Harbug the Slasher |
Harbug sits in an elaborately drawn pentagram of his own blood; candles at each vertex "Blood God, I heard your voice recently; he said something about 'your alternate self is getting more powerful for your actions here' and I wanted to know if you might have some more information about that for me? What's that you say? I can get more information about my alternate self's gains by looking at a 'chronicle sheet?' and I can find those on some kind of magical web at Shattered Star, part 1, Shattered Star, part 2, Shattered Star, part 3, Shattered Star, part 4, and Shattered Star, part 5? I will pull together all my power and seek these 'webbed sites.'"
So I don't know if the rest of you play PFS at all, but we can now get PFS credit for playing and/or GMing certain parts of the Shattered Star AP! Short summary (for Bigrin in case you haven't read this stuff already): Run it totally as a home game. You as GM and we as players get PFS credit as if we played each section with a pregen.
I play a bit of PFS locally, so if you're up for it (when we complete a section of course) I'd love it if we could get the chronicles for this and get the game recorded as played.
Shabbezz Whorlpad |
I hate to do this, but I'm going to be at work until at least 9:30 U.S. Central time tonight and will be unable to make a proper post until then. Just delay my action if I'm holding everyone up; I will post when I get back.
Shabbezz Whorlpad |
Back at ya. Merry Christmas to all or your preferred non-Christian celebration of your choice. If you don't celebrate anything, enjoy sleeping in.
Angelica Nenaviste |
Well, it may bite me in the buttocks, but I always choose to roll for HP. I just habitually roll low (maybe why I don't often play front-line types)
Level 2
+1d8 ⇒ 8 HP
+1 BaB
+1 Ref
+11 Skill points: Acrobatics, Appraise, Bluff, Climb, Diplomacy, Disable Device, Escape Artist, Knowledge (Local), Perception, Sleight of Hand, Stealth.
Class Abilities: Evasion, Rogue Talent (Honeyed Words)
There was another I wanted, but the Honeyed Words seemed to fit what she did the most this level. It also works well with her trait to trick people as to what's in her hand.
Edit: YAY HP!!
Tialara |
Level 2
Roll = +1d8 = 2 HP
+1 BAB
+1 Fort, +1 Will
+6 Skill Points: Climb, Knowledge (Nature), Perception, Spellcraft, Stealth, Survival
Spells Added: Read Magic, Hydraulic Push
Icicle upgraded to 1d6+1
Gained: Place Magic - As a free action, she can tap into the magic of a nearby ley line and increase her caster level by +1 for 1 round. She can use this ability a number of times per day equal to 3 + her Wisdom bonus.
Shabbezz Whorlpad |
Up the chain!
Level 2
+1d6 + 2 ⇒ (5) + 2 = 7 HP
+1 BaB
+1 Will
+7 Skill points: Escape Artist, Knowledge (Nature), Knowledge (Planes), Knowledge (Religion), Perception, Swim
Spells Added: Obscuring Mist, Unseen Servant
No new class abilities for me except a bumped up caster level.
Krass Kargoth |
1d10 + 3 ⇒ (7) + 3 = 10 HP which makes for 23 HP in total. Not too shabby. Sadly I'm a country or two away from my own PC on which is the document with my level progression, haha, so I'll browse the feat section of the D20PFsrd and hope it comes back to me what feat I had planned to take ^_^
DM Bigrin |
@Krass - No worries. You can always retroactively apply feats if you id out you took something you didn't mean to. I'm pretty flexible, especially when it comes to travel.
@Tialara - Place magic works especially well in Magnimar, City of Monuments. If you have a monument's boon effects while you attempt to use Place Magic, the duration of the Place Magic effect is increased by +1.
Harbug the Slasher |
Level Up Crunch:
Level 2 Beast-Bonded Witch
HP gained: 7 (½ d6+1 + 2 CON + 1 Favored Class)
I'll stick with ½ HD for HP gains.
BAB increased to +1 (+1 CMB, +1 CMD, +1 to melee & ranged attacks)
Will Saves +1 (class base save increase)
4 Skill points: 1 in Intimidate, 1 in Knowledge (History), 1 in Knowledge (Planes), and 1 in Spellcraft (2 total).
Gained a new Hex:
Evil Eye: The target (within 30 feet) takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.
Learned 3 new spells (2 for levelling, 1 from Patron @ level 2):
Jump (Patron spell)
Mage Armor
Unseen Servant
Number of spells per day increased:
Lvl 0: 3->4
Lvl 1: 2->3
Familiar:
Gained HP (Familiar HP=½ my HP - CON + Toughness feat = 8 - 1 + 3)
BAB increased +1 (BAB=my BAB) increasing attack rolls, CMD, CMB.
Will save increased +1 (For each save, uses my base save or 2/2/0 whichever is higher).
Familiar has all my skill points (and thus gained the same as I did; at higher levels, this may (depending on the GM) mean that I make 2 knowledge/spellcraft/etc. rolls (one for me and one for Fang) once I can communicate with her.)
I want to take 10 to learn Celestial healing from that scroll at the end of the day (which gives me a 17, the DC is 15+spell level (16). Is that acceptable?
