of Dex for a Belt of Con+Dex, paying the difference?

(Also, we seem to have an unclaimed Gloves of the Cheating Apprentice. Anyone mind if I snag it?)

If I can, that would be:
Belt of physical might (Dex, Con) (2,000 gp)
Headband of Wisdom (4,000 gp)
Cloak of Resistance +2 (trading in +1) (3,000 gp)

If not, just trading in my belt of Con for the physical might (6,000 gp)
And a Headband of Wisdom (4,000 gp)


Yes, you can trade in the belts, Rogar.


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Nice. Thanks.


Should I work with 10,000 gp for Karla and Nik'o? Also, can I just grab stuff from the loot sheet, or will it impact the total to spend for each?


Male Dwarf Geokineticist 17 HP 143(296)/325; AC 28/20/22 (defensive training) (+2 v goblins, +4 v giants); DR 13/Adamantine; 35% crit/sneak attack negation; Acid Resist 10 Saves +27/+19/+15; +5 init, +28 Per; 5/15 burn, 3/3 Internal Buffer

Grab whatever you want, and each player has just over a 10,000 gp budget.


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

How heavy is the statue of Father Noelan? It seems a shame to have to leave it behind.


Rhyna would have wanted to leave it behind, as a tribute to those lost at Phaendar and as a symbol of her resolving to move on with her life. :)


Active Spells:
Barkskin, Blur, Greater Magic Weapon
Healing Hexes Used:
Human Flame Spirit Shaman 17 | HP: 181/181AC 37 T:18 F:34 | Saves F:17 R:15 W:22 | Init:4 | Perc:21/25| CMB:15 CMD:36 | Speed: 30

OK, just wanted to make sure. :)


Female Init +4; Percept +26 |AC 28, T 19, FF 23 hp 140/140 | Fort +16, Ref +17, Will +13; +2 vs. fear, +2 trait bonus vs. Disease Resist Acid 10 | Base Atk +12; CMB +15; CMD 33

Still working Eustoma and Sia's shopping list, but don't want to hold things up.

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