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DM Bloodgargler's Kingmaker

Game Master BinkyBo

{Kingdom Tracking Sheet} {Downtime} {NPC list} {District Grid}


"Be it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having striven to provide detailed maps of the lay of the land and cull hostile monsters and indigenous hazards, are hereby granted the right to rule. The nature and laws of rule are theirs to define, and the well-being of this new nation is theirs to protect. In accordance for providing a stable nation to the south of central Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation by any nation or house as intended by Restov and Brevoy as tokens of goodwill. With this comes a hope for future relations which are beneficial to both kingdoms. "

So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.

Exploration map 9-17-14

Oleg's NPCs:

Non-combat Laborers:
Oleg (merchant, basic crafter)
Svetlana (merchant, basic cook)

Crafters
Papa Grundy - Brew Potion, Craft Wondrous Item (CL4)
Bokken - Brew Potion, Craft Wand (CL5)

Ex-bandits:
Arliss (fey-touched runty human... foraging sneak)
Budgie (Human Stable boy)
Bunyon (Gnome tinkerer sorceror)
Rillo (Gnome tinkerer illusionist)
Kjell (laborer)
Kressle (TW fighter)
Errol (dex fighter Cad)

Militia:

Loomis (retired soldier, lookout, ranged fighter)
Mauersberger (volunteer trained by Kesten, lookout, mace and shield)

Jhod Kavken (cleric of Erastil)

Prisoners
2 greycloaks
2 mercenaries of Glausho
Nihtscada
Fhavren - mercenary of Glausho

Fort NPCs:

Kesten Garess (militia leader, tactician)
Rook (leatherworker, hunter)

Akiros

Prisoners
... surgically mute owlbear

Loot Spreadsheet

Kingdom Building on PRD

Kingdom Turn Sequence on PRD

Calender:

All months are 28 days
1) Abadius (ah-BAY-dee-us) --- (January) --- Winter
2) Calistril (KAHL-izz-trihl) --- (February) --- Winter

3) Pharast (fah-RAHST) --- (March) --- Spring
4) Gozran (GOHZ-ran) --- (April) --- Spring
5) Desnus (DEZ-nuhs) --- (May) --- Spring

6) Sarenith (sa-REHN-ihth) --- (June) --- Summer
7) Erastus (eh-RAS-tuhs) --- (July) --- Summer
8) Arodus (AIR-oh-duhs) --- (August) --- Summer

9) Rova (ROH-va) --- (September) --- Fall
10) Lamashan (lah-MAHSH-ahn) --- (October) --- Fall
11) Neth (NEHTH) --- (November) --- Fall

12) Kuthona (koo-THOH-nah) --- (December) --- Winter

>calender spreadsheet<

Current improvement edict caps (until kingdom is larger than 10 hexes):
Establish 1 settlement or create an army unit (...or expand, equip, return one to full strength) (or sell a private holding building to the kingdom)
Claim 1 explored hex
Build 2 terrain improvements (farms, mine, hex worth of road)
Build 1 housing building
Build 1 more building within a settlement of the kingdom

To-do List
Investigate Skunk River
Bloodband (B-C,7-9) (Chaudair said likely B,8)
Lost Shrines of Accord (D,1) (C,3)
Tuskgutter monstrous boar
Tatzlwyrm head for Oleg


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