|Ta'de-win of the Gale|
Seems I rolled in the wrong thread (started to panic abit, I wanted that max die).
Level Up Stats
HP: 8 + 1 Con
Skill points: Perception, Survival, Swim, Climb, Ride, Knowledge(Nature) (Favored class bonus was a skill point)
Level Up Stats (3)
Druidic HP Roll: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Skill points: Perception, Survival, Linguistics x 2 (Sylvan & Aklo), Spellcraft, Knowledge(Nature) (Favored class bonus was a skill point)
Feat: Superior Summoning
Refresh my mind... how does the HP roll work?
Anyway here's my roll, if it's low I hope I get a reroll... (;D)
HP roll:1d5 + 5 ⇒ (3) + 5 = 8
Edit: Mmmmh.... not bad! I think I'll keep it.
[minor rant mode]Mmmmh.... I just bought Paths of Prestige (because I really wanted to check on the Aldori Swordlord Prestige class. Seems like I built Rogar in a pretty suboptimal way. I knew from the start taking low wisdom was going to be a problem but now I discover the prestige class uses wisdom (sense motive is important for adaptive tactics) XD. I choose to build Rogar as an hotheaded but charming young fighter (enche the low wis and decent charisma) but, as always, fighters are just served better by dropping their cha it seems. [/minor rant mode]
Adaptive Tactics:At 4th lvl, an Aldori Swordlord learns to adapt his fighting style to counter his enemy's strengths. An Aldori Swordlord reduces the attack roll penalty for fighting defensively and/or using combat expertise by 1 at 4th lvl, increasing to 2 at 8 lvl. In addition, after an Aldori Swordlord uses his Aldori Duelling Sword to attack a creature he attacked during the previous round, as a swift action he can attempt a Sense Motive check (with a DC equal to 10 + the opponent base attack bonus. If the check is successful, the Swordlord can choose to gain a +2 circumstance bonus either on attack rolls or to AC against that creature until the beginning of his next turn.
It's very good to have, especially considering Sense Motive is a Class skill for Aldori Swordlords
|Ta'de-win of the Gale|
A couple things I could see. If it's a class skill, assuming level 6, max ranks, and an 8 wis.
6 ranks -1wis +3 class skill = +8 The highest DC you would see then would be 16ish, which mean 65% chance of success. Which isn't too bad. Take skill focus or alterness to increase the odds, maybe get a wisdom item (me first though, please ;p)
Another Route, GM willing, is to reflavor things abit. Still keep it Sense Motvie, but use Charisma instead of Wisdom. You use Sense Motive since you're still reading the opponents moves, but adding Charsima to it since you're leading the attack against the opponent. Charisma is only used in that narrow circumstance. Keeps the flavor of the character and the numbers still work out. You wouldn't be as adept at reading people in social situation (since that would still use Wisdom), and will saves and perception would still suffer from the penalty.
Just a couple of thoughts. I understand completely the dump-stat charisma view point for fighters though. Just doesn't seem to work out.
Thanks Ta', all good and sound advice, but I want to be clear about one thing: Rogar IS this kind of character, and I like how it shows from the stats. He may not be mechanically perfect, but he fits his image and that, to me, is more important than having a super performing character. I was just moaning because I was looking forward to the Aldori Swordlord Prestige Class and I found out it doesn't fit very well with Rogar as he is now. Had I created Rogar after the pubblication of the Paths of Prestige book I would probably have done things differently. A pity, but Rogar has his own personality and it's here to stay. I'll work with what I have in my hands, no matter if it's sub-optimal.
|Ta'de-win of the Gale|
Hp: 1d6 + 6 ⇒ (5) + 6 = 11
Forgot to check the ooc thread for a bit, nearly missed leveling up.
Heh, that would have been bad.
This is the whole loot we found so far. I took away what Norton took, as well as put in his old shield and armor, since he replaced them. I think other things were taken but was not sure people already updated their equipment.
I hope is everything there. A few things are still to be identified.
