DM Bloodgargler's Kingmaker - Stolen Lands

Game Master karlprosek


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Vladimir - Yes. I think it'd be better for you to be the more recent you, and arrive with them.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Marisol, I did see your suggestion on the Mithril breastplate. I was actually eyeing that lesser meta rod of Reach for some greater healing options, maybe even stocking up on several of those bandages of rapid recovery. Those could be handy for all the "time" that passes in the game and save on actual healing magic for more immediate encounter situations.

I'll narrow it down here soon though. Don't worry, everyone. :-)


INACTIVE - GAME DIED
Durielle Omenstar wrote:

Marisol, I did see your suggestion on the Mithril breastplate. I was actually eyeing that lesser meta rod of Reach for some greater healing options, maybe even stocking up on several of those bandages of rapid recovery. Those could be handy for all the "time" that passes in the game and save on actual healing magic for more immediate encounter situations.

I'll narrow it down here soon though. Don't worry, everyone. :-)

Reach is not a bad idea either! :D


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Would anyone be interested in contributing to a Wand of CLW for the party?


INACTIVE - GAME DIED

Certainly. I have a few hundred to spare.


Male Half-Elf Wild Shadow 4 | HP 40/40 | AC 18, T 12, FF 16 | Fort +6, Ref +6, Will +5 | CMD 20 | Init +2 | Perception +11

My apologies for the delay. The crunch for my character is all done - he doesn't have much left, but I'm willing to donate the rest of his gold for a wand. He's not the kind of guy to weigh himself down with gold anyway.

I have a good chunk of his backstory typed up, just want to make sure it's all prettied up before posting it. Any other kind of necessary fluff like appearance should be forthcoming. And it'd be grand if I could find a decent avatar that isn't Seltyiel, but alas.

I am at work at the moment, but I'll try to have my first post up as soon as I get home. Balter is probably busy hunting a rabbit for dinner (more out of habit than necessity, seeing as where they are going).


INACTIVE - GAME DIED
Balter Farshadow wrote:

My apologies for the delay. The crunch for my character is all done - he doesn't have much left, but I'm willing to donate the rest of his gold for a wand. He's not the kind of guy to weigh himself down with gold anyway.

I have a good chunk of his backstory typed up, just want to make sure it's all prettied up before posting it. Any other kind of necessary fluff like appearance should be forthcoming. And it'd be grand if I could find a decent avatar that isn't Seltyiel, but alas.

I am at work at the moment, but I'll try to have my first post up as soon as I get home. Balter is probably busy hunting a rabbit for dinner (more out of habit than necessity, seeing as where they are going).

It will be good to have you with the group! :D


INACTIVE - GAME DIED

Paging Hrafen! Please visit the gameplay forum! :D


I'll update after work... about 8 hours from now.


Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 4 (AC 19/14/16; HP 22/30; Fort +5, Ref +6, Will +4; Init +7; CMD 11; Perception +15)

Take your time :-)


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Olbrent's avatar looks like Morgan Freeman, lol. As I was reading his speech, I couldn't help but here Morgan in my head.


INACTIVE - GAME DIED
Durielle Omenstar wrote:
Olbrent's avatar looks like Morgan Freeman, lol. As I was reading his speech, I couldn't help but hear Morgan in my head.

Once you have seen it, you cannot un-see it!


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Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 4 (AC 19/14/16; HP 22/30; Fort +5, Ref +6, Will +4; Init +7; CMD 11; Perception +15)

Remind me to introduce you to the 'Nicholas Cage' avatar some time ;-)


Not sure if I mentioned... the markings on the >exploration map< (Elmere, Dovan's Camp) are from the interrogation of Natty Tulnov - the bandit who "ran" Chafwinth when Hrafen, Vladimir, etc came into town.

Dovan's Camp is supposedly somewhere within that circle (in the D,7 hex). Olbrent made no mention of it, but could very well be unaware.


INACTIVE - GAME DIED

We could certainly prioritize exploration of that area!


