|Ta'de-win of the Gale|
"I will speak with Green." As Ta'de-win starts to walk away, she stops and turns to Rogar, seeming to want to say something. Instead she turns back and continues on.
Ta'de-win will go and find Green, though she will approach cautiously. Finding him, she will simply watch, allowing the man to make the first move, staying away yet not hiding from him.
The Green Man has meanwhile retreated to a private corner of the trading post, where he has stripped his torso bare and is in the process of taking out his anger on a pile of defenceless and innocent wooden logs, splitting them one by one with a borrowed hatchet.
At first he does not notice anyone’s presence, merely grunting with each strike of the axe, sweat beading down his forehead and torso as he works.
Eventually he takes a pause long enough to wipe his forehead, which is when he notices Ta'de-win. At this point he also notices Furiel.
"Right now I would be happy just with managing to pull the group together and leave for Bokken. Do you think you can hurry everyone up for a quick departure? I have a couple of questions for Grundy"
Then addressing the old man "What can you tell me about this Bokken? Who is he? Why would he help us? Is there anything we can do to make him to like us?"
Grundy mops his brow, and fills his mug with a gesture and mumbled word. After taking a few gulps of conjured water, he responds to Norton."Bokkens not a bad man. Think he went off by himself to get away from his crazy family... some relation to my late wife in fact. Can't say for sure if he'll help ya, but I think it'd be worth a looksee. Have faith in yourself, boy. Believe in what you are doing here. Your words will move hearts when your conviction is true." He throws back the rest of his water, and mops his brow again.
Rillo and Bunyon get to work cannibalizing the wagon from prototype 2 to construct the hidden crossbow wagon. They send one of the laborers back north to the Gielgud Farm blacksmith for a couple custom pieces.
Oleg starts going through your spoils to have an estimate of worth by your return. You mount up and head east.
After 30 minutes of travel you enter a scrubby tall grassfield, and find a slightly overgrown trail heading the direction you were told to head. Several animal trails crisscross the path... cutting through the halfling-high grasses and dense weeds. To the east and south you see several small groves of trees.
include perception checks with your next posts plz
The Green Man rides at the back of the pack, prefering silence and solutide for now, he is still seething quietly and not ready to socialize again.
Perception: 1d20 - 1 ⇒ (5) - 1 = 4
|Ta'de-win of the Gale|
Errol rides near the center of the group, and looks around the terrain. "Had a field of tall grass like this near where I grew up. As a boy, I would often steal one of my father's swords and go out attacking weeds... defending the honor of imaginary maidens from clumps of razorgrass."
Seeming to note Norton's receptive ear he continues...
"Had no idea how complex life was about to become. I had always thought of my father as a hero... the respect I saw given to him by people and his.. palpable aura of pride..."
" Then, politics changed. His past deeds were seen in a much different light. The blame for the dark path I have followed does not lie with him. I let my bitterness as a child toward those people... and how their treatment of him crushed his spirit.. I let that fuel my ambition in aligning myself with what those people feared."
A few feet into the weeds on your left, you see a curved piece of worked wood which appears to be a wagon wheel. There is also a faint note of rot in the air.
The Green Man dismounts and draws the greataxe from his back. Then, as soon as Ta'de-win joins him, he begins to carefully walk towards the the spot indicated by Furiel. He keeps a few steps ahead of Ta'de-win.
You see gaps in the tall grass ahead.. the ground here is uneven and there is a sizable half-buried rock near the broken cartwheel. The smell of death increases and you hear a scraping gnawing sound. You take another few steps and see three horse carcasses, two bodies in field plate bent in impossible angles, and a broken cart that looks like it is covered in fur... wriggling fur. There are dozens and dozens of rats possibly hundreds chewing on everything over the roughly 30' area. They do not immediately react to your presence...
Green is 25' away when he can see them, Ta'de-win 40'... area is about 70' away from main path. Plz provide stealth check if applicable with your post/action.
The Green Man holds up a hand to stop Ta'De-Win in case she did not notice as well.
He then motions for her to begin backing up.
I'm not good at stealth...let her back off first and then I'll try.
