DM Bloodgargler's Kingmaker - Stolen Lands

Game Master karlprosek


451 to 500 of 1,160 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

/rolleyes at Hrafen. :P

Poor Durielle can't reason with unconscious people!


INACTIVE - GAME DIED

Anyone here?


Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 4 (AC 19/14/16; HP 22/30; Fort +5, Ref +6, Will +4; Init +7; CMD 11; Perception +15)

Hrafen is here :-)

Hrafen's plans would involve a tall tree, some hemp rope, and then a large quantity of acid, but since he understands not everyone prefers to deal with bandits that way, he is content to let the more vocal party members come to a decision ;-)


Male Half-Elf Wild Shadow 4 | HP 40/40 | AC 18, T 12, FF 16 | Fort +6, Ref +6, Will +5 | CMD 20 | Init +2 | Perception +11

Sorry, kinda spaced out there.

Balter is on board with executing them on the spot, but as vocal as he is, he's more of a follower than a leader. His idea of what Chafwinth might do with the bandits is mostly speculation (or wishful thinking), so he might very well be wrong.


INACTIVE - GAME DIED

:D

I'm just eager! I guess I am waiting for the DM to chime in and for us to figure out if we are hanging them all or what! :)


Sorry... weird day yesterday.


INACTIVE - GAME DIED

Ooh, nothing too serious I hope! Glad you're still with us! :D


Wow.. you folks put out some quality "strong character voice" posts.


INACTIVE - GAME DIED

I have . . . thoughts. :)


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

If I'm included in that, thank you. I enjoy writing, and I see PbP as a way of cultivating that and a way to learn how to "speak" in a character personality that I may want to use. :-)

And I agree, there are some great character posts flying around!


Sorry, I've been very busy working on a side job... finishing up tomorrow. Will post tonight or tomorrow.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

Thanks for the update.


INACTIVE - GAME DIED

:D


Male Half-Elf Wild Shadow 4 | HP 40/40 | AC 18, T 12, FF 16 | Fort +6, Ref +6, Will +5 | CMD 20 | Init +2 | Perception +11
Balter Farshadow wrote:
Balter smirks at Marisol's idea, clearly entertaining the thought, but after a moment he shakes...

...his head. Shakes his head. Oops.


INACTIVE - GAME DIED
Balter Farshadow wrote:
Balter Farshadow wrote:
Balter smirks at Marisol's idea, clearly entertaining the thought, but after a moment he shakes...
...his head. Shakes his head. Oops.

I understood ya. :)


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Bad news: my job has started blocking access to Paizo. Sadly this means my posts will become super less frequent. I'm really sorry. :-/


INACTIVE - GAME DIED

Oh no! I miss Durielle already. :(


Eesh... sorry to hear that.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Someone suggested a way I may be able to get around the filter without doing anything that would get me fired. If it works, I should be able to keep up as normal, so thank you all for your patience while I sort this out.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

If my post was taking too much liberty, feel free to ignore whatever you feel is inappropriate, GM BG.

I've always wanted to describe Pharasma's judgement, so I may have gotten carried away there...


Male Half-Elf Wild Shadow 4 | HP 40/40 | AC 18, T 12, FF 16 | Fort +6, Ref +6, Will +5 | CMD 20 | Init +2 | Perception +11

I know nobody's actually said anything, but feel free to give me a heads-up if Balter's attitude is getting to be a bit much. I'm trying to have him be an ass about certain things without screwing over what the rest of the party wants to get done.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

No worries at all. :)


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Regarding Vladimir's question in the gameplay thread...What was the magic in this wand? I must have missed that post...


cure light wounds.
oops... I'd forgotten I was up!


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

In that case, I would suggest someone other than Durielle if anyone has a good Use Magic Device score or access to the magic (not sure if Balter can do that yet), so we can have the possibility of more than one healing in battle. Pretty sure the wand's CLW isn't affected by the user's caster level, correct?

Otherwise, I would say Durielle, and the wand would probably be relegated to post-battle heals.


Male Half-Elf Wild Shadow 4 | HP 40/40 | AC 18, T 12, FF 16 | Fort +6, Ref +6, Will +5 | CMD 20 | Init +2 | Perception +11

Yep, Balter can use it without a UMD check since it's on his spell list, even though he can't cast 2nd level spells yet.

