DM Bloodgargler's Kingmaker (Inactive)

Game Master BinkyBo

{Kingdom Tracking Sheet} {Downtime} {NPC list} {District Grid}


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I consider moving cautiously with scouting to be half speed.. considering that .. same ones leading? everyone on path? .. keep going until you sense something or stop and change strat after certain time/distance? ..


Downtime Gnome Sorceror (draconic) 5

I would think we move at half speed of the lead scouts. The rest of us can keep up as we do not need to actively scout and sneak as much.
"I would suggest we keep going for two hours, if we don't make contact by then, we need to reevaluate our intelligence."


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Heh...talk about walking blind, we better not fail in this, there is tension in this group that needs to be resolved by action.


Male Human (taldan) Fighter (Aldori Swordlord) 03

Rogar looks at Furiel with disbelief:"Come on now! It was to say it will take too long to move that way! Leave the horses here, we move togheter with Alice and Ta'de-Win slightly ahead of us. This way it won't take half night to reach this bandit camp!"


The hard-packed dirt path into the woods, on the right side of the river, could almost be considered a road .. it is wide enough (at least what is visible) for three to walk abreast comfortably. To the right of the path, the ground inclines sharply but by only a few feet before the flat ground and treeline. The branches of the trees reach out over the river; just a few days into sprouting new leaves..

OOC All:

just need to know who is leading and how fast you are moving .. full speed, half speed, quarter speed .. 1 to 4 hours by Budgie's estimate .. if you care to be as specific as half speed 30 minutes, quarter speed rest of way, that's ok too. We are working out Standard Operating Procedures on these early encounters/missions .. things will go more smoothly once we've worked these things out
I will need perception checks from all.. and a bald d20 from the one to three people in front.


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

OOC:
I can lead be up front, I believe only Bregor has Darkvision besides Alice.

Also I say maybe Full speed for 30 minutes, then Half for 30, and then quarter for the rest of the way?

Perception 1d20 + 7 ⇒ (19) + 7 = 26
Stealth (when we decide to be stealthy) 1d20 + 6 ⇒ (18) + 6 = 24
D20 roll for being in front (if needed). 1d20 ⇒ 20

Edit: Talk about being lucky with rolls!

"Shall I lead the way?"


Male Human (taldan) Fighter (Aldori Swordlord) 03

Rogar looks uncertain for a moment torn between wanting to go first and not wanting to go against a lady's wish:"If that's what you wish, Alice, I shall be right behind you to guard your back"


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"I just think with my eyes and it being dark it'd be best Rogar. Don't worry we will take caution."


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

The Green Man places a friendly (if somewhat meaty paw) on Rogar's shoulder.
"Don't fret, we will get there, all of us together, and in one piece, and then we can all work out some frustration AND do some good.
Just be patient a little while longer...

Here The Green Man leans forward and whispers so only Rogar can hear.
"And know you are not alone in your frustration and wish to do something eh?"


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Perception 1d20 + 1 ⇒ (10) + 1 = 11
Norton will not lead, since he can't be stealthy.

Sorry guys got caught up with work, will be able to post decently in less than 24 hrs


Downtime Gnome Sorceror (draconic) 5

"Alice, just let me know where you want me." Furiel powers another light stone and adjusts the spacing of his fingers to vary the amount of light that comes out till it is dim.
"Let me know if anyone else wants light stones."


Male Human (taldan) Fighter (Aldori Swordlord) 03

My suggestions: Leading = Alice, Speed = Half-Speed, Rogar Position = After Alice)

Perception check:1d20 - 2 ⇒ (12) - 2 = 10

Generic Roll: 1d20 ⇒ 19


OOC all:

other than who is leading and speed/level of caution, specifics are not necessarily important... I'm using what was said plus a little common sense to place your order as:
Alice, followed roughly 10'- 15' behind by Rogar on left Ta'de-win on right. 10' behind R and T is Green on left, Furiel on right. Norton in back. (that leaves plenty of room for mounted charge through group if needed) speeds suggested are close enough to go with Alice's suggestion (she is leading anyway)
Unless someting is posted that changes fate, I will post the entering of the woods in about 18 hours.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

I'm not concearned about the positioning, Norton will take the rear, handling the horses if needed, Let the scouts get ahead.


OK then I might go ahead .. mostly wanted to hear from you and Ta'de-win


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

That's fine by me.


You travel northwest into the woods with Alice in the lead. The path continues to be fairly level and even .. it appears even to be somewhat maintained. You hear the constant trickle of water in the slow stream and the occasional tiny splash, or plop, or croak .. even though it appears to be just minnows and toads, this is the most "life" you've detected since you've been in the stolen lands. This and the fecund smell of good rich soil here helps remind you of your greater mission, which further emboldens you for the task ahead.
After about 20 minutes Alice stops to inspect the path near a bush that, unlike the level of maintenance so far, sticks out suspiciously on the side of the road. While stopped Ta'de-win is able to detect a "jog" in the tracks around this spot. The group is able to squeeze around following the tracks single file for the 30' deviation.
Shortly after that .. Alice slows down the pace .. you are able to take the time to really look around .. and get fairly used to the natural forms of the forest in this light. You try to keep an eye out for anything that sticks out.
Another 30 minutes pass at this speed until Alice slows the group down to little more than a crawl ..


