DM Bloodgargler's Kingmaker (Inactive)

Game Master BinkyBo

{Kingdom Tracking Sheet} {Downtime} {NPC list} {District Grid}


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Downtime Gnome Sorceror (draconic) 5

I propose we sell all the weapons and armor not listed as taken and start construction on our inn. I added take on the ammunition as we may need bolts and arrows for our missile weapons. We can at least start the building--we can add more later if we are short. I suggest giving the compound shortbow to Mikmek as a gift if he has the strength to use it with 20 arrows.

Weapons
4 short swords
2 longsword
16 daggers
2 light crossbow
1 longbow
1 compound shortbow (Str +1) --Gift to Mikmek
1 compound longbow (Str +2) ***taken
4 quivers ***Take
72 arrows ***Take
1 quarrel ***Take
64 bolts ***Take
1 carved bone blowgun
1 pouch of 12 blowgun darts
1 battle axe
3 short spears
2 masterwork handaxes
2 daggers: small, masterwork
2 heavy crossbows
1 falcata
12 spears, small

Armor
1 shield: small, gold and red crest
1 chain shirt: +1 ***taken
1 mithral shirt ***taken
2 leather armor
2 studded leather
1 chain shirt
1 quickdraw light steel shield
3 studded leather armor
4 leather armor
2 gnomish twist-cloth armor


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

SOunds good to me.


Male Human (taldan) Fighter (Aldori Swordlord) 03

I disagree: we should use them to equip our forces before selling anything. After that we sell what's left, but having a decent armory comes before found rising for new buildings. As for money we should be able to cash the reward for the bandit problem, for example.
Asn about the gift to Mikmek... I can think of a gift for his chief... but Mikmek didn't do anything to deserve a gift (besides being saved by us...) AND it doesn't seem the gift will sway him anymore in our favor: he seems to be on our side already.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

I agree on giving the chief a present, composite bow though could be not the right one for a kobold. We found more mundane stuff, would it be better?

I hear Rogar on the armory and supplying oyr forces, still I struggle to keep track of the people around, so I'm unable to realize how much we should keep or what. Is there a way we can list all the people we saw around Oleg's?


Downtime Gnome Sorceror (draconic) 5

Money does not gain a 'discount'. For buildings we get full retail price from our equipment. I do not want to stunt our character wealth by spending any money toward kingdom buildings when we get full value for equipment.

If you want to set aside a falcata, quickdraw light shield, and chain shirt for someone we want on our team, that may be a good idea.

I like Ta'de-win's idea of building an inn to start our economy going. The main force protecting the land will probably be us for a while.


So Rogar has this note...


Male Human (taldan) Fighter (Aldori Swordlord) 03

... yeah. And he'll share the content once he gets to speak with the others. He just didn't have any reason to do it when he thought it was just a letter delivered by Budgie's mom.


Non-combat Laborers:
Oleg (merchant, basic crafter)
Svetlana (merchant, basic cook)
3 Gielgud farmhands (basic crafter, basic labor) will be more efficient -longer workday- once lodging is available)

Ex-bandits:
Arliss (foraging sneak)
Budgie (unknown potential)
Bunyon (tinkerer sorceror)
Rillo (tinkerer illusionist)
Kressle [dex fighter)
Rook (leatherworker, hunter)
Kjell (laborer)

Militia:
Kesten Garess (militia leader, tactician)
Loomis (retired soldier, lookout, ranged fighter)
Mauersberger (volunteer trained by Kesten, lookout, mace and shield)

Jhod Kavken (cleric of Erastil)


Male Human (taldan) Fighter (Aldori Swordlord) 03

Thanks for the list, DM.

As for the course of action... I suggest we get moving towards the kobolds' lair. That should be our first priority for the moment


Downtime Gnome Sorceror (draconic) 5

We have a motion on the floor to start selling equipment to fund an inn that is stalled in committee too. But I did want to visit the Mikmekians.


Downtime Gnome Sorceror (draconic) 5

We are not selling any weapons or spending any treasure on buildings. We are letting them build what they want.


Armor for Kressle? ... and weapon?

Any orders for Smedley?

Planning on returning after Kobolds? (most importantly, not expecting to go for Stag Lord before returning?)


Male Human (taldan) Fighter (Aldori Swordlord) 03

-Kressle: let her choose a weapon among the loot (imo)

-Smedley: Rogar wanted a mastrwork aldori duelling sword but I don't think he can pay for it yet.

-Kobolds: I don't think we are powerful enough to deal with the stag lord so soon (lvl 2...) so I'd say Kobolds-Grundy-Exploration (gather allies and as many resourches/bounties as possible) until we are at least lvl 3 and well equipped.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Agree


BTW looking for a couple level 5 for my homebrew, set in and under a village in Varisia. Currently have a bard(archeologist), and a drunken brute/ alchemist(beastmorph).


Downtime Gnome Sorceror (draconic) 5

How about an elf wizard shadowcaster or an aasimar cleric merciful healer?


Either would be fine, also looking/hoping for a sanish derro to help me avoid a DMPC.


Male Human (taldan) Fighter (Aldori Swordlord) 03

Could a dwarven inquisitor of Gorum (spellbreaker) be of use?


Yep. I'll PM details soon. (and if anyone else is interested lemme know)


Downtime Gnome Sorceror (draconic) 5

Will go with shadowcaster, better fit for an inquisitor.


