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DM Bloodgargler's Kingmaker

Game Master BinkyBo

{Kingdom Tracking Sheet} {Downtime} {NPC list} {District Grid}


951 to 1,000 of 1,000 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

Male hp: 35/35; AC:16/14-ff16/14-tch10; F+4, R+3, W+4; Initiative 0, Perception +5

Don't worry, I have been busy too


GM immediate narrative actions 1/day (0/1 remaining)

Norton... you typed Kresten for the gift of the hammer... I'm assuming you meant Kressle since you asked for her.


Downtime Gnome Sorceror (draconic) 4

Furiel asked to give a magic item to Mikmek. I will assume that happened and pick one from the spreadsheet.


Male hp: 35/35; AC:16/14-ff16/14-tch10; F+4, R+3, W+4; Initiative 0, Perception +5

Yep, misspelled the name


GM immediate narrative actions 1/day (0/1 remaining)

Where are ya going? South? or finishing the hex to the east where the Lurleton estate is?


Male Half Orc Oracle 2/ Barbarian (Invulnerable Rager) 2

Ah yes, I don't remember if we decided to check the Lurleton first, or if we wanted to see if we could get some spying done before.


Downtime Gnome Sorceror (draconic) 4

We are mapping the hexes in a circular pattern. The farm hex still had some work to do. To claim some farmland with farms on them, I think we need to map the hex.


Male Human Wizard (Dispeller) 4

I'm out, got too behind with things and frankly alot of stuff preparing for NCLEX and other things with work and life.

Sorry for no notice, but real life has a way of making you forget about an online game.


GM immediate narrative actions 1/day (0/1 remaining)

Okie doke... I understand completely.

If you don't mind, I will keep you in the world as "Master Senis" an "inactive" profile-less NPC.


Male Human Wizard (Dispeller) 4

works for me.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Letting everyone know my boss is in town this week (surprise, surprise!) and it looks like I'll be working some pretty long days all week. I'll try to get posts in when I can, but will be tough. I apologize for the short notice I also suffered from. Please bot me in combat.


Male Half Orc Oracle 2/ Barbarian (Invulnerable Rager) 2

We just can't seem to hold that fifth slot filled eh?
By now, I would certainly understand of the Dm and other players are tired of trying.


Male hp: 35/35; AC:16/14-ff16/14-tch10; F+4, R+3, W+4; Initiative 0, Perception +5

Well, last time we had few candidates, maybe some of them are still interested


Male Half Orc Oracle 2/ Barbarian (Invulnerable Rager) 2

That WOULD save a lot of bother.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

And I'm back now. Sorry for the sudden disappearance. Getting caught up now on events from this week.


GM immediate narrative actions 1/day (0/1 remaining)

Though it possible that your words were heard, there are no birds close enough to consider it "likely" they heard.
You can assume Furiel addressing them directly was heard.


Male Half Orc Oracle 2/ Barbarian (Invulnerable Rager) 2

Ugh, now *I'M* becoming a disruptive element in this group. I don't want to be that, this group is very good, and I like the interaction.
The Green Man is quite upset about Furiel and Norton seemingly thinking he would willingly abandon anyone in need, and while it seems right to play that out, I think I need to work harder at finding ways for him to not fly of the handle so much.
It's getting a little old.
Still, unless addressed, he is unlikely to get over this one soon.


Male hp: 35/35; AC:16/14-ff16/14-tch10; F+4, R+3, W+4; Initiative 0, Perception +5

It is needed to be taken in account the fact that we, as players, are communicating via forum, but we, as characters are communicating live.
I, as a player, lost Green's subtlety, Norton might not have. If such incomprehension are detrimental to the game we can just ignore them. We are here for the story not for the accuracy.


Downtime Gnome Sorceror (draconic) 4

I like Green because he has been anything but subtle. An open book if you will.

Anyway, Furiel was inspired by Norton to try to reason with the Magpies. Unfortunately it caused someone he sent in harms way to be captured. Because their swordmaster may pay for it, there was no way he was leaving him behind.