Once he senses that Ta'De-Win has got a headstart in getting away, The Green Man slowly begins to back away from the swarm of rats.
Stealth: 1d20 + 1 ⇒ (1) + 1 = 2
Your backpedaling through the weeds as you move away from the rats draws their attention You see their heads pop up and eye peer at you. There is a wretched chorus of screechlike squeaking. The rats move toward you like a wave that passes over the wreckage and corpses, and then disappears into the tall weeds.
map (brown splotches are rat swarms... while in the weeds they have concealment 20% miss chance) (Row S and above is difficult terrain)
roll initiatives when ya can plz
rat swarm initiative: 1d20 + 6 ⇒ (17) + 6 = 23
The rats swarm in over and around Green. Within seconds he is covered to his waist in the filthy brown shaggy vermin.
1d6 ⇒ 2 damage plus DC12 fort save vs disease
2 rat swarms - acted (double move, swarm 1 auto damage as swarm)
(Errol holding until commanded)
Rogar Init: 1d20 + 6 ⇒ (10) + 6 = 16
Fort save: 1d20 + 8 ⇒ (6) + 8 = 14
The Green Man, seized by primal fear and anger stomps around himself, swinging his axe and almost trying to bite the rats.
He is desperatly trying to keep the swarming rats of his body.
Norton casts Feather Steps on Murak and spurs him towards Green.
"Green, get out of there! Furiel get some blast ready, I'll try to get their attention."
Norton will move as close to Green as possible, I'm not sure how much movement Murak is allowed to do between the spell and normal movement.
|Ta'de-win of the Gale|
"Green!" Ta'de-win calls out, concern spreading on her face. Focusing her mind, she summons forth a spirit of fire in the the form of a ball. As she watches the orb appears amidst the rats on green, a spongy flame lighting the rats afire.
Cast Flaming Sphere at C11.
Flaming Sphere, Reflex DC 16: 3d6 ⇒ (2, 5, 4) = 11
Murak carries Norton swiflty through the weeds. Furiel is able to urge Green's horse toward the shaman as well, however, she must work her way through with high steps to avoid getting tripped up in the foliage. Ta'de-win's ball of fire appears amidst the swarm on Green... you can smell the singed rat hair immediately, but they seem to avoid most of the flame.
Swarm1 Ref Save: 1d20 + 5 ⇒ (15) + 5 = 20
Bottom of Round 1
Furiel you have an action coming, but your horse has moved it's full possible in difficult terrain.(double move)
end of round
Furiel attempts a quick dismount DC 15 ride--failure=spend move to dismount to L8ride: 1d20 + 2 ⇒ (9) + 2 = 11
Furiel stumbles off his mount and causes a ball of fire to appear in his hands, he immediately tosses it at the far left swarm. He misses wildly.
touch/damge: 1d20 - 1 ⇒ (8) - 1 = 71d6 + 4 ⇒ (3) + 4 = 7
Two rounds of produce flame left
No, THAT is Greens action, I'm really playing up to the fear he is feeling from the situation.
The rats continue to cover Green, the other wave of rats swarms in around Murak... scaling the legs of Norton's mount. The grasses around the magical fire start to blacken and smoke. Rising above the sound of the conflict, you can hear ire-piqued Rogar asking what Errol expects him to do against rats, presumably in response to an unheard comment from the Mivoni.
1d6 ⇒ 5 damage to Green plus DC12 Fort save vs disease
1d6 ⇒ 5 damage to Murak plus DC12 Fort save vs disease
2 rat swarms - acted
"Geen, get out of here! There is nothing you can do."
Norton moves murak on the other side of the swarm E12-F14
"Ta' roll that ball on Green's swarm again. Furiel, hit something!"
Murak Fort save 1d20 + 5 ⇒ (12) + 5 = 17
The Green Man manages to collect his wits enough to move, trying to escape the biting and clawing rats.
He rushes headlong towards Furiel.
"Gah, they are in my armor, they are in my armor!"
Move as far straight down as possible please.
|Ta'de-win of the Gale|
Ta'de-win focuses on the sphere of flame, attempting to push it over the rats as best able, hoping the animal's fear of fire would drive them away. She retrieves her sling to provide help from a distance.
