|Black Powder Chocobo|
@ DM Bigrin: I hope you don't mind, but I've swapped out my rank in Appraise for one in Craft (alchemy); it seems more appropriate and could be useful. For brewing alchemist fire, for example, which I figure would be a Goblin's favourite alchemical substance... ;)
Why do I think my paladin's going to have to prepare stern lectures for after the end results of your fiery antics?
May I present Jargal Darkbane.
Human Fighter(Lore Warden)
I do not know how much future planning you want, but there are two path's I have considered. One is to take several levels in rogue and/or ranger to gain abilities. The other is to take levels in Monk and possible Ranger or even Cleric.
In the first, he would become a general warrior for good. In the other he will be a holy warrior for good in the name of Sarenrae.
Please let me know if there is anything else you need.
I submit Aliah Verserl into the mix for consideration. I'll create the alias should the PC be approved.
Female Human (Shoanti) Bard (Savage Skald) 1
CG Medium Humanoid (Human)
Init +1; Senses Perception -1
AC 14, touch 11, flat-footed 13. . (+3 armor, +1 Dex)
hp 10 (1d8+2)
Fort +2, Ref +3, Will +2
Spd 30 ft.
Melee Battleaxe +2 (1d8+2/20/x3) and
. . Morningstar +2 (1d8+2/20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Ranged Shortbow +1 (1d6/20/x3)
Special Attacks Bardic Performance (standard action) (12 rounds/da, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Inspire Courage +1
Bard (Savage Skald) Spells Known (CL 1, +2 melee touch, +1 ranged touch):
1 (2/day) Cure Light Wounds (DC 13), Timely Inspiration (DC 13)
0 (at will) Open/Close (DC 12), Light, Detect Magic, Prestidigitation (DC 12)
Str 14, Dex 13, Con 14, Int 14, Wis 9, Cha 15
Base Atk +0; CMB +2; CMD 13
Feats Bard Weapon Proficiencies, Extra Performance, Martial Weapon Proficiency: Battleaxe
Traits Auspicious Tattoo (Shoanti)
Skills Acrobatics +0, Climb +1, Diplomacy +6, Escape Artist +0, Fly +0, Knowledge (Arcana) +3, Knowledge (Dungeoneering) +7, Knowledge (Engineering) +3, Knowledge (Geography) +7, Knowledge (History) +7, Knowledge (Local) +7, Knowledge (Nature) +7, Knowledge (Nobility) +3, Knowledge (Planes) +3, Knowledge (Religion) +7, Perform (Dance) +6, Perform (Oratory) +6, Ride +0, Spellcraft +6, Stealth +0, Swim +1
Languages Common, Shoanti, Skald, Varisian
SQ Bardic Knowledge +1 (Ex), Bardic Performance: Insiring Blow (+2 HP) (Su)
Combat Gear Arrows (50), Battleaxe, Morningstar, Shortbow, Studded Leather;
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (12 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Insiring Blow (+2 HP) (Su) Begin a performance as an immediate action after a critical hit, gain CHA temp HP and grant allies within 30' +1 on next attack roll
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
As Aliah grew, she was taught the way of the Keepers of the Quahs and learned many languages to communicate. She sang in the sweet bardic tongue Skald, sweet songs that left many in tears with her mastery of the language. She was taught to fight as her father before her, though she was not of her father's strength and could not hunt as he did. While studying the stories of the Keepers, Aliah came across an oral tale of her mother, though seemingly not one of her childhood as most Shoanti had. Aliah's mother's story started in her adulthood with her vows to her father - nothing more was said before that.
Aliah took it upon herself to ask after her mother, and with pressing she found out the truth: her mother, a young adventurer at the time, had stumbled upon the Quah while traveling lost with an adventuring party. Smitten with the Shoanti warrior, the girl stayed with the clan to prove her worthiness to take him as a husband and bear his children. Aliah was not a pureblood of the Cinderlands, as she'd been led to believe, but rather a decedent of a merchant family from a small city by the name of Riddleport, seemingly an eternity away from her current home.
the night before her fifteenth nameday Aliah stole away from the Quah as they meandered close to the storval stairs and began wandering the massive frontier that is the land of Varisia. Finding a small village, asking for help and making her way towards the sea, Aliah first stood in the same waters her mother was born in a few days after her sixteenth celebration of her birth. Aliah first asked of her mother and after finding the small city's historical records took her mother's surname as her own, forever now lost to the Shoanti.
After spending some years in the small city of Riddleport, Aliah wishes nothing more than to learn of her families' history - the Shoanti and cares of others far from her mind.
|Anklebiter the Insane|
Anklebiter the Insane wrote:@ DM Bigrin: I hope you don't mind, but I've swapped out my rank in Appraise for one in Craft (alchemy); it seems more appropriate and could be useful. For brewing alchemist fire, for example, which I figure would be a Goblin's favourite alchemical substance... ;)Why do I think my paladin's going to have to prepare stern lectures for after the end results of your fiery antics?
