DM Bigrin's Second Darkness (Inactive)

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Mechanics:

AC 20, touch 13, flat-footed 17
Fort +7, Ref +4, Will +9
CMD 14
HP 19/44
Divine retribution (DC 16) 0/6; Judgments 0/2; Bane 2/6; Discern lies 0/6
Arrows: 0/21; cold iron arrows 6 (3)/33; bolts 0/20
Spells: 0/5 (first-level); 0/4 (second level)
Effects: Gravity bow (4/10)

Calla, blood loss starting to take its toll, launches two more cold iron arrows toward the babau.

[ooc]5-ft. step to W-10
Mwk longbow (point blank range): 1d20 + 8 + 1 - 2 + 1 ⇒ (9) + 8 + 1 - 2 + 1 = 17
Damage (point blank range): 2d6 + 1 ⇒ (2, 2) + 1 = 5
Mwk longbow (point blank range, rapid shot): 1d20 + 8 + 1 - 2 + 1 ⇒ (7) + 8 + 1 - 2 + 1 = 15
Damage (point blank range): 2d6 + 1 ⇒ (2, 2) + 1 = 5


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Not sure, but did Lefrik get an AOO one his foe or did I read that 'chance at another attack' wrong and it was just for flavor on his multiple attacks?

Lefrik groans as he looks nearly dead , another blow like that will surely end him. Still, seeing the Lantern alight near him and aid him, he gives a pale smile, "Reminds me of stories of messangers to the gods... carry my soul to Desna, would you, noble light? If I die, that is... not that I intend to but..."

He lashes at the same foe the Lantern is
Round 3, still power attacking
To hit #1 1d20 + 9 ⇒ (11) + 9 = 20
Dmg: 1d12 + 13 ⇒ (9) + 13 = 22
To hit #2 1d20 + 4 ⇒ (15) + 4 = 19
Dmg: 1d12 + 13 ⇒ (3) + 13 = 16

More actions maybe on the way if I hit (Reflex rolls needed) or get that AOO I asked about


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Assault Leader isn't an "attack of opportunity," it allows the person I'm flanking with to make an attack as an immediate action once per day. So, you get an attack with flank before the thing actually attacks you.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Ok. Pre Round 3? Ignore second attack if he wouldn't get his usual two sings

to hit:1d20 + 11 ⇒ (14) + 11 = 25
Dmg: 1d12 + 13 ⇒ (4) + 13 = 17
To hit #21d20 + 4 ⇒ (18) + 4 = 22
Dmg: 1d12 + 13 ⇒ (7) + 13 = 20

Reflex save for item: 1d20 + 4 ⇒ (12) + 4 = 16
Ref save if second attack allowed and hit 1d20 + 4 ⇒ (1) + 4 = 5

Dmg for first 1d8 ⇒ 7
Dmg for second if appolies 1d8 ⇒ 2

Thanks to enchantment bonus, I believe it holds. Whew.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Pre-round 3, actually. Basically, you would be taking that single attack right after I miss the babau and activate Assault Leader.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Bruendor continues to maneuver into position, and slashes at the babau again with his cold iron blade.

Mechanics:

Move to flank the babau in T11, depending how Lef moved to engage the one in S11.
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Sneak!: 3d6 ⇒ (2, 5, 5) = 12
Reflex: 1d20 + 9 ⇒ (9) + 9 = 18


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Ke moves forward (S8) and applies a healing touch to the bloody barbarian.