Move action to move Flaming Sphere to C10, standard to draw sling.
Flaming Sphere, Reflex DC 16: 3d6 ⇒ (2, 5, 1) = 8
Furiel moves toward Green and launches more fire at the already singed rats.
touch/damage: 1d20 - 1 ⇒ (20) - 1 = 191d6 + 5 ⇒ (5) + 5 = 10
He misses hitting the rats in a vulnerable spot but Burns many of them.
confirm/damage: 1d20 - 1 ⇒ (8) - 1 = 71d6 + 5 ⇒ (5) + 5 = 10
move h9. 1 round prod. Flame left.
Ta'de-win's ball of flame rolls into the swarm, but the rats are again too quick... they are able to avoid the fire. Furiel's flame lands near where the rats had bunched up... some scatter into the weeds (which are now starting to burn), some bleed into the second swarm which is now moving toward Furiel and Green.
Ref Save: 1d20 + 5 ⇒ (17) + 5 = 22
The rats start climbing up Furiel then drop when they get close to the flame in his hand. They continue to do this... biting into wherever they can get without being too close to his conjured fire.
1d6 ⇒ 3 damage to Furiel, plus DC12 Fort save vs disease
rat swarm - acted
Norton moves with Murak to cover the others' retreat 8I-9J
"Green, keep moving south, get out of reach. Ta', keep rolling that ball, Furiel climb up with me and roast these vermins."
He lends a hand to the Gnome to help him on the back of the horse.
"Yes...yes....away, away from me! Gah..."
The Green Man, jaw clenched so tightly his teeth treathen to crack under the strain, continues to move away from the rats, stumbling away, one hand franticly rubbing his eyes.
Two move actions south.
"I can cast better on the ground."
Furiel retreats and launches another ball of flame hitting the rat pack squarely and burning many, the flames stop forming on his hands.
Fort/touch/damage: 1d20 + 5 ⇒ (17) + 5 = 221d20 - 1 ⇒ (17) - 1 = 161d6 + 5 ⇒ (6) + 5 = 11
25/28hp move to L9 use last round of produce flame
|Ta'de-win of the Gale|
Ta'de-win focuses on the sphere of flame once again, bringing it south back into the swarm followed by a sling stone.
Move action to move Flaming Sphere to H10, standard to use sling.
Flaming Sphere, Reflex DC 16: 3d6 ⇒ (5, 5, 4) = 14
Sling: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 ⇒ 2
Many of the rats curl and smolder from Furiel's last blast of flame. The remaining vermin move under Murak before Ta'de-win can will the ball of fire to them. Some of the grasses catch fire... a sizable blaze looks possible.
1d6 ⇒ 1 damage to Murak, plus DC12 Fort save vs disease.
Ref Save: 1d20 + 5 ⇒ (15) + 5 = 20
Rats - acted
|Ta'de-win of the Gale|
Watching as the flame burns out and the rats swarm Murak, Ta takes up her sling and sends another stone into the swarm.
1d20 + 4 ⇒ (16) + 4 = 20
1d4 ⇒ 1
Is it just me, or does this not seem like it should be effective? Sometimes rules confuse me.
Furiel shouts: "Protect the horse."
Using his gnome magic abilities, Furiel recreates his flaming balls of fire and hurls one at the swarm. He claps his hands in glee as he catches a mass of them with his fire.
Gnomish magic, produce flame again.
hit touch/damage: 1d20 - 1 ⇒ (19) - 1 = 181d6 + 5 ⇒ (2) + 5 = 7
Furiel's flame slams into the swarm as it turns to follow Murak and Norton. Though some may have scattered, the swarm is decimated by the fire. A few tufts of flame remain in the field just to your north. The air is still, but the grasses are fairly dry.
Norton is first to spot from his position and height, a hole in the ground near a rotted stump becoming more visible as the grass covering it burns away. A boar's skull appears to be fixed to the far side of it... so it hangs over those who enter. The hole/tunnel is small; it would be a tight fit for even Furiel.