Shabbezz Whorlpad |
"If we must," she adds, not relishing the idea. "Although if only the two of us can get across, we'll have to search extra thoroughly to make up for it."
Angelica Nenaviste |
Angelica shakes her head, "No, no. This is still my domain. You guys stay away from the delicate work. Besides, I have an idea."
Taking out her always present rope and hook, Angelica wraps the hook portion to her new pal. She then leads it to the edge, before telling it to stop, stay, halt, and any other word she can think of that means 'don't move' in Thassilonian. Then, she unwraps enough to be able to tie around herself, and still reach the other side. So there should be about twenty to twenty-five feet of rope between her and the construct.
Once this is done, she begins to creep across the crude bridge while inspecting the room. At the first sign of trouble or collapse, she will jump either forward or back depending on what's closer, forward if it's equidistant.
Stealth 1d20 + 11 ⇒ (9) + 11 = 20
Can move at full speed w/o penalty
Perception 1d20 + 9 ⇒ (11) + 9 = 20
+2 vs traps, and +4 vs stone like creatures
Standing long jump if needed 1d20 + 11 ⇒ (20) + 11 = 31 (so, 15' jump)
DM Bigrin |
Looking closely at the planked walkway, Angelica can see that the supports are badly corroded. The boards might be able to take her weight, but then again, they might not. As she crept cautiously onto the bridge, she maintained a high alert, ready to spring if the walkway collapsed. The wood groaned in protest under her slight weight, but it did hold.
She made it across the first bridge to the pillar in the center of the room. She looked across and could certainly see the room they entered this level on across another wooden ramp leading north. There didn't seem to be anything else of interest here.
As she took the time to search properly, Angelica's head began to swim. She felt lightheaded and a little nauseous. As she turned to relay information to the others she stumbled slightly.
Angelica needs to make a DC14 Fort save or take 1d2 ⇒ 1 Dex damage
Angelica Nenaviste |
She turns, but as soon as she opens her mouth, a sudden gag reflex overcomes her. She spasms a little from it, and her eyes water. Quickly she pulls her sleeve over her mouth and nose, and returns across the crude bridge. hoping she makes it before she vomits.
Fort save 1d20 + 1 ⇒ (13) + 1 = 14, phew, barely
Moving back to the group.
Angelica Nenaviste |
Angelica waves them away, "No... nothing happened, per se, just must have been the smell or something. I got dizzy and was about ready to lose breakfast. I had to get out of there." She takes a couple deep and soothing breaths of frsher air to try and settle her stomach. "So, we keep going west then?"
Angelica Nenaviste |
Angelica nods between breaths, "Yeah, I'm good. Just needed to shake it off. Let's go." She gives the construct a command or two until it follows, then leads on.
Stealth 1d20 + 11 ⇒ (2) + 11 = 13
Can move at full speed w/o penalty
Perception 1d20 + 9 ⇒ (17) + 9 = 26
+2 vs traps, and +4 vs stone like creatures
DM Bigrin |
Angelica turned to the west and tried to cover up the dizziness and weakness that still clung to her. The worked stone hallway quickly turned into a rough passage, more natural than not, though evidence of tool marks is apparent on the walls. The floor has definitely been worked, leaving no loose rocks to turn a scout's ankle.
After winding through the tunnel for a ways, Angelica found a large basin occupying most of the western wall of an expansive chamber. The chamber was lit by a torch burning in a sconce on the northern wall. The stench of decay, mold, and fungus is powerful and eye-watering. In the dark, her eyes could make out the forms of large mushrooms, slime molds, and lichen completely covering the walls and ceiling.
Jakscar Steelclaw |
Apologies for the slow rate of posts, i've had less internet access than expected whilst visiting my mum this wknd.
Noticing the Angelica's weakness, Jakscar closes the usual gap between them so as to be there should she need assistance. Smelling the chamber before he sees it Jakscar moves up to Angelica whispering to her " What is that awful stench? Oh wow, well perhaps i should take this room, you got the last stinky one" and before Angelica can refuse him Jakscar will move into the room, swords drawn and eyes peeled.