Cure Serious Wounds: 3d8 + 6 ⇒ (5, 6, 4) + 6 = 21

status:

AC 20, touch 12, flat-footed 18
Fort +5, Ref +5, Will +6
CMD 17
HP 51/51

Bolts Remaining: 38/40

Spells Remaining:
7/7 (1st level)
5/6 (2nd level)
2/4 (3rd level)

Resources Remaining:
Moonlight Bridge: 4/4
Spray of Shooting Stars: 2/2
Interstellar Void: 1/1

Temporary Effects:
none

Constant Effects:
Lure of Heavens: float 6 inches above ground or liquid


mechanics:

l: 1d20 + 12 ⇒ (1) + 12 = 13
1d8 + 7 ⇒ (2) + 7 = 9
l: 1d20 + 7 ⇒ (17) + 7 = 24
1d8 + 7 ⇒ (3) + 7 = 10

l: 1d20 + 12 ⇒ (9) + 12 = 21
1d8 + 7 ⇒ (6) + 7 = 13
l: 1d20 + 7 ⇒ (4) + 7 = 11
1d8 + 7 ⇒ (5) + 7 = 12

Calla stepped back and fired. Her shaking hands couldn't hold the bow steady and she missed with both shots. The demon smiled wickedly and extended its claws, moving in for the kill. Suddenly, Anklebiter chanted and a stream of magical missiles blasted into the babau. The demon howled in agony and fell to the roof, slipping through one of the many holes and into the building below.

On the ground, Lefrik followed the babaus, stepping inside their longspear reach to batter his way through one of their defenses. Concentrating on the same target, the lantern archon and Bruendor also hit that demon, opening large wounds in its hardened acid-coated skin. Kelendra stepped up behind Lefrik and her healing helped the barbarian feel a little better about his choices in life.

The longspears spoke again in their red language, driving fresh wounds over the recently healed ones, and Lefrik once more felt weakened from blood loss. These things needed to be dealt with quickly before his will failed him completely.

Round 4:

Lefrik takes 2 strikes for a total of 23 damage

Initiatives:

babau 19
[b]lefrik 15
bruendor 14
kelendra 13
calla 8
anklebiter 6[b]

Everyone is up

Here's the map

Current combat hit point status:

lefrik: -62
bruendor: -37
kelendra:
calla: -25
anklebiter:


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

"Thank you, Kel, may I please have another?" Lefrik asks, wondering about his life choices again. I laughed at the GM's line about that. What can I say?
With little choice in the matter, he pressed on his attacks

To hit #1 1d20 + 9 ⇒ (7) + 9 = 16
Dmg: 1d12 + 13 ⇒ (9) + 13 = 22
To hit #2 1d20 + 4 ⇒ (6) + 4 = 10
Dmg: 1d12 + 13 ⇒ (2) + 13 = 15

And sadly, misses both times, but at least his axe will not be endangered I sure hope the Fathers of my fathers didn't see that


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Hang in there, Lef, Bruendor thinks to himself as he continues to harry the babau. His blade flashes again, attempting to stab the demon in the vitals. His blade sinks in, drawing a flood of caustic arterial spray.

Mechanics:

Move to put that demon in flank again, and attack with the cold iron dagger.
Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Sneak!: 3d6 ⇒ (5, 3, 4) = 12
Crit Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Crit Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Reflex: 1d20 + 9 ⇒ (3) + 9 = 12


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Status:

AC 20, touch 13, flat-footed 17
Fort +7, Ref +4, Will +9
CMD 14
HP 19/44
Divine retribution (DC 16) 0/6; Judgments 0/2; Bane 2/6; Discern lies 0/6
Arrows: 0/21; cold iron arrows 6 (5)/33; bolts 0/20
Spells: 0/5 (first-level); 0/4 (second level)
Effects: Gravity bow (4/10)

"Thanks, Anklebiter!" Calla calls as she steps up again and concentrates, trying to see how she can best place her arrows.

5-ft. step to V-10
Standard action to switch Shake It Off to Enfilading Fire (Benefit: You receive a +2 bonus on ranged attacks made against a foe flanked by 1 or more allies with this feat.)


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Spell penetration 1d20 + 6 ⇒ (14) + 6 = 20
Acrobatics 1d20 + 5 ⇒ (10) + 5 = 15

"You're welcome, Calla!" Anklebiter calls back.
Moving as carefully as he can, the little Wizard makes his way over to the edge of the roof overlooking the fight below.
"I need to study better demon-killing spells," he chastises himself - and then he unleashes those same darts of force once more!