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Sorry I have been so quiet. July 4th weekend ended up being a busy time.

Edit: How are we handling the leveling up of mounts like Durielle's horse and such? I haven't been adding anything to the horse due the way our other game played, but didn't want to make any assumptions here.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

I would assume that mounts would stay as normal unless you have a class feature that allows them to advance. Otherwise, I would assume that the option of combat training is there as well.

All that being said, DM Bloodgargler may have other ideas.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Also, FYI, Paizo's messageboards are now very finicky on my work browsers since the TLS 1.0 de-supporting. Some pages will pull up fine, and others will tell me that the "handshake" won't connect. As our IT dept has pretty much all the settings locked down, I'm not able to do anything to correct this myself. It's the randomness that is really upsetting. It makes me think it's more on Paizo's end, but I'm definitely not savvy enough to be certain. So if I'm less than prolific, please be aware that has been a factor recently.


I figured some would be busy this past weekend. Sorry to hear about your work browser problem. Ask the IT guys if they've tried turning it off and back on again. ;)

Regarding the horse... The mounts usually don't level if they are not Animal Companions, Cohorts, etc...
If you are interested in doing something like that, there are a couple ways we could do it once you start kingdom building.
What you could do in the near future is have someone with Animal Handling train it for Combat Training (3 weeks of training and a DC20 check.)


6 miles to where he'd been attacked. It is about 2:00pm.

Anyone not on a mount?
Anyone with a mount intending to fight mounted when appropriate?


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

If the situation dictates such, Vladimir may fight from horseback. Typically though, he will not.


INACTIVE - GAME DIED

Don't own a mount yet. Could buy one, but not trained in Ride.


Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 4 (AC 19/14/16; HP 22/30; Fort +5, Ref +6, Will +4; Init +7; CMD 11; Perception +15)

Well, if you aren't riding, it will slow things down; you can ride without being trained - you just need to make sure you dismount in combat.


INACTIVE - GAME DIED

I know, it's one of those things that was a toss-up for me since a surprise attack while you're an untrained rider on horseback can be really bad for you, and also while I was originally doing my finances it just squeaked by and I wasn't sure I could afford it.


Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 4 (AC 19/14/16; HP 22/30; Fort +5, Ref +6, Will +4; Init +7; CMD 11; Perception +15)

Controlling a mount in combat is only really a problem if it is not 'combat trained'.

Generally speaking, unless you *want* to be mounted in combat (like Hrafen), you can use your horse to get you from point A to point B, then leave it tied up whilst you go do whatever you have to; the only time you will be on horseback in melee then is when the party is ambushed.

If the entire party isn't mounted, it will slow down exploration, meaning it takes substantially longer to clear a hex (which would be bad).


Male Half-Elf Wild Shadow 4 | HP 40/40 | AC 18, T 12, FF 16 | Fort +6, Ref +6, Will +5 | CMD 20 | Init +2 | Perception +11

It occurs to me that contrary to what I said earlier about Balter being finished, he actually doesn't have a second trait. My bad.

Since this horse thing has come up, if the DM doesn't mind, I will just take the Pioneer campaign trait.

Edit: Actually, that'd be a massive plot hole as far as how Balter got to town. Whoops. :P


INACTIVE - GAME DIED
Hrafen Vormenghast wrote:

Controlling a mount in combat is only really a problem if it is not 'combat trained'.

Generally speaking, unless you *want* to be mounted in combat (like Hrafen), you can use your horse to get you from point A to point B, then leave it tied up whilst you go do whatever you have to; the only time you will be on horseback in melee then is when the party is ambushed.

If the entire party isn't mounted, it will slow down exploration, meaning it takes substantially longer to clear a hex (which would be bad).

What I'm talking about is the fact that it's a roll to stay on your mount if you take damage (so if we're ambushed, there's a chance I can wind up prone and take falling damage if I get shot) and fast dismount is DC 20 so it basically means my move action is used if I have to get off a horse.