Krass Kargoth |
lvl2:
7 from 1d10 hp for a total of 10 with 2 con and 1 fav class bonus.
+1 perc/inti/acro ranks.
Step Up as f2 feat.
+1 bab.
+1 to fort.
Deflective Shield ability from Armor Master (get a bonus vs touch attacks when using a shield, currently +1).
Adjusted CMB and CMD and total mods on skills.
edit: I'll try to add a small note on whether I'd like to use Step Up or not when describing my turns. I understand that it can break up the action a bit if you need to ask me the question 'do you follow' everytime if I weren't to do so. I'm planning on taking Following Step next.
Harbug the Slasher |
Apologies for not posting yesterday, I was on the road for 8 hours starting a little before that flurry of posts went up.
Angelica Nenaviste |
Not trying to be a pain, but is it okay if I wait until the enemy goes before I post? As a rogue, position is everything (read flanking), and it will be easier to not have to write 7 contingent scenarios based on where they might end up, if I just see where they go before I act.
DM Bigrin |
Umm...they already went. Krass blinded one, then the enemies went, now it is everyone else's turn.
Edit: Oh, I see. I put Krass and the enemies at the top of the round, when they should be at the bottom. My bad. I'll fix that next update. It should have been
Round 1-2
Initiatives: (I gave Krass a +10 bonus for "striking first"
Angelica 14
Tialara 12
Harbug 6
Shabezz 4
Krass 16
enemies 16
Shabbezz Whorlpad |
Just a thought: can we afford a wand of cure light wounds? It might be helpful to have one or more stashed away, since the group lacks a dedicated healer.
Angelica Nenaviste |
Thank you, it helps that there is good interplay between all the characters. To be honest, I had a hard time playing out the curse of the shard. I kept writing her responses, and realizing I kept saying 'we this' or 'we that' After every post I had to go back and chage it to 'you this' and 'I that' to make her act like she stood apart from the others.
Tialara |
DM Bigrin, question. Would you allow my Spirit Sense ability to be always on or I have to activate like a spell?
I'm just asking because I can't find anything in the rules one way or the other.
Krass Kargoth |
It says it is a spell-like ability, so I reckon you have to 'use' it as a standard action. It says 'can', as in you have the option to do so. It then goes on to say it works as Detect Undead, which means you have to turn it on and then concentrate on the spell if you want to keep it up (and or get further information, just like Detect Secret Doors).
DM Bigrin |
Krass beat me to it. It is a standard action to activate and requires concentration to keep it active, as per the detect undead ability
DM Bigrin |
No internet at all while I was in Haiti. Last year, the place we stayed at had wi-fi all the time, but this year, they had very intermittent connection (couldn't manage to stay connected for more than 5 minutes). So, now that I am back in-country, I can get back to my day job (and DM-ing). I'll get a post up soon.
Harbug the Slasher |
Shabbezz--I'm fairly certain (unless someone, esp. the GM wants to contradict me on this) that Magic Missiles ignore any cover other than total cover (i.e. if you have line of sight and line of effect, you can Magic Missile the target). Just pointing that out because you mentioned something about blocking your line of fire.
Angelica Nenaviste |
Hey gang, I have come to realize that the Ioun stone I have in the shard (now a part of the shard) gives a +2 Int. Now, I'm not sure how Angelica would express this in game terms, as for how she knows or who would benefit, but I was wondering if the Shard would be better with either Harbug or Shabbezz?
Now the shard itself also offers a +2 insight to all skills (as well as the Illusion ability and save bonus). So, then the other question comes up, is it better staying with the Angelica as a skill monkey?
Ideally, I'd rather do whatever best helps the group as a whole, so is it Shabbezz's spell DC's, Harbug's Hex/spell DC's, or my skills. Or is there another option I'm not even thinking of?
Shabbezz Whorlpad |
Well, from a story perspective I would say to let Angelica keep it, as she was the one who found it. She's a rogue, so as you pointed out, she can always use the extra skill points.
However, Shabbezz or Harbug could always use a boost to their spell save DCs, and I would consider that a good tradeoff to optimize the group. Krass and Tialara probably wouldn't find much use for it, as a high Intelligence doesn't really benefit either of their builds.
Ultimately, I'd say it's up to you. Shabbezz is a pure caster build and an enchanter to boot, so anything that boosts her knowledge skills or save DCs can only make her more effective. But Harbug made Strength his primary stat for a melee build and only has an Int of 14, so as a witch he could really use the boost to make him a much better spellcaster.
Personally, I think Shabbezz will be fine until our cash level reaches a point where the party can afford some Int-boosting items, but Harbug could use the shot in the arm as soon as possible. If you are giving the shard to anyone I'd say to give it to him, and if he doesn't want it than Shabbezz can make use of it.
Krass Kargoth |
You do not get extra skill points from INT items in PF. Instead, a skill is assigned to an item for every +2 int it has. If I'm not mistaken, you get as many ranks in that skill as you have levels.
As for who should get it, sure it is better in the hands of the wizard but if we as PCs are unaware of its benefits, I see no reason to pass it on to her right now. The moment we do find out, I'm in favor of doing so of course :) unless the skill tied to it happens to be more useful for you!