Ten minutes later the stream and the path start to separate. The stream seems to start to gently bend to the left, and while there appears to be a trail alongside it (west northwest instead of the northwest direction you have been going) the maintained path you have been following veers to the right. (straight north) It is not immediately clear to Alice which way to go.


Downtime Gnome Sorceror (draconic) 5

Furiel whispers, "I would expect the bandits to be on the less traveled path."


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"What say you Ta'de-win? Can we make enough light to see if any tracks head this way?" Alice says as she points down the right (north) path.


Male Human (taldan) Fighter (Aldori Swordlord) 03

Rogar checks bot trails searching for signs of use and hints pointing at the way leading to the bandit camp but between the dim light and his rather bad tracking skills he can't seem to make any sense of what he sees:"Damn! I can't really say which way leads to them! But I know Ta'de-Win will find it and lead us to them!"


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Ta'de-win casts Light (or uses Furiel's if available) and examines the tracks, searching for the path the bandits have taken.
Survival 1d20 + 11 ⇒ (19) + 11 = 30

"I am glad you have more faith in my tracking abilities than my skill to scout alone." She chides Rogar as searching in a whisper.


Male Human (taldan) Fighter (Aldori Swordlord) 03

Rogar chuckles:"I've faith in both... it's just I don't like the idea of sending a lady alone in a wood full of blodthirsty murderers if I can avoid it"


Ta'de-win inspects the area ..

Ta'de-win:
You immediately see a distinctive heavy hoof print that you know well now from tracking it this far - it continues going alongside the stream .. A few feet further you notice this whole area past the bend in the stream is full of tracks. Signs are everywhere .. spots where they have hung and bled game .. various tiny pieces of man-made goods (broken bits of pottery, glass, etc) so much disturbed underbrush the whole area is like a trail ..


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

"It would appear that they continued to follow the stream. Signs are everywhere."

Does it appear to have been used for awhile, or just often recently?


Spoiler:
Init:3 | Per:8 | HP: 24/24 | AC:16 FF:15 T:14 | CMB:6 CMD:20 | F:3 R:5 W:7
Monk (Master of Many Styles) 3

"Our path is clear then I suppose. If no one has any objections, I say we continue. Thank you Ta'de-win for your assist."


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

"No objections from this end Goodlady Morell, I have a wish to introduce my axe to the less than pretty faces of yon bandits.
Think any of them would like a kiss from her?"

The Green Man hefts his axe and grins.


@ Ta'de-win it is a mess of tracks .. recent, old, all over the place .. in the fragments of tracks you find there is a tendency for them to lead to and from the direction you are going along the stream.


As Ta'de-win is inspecting .. you catch a whiff of smoke on the gentle breeze .. burning wood like a campfire .. hard to pinpoint yet but seems it could be coming from the direction you are headed.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

"How far do you rekon is the camp?" Norton asks, always thinking a good look before running into the camp is worth a dozen more swords


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

"We are getting close. The smell of fire is carried by the wind. We should exercise caution from her on out. Blood will soon be spilled."


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

The Green Man scratches his head a little.
"I think one of the bandits mentioned sentry posts, if it was me, I'd place them in the trees so you got a better view of anyone approaching the camp.
So if WE can smell them, THEY can soon see us."


Male Human (taldan) Fighter (Aldori Swordlord) 03

Rogar sheates his blade at Ta'de-Win words, then nods to Green:"In that case I'd suggest we smother every source of light we have and we trust in Alice and Green's sight till we reach the camp. In this gloom they can't see us easily unless we give them an hand"


You smother your light and continue on .. Alice stops when she hears faint talking .. You continue a little further until the area around the campfire is visible .. You can see three figures around the fire.

OK need percept checks stealth checks .. where you would like to set up .. who is mounted.. .. map of what is visible here

It does not appear that you have been spotted.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Perception 1d20 + 8 ⇒ (17) + 8 = 25 +2 if Natural Surroundings
Stealth 1d20 + 3 ⇒ (10) + 3 = 13

At Z19 I have range for an Entangle, soften them up with range while they're stuck, or deal with ones we can't see.