I think Aster said it was partially used - how many charges does it have?


OK anything you need to do on a "day off", and then we'll set out exploring. Check that your gear is current and ready.
4d10 + 6 ⇒ (10, 7, 7, 6) + 6 = 36 charges. Caster level 4.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Alright, meta question. As I have very seldom played in a game which actually reached level 4 (I know, I know. I permit you to feel bad for me), I am wondering if Durielle would know whether detect thoughts would be of any use when dealing with a clearly intelligent undead.

I myself am not sure if it would since undead are mostly immune to mind affects, but since it isn't an active take over or change attempt, I was wondering if this action would do any good to see if she could pick an image or name of the tormentor from whatever remains the undead sprirt's consciousness.

Of course, if this is a situation where Durielle wouldn't know despite what I as a player would know, then I can easily respect that, and most likely she would still attempt it. But if this is something she would be able to know as a character with the spell, please let me know.

Also, I will be flavoring detect thoughts as time based once again. Mostly as some sort of vision of the target's thoughts during another possible time stream as if the target blurted out what they were thinking or even a movie type flashback of the memory or future idea they are holding in their mind.


I probably would have let it work (for the same reason)... he clearly had a couple things on his mind. The effect might not have been as clear.
Detect Thoughts reflavor sounds good.


INACTIVE - GAME DIED

So... I'm kinda considering running a Kingmaker game. But, I don't really want to spoil everything for myself as a player here. Since this game is at a pretty casual pace it would probably be inevitable if I did.

I guess I am mostly just thinking (typing?) out loud, really. Uhm.

Cheers. :D


Kingmaker is one of the more DM dependent APs, requiring/allowing a wide range of latitude for adding extras into or reshaping the AP to fit the story you want to tell.

I would not worry too much about spoiling much for yourself. I've run this AP for my face to face group and have found myself kept guessing and enjoying the story the majority of the times that I have been fortunate enough to be in a Kingmaker PbP (This one being the 3rd/5th attempt).


^very true, and FWIW I wouldn't mind.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Sorry for not responding to Hague yet, DM Bloodgargler (lol, your name is just so disturbing). I was wondering how we are going to answer the man anyway. Reviewing the posts, I think there may have been an allusion to maybe burying the bodies, but after Durielle gave the remaining survivors their visions, I don't think it was explicitly spelled out. The bodies could have been brought with us to Chafwinth for all I was able to find.

If I did overlook a more definitive post, please let me know.

Currently, I have been wrestling with how to respond to Hague from a character perspective. Durielle's generally rather meek, but lately she seems to have found a more fiery and passionate response to some of the situations the group has been encountering. At the moment, she has a lot of emotions going on, and I've been trying to figure out which would be the most appropriate, such as if she has reached a breaking point and will collapse in commiserative sadness in the face of Hague's obvious pain or if her anger at the cleric, herself, and her friends for delivering such a finality to the tale of Topper Red will cause her to continue to lash out. I just wanted to let you know why the delay, but I'm still here and I'm trying to work it out to make the scene authentic for Durielle's character.


Yeah, I realized some of that after posting. I was thinking more about behind the scenes and set-up stuff, and not about how the PCs would respond.

For one, if you could all decide here in discussion what you likely would have done with the bodies, we'll make that what happened.


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

I would imagine that we buried the dead in not particularly deep graves. Either that or burned the bodies to limit scavengers.


Male Halfling Sorceror (Crossblood [Orc]/[Elemental(Primal)] & Tattooed Sorceror) 4 (AC 19/14/16; HP 22/30; Fort +5, Ref +6, Will +4; Init +7; CMD 11; Perception +15)

Either that, or Hrafen liquefied the remains with acid (because quite frankly, I don't think bandits deserve either a grave, or a pyre)...


Male Half-Elf Wild Shadow 4 | HP 40/40 | AC 18, T 12, FF 16 | Fort +6, Ref +6, Will +5 | CMD 20 | Init +2 | Perception +11

Balter would have left them to the wolves, but he's been amenable to the group's more sensitive demands, so that's out.

I'm fine with shallow graves.


INACTIVE - GAME DIED

Graves or stony cairns, if the landscape is amenable to it. Marisol's kind of a champ with a shovel when it comes to physical labor, surprisingly.