Anklebiter casts his last Magic Missile of the day, splitting the damage over both babau. T 12 gets 2d4 + 2 ⇒ (1, 2) + 2 = 5. S 12 gets 2d4 + 2 ⇒ (3, 2) + 2 = 7

On terra firma - or rather, hovering a distance above it, the lantern archon continues to attack the babau opposite Lefrik.

(Please note the Lantern Archon is supposed to be at S 14. ;)

Lantern Archon attacks babau S 12 with its light-rays! Ranged touch attack #1 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12 for 1d6 ⇒ 1 damage that bypasses all DR.
Ranged touch attack #2 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18 for 1d6 ⇒ 1 damage that bypasses all DR.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel again heals the barbarian, but terror grips her as she has few healing prayers remaining and blondie is the only one between her and the things from nightmares.

Cure Serious Wounds: 3d8 + 6 ⇒ (4, 8, 5) + 6 = 23

status:

AC 20, touch 12, flat-footed 18
Fort +5, Ref +5, Will +6
CMD 17
HP 51/51
Bolts Remaining: 38/40

Spells Remaining:
7/7 (1st level)
5/6 (2nd level)
1/4 (3rd level)

Resources Remaining:
Moonlight Bridge: 4/4
Spray of Shooting Stars: 2/2
Interstellar Void: 1/1

Temporary Effects:
none

Constant Effects:
Lure of Heavens: float 6 inches above ground or liquid


Anklebiter, you seem to think the lantrn archon provides flanking. Where are you getting that from?

mechanics:

l: 1d20 + 12 ⇒ (15) + 12 = 27
1d8 + 7 ⇒ (1) + 7 = 8
l: 1d20 + 7 ⇒ (15) + 7 = 22
1d8 + 7 ⇒ (7) + 7 = 14

Lefrik's blows were weak as blood streamed from his many wounds. Barely standing, he still pressed the fight, distracting the babaus so that Bruendor cound strike from behind with impunity. And strike he did. One of the last two babaus wailed in agony as Bruendor's dagger found a soft spot in its chitinous skin and the vital organs beneath. It jerked like a landed fish a few times and then fell to the ground, its acidic slime covering withering the plants underneath.

Kelendra rushed forward to bolster Lefrik's health once more, barely keeping up with the incoming wounds. Anklebiter and his archon managed to damage the final babau slightly, and the thing's evil glare made the goblin squeak in fright. Almost casually, the creature lashed out at Lefrik with a pair of quick strikes, undoing all of the healing that Kelendra had worked for.

Round 5:

Lefrik takes 2 strikes for a total of 22 damage

Initiatives:

babau 19
lefrik 15
bruendor 14
kelendra 13
calla 8
anklebiter 6

Everyone is up

Here's the map

Current combat hit point status:

lefrik: -61
bruendor: -37
kelendra:
calla: -25
anklebiter:


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

The lantern archon chirps and chimes with consternation - and then sends out a pulse of light that bathes Lefrik in benevolent radiance. Some of the Barbarian's wounds close up and Lefrik feels a new confidence fill him!

The Lantern Archon uses Aid on Lefrik! Lefrik gains a +1 to attack rolls and fear saves, and also gains 1d8 + 2 ⇒ (5) + 2 = 7 hit points.

"I'm out of missile-spells!" Anklebiter yelps. "Do you have a back=up bow or something, Calla?"


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Bruendor audibly sighed as the babau fell. And now we close the box, he thought, tumbling to continue to keep the demon boxed in, his blade seeking the creature's life-blood.

Mechanics:

Clicking my heels together to avoid AoOs, and tumbling to S13.
Acrobatics: 1d20 + 16 ⇒ (17) + 16 = 33

And attacking from flank.
Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Sneak!: 3d6 ⇒ (6, 1, 4) = 11
Reflex: 1d20 + 9 ⇒ (4) + 9 = 13


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Lefrik grins as the demon falls, despite the pain, at least the demons are suffering as much as he is. "It's good to be young and insane." And he snarls, swells,and goes berserk!