Initiative:

Alice 1d20 + 3 ⇒ (14) + 3 = 17
Green 1d20 + 1 ⇒ (4) + 1 = 5
Norton 1d20 ⇒ 16
Rogar 1d20 + 4 ⇒ (12) + 4 = 16
Furiel 1d20 + 2 ⇒ (18) + 2 = 20
Ta'de-win 1d20 + 2 ⇒ (16) + 2 = 18
Bandits 1d20 + 2 ⇒ (11) + 2 = 13
Unknown 1d20 + 4 ⇒ (2) + 4 = 6


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

"I'll go last, I'm the slowest, if you can, herd them towards me."
The Green Man looks for a good place to secure the horses that won't be used in the charge.

I'll roll assuming once I know if securing the horses will give us away or not.
Z23 is where The Green Man should start, unless someone else wants it.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

How is the terrain around, is it suitable for mounted combat? If so I suggest furiel stays with me so I can cover him and charge into the fight

Perception check1d20 + 1 ⇒ (9) + 1 = 10
Stealth check1d20 - 3 ⇒ (9) - 3 = 6


@Norton .. terrain is decent but not ideal .. It appears to be a few trees shy of a clearing.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

I'll take decent
"If we want to take them by surprise I must not be on the front line." he wispers "I'll stay here, as soon as the fight starts I'll be in with Murak. Tar, Alice, any chance you can get around to the other side undetected? If we have Rogar and you charging from different direction, and then me coming mounted, maybe we can take all the fight out of them before they relize how many we are. Furiel, mind to stay with me?"


Male Human (taldan) Fighter (Aldori Swordlord) 03

Rogar will be on foot, sword unsheated, starting from Z28

Stealth check:1d20 + 2 ⇒ (4) + 2 = 6
Perception check:1d20 - 2 ⇒ (4) - 2 = 2

Rogar silently points to the 3 figures at the fireplace and starts moving forward.

Is there enough light to have a clear shot on one of the bandits using a bow?


@Rogar you could get a clear shot on one standing (O-6) without moving too much .. others have partial cover unless you move up north of row 11 or 12


Male Human (taldan) Fighter (Aldori Swordlord) 03

According to my calculations I would have a -6 to hit the one in O6 if I move and shot, due to distance (but with +5 TAB it's not that difficult to hit one, especially if he's surprised). Considering my abysmal stealth check it could be worth a try, cause I'll give us away if I get too near, better to start with an attack IMO. I'll act after a lot of people though, so we have time to decide what to do... Rogar would certainly start firing as soon as possible to seize the advantage. Btw I'll post the initiative order. I find it helps a lot.

Initiative order:

#1 Furiel
#2 Ta'de-Win
#3 Alice
#4 Rogar
#5 Norton
#6 Bandits
#7 Unknown
#8 Green

Rogar wisphers back:"I'll charge all right but first I think it better to use some of them as target pratice" so saying Rogar takes out his bow and grins at Norton


Downtime Gnome Sorceror (draconic) 5

Furiel will enlarge Alice, then Green, then Rogar before combat starts.
Alice first as she gets the best benefit (+2 STR, 1d8 fists for both hands and reach); Green is actually second as 1d12 becomes 2d10 for his axe

enlarge:
This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature's size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.

A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed.

If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it—the spell cannot be used to crush a creature by increasing its size.

All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Tiny and Large Weapon Damage). Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature's possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage. Magical properties of enlarged items are not increased by this spell.


Male Human (taldan) Fighter (Aldori Swordlord) 03

I think you are mistaken about the amount of damage Bregor axe will do: according to the Tiny & Large weapon damage table 1d12 becomes 3d6 not 2d10. You are correct about Alice's fists (1d6 becomes 1d8) and Rogar sword increases its damage to 2d6 from 1d8. Check the table out here


Downtime Gnome Sorceror (draconic) 5
Rogar Valertis wrote:
I think you are mistaken about the amount of damage Bregor axe will do: according to the Tiny & Large weapon damage table 1d12 becomes 3d6 not 2d10. You are correct about Alice's fists (1d6 becomes 1d8) and Rogar sword increases its damage to 2d6 from 1d8. Check the table out here

You are correct 3d6 - a half point less avg than 2d10 avg and 5 pts more than the original avg damage not counting strength. Rogar takes a penalty to DEX while enlarged that may actually reduce his to hit when considering the size mod--but reach is always nice. If Norton fights from a horse, the horse probably won't like him being enlarged (8xmass)


Ta'de-win:

missed your high perception roll ..
you catch a glint of reflected moonlight south of the campfire about 20' off the ground. You can just barely make out a structure obscured by a couple trees and underbrush. around K-13,L-14 area


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

"There appears to be some form of structure as well." Ta'de-win attempts to point it out through the trees as best able.


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Well, better roll now so I won't hold anything up.
Perception: 1d20 - 1 ⇒ (15) - 1 = 14
Stealth: 1d20 ⇒ 17


Ta'de-win backtracks a bit and then circles around the south side of the camp .. staying a good 50 or 60 ft from the edge of the clearing. Once she reaches the other side, she approaches carefully.

updated map let me know if anyone wants to be moved before we start .. and Norton is only one mounted, right?

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