6 short swords
1 longsword masterwork
1 longsword: magic
1 mornngstar +1
2 light crossbow
1 crossbow light, masterwork
1 compound shortbow (Str +1)
7 arrows, +1 flaming
1 carved bone blowgun
1 pouch of 12 blowgun darts
1 battle axe
3 short spears
2 masterwork handaxes
2 daggers: small, masterwork
2 heavy crossbows
12 spears, small
1 sickle, ironwood, long handled +1
1 shield, wooden heavy
1 shield: small, gold and red crest
3 light steel shields
2 leather armor
1 leaf armor: magic
3 studded leather
1 chain shirt
1 quickdraw light steel shield
3 studded leather armor
4 leather armor
2 gnomish twist-cloth armor
1 shimmering blue cloack +1 resistance +5 cold resistance
1 breastplate masterwork
6 Cure light wounds
1 Disguise self
5 unmarked vials
3 cure moderate wounds
4 light riding horse -- all young and branded (Oleg IDs as Gielgud farms)
1 light combat trained horse
2 heavy horses -- one long in tooth
1 ring: silver and onyx wide band "lattice-style"
1 amulet: silver, of deer skull
1 earring: couple, silver
1 box: clamor
1 necklace of fireballs type 1 with three large red-orange beads
1 Spell book: detect magic, arcane mark, ray of frost, spark, frostbite, reduce person, mage armor, jump, ray of enfeeblement, scorching ray, rope trick, summon swarm, animal aspect
1 bag: endless caltrops
6 feather tokens: send message
1 pearl of power
1 jewelry box: magic
1 wand of pyrothechnics CL3 22 charges
1 staff of journeys, forked darck grey
1 Bracers of armor +1
1 Scroll of Fly
1 pouch with powder
1 ring, svetlana
1 Journal in unknown language
4 horseshoes of a zephyr
6 trail rations
1 crude bone pipe
1 pouch of shredded tobacco... smells like radish and pine sap
3 crates of furs and hides
1 case, wooden: 9 empty bottles and 3 bottles of greenish strong smelling liquor
1 case, small: 2 packets of moon radish tobacco
1 small curled letter (like a tiny scroll) from someone signed Sal'dor.
3 tents: 1 person
3 medium game "bear traps"
1 crate: metal scraps (silver, steel, .. flatware, unidentifiable pieces)
1 crate: 6 bars of cold iron, 2 bars admantium
2 pouches: leather
2 magnifying glass
1 sack of new potatoes
2 sacks of wheat
1 barrel: 3 gallons of ale
40 days of rations worth of dry goods
We need to find a better way to do this, maybe some google docs kind of thing, going backwards in the posts is boring : )
Glad to hear you aprove.
Of course, you are completely wrong, nothing sneaky or underhanded going on here, no sir! *Whistles*
I think the jewelry box you are referring to was in the mite's lair, and the pearl of power was "glued" to it, among other shiny bits... The jewelry box itself is not magic.
On top of a 3 gallon barrel of ale is a jewelry box. It looks like every little shiny random object that they found is somehow affixed to the lid ..( gems, pearls, a broken necklace, three highly polished silver coins.)
Inside the box there is a small piece of paper with the same unknown writing ... and 6 objects the shape of a "fat coin" .. they appear to be feathers coiled in a spiral and encased in something like amber..
Yep, splitting would be problematic. And no hard feeling Green, Rogar is just more interessed in Sal'dor than in the Stag Lord, that's all. But, honestly I think it's better if we try to discover something about him before moving all the way to the Stag Lord. And maybe we'll be able to pick up a level too...
|Ta'de-win of the Gale|
Just a heads up that my PC decided to stop operating as normal today. I hope to get it up and running over the weekend (not 100% sure what's wrong, but I have a friend who knows abit). It should only minimally impact the games I play in, as I can post from my iPad (just takes longer to draft a post). Just wanted to give a heads up on it.
Well, I'm willing to head for Bokken as well, let's see where that leads. But I hope we can chop the head of one of the bosses soon.