DM Brainiac's Iron Gods (Inactive)

Game Master Brainiac

Battle Maps on Google Slides


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Male Human Starsoul Sorcerer 7 38/38 HP | AC 16 T 12 FF 14 | Fort +6 Ref +6 Will +8 | Initiative +1 | Perception +0

We're in one of the safest parts of the state historically and away from the coasts. We're looking at property damage and inconvenience from no power at most, no reason to worry.


We weathered the storm well. No power at home but no damage to the house and everybody is okay. Posting will still be spotty in the afternoons and evenings until the power comes back on.


Male Human Starsoul Sorcerer 7 38/38 HP | AC 16 T 12 FF 14 | Fort +6 Ref +6 Will +8 | Initiative +1 | Perception +0

Power is back at my place unexpectedly, I thought I'd be doomed to weeks of gross humidity.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

I'm just glad both of you are alive and well. *e-hug*

Take your time getting back into posting, we'll be here when things get more back to normal.


So it seems the proposed courses of action are:

Go back to town.
Try one more door.
Ask the skulks for refuge.
Barricade this room and rest here.

Since nobody can seem to agree, how about a party vote to keep things moving? Majority rules.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

I vote back to town, before our water breathing spell wears off.


Gylwinth suggests to barricade the room, but will gladly go back to town.


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

Glad you guys in Florida are alright!


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

Yeah, I think back to town is best. If we stay we will spend all of the next day's magical healing just getting back to even and find ourselves with nothing to spare for the day. Which means we're easily back in this same position within 24 hours.


Female Android Kineticist 13 | 120/120 HP (13 temp) | Resist Fire 10 | AC 20 T 14 FF 16 | Fort +13 Ref +15 Will +8 | Initiative +5 | Perception +21 | Nanite Revival 1/1 | Nanite Surge 1/1

Agreed!


Male Human Starsoul Sorcerer 7 38/38 HP | AC 16 T 12 FF 14 | Fort +6 Ref +6 Will +8 | Initiative +1 | Perception +0

Just adding that I agree on back to town, not just for the reasons stated but because Coen isn't convinced we can make the swim back after the water breathing wears off.


If everybody agrees to go back into the caves first, I will move things along in that direction.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Weren't we waiting for Coen to regain spells? Or did we do an overnight time skip that I derped and missed somehow?


I hadn't posted the time skip yet, in case you wanted to check out the Silverdisk Hall tonight. But you can rest first and then either go to the Hall in the day or back into the caves.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Okay, whew! All in favor of visiting the Hall later? I'm figuring out the best way to respond to Viv that's diplomatic without sounding emotionless. I've got the Empathy feat, I should act Ike it!


Gylwinth suggested IC that we go to the Hall after having found Bane.


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

Kaska is out of the picture until the next morning so she won't be going to the hall. Whatever the rest of you decide to do is okay with me. Silverdisk Hall sounds social, which isn't Kaska's forte.


Okay, I will move you guys back into the caves then. Post coming soon. :)


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

When you roll a save and your result is EQUAL to the DC of the save, do you win or lose it? I doubt it'll make much of a difference on my actual attack roll which will likely miss, but I wanna make sure for the future.


You succeed on ties.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Oh my! We seem to have walked into an Awful Hospital! (Seriously, The Worst Ever!)


Male Human Starsoul Sorcerer 7 38/38 HP | AC 16 T 12 FF 14 | Fort +6 Ref +6 Will +8 | Initiative +1 | Perception +0

At least it doesn't randomly sew body parts together on a crit like some things I've seen... at least so far.


The map of the area has been posted. Link is at the top of the page.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Minor announcement!

I will departing on Saturday for a week-long trip to Florida to celebrate my parents' 30th wedding anniversary. As I'll be spending most of that week in various theme parks and such, my internet access will be pretty limited. Please bot Fireday as necessary until I return.


I still need actions for Kaska, Viv, and Fireday.


Female Android Kineticist 13 | 120/120 HP (13 temp) | Resist Fire 10 | AC 20 T 14 FF 16 | Fort +13 Ref +15 Will +8 | Initiative +5 | Perception +21 | Nanite Revival 1/1 | Nanite Surge 1/1

Sorry, I was out of town over the weekend, then when I got back home my S.O. was robbed while being the only person on shift at work. It's been a heck of a start to the week.


Yikes! Sorry to hear about that, Viv. I hope they are okay after the robbery. :(


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

Oh wow, sorry about your and your SO's rough start to the week Viv!

I also feel for you on your dice rolls for quite a long stretch now. :/


Female Android Kineticist 13 | 120/120 HP (13 temp) | Resist Fire 10 | AC 20 T 14 FF 16 | Fort +13 Ref +15 Will +8 | Initiative +5 | Perception +21 | Nanite Revival 1/1 | Nanite Surge 1/1

It's ok, just trying to get her to a healthy headspace again.

As for dice rolls, next level (if we make it) I'll pick up Precise Shot, so then you'll see the die roller really hate me as it'll have to drop to regularly rolling 2s and 3s!


Recruitment for Zeitgeist AP:

Sorry for the threadjack :(
A game I'm in is missing a few players. The DM prefers to ask people we know before opening recruitment.

Zeitgeist is a great AP with a rich and complex plot lines. It takes a bit of time to feel comfortable in the story.

PM me if you'd be interested. I'll put you in touch with the GM.