-2 on AC (not that it was missing anyway) +4 Str/Con (Bonus 12 HP)
His muscles seem to knit even as they swell

Renewed Vigor as standard action 1d8 + 5 ⇒ (2) + 5 = 7

Single Power attack blow as I don't think he gets both as he doesn't have a full round.

To hit: 1d20 + 11 ⇒ (3) + 11 = 14
Dmg: 1d12 + 16 ⇒ (3) + 16 = 19

Edit: And , of course, the to hit roll is for ####


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

You do get a flank bonus, but yeah, I think that still misses, big guy.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Blegh. Okay, high hopes for Calla's archery!


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Status:

AC 20, touch 13, flat-footed 17
Fort +7, Ref +4, Will +9
CMD 14
HP 19/44
Divine retribution (DC 16) 0/6; Judgments 0/2; Bane 2/6; Discern lies 0/6
Arrows: 0/21; cold iron arrows 8 (5)/33; bolts 0/20
Spells: 0/5 (first-level); 0/4 (second level)
Effects: Gravity bow (5/10)

Calla slams the first arrow into the demon's head, following it up with a second just to be sure the creature's truly dead.

She snarls at it for good measure.

Mwk longbow (point blank range), flanking: 1d20 + 8 + 1 - 2 + 1 + 2 ⇒ (20) + 8 + 1 - 2 + 1 + 2 = 30
Damage (point blank range): 2d6 + 1 ⇒ (2, 5) + 1 = 8
Mwk longbow (point blank range), flanking: 1d20 + 8 + 1 - 2 + 1 + 2 ⇒ (7) + 8 + 1 - 2 + 1 + 2 = 17
Damage (point blank range): 2d6 + 1 ⇒ (2, 3) + 1 = 6

Crit?: 1d20 + 8 + 1 - 2 + 1 + 2 ⇒ (20) + 8 + 1 - 2 + 1 + 2 = 30
Damage (point blank range): 2d6 + 1 ⇒ (2, 3) + 1 = 6

That good?


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel extends the last of her strongest healing powers to Lefrik, hoping he can hold on while the party concentrates their attacks.

Cure Serious Wounds: 3d8 + 6 ⇒ (6, 8, 2) + 6 = 22

status:

AC 20, touch 12, flat-footed 18
Fort +5, Ref +5, Will +6
CMD 17
HP 51/51

Bolts Remaining: 38/40
Spells Remaining:
7/7 (1st level)
5/6 (2nd level)
0/4 (3rd level)

Resources Remaining:
Moonlight Bridge: 4/4
Spray of Shooting Stars: 2/2
Interstellar Void: 1/1

Temporary Effects:
none

Constant Effects:
Lure of Heavens: float 6 inches above ground or liquid


Calla - Good as in did it hit? Sure. Good as in duid it kill it? Not even close. But I think your damage numbers are wrong. Bow crits are x3, so I'm thinking you should add another 2d6 in there. Also, is your bane still active?

mechanics:

aoo: 1d20 + 12 ⇒ (4) + 12 = 16
1d8 + 7 ⇒ (2) + 7 = 9

l: 1d20 + 12 ⇒ (11) + 12 = 23
1d8 + 7 ⇒ (5) + 7 = 12
l: 1d20 + 5 ⇒ (8) + 5 = 13
1d8 + 7 ⇒ (6) + 7 = 13

In desperation, the company tries to kill the babau before it can kill Lefrik. In the whirling combat, Lefrik's woozy state left him unable to connect with the demon, though both Bruendor and Calla got off some good strikes. The lantern archon, pulsing with light, moved in to aid Lefrik, taking a clanging strike from the babau in the process, though the blow didn't seem to affect it at all. Lefrik's wounds closed slightly as the archon's magics took effect, then even more as Kelndra's spell healed the worst of the new wounds. The demon lashed out at Lefrik again, though the new pair of arrows sticking from his chest kept the second strike from landing. Lefrik groaned as the blow landed, his torso now a solid sheet of liquid red.

