DM Bigrin's Second Darkness (Inactive)

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Lefrik moves to help Brue, whacking away at one of the two remaining on him, "Don't die, Bruendor. Calla would never let me hear the end of it."

to hit: 1d20 + 10 ⇒ (2) + 10 = 12
Dmg: 1d12 + 7 ⇒ (3) + 7 = 10


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Anklebiter points his green index finger at one of the monsters harassing Bruendor: "Sagittae magicae, omne erroe vacuae, volete! Giant friend Lefrik Olegson is right, friend Bruendor! Stay strong! We will WIN THIS!"

My connection isn't allowing me to see the map. >_< I'm-a firing Magic Missiles at one of the notlions fighting Bruendor for 3d4 + 3 ⇒ (2, 1, 1) + 3 = 7. Please pick whichever looks weakest.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel steps into the gap between the warriors (CM-36) and attacks the same beast as Bruendor.

morningstar: 1d20 + 5 ⇒ (17) + 5 = 22
dmg: 1d8 + 1 ⇒ (8) + 1 = 9


mechanics:

Bruendor: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

1d20 + 2 ⇒ (11) + 2 = 13
1d6 + 1 ⇒ (6) + 1 = 7
1d20 - 3 ⇒ (16) - 3 = 13
1d3 ⇒ 3
1d20 - 3 ⇒ (2) - 3 = -1
1d3 ⇒ 2

1d20 + 2 ⇒ (20) + 2 = 22
1d6 + 1 ⇒ (2) + 1 = 3
confirm: 1d20 + 2 ⇒ (13) + 2 = 15
1d6 + 1 ⇒ (6) + 1 = 7

Lefrik steps to aid Bruendor, leaving Calla and Anklebiter to deal with the remaining akata from that group. Unfortunately for Calla, Anklebiter turned with him, leaving her to deal with the charging akata alone. Two arrows sped from her bow, and one found its mark, digging deeply into purple flesh. The akata never made a sound as it swerved from its original target and bore down on the inquisitor. Fiery pain erupted in her left arm as the thing sank its glistening fangs into her.

On the other side, Kelendra and Anklebiter managed to kill an akata after Lefrik distracted it with his flailing axe.

Round 5:

Calla takes 3 damage (no crit confirm), and owes me a Fort save.

Initiatives:
group
akata

Here is the map


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"No! No!" Anklebiter shrieks, turning his attention back to Calla, horror writ clearly on his face. "Sagittae magicae, omne errore vacuae, volete!" Again, three darts of force spray from the Goblin's hand, impacting the beast attacking the cantankerous Half-Elf.

Annnd that would be my last Magic Missile for 3d4 + 3 ⇒ (2, 3, 4) + 3 = 12 guaranteed force damage. If we meet many more of these things, we might be better off running for our lives...


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Fortitude: 1d20 + 7 ⇒ (4) + 7 = 11

Calla grits her teeth as the creature rips her arm.

Dropping her bow, she pulls out her morningstar and bats feebly at the thing.

Morningstar: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 ⇒ 1

Ah, good ol' dice roller. A 4, 2 and 1...


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel strikes again at the creatures, hoping to end the threat quickly.

morningstar: 1d20 + 5 ⇒ (8) + 5 = 13
dmg: 1d8 + 1 ⇒ (5) + 1 = 6


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Lefrick isn't proud of his poor effort a moment ago, but at least it gave the others the opening they needed. He moves to the last one on the dwarf, and tries to redeem himself just a bit.

to hit: 1d20 + 10 ⇒ (9) + 10 = 19
Dmg: 1d12 + 7 ⇒ (4) + 7 = 11


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Bruendor snarls as Lefrik advances upon the akata in front of him. "Now you're mine, beast!", he shouts. As Kelendra and Lefrik distract the creature from the stars, Bruendor strikes at its throat.