The group has been somewhat disorganized. It is great to see Ta take the initiative and come up with an awesome plan.

If a 31 bluff didn't impress the magpies, I think nothing will short of force.


Male Half Orc Oracle 2/ Barbarian (Invulnerable Rager) 2

Well, at least we were always in agreement on what to do, those magpies made a very bad choice.
Guess they thought us weak for being "good and merciful".
Well, they are about to learn that the trope "Good is not soft" also applies.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

I don't think you're disruptive at all. You attempted subtlety, something we didn't expect and responded in a different manner. A perfect example of what can happen in real life. As Norton said, in a different medium it may have been caught on, but not catching on as it's not expected behavior is also possible. Besides, flaws define a hero as much as their assets.

Also we need to consider how this plays out. If one of the hostages were to be seriously injured or even killed, that right there is a good example of an event that could bring about some change. And there's lots of ways of RPing it out! I kinda like how it's turning out.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Also, regarding my awesome plan. I hate to say it, but we are kinda splitting the party here. And I think everyone knows what happens when you split the party...


GM immediate narrative actions 1/day (0/1 remaining)

more room to fight? ;)


GM immediate narrative actions 1/day (0/1 remaining)

Norton's post will bring a response.. I will post within an hour.


Downtime Gnome Sorceror (draconic) 4

I have posted now that diplomacy has failed :-(


GM immediate narrative actions 1/day (0/1 remaining)

seems to have failed...


Male Half Orc Oracle 2/ Barbarian (Invulnerable Rager) 2

Hahaha, your Npc's must have a very high tolerance for social faux pas then.


Downtime Gnome Sorceror (draconic) 4

Oops, whirlwind is a DC14 reflex. It will last one round as this is a baby elemental. Damage does 1d4+3+1, so damage is 5 too high on the elemental attack. But, if the whirlwind(Su) is a std action to form the whirlwind, the attack does not happen. With 100 feet perfect flight these air elementals really fly!

Small Earth Elemental:

CR 1

XP 400
N Small outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4

DEFENSE

AC 17, touch 10, flat-footed 17 (–1 Dex, +7 natural, +1 size)
hp 17 (2d10+6)
Fort +4, Ref –1, Will +3
Immune elemental traits

OFFENSE

Speed 20 ft., burrow 20 ft., earth glide
Melee slam +9 (1d6+7)
Special Attacks earth mastery

STATISTICS

Str 20, Dex 8, Con 17, Int 4, Wis 11, Cha 11
Base Atk +2; CMB +6; CMD 15
Feats Improved Bull RushB, Power Attack
Skills Appraise +1, Climb +7, Knowledge (dungeoneering) +1, Knowledge (planes) +1, Perception +4, Stealth +7
Languages Terran

SPECIAL ABILITIES

Earth Glide (Ex)

A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.

Earth Mastery (Ex)

An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

ECOLOGY

Environment any (Plane of Earth)
Organization solitary, pair, or gang (3–8)
Treasure none

Earth elementals are plodding, stubborn creatures made of living stone or earth. When utterly still, they resemble a heap of stone or a small hill.

When an earth elemental lumbers into action, its actual appearance can vary, although its statistics remain identical to other elementals of its size. Most earth elementals look like terrestrial animals made out of rock, earth, or even crystal, with glowing gemstones for eyes. Larger earth elementals often have a stony humanoid appearance. Bits of vegetation frequently grow in the soil that makes up parts of an earth elemental's body.

A small earth elemental is 4 feet long and weighs 80 pounds


Male Half Orc Oracle 2/ Barbarian (Invulnerable Rager) 2

"I just punched the king in the head, twice. Think they are mad at us?"

"Don't worry about it, you should see what the queen usualy does after her morning barrel of wine."


GM immediate narrative actions 1/day (0/1 remaining)

I will put up her action and post next round map in a bit.


Downtime Gnome Sorceror (draconic) 4

Furiel plans to send both air elementals to help our druidess.
Perfect fly 100! that is fast.


GM immediate narrative actions 1/day (0/1 remaining)

PC is down... no maps for a while.


