Wesley Furfoot |
Haste effects
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.
Trihedron |
Heya people,
This is one of those uncanny, strange situations when Real Life takes precedence over gaming - just today I started on a new job, a real challenge that I think may actually change things for me (and my family) in the future.
It is IT related [one if my areas of expertise I guess ;)], and most likely means soon I will be sitting in front of a laptop on my own, with enough autonomy to spend my time as I see fit - improving in my ITIL knowledge, posting on one of my numerous PbP games, whatever...
The thing is, I need to commit to this one, so it means some serious decisions regarding my games - I simply cannot stick with all of them, so I have taken the decision to stick with my oldest games, ones I have committed to long ago, and which have stuck with me for a looooong time.
Bigrin, what you are doing is simply fantastic - I am a crazy fan of Rappan Athuk, and I can only hope to someday live up to your game. But not right now - I am going to drop out, in spite of admiring your attention to detail.
I can only hope me leaving will be something quickly assimilated, and look forward to the chance of having an opportunity to play with you all in a near future, RL permitting.
I am honestly sorry for dropping out... I wish you all a great game (and I am sure it will be so), and Bigrin, thanks for giving me a chance of playing in your game - it was honestly worthwhile.
Thank you all again.
bob the bard |
good luck Trihedron im moving a closing on a house sorry im so spotty on cell now will have PC later.
Evangline Valeria Astrid |
breakAPG, burning hands, cause fear, chill touch, color spray, corrosive
touchUM, ear-piercing screamUM, endure elements, enlarge person,
expeditious retreat, feather fall, f lare burstAPG, frostbiteUM, hydraulic
pushAPG, icicle daggerUM, jump, line in the sand*, long arm*, mage
armor, magic missile, magic weapon, marid’s masteryARG, mirror
strikeUC, mount, mudballARG, phantom blood*, protection from chaos/
evil/good/law, ray of enfeeblement, ray of sickeningUM, reduce person,
returning weaponUC, shadow weaponUM, shield, shock shieldUC,
shocking grasp, stone fistAPG, stone shieldARG, strong wingsARG,
sundering shards*, thunderstomp*, touch of combustionARG, touch of
gracelessnessAPG, touch of the seaAPG, true strike, unerring weaponUC,
warding weaponUC, wave shield*, web boltARG, windy escapeARG,
winter feathersARG.
2nd-Level Bloodrager Spells: Ablative barrierUC, acid arrow,
adhesive blood*, animal aspectUC, bear’s endurance, blindness/
deafness, blood armor*, blood blazeARG, boiling bloodUM, brow
gasherUC, bullet shieldUC, bull’s strength, burning gazeAPG, cat’s
grace, certain gripUC, daze monster, death from belowARG, defensive
shockUM, delay painUM, disfiguring touchUM, dust of twilightAPG,
eagle’s splendor, elemental touchAPG, extreme f lexibility*, false life, fire
breathAPG, f laming sphere, frigid touchUM, ghoul touch, glitterdust,
gust of wind, gusting sphereARG, imbue with elemental mightARG,
mirror image, molten orb*, protection from arrows, pyrotechnics,
resist energy, scorching ray, see invisibility, shatter, slipstreamAPG,
sonic scream*, spider climb, steal breathARG, stone callAPG, stone
discus*, touch of idiocy, unshakable chillUM.
3rd-Level Bloodrager Spells: Air geyser*, animal aspect
(greater)UC, aqueous orbAPG, beast shape I, blood biographyAPG, blood
scentARG, burrowUM, burst of speedUC, chain of perditionUC, cloak of
windsAPG, countless eyesUM, draconic reservoirAPG, elemental auraAPG,
eruptive pustulesUM, excruciating deformationUM, fire trailARG,
fireball, firestreamARG, f lame arrow, f ly, force hook chargeUM, force
punchUM, gloomblind boltsARG, haste, heroism, hold person, hostile
levitationUC, howling agonyUM, hydraulic torrentAPG, keen edge,
lightning bolt, locate weaknessUC, magic weapon (greater), monstrous
physique IUM, pain strikeAPG, paragon surgeARG, phantom steed,
protection from energy, rage, raging rubbleARG, ray of exhaustion,
resinous skinUC, silver darts*, sleet storm, slow, stinking cloud,
thunderstomp (greater)*, twilight knifeAPG, undead anatomy IUM,
vampiric touch, versatile weaponAPG, vision of hellUM, water breathing,
wind wall.
4th-Level Bloodrager Spells: Absorbing inhalationARG, ball
lightningAPG, beast shape II, bestow curse, black tentacles, calcific
touchAPG, confusion, contagion, crushing despair, detonateAPG,
dragon’s breathAPG, earth glideARG, elemental body I, enervation,
enlarge person (mass), false life (greater)UM, fear, fire shield,
firefallAPG, f laming sphere (greater)*, ghost wolf ARG, hellmouth
lashARG, ice storm, monstrous physique IIUM, moonstruckAPG, pellet
blastUC, phantasmal killer, reduce person (mass), ride wavesUM, river
of windAPG, shocking imageUC, shout, slow, stoneskin, telekinetic
chargeUC, touch of slimeUM, vermin shape I, vitriolic mistUM, volcanic
stormUM, wall of fire, wall of ice, wall of soundUM, wreath of bladesUC.
Brawler got some nice tweaks
bob the bard |
IM back will post soon long story, but im in my new house ^_^
Wesley Furfoot |
Thank you DM for a well run game. Level 6!!!!
It is amusing my prestige class delays my Bab progression even more. Level 5 wizard and level 1 collegiate arcanist = BaB +2.
But I want to try out the prestige class. It fits him well.
Tamis Thimble |
Tamis should be updated later today. Got 2 days left at this job so life is a bit hectic while I get everything sorted and organized for leaving.
bob the bard |
yea i'm security at UPS Ive bin supper bussy, sorry to slow down game
Tamis Thimble |
I apologize to everyone, but due to a new work and home situation I don't believe I will be able to continue this campaign. I wish everyone else all the best.
DM Bigrin |
Can I ask you guys to do me a favor? To help me keep track of things a little better, can you place a combat spoiler at the bottom of every combat post. It will help me track combats a little better, and make it easier to see what the current effects are on everyone. That way you only have to update your status bars after combat. An example is below.
HP 23/35. Current AC 22 (total defense)
Active Conditions; fatigued
Active Spell Effects: Bless
Divine Favor: 3/10 rounds used
Longstider: 4 hours
Barkskin: 40 minutes
Smite: 0/1 left today