Welllll, you might have to. Then again, if Anklebiter's 'fiery antics' wind up destroying the enemy whilst saving the party and any innocents around, would the occasional building going up in flames really be that much of an issue? :P
|Black Powder Chocobo|
Black Powder Chocobo wrote:Welllll, you might have to. Then again, if Anklebiter's 'fiery antics' wind up destroying the enemy whilst saving the party and any innocents around, would the occasional building going up in flames really be that much of an issue? :PAnklebiter the Insane wrote:@ DM Bigrin: I hope you don't mind, but I've swapped out my rank in Appraise for one in Craft (alchemy); it seems more appropriate and could be useful. For brewing alchemist fire, for example, which I figure would be a Goblin's favourite alchemical substance... ;)Why do I think my paladin's going to have to prepare stern lectures for after the end results of your fiery antics?
We may have to work out a restitution plan for property damages caused 'excessive explosions'; more so if the use of explosives and fire can be held off until necessary :P
Here's the rest of Antumbra
On the day she was born Antumbra woke up screaming. Her voice was shrill, charged with lightning that cracked down on her writhing, naked, pale flesh. On the day she came into being she had aged already one-hundred-ten years of her elven life.
Almost her entire body, reaching from chest to thighs, was covered in scars. The pain was debilitating, excruciating. Burning with white-hot intensity, each of the scars oozed and seeped with a slithering black substance that eked out of the permanent wounds. Amidst the pain, Antumbra went to touch the substance, to pull it away, to block it from seeping out, anything, but she found that she couldn’t, she found that the material was not substantive, not corporeal; it was nothing; it was but shadow.
Her hands gripped and tore at the earth she laid upon, her eyes darting back and forth at the tall oaks that loomed above her in the forest, pressing inward, blocking all light, blocking all sensation but the pain that enveloped her.
But that wasn’t why she screamed. She could feel the pain, she could feel the shadows as they pressed out of the long-since closed wounds. She screamed because the only place left, away from the pain, was herself, who she was before she was born here again, and she remembered where she earned these scars in the first place.
It scared her, a fear primal, solitary and virulent. She was afraid of herself.
It wasn’t long before she final could force herself to move. Little by little, encroaching slowly, painstakingly, she propped her naked body up against one of the mighty oaks. It was there that the voice finally spoke to her. It wasn’t audible. All sound was blocked. The forest, wherever it resided, was silent. No leaves rustled. There was no wind. There was no sun, only sharpened creeping umbrage. Shadows within shadows.
The voice spoke in her mind, playing on the backdrop as the images of her past arrayed themselves before Antumbra in her mind. She remembered them, but they were not memories of her as far as she could tell, rather as far as she could hope.
The sound cascaded slowly like a creeping glacier as it roamed up inside her consciousness. It spoke, a voice ancient and dominating, powerful, deep, thrumming like an everlasting bass chord. It asked her, “what is your name?”
“I don’t know,” she replied.
“You do,” it answered in return, “but you don’t dare speak it.”
“It’s not me. I remember these things, but they’re somebody else’s memories, not mine. I know the name of the woman who did these things, nothing more.” Tears welled up on the sides of her face, splashing on her naked corpulence. As the tears fell the shadows danced, moving with sentient initiative to dodge them where they landed, reassuming their ugly forms straight again after.
“She is you, yet she is not you,” it spoke, softly. “These are both your memories, and the memories of a woman who is far past. These are both your scars and the scars of a woman who died in the throes of passion.”
“I am not her!" Her voice was pitched with caustic indignation, reaching out, trying to find the entity that resided within her in her. “Who are you?! What do you want with me?”
Impossibly, its voice grew louder, thicker, pouring into every fold of her mind, obscuring the memories in the deepest of hazes. “I am the shadow that looms over Golarion. I am the greatest darkness cast by the darkest light. I am the entity that only exists as a mirage, forever there, but visible only to those that watch the sun as it sets across the world. I am the Umbra, and soon darkness will fall.”
She stared, eyes and mouth agape as the words undulated through her imagination. Her vision was gone, removed from the forest. “But why me? How did I come here?"
Her voice was soft, pleading. She felt herself, her past, and her at the present and she realized she was not the forgone woman in her nightmares. She was somebody different, but she did not have a name.
"I know how I... she died, but where did I come from? I…”
The Umbra’s voice was soft, quiet, but spoke with an intensity that stopped all of her questions immediately. “Where there is no light there is no shadow. Soon the world may be bathed in darkness. This must be stopped. You will help stop it.”
“But what is it that I must stop? You have told me nothing, and I’m lost and alone. Please, just tell me what I have to do!”
“You will learn in time,” it said to her, its voice trailing off into the darkness, reaching from the antumbra, the penumbra and into the deepest recesses of the umbra.
“Do not despair. You will not be alone.”