Round 6:

Lefrik takes 12 damage

Initiatives:

babau 19
lefrik 15
bruendor 14
kelendra 13
calla 8
anklebiter 6

Everyone is up

Here's the map

Current combat hit point status:

lefrik: -34
bruendor: -37
kelendra:
calla: -25
anklebiter:


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Bruendor continues to reposition with the babau, waiting for Lefrik to engage the beast before he stabs the creature with his blade, landing another telling blow in its side. He's definitely concerned about Lefrik, but he has to trust that Kel can keep him going.

Mechanics:

Move to R14 to keep the pressure up, and ready an action to attack once Lefrik moves into flank.

Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Sneak!: 3d6 ⇒ (4, 6, 2) = 12

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Good as in are the other players happy? And sweet; missed that extra crit modifier. And, no, I had bane inactive the last couple rounds.
Extra crit damage: 2d6 + 1 ⇒ (4, 1) + 1 = 6

Status:

AC 20, touch 13, flat-footed 17
Fort +7, Ref +4, Will +9
CMD 14
HP 19/44
Divine retribution (DC 16) 0/6; Judgments 0/2; Bane 2/6; Discern lies 0/6
Arrows: 0/21; cold iron arrows 10 (5)/33; bolts 0/20
Spells: 0/5 (first-level); 0/4 (second level)
Effects: Gravity bow (6/10)

Calla, wincing slightly as Lefrik takes another blow, launches two more arrows toward the demon.

Mwk longbow (point blank range), flanking: 1d20 + 8 + 1 - 2 + 1 + 2 ⇒ (7) + 8 + 1 - 2 + 1 + 2 = 17
Damage (point blank range): 2d6 + 1 ⇒ (5, 3) + 1 = 9
Mwk longbow (point blank range), flanking: 1d20 + 8 + 1 - 2 + 1 + 2 ⇒ (3) + 8 + 1 - 2 + 1 + 2 = 13
Damage (point blank range): 2d6 + 1 ⇒ (6, 4) + 1 = 11


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel continues healing Lefrik, encouraging the woozy barbarian. "Stand strong, just a bit longer, we can do this."

Cure Moderate Wounds: 2d8 + 6 ⇒ (4, 6) + 6 = 16

status:

AC 20, touch 12, flat-footed 18
Fort +5, Ref +5, Will +6
CMD 17
HP 51/51

Bolts Remaining: 38/40
Spells Remaining:
7/7 (1st level)
4/6 (2nd level)
0/4 (3rd level)

Resources Remaining:
Moonlight Bridge: 4/4
Spray of Shooting Stars: 2/2
Interstellar Void: 1/1

Temporary Effects:
none

Constant Effects:
Lure of Heavens: float 6 inches above ground or liquid


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Barely alive, Lefrik hears Kelendra through the haze, feel her healing energies and her faith in him. Spitting to the side he whips his axe out twice more at his foe.

To hit: 1d20 + 11 ⇒ (1) + 11 = 12
Dmg: 1d12 + 16 ⇒ (11) + 16 = 27
to hit #2 1d20 + 6 ⇒ (18) + 6 = 24
Dmg: 1d12 + 16 ⇒ (2) + 16 = 18
Forgot to add flanking bonus of +2 to hit

While his first blow misses, the second finds demon meat

Reflex save 1d20 + 4 ⇒ (3) + 4 = 7
Dmg: 1d8 ⇒ 5


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

The lantern archon fires its rays at the babau once again, its musical chimes louder than ever!

Ranged touch attack #1 1d20 + 3 ⇒ (19) + 3 = 22 for 1d6 ⇒ 3 damage. Ranged touch attack #2 1d20 + 3 ⇒ (4) + 3 = 7 for 1d6 ⇒ 4 damage.