Anyway, I don't care too much one way or the other, but I do expect that if I'm mounted then at some point my mount will be killed under me or I'll be knocked off, because that's how these things always seem to break. ;)


Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 4 (AC 19/14/16; HP 22/30; Fort +5, Ref +6, Will +4; Init +7; CMD 11; Perception +15)

The DC for 'Stay in Saddle' is 5 (the same as for 'Guide With Knees'). With your Dex 14 (+2), and a military saddle (20gp, and it gives you a +2 on 'SIS' checks), even on a 1, you automatically pass.

Mounts dying under you is an almost certainty, particularly at high levels, when AoE spells start getting tossed about :-/ That said, it just means you need to purchase replacements ;-)

If you want a horse that levels up with you, you can get one by taking the Nature's Soul and Animal Ally feat chain (+/- Boon Companion), but two feats is a fairly heavy tax to have to pay...


INACTIVE - GAME DIED
Hrafen Vormenghast wrote:

The DC for 'Stay in Saddle' is 5 (the same as for 'Guide With Knees'). With your Dex 14 (+2), and a military saddle (20gp, and it gives you a +2 on 'SIS' checks), even on a 1, you automatically pass.

Mounts dying under you is an almost certainty, particularly at high levels, when AoE spells start getting tossed about :-/ That said, it just means you need to purchase replacements ;-)

If you want a horse that levels up with you, you can get one by taking the Nature's Soul and Animal Ally feat chain (+/- Boon Companion), but two feats is a fairly heavy tax to have to pay...

Believe me, if there is a way for me to get screwed on a really unlikely circumstance, I will find that way. :D

Mr. DM, any opinions?


Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 4 (AC 19/14/16; HP 22/30; Fort +5, Ref +6, Will +4; Init +7; CMD 11; Perception +15)

Unfortunately, the only 'cheap' alternative I know of requires you to be small-sized, and have a familiar :-/

(Which is fine for Hrafen, now that I think about it - I may just have to use it - but doesn't really help anyone else)


INACTIVE - GAME DIED
Hrafen Vormenghast wrote:

Unfortunately, the only 'cheap' alternative I know of requires you to be small-sized, and have a familiar :-/

(Which is fine for Hrafen, now that I think about it - I may just have to use it - but doesn't really help anyone else)

I'm not worried about spending the money, it just would take me from "cash on hand about equal to a starting character" to "on the edge of broke." Slightly less than broke if I got a light warhorse instead of a heavy. :)

Story time!

The last time I did an overland travel on horseback scenario in a tabletop game, we got ambushed by bandits. No biggie, right?

(Uh, for Vlad's sake, I'm talking about an actual face-to-face group, not our last Kingmaker group. For which I also didn't have a horse. :) )

Well, the bandits were camouflaged in the trees, and they dropped nets on the party. That meant that most of the party got entangled (-4 Dex penalty!) and then they lit into us with their ranged attacks. Two party members were knocked off their horses and things went pretty poorly. (Thank goodness you can Channel while prone...)

Also, you forgot my -2 armor check penalty, which means I can still fail the Ride check to stay in the saddle! :D (+2 Dex -2 armor +2 military saddle = net +2, fail on a 1 or 2.)


For this trip it is 2.5 hours one way without a horse, 1.5 hours with (each way).

I can only say I am probably easier on non-combat mounts than most GMs.
And I certainly can't use the netters-in-trees thing now that you've mentioned it.


Balter - If the trait bonuses make sense with what conflicts with Pioneer's fluff, I don't mind if you take it. If that makes sense.


Male Half-Elf Wild Shadow 4 | HP 40/40 | AC 18, T 12, FF 16 | Fort +6, Ref +6, Will +5 | CMD 20 | Init +2 | Perception +11

Ah, okay. Would it be reasonable to just assume that he picked up the horse at Chafwinth?


INACTIVE - GAME DIED

I suppose I shall join the horse-wagon, then. Just keep me alive when I fall off. :)

(Though you could probably do some interesting things with a lance-wielding magus...)


Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 4 (AC 19/14/16; HP 22/30; Fort +5, Ref +6, Will +4; Init +7; CMD 11; Perception +15)

Mmm... Spirited Charge with an intensified Shocking Grasp sounds tasty ;-)


INACTIVE - GAME DIED

Yeah, stupid Concentration check every time you cast though because of being mounted, unless you ALSO take Uncanny Concentration!


Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 4 (AC 19/14/16; HP 22/30; Fort +5, Ref +6, Will +4; Init +7; CMD 11; Perception +15)

It is not quite as prohibitive as all that.

Being mounted, in and of itself, does not mean you need to make Concentration checks.

Concentration wrote:

Vigorous Motion:

If you are riding on a moving mount, taking a bouncy ride in a wagon, on a small boat in rough water, below-decks in a storm-tossed ship, or simply being jostled in a similar fashion, you must make a concentration check (DC 10 + the level of the spell you're casting) or lose the spell.

So if you are trying to cast a spell whilst your mount is running, sure, you need to make a concentration check, but if your mount is stationary (for example, it has just completed a move action), you don't need to make a concentration check.


INACTIVE - GAME DIED

If you wanna do that -- I would never let a player get away with claiming that a mount that is taking a move every round is stationary in between move actions. ;)


Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 4 (AC 19/14/16; HP 22/30; Fort +5, Ref +6, Will +4; Init +7; CMD 11; Perception +15)

Whilst every GMing is free to make their own house rules, that is not what the rules actually support.

Quoting directly from the Mounted Combat section of the CRB:

Core Rule Book wrote:

Casting Spells While Mounted:

You can cast a spell normally if your mount moves up to a normal move (its speed) either before or after you cast. If you have your mount move both before and after you cast a spell, then you're casting the spell while the mount is moving, and you have to make a concentration check due to the vigorous motion (DC 10 + spell level) or lose the spell. If the mount is running (quadruple speed), you can cast a spell when your mount has moved up to twice its speed, but your concentration check is more difficult due to the violent motion (DC 15 + spell level).

So doing what I suggested is perfectly fine.

(I looked into the rules when I first built Hrafen.)


INACTIVE - GAME DIED

Sorry I didn't make a clear distinction about moving vs. double move or charge or whatnot. Anyway, all moot since I'm not playing a magus built for mounted combat so it's just theorycraft! :D


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Okay, gear update complete!

Notables: Lesser metamagic rod of reach, Darkwood longbow, minor Bag of Holding, healing kit, surgeon's tools

I took my current gear value and subtracted it from the 6,000 given and purchased with the remainder in case anyone is wondering about the math.


INACTIVE - GAME DIED

I'm going to be out camping this weekend, and home Monday. I will try to check in via remote device but I don't know if I'll have reception!


Gotcha... I'll likely be pretty slow here this weekend anyhoo.


Take your time here.
Your group is about 200-220 feet from the edge of the "mini-cliff".
It appears that the bandits are just beyond - near the small stone structure.
Their perception chance to notice you is affected by distance, they are currently distracted, minor gusting wind.... But mostly they can't yet see you.
Once you get to where you can see them, you must end your turn behind some cover in order to use stealth (including "backing up" and crouching in this case if still on the "ridge").

I'll post a map once someone gets an eye on them.


I'll update in a bit.
Durielle - yes the person in the image is the felled lookout.
The one stealth roll is enough for now.
For future reference... Hrafen's mount, Archibald, is a riding dog :)


Oh hey...
I do combat order in phases.
1)those who have higher initiative than the enemy (in whatever order they are able to post),
2)then the enemy,
3)then the PCs with initiative lower than the enemy.


I'd forgotten to mention I was going to busy all day yesterday...
I'll post enemy actions after work.. about 8 hours from now.


INACTIVE - GAME DIED

Thanks DM BG!


The roof of the stone building has a steep pitch, the lower edges are just a few feet off the ground. Only the highest part would block line of effect to the bandits. So for example, Durielle could hit the bottom right two (O,7), and (M,9).. but she can't "draw a straight line" to the others without crossing the peak of the stone building.

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