Spoiler:

1d100 ⇒ 12
1d100 ⇒ 89
1d100 ⇒ 53
1d100 ⇒ 36
1d100 ⇒ 73
1d100 ⇒ 21
1d100 ⇒ 99
1d100 ⇒ 18

1d100 ⇒ 77
1d100 ⇒ 38
1d100 ⇒ 44
1d100 ⇒ 8

1d100 ⇒ 71
1d100 ⇒ 59
1d100 ⇒ 93

I'll post in a few... needed some rolls


Male Human (taldan) Fighter (Aldori Swordlord) 03

Sorry if I'm a bother but I think we could move away from Oleg's now


Sorry all... I've been away, and couldn't get service anywhere near the cabin. On my way home, and will post in 8 hours.


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Just a heads up that this weekend I will be attending a local anime convention to chaperone my youngest sister. My ability to post will be spotty.


Not a problem. Thanks for heads up.


Male Human (taldan) Fighter (Aldori Swordlord) 03

Seems like we did what could be done with Grundy. Let's move on. A little ambush is what we need to get back on track!


I'll make a map of the area tomorrow. Worn out... cousin with four kids just moved in four houses down, somehow they think I am entertainment director ... its making me hate summer. (I actually now have their custody schedule so I know when I can safely go outside)


map for ambush spot


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Great map! Just gotta say it again.

Just a quick question. If I recall, you said there were deer stands here, correct? And if so, where?


Not at this location. There were two further locations that had deer stands. It would be very easy for you to set one up though.

The east side of the map is higher elevation... (pretty much everywhere there are trees is higher.) Just north of the path - when it bends west/east - is a fairly steep hill ... like a wooded ridge over the path.
That area and the southeast area would both be suitable for a deer stand. (and if you care for it to be further off map, that would be fine too)


Male Human (taldan) Fighter (Aldori Swordlord) 03

I think we can hide behind the trees near K19 while norton blocks the way to Grundy's and gives them a chance to surrender. OR we may just hide in two groups at the sides of the road and jump on them when they try to reach Grundy's shack. Any other ideas?


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

If between the path and the trees in K19 there is a steep slope that probably is a good hiding for ranged fighters, but not so much for melee ones, expecially Green that suffers from mobility issues


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

I like the idea of K19. I should be able to throw up an Entangle behind them to prevent running. It'll only last two minutes, though I could Pearl it up for another.

To use my Storm Burst, I have to get within 30'. Shouldn't be an issue, but just mentioning.

As far as the enlarge, humanoids only sadly so no biggie sized horse. Prety sure why Furiel sad unmounted only. Also it actually hinders me more than it helps.


Downtime Gnome Sorceror (draconic) 5

I will enlarge Green then see if I have enough time to enlarge someone else.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Norton can set himself at AB19, pretendig to be a lone wanderer camped on the side of the road, while the others wait undercover


Male Human (taldan) Fighter (Aldori Swordlord) 03

Fine with me, seems like a good plan.


Downtime Gnome Sorceror (draconic) 5

k19 it is


any other prep? Let me know if anyone else would like to be somewhere other than the K,19 area (other than Norton)


Male Human (taldan) Fighter (Aldori Swordlord) 03

I'm OK with that


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

I'm fine with the plan as stated.


here is my semi random placement for around K,19.
Lemme know if you would like to be at a different spot, and any other prep (anyone mounted etc)

I'll post arrival in 17 hours. This week TGIF gets an extra F


Male Human (Ulfen) Skald Lvl 1 HP 10/10 | AC:16 | T:14 | FF:13 | CMB: +5 | CMD:15 | Fort:+2| Ref:+4 | Will:+1| Init:+2 | Perc: +3 | Speed 30 | Raging song 6/6 |

Since Green is going to look for Melee, can he and Furiel switch positions?


Male Human (taldan) Fighter (Aldori Swordlord) 03

Mmmh I would have placed Norton in N28 and Rogar in K18 (for the same reasons Green wants to replace Furiel, we are heading to melee)

I immagine the bandits will follow the road though, if they come another way we might be doing all wrong.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Norton in N28 means that once he is mounted he has no mobility.
Bandit should come from A1, so the group should be concealed a little better than that.
Once the bandits see Norton, they will head for him to check him out.

Probably Rogar and Green should be in AA27, to be ready to jump in melee (isn't the terrain between where they are standing and the road steep?)
This will also give us two flanks of the opponents at once.

BTW Murak should be somewhere near Norton


Yes, the ground is steep on either side of the path as it turns east. So you want one melee north and one south of the path around the 27 column?

And the casters around the area I placed them?


Norton
I just realized you said A,1 regarding the incoming bandits. That is not correct. You expect them to come from the Stag Lord fort and therefore from the south along the path (around aD,13-15). I just marked the thorn bandit camp for reference.
I'm assuming you will want to change your placement.


Male hp: 45/45; AC:17/14-ff16/14-tch10; F+7, R+4, W+5; Initiative 0, Perception +5

Sorry, I thought Bluecloack camp was the direction they were coming from,

Norton will camp in S13 then
Is anybody hiding on the other side of the road? about W25
Having them surrounded would be of some use


Downtime Gnome Sorceror (draconic) 5

An archer would be good on the other side, but I think Norton is in good position to chase them if they run.

One option is Norton in L12 and everyone around Q28 and Norton rides out into the road behind them to cut off their retreat.


just to get things going, I'm putting this up... kind of a mix of your plans + what seemed like logical conclusions to make it fit (Two flank locations suggested, one healer per flank group, Green with Furiel since that was his primary enlarge target... ). Let me know if YOUR character would like be somewhere else.
map


{HP 32/32 | AC17 T12 FF13 CMD17 | F/R/W 5/3/8 | Init +2 Per +11/13 SM+4} Female Human Druid 3 {Kingdom} {NPCs} {Downtime}

Works for me.

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