Meanwhile, Anklebiter can't cast any spell that wouldn't cause area damage and potentially hit his allies. On top of that, they're all fire damage. :(


mechanics:

1d20 + 12 ⇒ (8) + 12 = 20
1d8 + 7 ⇒ (4) + 7 = 11
1d20 + 7 ⇒ (1) + 7 = 8
1d8 + 7 ⇒ (1) + 7 = 8

The demon was hard-pressed as the companions pressed their numerical advantage. Fighting alone, it was subject to the dancing whirls of Bruendor's fighting style, as well as arrows shot from afar and mighty blows from Lefrik. It wheeled and turned, trying to stave off the attacks, but still it bled from a dozen wounds. It jabbed again at Lefrik, trying to bring the mighty barbarian down. The man took another blow to the side, but ignored it as he pressed the attack.

Round 7:

Lefrik takes 11 damage

Initiatives:

babau 19
lefrik 15
bruendor 14
kelendra 13
calla 8
anklebiter 6

Everyone is up

Here's the map

Current combat hit point status:

lefrik: -29
bruendor: -37
kelendra:
calla: -25
anklebiter:


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Status:

AC 20, touch 13, flat-footed 17
Fort +7, Ref +4, Will +9
CMD 14
HP 19/44
Divine retribution (DC 16) 0/6; Judgments 0/2; Bane 2/6; Discern lies 0/6
Arrows: 0/21; cold iron arrows 10 (or 12?) (5)/33; bolts 0/20
Spells: 0/5 (first-level); 0/4 (second level)
Effects: Gravity bow (6/10)

Calla waits to see if Lefrik and Bruendor can strike it down. If not, she launches two more arrows toward it.

Mwk longbow (point blank range), flanking: 1d20 + 8 + 1 - 2 + 1 + 2 ⇒ (14) + 8 + 1 - 2 + 1 + 2 = 24
Damage (point blank range): 2d6 + 1 ⇒ (6, 4) + 1 = 11
Mwk longbow (point blank range), flanking: 1d20 + 8 + 1 - 2 + 1 + 2 ⇒ (2) + 8 + 1 - 2 + 1 + 2 = 12
Damage (point blank range): 2d6 + 1 ⇒ (2, 4) + 1 = 7


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

To hit: 1d20 + 11 ⇒ (6) + 11 = 17
Dmg 1d12 + 16 ⇒ (2) + 16 = 18
to hit #2 1d20 + 6 ⇒ (9) + 6 = 15
Dmg: 1d12 + 11 ⇒ (9) + 11 = 20

"Begone, better yet, be dead!" He snarls, gratified that this thing knows fear.

I keep forgetting to add +2 for flanking, but I worry that even adding that to the above I missed both time :( so go get him guys


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

"Die, demon!", Bruendor shouts, keeping after the babau. With the demise of its allies, the demon is far more cagey, and Bruendor finds his prey somewhat elusive, as it protects its vitals from his blade better than it had moments ago.

Mechanics:

Keep attacking!
Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Sneak!: 3d6 ⇒ (6, 1, 5) = 12
Blah. I think that missed as well.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel grimly continues her task, the blood splatter from Lefrik now staining her crimson as well.

Cure Moderate Wounds: 2d8 + 6 ⇒ (8, 2) + 6 = 16

status:

AC 20, touch 12, flat-footed 18
Fort +5, Ref +5, Will +6
CMD 17
HP 51/51

Bolts Remaining: 38/40
Spells Remaining:
7/7 (1st level)
3/6 (2nd level)
0/4 (3rd level)

Resources Remaining:
Moonlight Bridge: 4/4
Spray of Shooting Stars: 2/2
Interstellar Void: 1/1

Temporary Effects:
none

Constant Effects:
Lure of Heavens: float 6 inches above ground or liquid


The babau, caught between Lefrik and Bruendor, kept up a good fight, but it was outmatched and it knew it. In desperation it turned Bruendor's strikes, and some of Lefrik's, but the barbarian's axe crashed into it, followed shortly by a pair of arrows from Calla. The hated cold iron burned in its chest, and the demon coughed up some of the acidic ichor its kind used for blood. It fell to the ground and you stood around looking at the fallen, knowing that that fight came close to killing at least three of you. Life choices, indeed.

