Well, we have 2 and half melee characters (Me, Norton, Green) 2 mid power healers (Tadewin and Green) and a caster (Furiel). We could use a stealth character for disarming or a dedicated healer/enabler. But honestly a 5 person group is enough to keep things going without slowing things too much imo.
Can we have a list of the loot?
It could be useful to have an idea of what to get and what not...
Edit: question for green: why did you use a D8 for channel energy instead of a D6? I guess it's some boost from Oracle of life, but I can't find what it is.
I want to apologize about my short posts lately. I keep following the game, but I have a very busy schedule right now. By the eleven of may is going to clear itself up a lot so I would probably able to participate more than checking once a day.
Since we reached another quiet moment I would like to tell the group what Norton would likely do or think.
The Kobold tribe could be an ally so if we manage to have a good relationship with them that would be a good point.
We need to get rid of the Stag Lord. The creepy bird wizard is probably evil, having it go as well would be good, better if we can put them one against the other.
As Norton is a diplomatic optimist, he would try to win Krestle to the party side.
Other thing he would like to do is to pay visit to the different farms and people leaving in the area. To get to know them and introducing the party as the new authority around.
Furiel took an alchemists fire from the first encounter.
He has a spellbook we found called found spellbook on char sheet. I assume we will each keep a feather token, Furiel is using one to try and get Budgie to crack now. That is all Furiel has moved to his character sheet (alchemists fire and spellbook).
Green may want to use his healing before resting.
Well, as for melee weapons Rogar will let the others choose first as long as they don't want an aldori duelling sword. The whole Swordlord archetype works around that kind of item, so it's the only one I truly need for melee. As for armor, generally speaking I need good light armors but I don't need shields for example.
Anyway, Rogar took a composite longbow and nothing else IIRC
I have yet to be a quitter. There is one where it is just me and the second DM who used to be a player.
You are doing great. Maybe we start exploring again to get our Mojo back. I vote we head straight west and then go down to continue mapping our kingdom.
Maybe post tomorrow night early Monday and get our week kicked off right.
|Ta'de-win of the Gale|
I too am having a good time in here. I love your maps, the way you use NPCs. You seem quite prepared and things look planned out quite well. Plus exploration seems to be going pretty smooth. I can't wait until we lay the groundwork for the Kingdom Building part of things.
I am quite interested into seeing how you run that portion of things. I've been toying with Ta'de-win's outlook on that part of it for some time now. I figure it's a ways off still, but never too early.
Looking over the posts, I realize I haven't posted too much recently. I am paying attention (I spend too much time on these forums), Ta'de-win was simply content to let the others negotiate with the kobold. She's interested in the strange visit though. And of course exploration is always fun.
We are basically getting to buy upgrades to Oleg's for half off if we use loot. A perfect way to convert equipment and magic items that are not useful to us.
Let's go straight to Mikmek's people and get the statue back. Let's start the workers on a structure from our non-cash- non useful item loot. Since Oleg's is a trading post, I was thinking of getting economic buildings built first.
|Ta'de-win of the Gale|
Well, speaking out of character, from a pure business viewpoint and supply and demand, offering services not readily available would be our best option. A business that offered the oldest profession for example. But since I doubt that's the type of town we're going for...
I'd recommend an Inn to start. We'll have a lot of travelers coming through and offering them a place to stay would probably work out nice. Plus it has a good DnD feel to it. And we could give it a big request board, that way we'd know what people in the area need done.
Also getting those ballista working would be good. We could probably help out for a day while Rogar recovers. Craft is untrained and we could take 10 for an assist, if we needed to justify mechanics wise.
Talking about Loot, this is what I found looking back through the posts:
4 short swords
2 light crossbow
1 compound shortbow (Str +1)
1 compound longbow (Str +2)
1 carved bone blowgun
1 pouch of 12 blowgun darts
1 battle axe
3 short spears
2 masterwork handaxes
2 daggers: small, masterwork
2 heavy crossbows
12 spears, small
1 shield: small, gold and red crest
1 chain shirt: +1
1 mithral shirt
2 leather armor
2 studded leather
1 chain shirt
1 quickdraw light steel shield
3 studded leather armor
4 leather armor
2 gnomish twist-cloth armor
6 Cure light wounds
1 Disguise self
2 vials alchemist fire (taken and used by Furiel)
5 unmarked vials
4 light riding horse -- all young and branded (Oleg IDs as Gielgud farms)
1 light combat trained horse
2 heavy horses -- one long in tooth
1 ring: silver and onyx wide band "lattice-style"
1 amulet: silver, of deer skull
1 earring: couple, silver
1 box: clamor
1 necklace with three large red-orange beads
1 Spell book: detect magic, arcane mark, ray of frost, spark, frostbite, reduce person, mage armor, jump, ray of enfeeblement, scorching ray, rope trick, summon swarm, animal aspect
1 bag: endless caltrops
6 feather tokens: send message
1 pearl: magic
1 jewelry box: magic
12 trail rations (2 taken by Alice, 2 by Tar, 2 by Norton)
1 crude bone pipe
1 pouch of shredded tobacco... smells like radish and pine sap
3 crates of furs and hides
1 case, wooden: 9 empty bottles and 3 bottles of greenish strong smelling liquor
1 case, small: 2 packets of moon radish tobacco
1 small curled letter (like a tiny scroll) from someone signed Sal'dor.
3 tents: 1 person
3 medium game "bear traps"
1 crate: metal scraps (silver, steel, .. flatware, unidentifiable pieces)
1 crate: 6 bars of cold iron, 2 bars admantium
2 pouches: leather
2 magnifying glass
1 sack of new potatoes
2 sacks of wheat
1 barrel: 3 gallons of ale
40 days of rations worth of dry goods
who calls dibs?
|Ta'de-win of the Gale|
So who's trained in Spellcraft and can cast Detect Magic?
At this point I don't see much. None of the armor I can use or is better than what I have. Weapons wise a MW Dagger could be useful, but in all reality I've made one melee attack so far, so it probably wouldn't get used.
A CLW potion for a backup might not be bad, but there are others probably more useful for them.
Not sure on the other stuff until it's identified.
The Bear Traps could actually be quite useful, so wouldn't mind taking those, if not with me with the group at least.
First of all this is the best forum game I'm playing (I'm playing 3 others beside this one), the work of DM bloodgargler is just awesome.
Second thanks Norton for the list: I should've done that but didn't find the time/will.
As for the equipment Rogar took the composite bow +2 ("compound" stands 4 "composite"). I'd like the +1 chain shirt, as it's the perfect upgrade for my equipment and Rogar's style (light armor is needed with him), the rest I need nothing save maybe 1 cure light wounds potion.
All that loot, and nothing that The Green Man would like to claim. This is a first for me.
But I think the metal bars might be worth saving, as well as the Liquor and tobacco.
The first for future weapon making, and the later might be useful to bluff the Staglord if he is such a drunk.
|Ta'de-win of the Gale|
I certainly don't.
Looking at the items, I think I might be the only one capable of using the pearl of power, since everyone else is a spontaneous caster. If no one minds that is.