GM immediate narrative actions 1/day (0/1 remaining)

Reposting earlier comment from Errol regarding Magpies

"There have been many groups who have taken the name Magpies in Mivon over the past several generations. Association with the fey was used as a cloak of fear, and mystery... though originally that may have been the case. The first was said to have been led by a fey-touched half-elf witch Rovanna Haasen, who trained runaway and orphaned young girls to become thieves, spies, assassins, and enough witchcraft to serve as a coven for their rituals."

"There are a few varied stories of her fall decades ago, but they all include old debts catching up to her. Not an uncommon demise. Her most well-known children are a small, but influential trio of hags known as the Festering Lilies. They mostly deal with trade of illegal and rare arcane material ingredients, and self preservation."


GM immediate narrative actions 1/day (0/1 remaining)

response to Norton coming up


GM immediate narrative actions 1/day (0/1 remaining)

We can move on to the next month whenever.
I will include the Magpie report, and we can begin construction on your personal holdings.

I have a couple errors I keep forgetting. The Lurleton estate is a rundown mansion, not a villa. Construction of a mansion will be half-cost in this hex.
What the Broadhammer dwarves are asking for is a shrine. They will provide labor. Half cost for a shrine in the Stagfall hex.


Male hp: 35/35; AC:16/14-ff16/14-tch10; F+4, R+3, W+4; Initiative 0, Perception +5

If we skip the month do we get to automatically explore the hexes around the fort?
Norton will surely be happy to have a few days to retrain and organize the festival.
Another thing Norton still has to do is talk with Kesten to give him some magic equipment, and talk to Nihtscada and try to bring her on the party side.

I have also updated the Calendar sheet on google docs


GM immediate narrative actions 1/day (0/1 remaining)

No you need to actively explore. We can do that first... after Norton's side chat with Rojeune.


Male hp: 35/35; AC:16/14-ff16/14-tch10; F+4, R+3, W+4; Initiative 0, Perception +5

Next Hex in the plan is south east of fort. Do we explore it on the same day or do we get back to fort first?

Is Ta' still around?

In the exploration map linked in the "Campaign Info" tab are the purple hex already explored?


Male Half Orc Oracle 2/ Barbarian (Invulnerable Rager) 2

I sure hope so, not only do I like Ta, but finding one more player to bring us to five has proven...difficult.
I'd hate to see what finding TWO would be like.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Sorry, I'm still here! I got a bit caught up for a couple days, and things started moving forward. But I'm still here!


Male Half Orc Oracle 2/ Barbarian (Invulnerable Rager) 2

Yay! We still got four of a kind, hard to beat that hand.


Male hp: 35/35; AC:16/14-ff16/14-tch10; F+4, R+3, W+4; Initiative 0, Perception +5

Good to hear we are still kicking!

What about the quest for other players, do we look for others or we stick with four?


GM immediate narrative actions 1/day (0/1 remaining)

Updated exploration map to be able to answer "yes. purple is explored area."

Southeast of the Fort it is.

Happy to recruit again if you would like me to.


Male hp: 35/35; AC:16/14-ff16/14-tch10; F+4, R+3, W+4; Initiative 0, Perception +5

I vote for trying again


Downtime Gnome Sorceror (draconic) 4

The AP is designed for 4 with 15 pt builds.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

I personally am a fan of the group of 5 myself. But I can go either way.


Male hp: 35/35; AC:16/14-ff16/14-tch10; F+4, R+3, W+4; Initiative 0, Perception +5

OK, so do we go straight to the next hex from the Lureton estate?


GM immediate narrative actions 1/day (0/1 remaining)

posted then realized I was going the wrong way... I think.
You want to go where the Three River's Crossing is?


Male hp: 35/35; AC:16/14-ff16/14-tch10; F+4, R+3, W+4; Initiative 0, Perception +5

it's ok I said south west, Furiel said counterclockwise. since we are exploring them all it doesn't matter.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

So this morning my computer decided to go all screwy on me. I didn't have time to troubleshoot so I'll be looking at it tonight. I'm hoping it's something minor but wanted to give a heads up if I don't post that's why.

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