Looking around, you find a bag that was obviously dropped by one of the demons. Inside, you find a goodly amount of treasure that the demons had been collecting.

Spoiler:

Wow, I thought for sure that someone was gonna die in that one! Good job.

Loot:

  • 3 masterwork longspears
  • bag of holding, Type I (self identifying)
  • 9 gems
  • Carved ivory scroll case
  • Electrum censer with silver filigree
  • Gold statue of a dragon
  • Mithral scepter with gold inlay
  • Platinum holy symbol
  • Polished darkwood chalice
  • 2 x Set of six silver dice
  • Silver brazier with religious markings
  • Silver candelabra with holy symbol
  • Silver chess set
  • Silver hand mirror
  • Wand of Endure Elements 50 charges (self identifying)
  • Wand of Magic Missile 30 charges (self identifying)
  • 950 gp in mixed coins

    Also... DING! welcome to Level 7!


  • half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

    Kel continues healing the party, starting with Lefrik, as they investigate the treasure.

    should we use the wand of CLW?


    Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

    Anklebiter - as soon as he has made it back to terra firma - proceeds to cast a cantrip over all the items, checking for magic in the items which do not identify themselves. He also gives the religious items a look.

    Knowledge (arcana) modifier +13, use as needed.
    Knowledge (religion) modifier +8, use as needed. ;)


    HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

    Yeah, I was pretty sure Lefrik was a goner, followed shortly by me!

    The moment the babau falls, Bruendor leaps upon it, stabbing it several times in the vitals with his cold iron blade. "Kel! Take care of Lef, I'll make sure these bastards never get up again." One gory minute later, the demons have been dispatched, sent to whatever afterlife awaits a being of pure evil.

    He stands, wincing where the caustic blood has sprayed onto his beardless face. He shrugs it off, and joins Kelendra with the pale barbarian. "Lefrik, stay with us - there is pillaging yet to be done. Don't join your ancestors just yet. Please, friend, stay with us."


    Anklebiter easily recognizes the iconography of Desna on the items, though of an ancient design. he finds no other items of magical nature, other than the wands and the bag of holding.


    Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

    What of the contents of the ivory scroll case?

    "Anklebiter thinks we better go back to camp," the Goblin says. "Look at loot more there - get out of here now. Sounds of battle and smell of blood bring scavengers. Not get killed by carrion-eaters after winning mighty victory against assassin-demons, yes?"


    It's just a case. No scrolls


    Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

    "Sure, they'll probably have something else for us to do. Probably want all this back too, as I'm sure the demons looted it from the city."

    If we're going back, we could probably use our spells instead of wand charges unless we think we're going back out again today. We've only been out a relatively short time, I think. That said, let's give AB the wand. That'll be very useful for him, I think.


    Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

    You mean the Magic Missile one, right? ^^


    Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

    Lefrik slumps to the ground with weariness. "I'm okay... thanks to Kelendra."[/B] He rasps, "I admit, being shredded so consistently wears on a warrior's ego."


    Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

    "Anklebiter is going to start making you something as soon as we get back to camp," Anklebiter promises, patting the Ulfen hero on the shoulder. "It'll take at least day to finish and some money, but it should be helpful in the long run."


    Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

    "Feel free to take the money out of my share then," Lefrik says with gratitude.


    So, you guys just hanging out back at the camp after a quick (but very difficult) battle?


    Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

    I think we were waiting to see if there was a response there, some other mission they may have wanted us to go on. Personally, I think we could just heal up and keep demon/drow-hunting.


    HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

    Sounds good to me.


    Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

    Yeah, okay. If they don't have a job for us, let's rest up.


    I must have missed that. You are essentially being given a free day to rest and recover as you like, or go hunting. your choice, I just need some definitive actions before the next scene hits.


    Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

    Lefrik is all for rest and recovery of spells for the mystical types, seeing as the healing that was needed, but will yield to the majority as is his usual lazy err easy going way :)

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