Sorry, I wasn't clear, what about the business we were building?
Regarding the placement of the buildings in the grid. if I'm not mistaken it's not possible to move buildings around, like in videogames, buildings are to be flattened and rebuild, with relevant costs.
So we should plan how to develop, taking also in acount that we have a river to the east and a lake to the south, so we can go only go northwest.
(on a side note, on the grid-doc there is a building near the lake, what's that?)
Yes, the right down grid will most likely be the eventual waterfront, and I was thinking the upper right could be the next two houses, plus a shop and an inn.
Next to the two houses already built, a market would be good.
Do you mean the one in the left down square? That's the foundry, or did you mean something else entirely?
Well, Dolgym IS the magister, at least for now.
If you don't want the position, we can look for a replacement later.
Yes, it's not really my area either, and I don't want it to become something that would bog the story down either.
I'm happy to gloss over it, because this could get reeeeaaaallly in the weeds, but I could talk about this stuff all day. Sonya's very invested in the conversation- if we work out OOC what we want, she could just work with Senis to draft the basis for the kingdom's laws then present them to the Council for approval.
Do we have any non-negotiable laws we want? The basics are easy- don't murder, don't rape, don't steal. But is it murder if you're defending yourself? Where's the line for a reasonable belief that you're defending yourself? Is it okay for people to walk around with deadly weapons all the time or does that encourage people to murder each other?
What's the role of government in people's lives? What do we do with the taxes we collect? Keep the roads paved, defend the walls with our militia, but are we justified in spending tax money on commercial interests that will compete with private businesses (i.e.- a kingdom-built Mill or Inn competing against a privately build Mill or Inn)? Is it okay to spend taxes on expansionary military action or is the military for self-defense only?
What kind of commercial laws do we have?
I see 'no slavery', but what about serfdom or share cropping or indentured servitude or the kingdom using prisoners to perform unpaid manual labor? What about commercial or private debt that might lead to a person never being able to get out of debt? Do we allow people to collect interest or do we think usury should be a crime?
How does the King get chosen? Is Green's bloodline the only royal bloodline and his family will be his heirs? If Green dies without issue, does the Council choose a new King? Do we have nobles who might also have a claim for the kingship?
Who owns the land? The King, the Council, nobles, private citizens? Can people sell rights to 'their' land (i.e.- sell the right to mine the minerals under the land to dwarves or kobolds or sell the rights to all the trees on their land to a logging company)? If private citizens can own land, what if that conflicts with the kingdom's interests (for example, somebody sells their forest to a bunch of fey who end up hostile to the Council).
The authority of the courts is important- are they elected or appointed? If appointed, appointed by King, Council, church, someone else? Do they have authority over religious conflicts?
Are there any other ways to defend yourself from charges? Can you ask for trial by combat or ordeal? Are there religious officials you can appeal to if you don't want to be tried by secular judges?
Do we have freedom of religion? If so, how far does that extend- do we accept Asmodeus, Razmir, Hanspur, Gyronna, etc., and only punish people if they cross secular laws?
Honestly, stuff like this is very interesting to me but it's a rabbit hole that can go in a million different directions and we could spend years trying to model a decent legal system.
TL;DR Right now, since we're looking at Kinsilvi's trial coming up, we need to establish 1) who tries him (is trial by combat okay, who's the judge, if there's a jury/who's in the jury) and 2) what kind of 'crimes' we can try him for.
I don't think it would be unreasonable to make people buy a licence to be allowed to wear weapons in cities, and we could also institute a peace string rule for people not in the watch or military.
I can see indentured servitude being an alternative to prison and the like, but we should establish a time limit, and a small stipend they will be paid, so they don't have to resort to crime once their time is up.
Haha, you've done quite a bit of thinking here haven't you?
I've just been asked to cover for someone who's scheduled to teach a seminar next week, so I'm going to be out until Monday the 8th. Sorry for the short notice.
Do we have an agreement with the Sootscales not to claim their hex? Put another why, why haven't we claimed the Sootscale hex to get the Econ bonus from the gold resource?
Seeing as how they are meant to become a part of the kingdom, we are likely to claim it within a few turns.
Thus truly cementing our alliance with the Sootscales.
Mind you, it wouldn't be them we'd need an agreement with anyway, as they've more or less retreated and left MikMek in charge.
We should check up on him soon, see how he is getting on with the new refugees and all.
background reminder about the kobolds
"The Kobolds under these lands - and countless miles around... Seven Bloods Clans. Each clan had its chieftains, shamans, war leader and such, but the Embermaw led them all. Sootscales, Stonebacks, Ratpool... Whiptail...." He half turns and gestures toward the back to indicate the nearby kobolds as the Whiptail."All but the Whiptail conspired against the Embermaw, and intended to eliminate them completely... by poisoning the well.. essentially. The Whiptail discovered this, and informed the Embermaw of the horrific plan. War broke out immediately. All clans suffered heavy losses. The Stonebacks were nearly wiped out. And by the end, the Embermaw were no more."
"They had their victory... yet after the war had ended, they branded the Whiptail as traitors. They marched the survivors to the surface, and bound them to die of exposure."
Mikmek is the last known Embermaw (his lackeys Harblik and Nimno are Sootscale), and the refugees are Whiptail (led by Boolna).
Thanks, DM. Since that gold resource is just sitting there, the Sootscale hex is my vote for exploring and claiming. I know we're trying to expand up to Oleg's, but the Econ bonus from the gold is just sitting on the table.
Seeing as how Green was going to send out Kressle and her lot to do some exploring, if the Dm is amendable, maybe we can have them exploring the hex, as it's one we've already been to and there is probably nothing else interesting there.
That way we could kill two birds with one stone and all that.