Stealth: 1d20 + 10 ⇒ (7) + 10 = 17
Perception : 1d20 + 8 ⇒ (15) + 8 = 23
Angelica Nenaviste |
Angelica is about to protest, but the catfolk rushes in before she has a chance, she just stands with her fists on her hips as they are cocked to the right. At least she'll keep an eye out on him as he goes, considering she still firmly believes scouting is her job.
Perception 1d20 + 9 ⇒ (15) + 9 = 24
+2 vs traps, and +4 vs stone like creatures
DM Bigrin |
The room and its pool do not seem to hold anything of immediate interest, though the tunnel does continue to the north. The torch in the wall sconce seems out of place, and a more detailed look shows that there is no soot marks on the wall behind it, leading Jakscar and Angelica to believe it is likely magical in nature. Jakscar was just about to go pluck it from its scone when Angelica cleared her throat noisily.
Angelica Nenaviste |
"Whiskers, get back! Something's about to get the drop on you!" As she calls out she draws her dagger and prepares to fight living goop.
Harbug the Slasher |
"What'd it look like in there? I can't really see."
Harbug moves up to a few feet behind Jackscar.
Move to about 10 feet behind Jackscar
Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Kn Arcana: 1d20 + 7 ⇒ (9) + 7 = 16
Kn History: 1d20 + 6 ⇒ (4) + 6 = 10
Kn Nature: 1d20 + 7 ⇒ (19) + 7 = 26
Kn Planes: 1d20 + 6 ⇒ (6) + 6 = 12
Shabbezz Whorlpad |
"I'm in favor of avoiding it if possible, but let's see if we can tell what it is..."
Move next to Harbug for a better look.
Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Knowledge (arcana): 1d20 + 9 ⇒ (5) + 9 = 14
Knowledge (dungeoneering): 1d20 + 9 ⇒ (4) + 9 = 13
Knowledge (nature): 1d20 + 9 ⇒ (10) + 9 = 19
Knowledge (planes): 1d20 + 9 ⇒ (13) + 9 = 22
Knowledge (religion): 1d20 + 9 ⇒ (2) + 9 = 11
DM Bigrin |
Looking upwards, Shabezz can just see the thing on the ceiling. It looked much like the other slime molds in the room, but it rippled slightly. If she had to guess, just by the color, Shabbezz would say that it was likely some form of green slime. Not a creature, per se, but a hazardous challenge for anyone nearby, none the same. Still, slimes weren't oozes, and it wouldn't pursue the group if they went around.
Shabbezz Whorlpad |
"Green slime," the wizard said definitely. "It's not really a creature, but it is a danger. However, it won't pursue us if we go around it, so I advise that we just leave it alone and move onward."
Angelica Nenaviste |
Angelica nods with a shrug, "Sounds good to me. No sense fighting something we don't need to. Let's away then." She resumes the stance, and makes for the way northward.
Stealth 1d20 + 11 ⇒ (16) + 11 = 27
Can move at full speed w/o penalty
Perception 1d20 + 9 ⇒ (12) + 9 = 21
+2 vs traps, and +4 vs stone like creatures
DM Bigrin |
Carefully, the group maneuvered past the slime, and into the northern tunnel. The tunnel wound around for a short ways before opening through a large crack in the wall to another worked stone chamber. Leading out of the chamber, there was another of the sewer channels heading east. From the corner, Angelica can see the end of that passage, and it appeared that you had circled back around to the entrance.
Angelica Nenaviste |
Angelica just shakes her head, "Eh, it just comes full circle back to where we first came in this section. Since I don't plan on going back through that middle hall anytime soon, I say we turn back this way to get back to the four-way, then head south."
If there is no disagreement, move back through the cave hallway, to the intersection, then head south.
