DM Bigrin's Shattered Star (Group B) (Inactive)

Game Master bigrin42


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Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Have fun.


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Harbug sits in an elaborately drawn pentagram of his own blood; candles at each vertex "Blood God, I heard your voice recently; he said something about 'your alternate self is getting more powerful for your actions here' and I wanted to know if you might have some more information about that for me? What's that you say? I can get more information about my alternate self's gains by looking at a 'chronicle sheet?' and I can find those on some kind of magical web at Shattered Star, part 1, Shattered Star, part 2, Shattered Star, part 3, Shattered Star, part 4, and Shattered Star, part 5? I will pull together all my power and seek these 'webbed sites.'"

So I don't know if the rest of you play PFS at all, but we can now get PFS credit for playing and/or GMing certain parts of the Shattered Star AP! Short summary (for Bigrin in case you haven't read this stuff already): Run it totally as a home game. You as GM and we as players get PFS credit as if we played each section with a pregen.

I play a bit of PFS locally, so if you're up for it (when we complete a section of course) I'd love it if we could get the chronicles for this and get the game recorded as played.


I'll look into it. Thanks for the heads up


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

I hate to do this, but I'm going to be at work until at least 9:30 U.S. Central time tonight and will be unable to make a proper post until then. Just delay my action if I'm holding everyone up; I will post when I get back.


I apologize for my silence recently. i haven't been able to access the Paizo forums for days.


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

No problem, I think we all have. I know I was having issues over the last few days.


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

Yeah, same here. Don't sweat it.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Yup, forums seemed to be inaccessible first and then went down for maintenance. I think the forum also reset Tialara's random rolls, she's starting back at 1 again xD


With Christmas and New Years coming up, I don't expect everyoe will be able to post daily. post when you can, if you can, and we'll pick up normal hours in 2013.

Merry Christmas and Happy New Years everyone!


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

Back at ya. Merry Christmas to all or your preferred non-Christian celebration of your choice. If you don't celebrate anything, enjoy sleeping in.


sorry for the quiet all, I got sick on Thursday and haven't felt like checking the boards.


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

No problem, it happens.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Well, it may bite me in the buttocks, but I always choose to roll for HP. I just habitually roll low (maybe why I don't often play front-line types)

Level 2
+1d8 ⇒ 8 HP
+1 BaB
+1 Ref
+11 Skill points: Acrobatics, Appraise, Bluff, Climb, Diplomacy, Disable Device, Escape Artist, Knowledge (Local), Perception, Sleight of Hand, Stealth.
Class Abilities: Evasion, Rogue Talent (Honeyed Words)

There was another I wanted, but the Honeyed Words seemed to fit what she did the most this level. It also works well with her trait to trick people as to what's in her hand.

Edit: YAY HP!!


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Level 2
Roll = +1d8 = 2 HP
+1 BAB
+1 Fort, +1 Will
+6 Skill Points: Climb, Knowledge (Nature), Perception, Spellcraft, Stealth, Survival
Spells Added: Read Magic, Hydraulic Push
Icicle upgraded to 1d6+1
Gained: Place Magic - As a free action, she can tap into the magic of a nearby ley line and increase her caster level by +1 for 1 round. She can use this ability a number of times per day equal to 3 + her Wisdom bonus.


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

Up the chain!

Level 2
+1d6 + 2 ⇒ (5) + 2 = 7 HP
+1 BaB
+1 Will
+7 Skill points: Escape Artist, Knowledge (Nature), Knowledge (Planes), Knowledge (Religion), Perception, Swim
Spells Added: Obscuring Mist, Unseen Servant

No new class abilities for me except a bumped up caster level.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

1d10 + 3 ⇒ (7) + 3 = 10 HP which makes for 23 HP in total. Not too shabby. Sadly I'm a country or two away from my own PC on which is the document with my level progression, haha, so I'll browse the feat section of the D20PFsrd and hope it comes back to me what feat I had planned to take ^_^


@Krass - No worries. You can always retroactively apply feats if you id out you took something you didn't mean to. I'm pretty flexible, especially when it comes to travel.

@Tialara - Place magic works especially well in Magnimar, City of Monuments. If you have a monument's boon effects while you attempt to use Place Magic, the duration of the Place Magic effect is increased by +1.


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Good to know.