Mechanics:

I get sneak attack due to my Gang Up feat.
Attack: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Sneak Attack!: 3d6 ⇒ (4, 1, 3) = 8


mechanics:

1d20 + 2 ⇒ (6) + 2 = 8
1d6 + 1 ⇒ (3) + 1 = 4
1d20 - 3 ⇒ (3) - 3 = 0
1d3 ⇒ 1
1d20 - 3 ⇒ (12) - 3 = 9
1d3 ⇒ 2

The last creature on Bruendor falls without the chance to harm the dwarf or anyone else. The one on Calla wasn't far behind. Between the five of them, the last akata was buried under a hail of steel. The forest went still and silent as you each bring your breathing under control. Once again, the purple creatures made no sounds in combat, an occurrence that was as unsettling now as it had been the first time you encountered it.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Calla, how you doing?" Anklebiter asks, ears sagging. "Um. Do we go on? Except I got no more of those Magic Missiles I just used. Just acid splashes and two summoning spells."


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel flushes her companions wounds with water (create water at will) as she applies her healing arts to keep the infection away.

skill check, Heal Brue: 1d20 + 11 ⇒ (18) + 11 = 29

skill check, Heal Calla: 1d20 + 11 ⇒ (2) + 11 = 13


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

"Well, the not lions are as ugly as ever," Lefrik spits on the ground now that their job is done.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

"I got a scratch," Calla snaps. "I'll be fine. I say we keep going, if we really want to see what's in this crater. If we run into too many more, we can eventually turn around, but leaving after one fight gets us no where."


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

"I'm with Calla - we can't just turn around because we got ambushed by damned akatas again. Conserve your magic unless we get in real trouble again, AB - we don't know what's at this crater."


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

"To the Crater." Kel fails to muster enthusiasm, but her resolve is clear.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Remember, all I have left for assault is acid splashes and two summoning spells," Anklebiter says as he follows the others. He ponders a bit. "But they should be good summoning spells," he amends. "The strongest I've cast yet." Slowly, the Goblin starts to grin. "Yes. Those might be very fun." He nudges Kelendra. "What about you, healer-girl?"


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

"You are both very brave," Lefrik says to Kelendra and Anklebiter, "I Know little of magic, but I know that an archer who has but a few arrows left in his quiver who fights on is a soul worthy of respect. I think of you two the same." The barbarian makes his way down the crater


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

"An archer who has few arrows in his quiver is a soul who's made a mistake," Calla mutters as she looks around to see if any of her own shafts are recoverable.

1d100 ⇒ 96
1d100 ⇒ 83
1d100 ⇒ 89


It seemed inconceivable that in a dense forest environment something as relatively small as an arrow could be found, but Calla managed to find several of hers stuck in tree trunks or caught in the underbrush as they moved on. The akata attack, while expected, had still rattled the companions. This forest was the ideal place for ambushes, and the continuing drizzle helped keep the atmosphere gloomy and ill-lit.

Still, you pushed on through the woods, occasionally hacking through an obstacle or backtracking around one. The going was slow, and it became clear that you wouldn't likely have much chance to get to the crater and have much time at all for exploration before dusk.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"All in favour of calling it a day and coming back tomorrow to finish this exploration, say 'You are not a scaredy-Goblin for suggesting it, Anklebiter'," Anklebiter says, ears twitching and trying to swivel in all directions. "I don't want to fight not-lions in the dark, where sight is limited."


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

"I'm inclined to agree with you, Anklebiter. I fight better than most in the dark, but as a group, we grow increasingly unready. The question is, is there a haven from the Akata while we slumber?"

To answer his own question, he looks about for some place they might be more secure.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Survival: 1d20 + 6 ⇒ (10) + 6 = 16
Knowledge nature 1d20 + 6 ⇒ (20) + 6 = 26


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

"Leaving and coming back tomorrow will only get us back this same place. Blondie's right; we need to see if we can find someplace to stay around here."