Stealth 1d20 + 11 ⇒ (3) + 11 = 14
Can move at full speed w/o penalty
Perception 1d20 + 9 ⇒ (20) + 9 = 29
+2 vs traps, and +4 vs stone like creatures
DM Bigrin |
1d20 + 0 - 4 ⇒ (16) + 0 - 4 = 12
As Angelica returned to the intersection and continued south, she could hear the sound of voices raised in conversation. She didn't recognize the language, but the cadence of the voices made it sound like an argument of sorts. As she neared the room, she could see a light violet glow along the walls, She was loathe to get too close, since it sounded as if the conversation was right around the corner.
Angelica Nenaviste |
She stops, turns to the others and places a single upright finger to her lips. She points to her ear, tapping it, before putting her fingertips to her bottom lip and moving them away from her mouth with her mouth open. She points to herself, then her eyes.
Bluff to pass message (DC 15 or 20 GM Dependent) 1d20 + 10 ⇒ (6) + 10 = 16 (+2 If they are sexually attracted to her)
She gives Buddy-pal a whispered command to stay, then eases up closer to the corner to get a better look at the room beyond and what may be within. For her own sense of security she draws the trusty silver dagger she has been using throughout.
Stealth 1d20 + 11 ⇒ (20) + 11 = 31
Can move at full speed w/o penalty
Perception 1d20 + 9 ⇒ (1) + 9 = 10
+2 vs traps, and +4 vs stone like creatures
Wow a 20 and a 1 hand in hand, I sure hope whatever it is isn't hiding in any way.
Harbug the Slasher |
Sense Motive: 1d20 + 1 ⇒ (5) + 1 = 6
"She either blew us a kiss or wants us to keep quiet."
Angelica Nenaviste |
The DC for secret messages is no longer dependent on the observer. It is just a target DC met by the originator. If I meet the DC, I successfully passed the message I was trying to convey.
DM Bigrin |
1d20 + 10 ⇒ (4) + 10 = 14
Harbug saw the message Angelica was trying to convey, but none of the others did. Jakscar crept forward, bringing the light source with him. Angelica frantically waved him back, but by the time the catfolk could see her grstures, the light was already spilling into the room beyond. The voices broke off suddenly. Angelica risked a glance around the corner, but saw nothing in the darkened room.
From the dark, she heard a single word in an unfamiliar language, and a fuzziness seemed to wrap itself around her mind.
I need Angelica to make me a will save. No other actions until after I have revealed the result of the save, please.
Angelica Nenaviste |
Actually, the DC is 15 for simple messages, or 20 for complex messages. If successful they understand (as long as they know the same language), if failed by 5 or more, it is the wrong message.
Will save 1d20 + 1 ⇒ (17) + 1 = 18
DM Bigrin |
Unfortunately, only Harbug can see in the dark, and the lights carried by the others that would allow them to see the message are easily spotted in what is otherwise a (mostly) lightless catacomb
a: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d8 ⇒ 8 + sa: 1d6 ⇒ 5
poison: 1d6 ⇒ 5
trip: 1d20 + 7 ⇒ (8) + 7 = 15
Angelica 1d20 + 3 ⇒ (13) + 3 = 16
Harbug 1d20 + 0 ⇒ (5) + 0 = 5
Jakscar 1d20 + 3 ⇒ (16) + 3 = 19
Shabezz 1d20 + 2 ⇒ (5) + 2 = 7
Zaphomil 1d20 + 1 ⇒ (19) + 1 = 20
enemies 1d20 + 6 ⇒ (2) + 6 = 8
Angelica shook off the effects of whatever spell was clouding her mind. As she did so, two stunted figures with shocking white hair and pale blue skin appeared in front of her. One carried a spear with what looked like a giant syringe attached to the end in place of a blade. The other had what looked to be a hooked club with a cord tied to one end.
As she stood, still reeling from fighting off the spell, the one with the spear stabbed her just over her left breast. She could feel a deep numbing cold penetrating her heart and lungs as the blood from the wound frosted slightly. It was hard to catch her breath, and she stood nearly helpless as the other creature swung its weapon low to knock her feet out from under her. The rogue collapsed to the ground, wheezing and coughing.
Angelica takes 13 damage, is prone, and needs to make a DC13 Fort save or take another 5 cold damage.