Female Android Kineticist 13 | 120/120 HP (13 temp) | Resist Fire 10 | AC 20 T 14 FF 16 | Fort +13 Ref +15 Will +8 | Initiative +5 | Perception +21 | Nanite Revival 1/1 | Nanite Surge 1/1

Gylwinth:
Could you tell us a little about it? How far along are they? What do they need? What should we read to be familiar with the setting, since it's presumably not Golarion?


Ok, just PM'd you some info.


Male Human Starsoul Sorcerer 7 38/38 HP | AC 16 T 12 FF 14 | Fort +6 Ref +6 Will +8 | Initiative +1 | Perception +0

Zeitgeist is actually my favorite AP of all time.

It's ironic that you would mention that here with DM Braniac as our DM because not only did he run it for our regular table, but he did some work on the Pathfinder part of that AP.


Nice! I did not know that!


It's true! This past year, we finished our tabletop Zeitgeist campaign after 5 and a half years of playing. I also had the privilege of doing the Pathfinder conversion work for about one-third of the adventure path. It is hands-down THE best AP we've played, and it comes with the highest recommendations.

I made the stat blocks for the NPCs and monsters in adventures 6, 7, 9, 12, or 13. So if your character dies in one of those modules, you can blame me directly! ;)


Wow! Great! We're in book 4 I believe, but yes, so far it's been a wonderful ride!


Book 4 was one of our favorites in the entire path. :)


I neglected to mention the treasure you found in the medical lab. Aside from Khonnir's gear, you also discovered:

-a handheld device with a small screen on top
-a wand-like device contains a reservoir at one end and a small pad at the other
-a small gun-like device with an injector at the end of the barrel
-two canisters that fit in to the previous device
-2 doses of a thick red pharmaceutical


Female Android Kineticist 13 | 120/120 HP (13 temp) | Resist Fire 10 | AC 20 T 14 FF 16 | Fort +13 Ref +15 Will +8 | Initiative +5 | Perception +21 | Nanite Revival 1/1 | Nanite Surge 1/1

I don't know how much we can trust this merchant, so I'm being a bit circumspect. Anyone who deals in techno-devices in Numeria is probably at least watched by the Technic League.

Also, even if he isn't a spy, he might try to cheat us and say "Oh that's broken, I'll give you ten gold for the parts" when in fact it's a super-awesome healing serum that could fix Khonnir right up.

So, um, yeah.


Please note that I'm away from Friday to Sunday. Feel free to bot me if needed.


Male Android [Warpriest 17, AC 26, T16, FF22 | HP 138/138, F+14 R+15 W+15 | CMB +18, CMD 31 | Init +5, Perc. +31 | Nanite Surge +20 1/1, Blessings 11/11, Fervor 6d6 11/11]

Sorry for the slowness in responding. The forum's been really touchy this past week.


Female Android Kineticist 13 | 120/120 HP (13 temp) | Resist Fire 10 | AC 20 T 14 FF 16 | Fort +13 Ref +15 Will +8 | Initiative +5 | Perception +21 | Nanite Revival 1/1 | Nanite Surge 1/1

It's been soooo baaaaad


Would you like to rest first, or are you ready to head right back into the dungeon?


Female Android Kineticist 13 | 120/120 HP (13 temp) | Resist Fire 10 | AC 20 T 14 FF 16 | Fort +13 Ref +15 Will +8 | Initiative +5 | Perception +21 | Nanite Revival 1/1 | Nanite Surge 1/1

Since Khonnir is no longer in danger of imminent brain-melting, I vote that we get a day of rest before we head back.


Male Human Starsoul Sorcerer 7 38/38 HP | AC 16 T 12 FF 14 | Fort +6 Ref +6 Will +8 | Initiative +1 | Perception +0

Agreed on rest, and also agreed on posting. I didn't even see any updates until today. I thought wee were still in the shop.


Female Android Kineticist 13 | 120/120 HP (13 temp) | Resist Fire 10 | AC 20 T 14 FF 16 | Fort +13 Ref +15 Will +8 | Initiative +5 | Perception +21 | Nanite Revival 1/1 | Nanite Surge 1/1

New loot!

I can use the masterwork chain shirt if nobody else wants to claim it.

Kaska should grab the masterwork thieves' tools.


Did we split what we have received for rescuing Baine? The total was 4,000 gp and a scroll of resurrection.

We also have a writ for a 20% discount from merchants in Torch.

There are five of us, so that comes to 800 gp each. I'll add the scroll to my sheet.

Gylwinth will get two alchemist fires (40 gp), two acid flasks (20 gp), 2 alkali flasks (30 gp),and 5 sunrods (10 gp).

He'll also get 1 scroll of magic weapon and of monkey fish, 3 of protection from evil, and 3 of remove fear (100 gp).

Total is 200 gp, -20%, comes to 160 gp.


Female Android Kineticist 13 | 120/120 HP (13 temp) | Resist Fire 10 | AC 20 T 14 FF 16 | Fort +13 Ref +15 Will +8 | Initiative +5 | Perception +21 | Nanite Revival 1/1 | Nanite Surge 1/1

Also I spent 45 gp out of pocket to have the merchant identify stuff, then he paid us 75 for the flare gun that he bought. If I get my 45 back then we each get 6 gp from that.


Female Human (Kellid) Human Skald 12 / Barbarian 1| HP: 105/105 | AC: 22 (T: 15, F: 18) | CMB: +14, CMD: 27 | F: +13, R: +9, W: +10 | Init: +9 | Perc: +14, SM: +19 | Speed 40' | Performance 28/28 | Rage 6/6

Yes, I'll take the tools. Your division of the stuff sounds good Viv.


Cool. Let me know which door you want to go through when you get back to the dungeon (you can move your marker on the map on Google Slides).

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