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

Durielle would definitely have been against liquefaction. :P

After all the effort she has gone to showing they are reasonable and only there for the good of all the settlers, she wouldn't have wanted to send the survivors such a mixed message.

She would have been comfortable with shallow graves or stone cairns. I also presume the surviving bandits would have done most of the work to help settle their minds following the visions.


Shallow graves appears to be the consensus.

I can do a "after you tell him,... " thing if you'd like to move one. (assuming you intend to tell him.)


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

I would be fine with that, but I will defer to Durielle on that one.


INACTIVE - GAME DIED

Agreed!


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

It's been a while since we have heard from Durielle. Are you still here?

I suppose to a slightly lesser extent the same could be said of Balter. Still here?


I hope so.. I think what has transpired so far has been difficult subject matter for Balter's character to "get into" in character - possibly Durielle as well. For one, I hadn't intended to go this long without action (conflict is often the best time to find your "character voice").

If and whenever anyone feels like they are falling behind and/or lost please let me know... I am always happy to summarize or clarify. I don't want players to become disengaged if there's anything I can do to help.


INACTIVE - GAME DIED

We've been moving at a very leisurely pace as well. It's easy for people to sorta drift off when updates are sporadic.

Shall we montage to exploring and looking for Dovan's camp and see if we can get a little momentum? :D


Male Half-Elf Wild Shadow 4 | HP 40/40 | AC 18, T 12, FF 16 | Fort +6, Ref +6, Will +5 | CMD 20 | Init +2 | Perception +11

I'm still here. Sorry, Bloodgargler has the gist of it. My fault, really. I made Balter the quiet, brooding ex-bandit with a chip on his shoulder... I learned a long time ago that quiet types don't quite work as well on PbP, but I went and made one anyway. Which is kind of weird, since I didn't exactly tank his Charisma or anything. It's not very conducive for a game like Kingmaker. I'll push more for sarcastic, dry cynicism.

I am also embarrassed to admit that I've fallen behind on what our current objective is. I went back to try to piece it together - please let me know if I have something mixed up:

Brother Aster told us about Enzi Quillor, who has a grudge on Dovan, one of the Stag Lord's (ex-?)lieutenants. We were on our way to Quillor farm to ask him about Dovan, but at the spooky ghost river we ran into Ralmond (they take shifts disguising themselves as Father Hague to scare off the spirit), who told us about Elmere, which we heard about earlier from Topper Red. Hague pointed us in Dovan's direction... and also happens to be Topper's father. We're suspicious of the town because it's a bit shady and Olbrent seems to dislike Hague.

Long story short, take out Dovan and maybe learn some things about the Stag Lord?


Balter - Yeah.. I've been there.
Good summary.

I will scoot us ahead a bit.


INACTIVE - GAME DIED

Going camping this weekend, may be sporadic or out of touch until Sunday night or Monday!


Init +3 | HP 27/27 | AC 16 T 13 FF 13 | Fort +0 Ref +4 Will +5 [-2 Ref (trap/hazard)] | Perc +9 (LowL) -2 Perc (Surprise) | Spells: 1st 7/7, 2nd 2/5 | Time Flkr 4/5| wand CLW CL1 37/50

I apologize for my complete lack of communication. These last few weeks I have been struggling creatively. I haven't been "hearing" my character's voice. I keep thinking "tomorrow" will be different, and so I talk myself out of posting even a comment in discussion.

I intend to get back into the mix and be regular. Sorry for the delay...


Male LN Human (Varisian) Order of the Dragon Cavalier (Daring Champion) 4 / Bard 1 | HP: 25/39 | AC: 20 (14 Tch, 16 FF) | CMB: +5 (+6), CMD: 18 (19) | Fort +5, Reflex +6, Will +4 | Initiative: +5 | Perception: +8, Sense Motive: +8 | Speed 30ft | Active conditions: None | Performance 7/7 | 1st Level Spells 0/2 | Panache 2/3 | Challenge 1/2 | Tactician 1/1

@Balter & Durielle

No worries, just making sure you were still here :)

451 to 500 of 1,160 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Bloodgargler Stolen Kingmaker Discussion All Messageboards

Want to post a reply? Sign in.