Initiatives:
Zaphomil 20
Jakscar 19
Angelica 16
enemies 8
Shabezz 7
Harbug 5
Zaphomil, Jakscar, and Angelica are up!
combat hit point status:
Zaphomil:
Jakscar:
Angelica -13
Shabezz:
Harbug:
Zaphomil Collander |
Zaph runs up behind Angelica and converts command to healing energies.
cure light: 1d8 + 4 ⇒ (8) + 4 = 12
HP 31/31
AC 18 (T12/F17)
Spells Prepared:
0--create water, detect magic, light, read magic
1--command magic stone, sanctuary, shield of faith, remove fear(B)
2--aid, lesser restoration, spiritual weapon, remove paralysis (B)
Channel Energy 6/6
Jakscar Steelclaw |
Sorry, been rather busy getting ready for coming on holiday, when there are big work events afoot as soon as I get back. I am now on holiday though, so posting should hopefully be nice and regular.
Oh and Black Cat ability is back in play against 1st successful hit
With a loud shout Jakscar charges the creature on the left, swinging his duelling sword in a wide arc.
Attack: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
"You will pay for that short stuff, I am Jakscar and my blade is deadly."
HP 38/38
AC 19/21 (T13/F18)
Black cat 1/1
Cat's Luck 1/1
Angelica Nenaviste |
Fort 1d20 + 1 ⇒ (9) + 1 = 10
Angelica finds herself in a compromising position and is uncertain what to do. With those two standing over her, and the chill of that odd weapon seeping into her bones she begins to worry. Luckily, unlike her time before joining the Pathfinders, these friends work to save her instead of themselves. Zaph provides much needed comfort in the form of healing, and Whiskers gives her the opening she needs to get some leeway. Twisting her legs in the beginnings of a spin, she comes up on her shoulder just enough to propel herself through a backwards somersault.
Full-round action
Acrobatics to safely 5' step back while prone 1d20 + 11 ⇒ (11) + 11 = 22
DC is CMD+2+5 (for extra enemy, and crawl penalty)
AC: 18 (13/15)
Effects:
Prone
Amazing feats of agility.
Edit: for status spoiler. Also, Zaph, I don't think you can both get to me and heal me this round. I took the healing until told otherwise though. ;)
DM Bigrin |
Angelica, were you standing as part of that movement? I still have you as prone on the map, but will treat you as standing until I hear differently.
j: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d6 ⇒ 1
j: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d5 ⇒ 2
poison: 1d6 ⇒ 6
The creatures were not really prepared for Jakscar to rush them, cutting the one with the hooked club rather nicely. Zaphomil rushed up to heal Angelica as she tumbled backwards and away from her attackers. Both creatures attacked the newcomer, but were a lot less effective when not attacking from invisibility.
Initiatives:
Shabezz 7
Harbug 5
Zaphomil 20
Jakscar 19
Angelica 16
enemies 8
[ooc]everyone is up!
Harbug the Slasher |
Kn Arcana: 1d20 + 7 ⇒ (12) + 7 = 19
Kn Nature: 1d20 + 7 ⇒ (19) + 7 = 26
Kn Planes: 1d20 + 7 ⇒ (5) + 7 = 12
Any info about the creatures before I decide what to do? I'll post an either/or tomorrow morning if nothing by then.
Shabbezz Whorlpad |
Not bothering with her wand of mage armor or an attempt to discover what the creatures are, Shabbezz decides to act quickly and take a chance attempt to incapacitate the enemy in front of her wounded teammate.
Moving to AP-35.
Casting hideous laughter (click for description; Range 35 feet, Duration 4 rounds, DC 14 vs. Will negates) on the creature at AU-36.
Active Spell Effects: None
Bonded Object (Amulet): 1/1 spell left today
Dazing Touch: 7/7 left today
Wizard Spells Prepared (CL 4):
2 (3/3+1/1) Create Pit, Glitterdust, Gust of Wind, + Sleep
1 (4/4+1/1) Grease, Magic Missile, Magic Missile, Obscuring Mist
0 (4/4) Acid Splash, Light, Read Magic, Detect Magic