The voice was gone, as were the shadows. Antumbra looked up to see the leaves finally moving, the wind picking up fallen leaves that danced in circles above her head, catching the light of the sun as it began its descent. Out of the corner of her eye she spotted a tiny black object swooping down from the trees.
She felt a surge of pain as it landed on the scar tissue near and around her breasts, digging its talons deep into the grievous wounds. She reached over to pet the raven. “I’ll call you Sol. Do you like that name, Sol?”
The raven cocked its head to the side, eyes affixed at her unblinking.
Her regalia is odd for an Elf however. Sticking not to any sort of fashion sense her dress seems rather haphazard and ill looked after. The clothing is bundled so as to cover every inch of her body from her chest to her legs.
Underneath is a latticework of scars that could make even the most hardened, battle-worn warrior cringe at the sight. It appears like no creature should have been able to survive the gashes accumulated across her entire body, and the appearance, whenever glanced upon by any normal man, woman or child, is almost enough sometimes to make them flee in terror.
Antumbra tries to keep the scars covered whenever possible.
Her vigil was bestirred at the mention of “the blot” a large dark cloud looming over Riddleport at the northern end of the Lost Coast of Varisia. Her contact there, “BLANK,” a friend she met far back in the beginning of her travels, has offered to keep her safe at her arrival. Hoping that this might finally be the key to unlocking the mysteries surrounding her revival, as well as dreading too what she might find there, Antumbra prepares to venture into the crime-ridden hive of Riddleport.
Female Elven Witch 1
NG Medium Humanoid (Elf)
Init +3; Senses Perception +3
AC 13, touch 13, flat-footed 10. (+3 Dex)
hp 6 (1d6+0)
Fort +0, Ref +3, Will +3
Spd 30 ft.
Melee: Rapier +0, (18-20/x2), P, 1d6
Ranged: Longbow +3, (x3), P, 100ft, 1d8 and
. . Dagger +3, (19-20/x2), P or S, 10ft, 1d4
Witch Spells Known (CL 1, -1 melee touch, 3 ranged touch):
1 (2/day) Hypnotism, Mage Armor, Dancing Lantern, Peacebond, Shadow Weapon, Ear Piercing Scream, Ray of Enfeeblement
0 (at will) All
Str 8, Dex 16, Con 10, Int 18, Wis 12, Cha 13
Base Atk +0; CMB +0; CMD 12
Feats: Eschew Materials
Traits: Forlorn(elf): You gain a +1 trait bonus on Fortitude saving throws.
Acrobatics Dex +3
Appraise Int +11
Bluff Cha +1
Climb Str -1
Craft (alchemy) Int +4
Craft ( ) Int
Craft ( ) Int
Diplomacy Cha +1
Disable Device Dex
Disguise Cha +1
Escape Artist Dex +3
Fly Dex +3
Handle Animal Cha
Heal Wis +1
Intimidate Cha +1
Perception Wis +3
Perform ( ) Cha +1
Perform ( ) Cha
Perform ( ) Cha
Profession ( ) Wis
Profession ( ) Wis
Ride Dex +3
Sense Motive Wis +1
Sl. of Hand Dex
Spellcraft Int +8
Stealth Dex +3
Survival Wis +1
Swim Str -1
U.Magic Device Cha +5
Languages Common, Elven, Sylvan
Combat Gear Longbow, arrows (50), dagger(3), arrow (smoke)(3), rapier; Other Gear Backpack (16 @ 21.5 lbs), Bedroll, compass, Ink (1 oz. vial, black), Journal, Parchment (sheet) (10), Pouch, belt (4 @ 3.5 lbs), Spell component pouch, Waterskin, cleric's vestments,
Arrows, Longbow - 0/50
Currency - 16gp, 4sp
Eight - 37/5lbs
Hex - Evil Eye 30ft (-2 ac, ability check, attack roll, saves or skill check)(7rounds/day)
Familiar - Raven: (+3 appraise), Alertness, improved evasion, share spells, empathic link
Immune - Magic Sleep Spells
I just haven't been able to hammer young Saevio into shape, despite my best attempts (and today's headache didn't help). The whole Rage Domain, Furious Crusader-Cleric of Vengeance thing all merged well, but I just couldn't quite bring the character to life -- and realize we're past the deadline.
So, have fun, everyone.
Okay folks, this wasn't easy. I could actually run two good groups with the submissions I was given, but I just don't have the time. so, without further ado...
*Bruendor Cavescouter - Dwarven rogue
*Anklebiter the Insane - Goblin abjurist
*Lefrik Olegson - Ulfen barbarian
*Calla - Half-elf inquisitor
*Belana Ironhand - Dwarven cleric
Get yourselves to the discussion page and let's get this show on the road.
Everyone else, thank you for your time and good luck on your next outing.
They chose Brennan the Rogue. Congrats. I killed the thread you were on to get rid of backlogged posts. Didn't know how to let you know except for coming here. Sorry for intruding.
Go ahead and dott the main thread, jump in the discussion and we'll go from there.