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Level Up Crunch:
Level 2 Beast-Bonded Witch
HP gained: 7 (½ d6+1 + 2 CON + 1 Favored Class)
I'll stick with ½ HD for HP gains.
BAB increased to +1 (+1 CMB, +1 CMD, +1 to melee & ranged attacks)
Will Saves +1 (class base save increase)
4 Skill points: 1 in Intimidate, 1 in Knowledge (History), 1 in Knowledge (Planes), and 1 in Spellcraft (2 total).

Gained a new Hex:
Evil Eye: The target (within 30 feet) takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.

Learned 3 new spells (2 for levelling, 1 from Patron @ level 2):
Jump (Patron spell)
Mage Armor
Unseen Servant

Number of spells per day increased:
Lvl 0: 3->4
Lvl 1: 2->3

Familiar:
Gained HP (Familiar HP=½ my HP - CON + Toughness feat = 8 - 1 + 3)
BAB increased +1 (BAB=my BAB) increasing attack rolls, CMD, CMB.
Will save increased +1 (For each save, uses my base save or 2/2/0 whichever is higher).
Familiar has all my skill points (and thus gained the same as I did; at higher levels, this may (depending on the GM) mean that I make 2 knowledge/spellcraft/etc. rolls (one for me and one for Fang) once I can communicate with her.)

I want to take 10 to learn Celestial healing from that scroll at the end of the day (which gives me a 17, the DC is 15+spell level (16). Is that acceptable?


@Harbug - Yes, take 10 is fine in this case


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

lvl2:
7 from 1d10 hp for a total of 10 with 2 con and 1 fav class bonus.
+1 perc/inti/acro ranks.
Step Up as f2 feat.
+1 bab.
+1 to fort.
Deflective Shield ability from Armor Master (get a bonus vs touch attacks when using a shield, currently +1).
Adjusted CMB and CMD and total mods on skills.

edit: I'll try to add a small note on whether I'd like to use Step Up or not when describing my turns. I understand that it can break up the action a bit if you need to ask me the question 'do you follow' everytime if I weren't to do so. I'm planning on taking Following Step next.


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Apologies for not posting yesterday, I was on the road for 8 hours starting a little before that flurry of posts went up.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Not trying to be a pain, but is it okay if I wait until the enemy goes before I post? As a rogue, position is everything (read flanking), and it will be easier to not have to write 7 contingent scenarios based on where they might end up, if I just see where they go before I act.


Umm...they already went. Krass blinded one, then the enemies went, now it is everyone else's turn.

Edit: Oh, I see. I put Krass and the enemies at the top of the round, when they should be at the bottom. My bad. I'll fix that next update. It should have been

Round 1-2

Initiatives: (I gave Krass a +10 bonus for "striking first"

Angelica 14
Tialara 12
Harbug 6
Shabezz 4
Krass 16
enemies 16


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

Just a thought: can we afford a wand of cure light wounds? It might be helpful to have one or more stashed away, since the group lacks a dedicated healer.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Sure, that would work (if we can get one).


I had not added the reward to your stash yet. I have done so now, and updated the loot list. give me a final purchase/sell list by tonight (tomorrow noon latest) and I will clean up the sheet.


I am not goading you into action, or trying to force your hand. This is just to let you know I am reading your RP and am pleased.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Thank you, it helps that there is good interplay between all the characters. To be honest, I had a hard time playing out the curse of the shard. I kept writing her responses, and realizing I kept saying 'we this' or 'we that' After every post I had to go back and chage it to 'you this' and 'I that' to make her act like she stood apart from the others.


It can be hard, especially in PbP, but you did fine. Good thing you guys went right back to Sheila, or Angelica might have split.


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

That would have been bad.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

She could've rolled an inquisitor or ranger to help us track her old character *grins*


I am traveling on business the next couple of days, and will likely not have much time to post. Please get your next actions in, RP, whatever, and when I can make an update I will.


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

S'alright. Safe traveling, we'll be here when you get back.


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

DM Bigrin, question. Would you allow my Spirit Sense ability to be always on or I have to activate like a spell?

I'm just asking because I can't find anything in the rules one way or the other.

Here is where the Archetype is located.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

It says it is a spell-like ability, so I reckon you have to 'use' it as a standard action. It says 'can', as in you have the option to do so. It then goes on to say it works as Detect Undead, which means you have to turn it on and then concentrate on the spell if you want to keep it up (and or get further information, just like Detect Secret Doors).


Krass beat me to it. It is a standard action to activate and requires concentration to keep it active, as per the detect undead ability


I am out of the country for a week, starting tomorrow, and won't have access to my mapping capabilities until I get back. We can either do this the old fashioned way (map coordinates on a blank map) or take a week hiatus, your choice.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

I'm fine either way, whatever's easiest for you. I know as the GM you have the hardest job.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Same here, both work for me. The question is what works for you =P


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

Your choice Bigrin, I'm good either way. Do whatever you think is better for you.


No internet at all while I was in Haiti. Last year, the place we stayed at had wi-fi all the time, but this year, they had very intermittent connection (couldn't manage to stay connected for more than 5 minutes). So, now that I am back in-country, I can get back to my day job (and DM-ing). I'll get a post up soon.


Female Catfolk Druid (Menhir Savant) 3
status:
HP: 21/21 | F: +4, R: +3, W: +5 | AC: 14 (T 12/ F12) | Per: +8 | Init: +4

Welcome back.


Male Orc
Spoiler:
Witch (Beast Bonded) 5 || HP 21/37; AC 14 (T10/F14); F:+3,R:+1,W:+3; Init+0; Perc+1|+3 w/ Familiar) ----- Fang HP 36/36; AC 18 (T15/F15) F:+0,R:+3,W:+5;/Battle Form AC 14 (T11/F13); F:+1,R:+1,W:+5; Perc+5

Shabbezz--I'm fairly certain (unless someone, esp. the GM wants to contradict me on this) that Magic Missiles ignore any cover other than total cover (i.e. if you have line of sight and line of effect, you can Magic Missile the target). Just pointing that out because you mentioned something about blocking your line of fire.


You are correct Harbug.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

Talking about cover, did you know that you cannot make AoO's against enemies who have cover (versus you)? That makes ganging up on large foes or casting in combat a whole lot easier -_o


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

Huh. Normally I play divine casters, so this issue never came up for me before. Thanks for the heads up.


Female Changeling "Varisian" Burglar 4/Fighter 2 (AC: 20 [T: 14 /F: 16] (+2 vs Traps); HP: 49/49; F+4, R+7 (+2 vs traps), W+1 (+2 vs Illusions/Fear); Init: +3; Perc: +16 [+18/+20], 60' darkvision)

Hey gang, I have come to realize that the Ioun stone I have in the shard (now a part of the shard) gives a +2 Int. Now, I'm not sure how Angelica would express this in game terms, as for how she knows or who would benefit, but I was wondering if the Shard would be better with either Harbug or Shabbezz?

Now the shard itself also offers a +2 insight to all skills (as well as the Illusion ability and save bonus). So, then the other question comes up, is it better staying with the Angelica as a skill monkey?

Ideally, I'd rather do whatever best helps the group as a whole, so is it Shabbezz's spell DC's, Harbug's Hex/spell DC's, or my skills. Or is there another option I'm not even thinking of?


Female Grippli Diviner (Scroll Scholar) 6 / Fort +4, Ref +4, Will +7 / AC 17*, touch 13*, flat 15 (mage armor) / HP 40 of 40 / Init +9 / Perc +8 (darkvision 60 ft) / Status: none

Well, from a story perspective I would say to let Angelica keep it, as she was the one who found it. She's a rogue, so as you pointed out, she can always use the extra skill points.

However, Shabbezz or Harbug could always use a boost to their spell save DCs, and I would consider that a good tradeoff to optimize the group. Krass and Tialara probably wouldn't find much use for it, as a high Intelligence doesn't really benefit either of their builds.

Ultimately, I'd say it's up to you. Shabbezz is a pure caster build and an enchanter to boot, so anything that boosts her knowledge skills or save DCs can only make her more effective. But Harbug made Strength his primary stat for a melee build and only has an Int of 14, so as a witch he could really use the boost to make him a much better spellcaster.

Personally, I think Shabbezz will be fine until our cash level reaches a point where the party can afford some Int-boosting items, but Harbug could use the shot in the arm as soon as possible. If you are giving the shard to anyone I'd say to give it to him, and if he doesn't want it than Shabbezz can make use of it.


Male Hobgoblin Fighter 3 - 34/34HP - AC21/T13/F19 - F5 R3 W4 - +4 Perc - +2 Init - CMD18

You do not get extra skill points from INT items in PF. Instead, a skill is assigned to an item for every +2 int it has. If I'm not mistaken, you get as many ranks in that skill as you have levels.

As for who should get it, sure it is better in the hands of the wizard but if we as PCs are unaware of its benefits, I see no reason to pass it on to her right now. The moment we do find out, I'm in favor of doing so of course :) unless the skill tied to it happens to be more useful for you!

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