Perception: 1d20 + 13 ⇒ (14) + 13 = 27
Survival: 1d20 + 11 ⇒ (7) + 11 = 18


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

"I agree, we must stay here if we're to explore the crater. I still have Desna's blessings this day, we could sleep on a bridge of moonlight if it served our purposes." Throughout the day Kel continues the water cleansing of the akata bites and complements her treatments with a blessing of resistance from Desna. Resistance at will, all day long


Looking around doesn't yield too many options. Though the forest is dense, there don't appear to be that many large trees to climb up and shelter in, assuming of course that the akatas couldn't simply climb the trees. There were no caves in the area, not that you found, anyways. It seemed like your only chance was to either push on to the main crater and see what you could find, or hunker down here in the forest and defend yourselves as you are best able. It is still mid-afternoon, so there is some time yet before you have to make camp.

While you were looking for a defensible campsite, Bruendor spotted a small crater with another gleam of green crystal in it. It took him about 15 minutes, but he managed to dig out a few palm-sized chunks of noqual.

Bruendor found 1d3 ⇒ 1 pounds of noqual


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

"I say we continue to the main crater before making camp. The quicker we get there, the quicker we get off this island."


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

"Agreed. We may not sleep well tonight, but hopefully we can find somewhere to hole up."


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

"Just as well, I suppose. This part of the isle is near useless for defense."


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

"Heh, luck of the dwarves," Bruendor says, affording himself a small smile. "Even above ground, we find rare ores."


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Right now, I'd be happier with a Dwarf-mine," Anklebiter says, gently elbowing Bruendor. "Lots of hidey-holes in a mine. We push on, then, to crater. And later, we run very fast, I betcha."


The forest opened suddenly to the main impact site, a crater of devastation nearly a half-mile across. One moment you were pushing through the dense jungle undergrowth, and then there was open sky above you. The ground was torn, burnt, and thrown into jagged piles. Broken trees littered the landscape, many charred from the heat of the explosion as the meteor struck the ground. There are no evident hiding or camping areas here, though you can see that the far side of the crater apparently joins the sea.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"We cross in straight line and run if stuff shows up?" Anklebiter suggests in a whisper, beady eyes and large ears sweeping left to right for signs of danger -- of things of importance.

Detect magic plus Perception 1d20 + 3 ⇒ (18) + 3 = 21


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

"I would advise we curve closer to the sea in case we encounter more akata on the way to the crater proper, not that we'd necessarily be able to run all the way to the sea but it would make me feel better at any rate."


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

"Plus, we could load AB up with seawaterskins. The ocean is depthless. Your magic is not."


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

"And we could sleep on a Moonlight Bridge that extends over the ocean. If the akata attack I'd rather go for a swim than get infected."

What's the diameter of the crater? Difficult terrain throughout, or not even passable? What's at the center of the crater?

Kel strains her eyes to get a better look at the likely impact spot at the center of the crater.

perception: 1d20 + 6 ⇒ (15) + 6 = 21


The crater is about a half-mile in diameter (as previously mentioned). There is nothing obvious in the center of the crater. The entire area looks to be torn earth and jagged impact craters. You'd have to get closer to see into one.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Calla frowns, a not uncommon look of unhappiness on her face.

"You can keep the bridge up all night? You won't need sleep?" she asks.

She surveys the scene, trying to find the fastest way to the ocean.

"Nothing to do for it, but get to the other side as fast as we can. Let's refill our salt water and then we can see what if anything we can find. And then get off this gods-forsaken island."

Perception: 1d20 + 13 ⇒ (6) + 13 = 19


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"I agree completely," Anklebiter says. "Let's get going!"

Perception for danger while we move: 1d20 + 3 ⇒ (10) + 3 = 13


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

"The bridge will last a full cycle of the sun as long as I remain in contact with it. Desna does not care if I sleep beneath the stars or dance upon the span, but after a day, or if I step from the bridge, it will disappear."

Calling upon Desna to protect her on the journey across the torn crater, Kel follows the others toward the shore.

activate Coat of Stars


The most direct way to your goal is across a portion of the crater, and once you begin your journey you discover that the crater isn't a uniform elevation, but consists of pockets and smaller craters. The uneven footing of the torn and burnt ground made the going extremely difficult. In fact, there was more than one occasion when Anklebiter had to be helped out of one of the larger pits.

You were nearly two thirds of the way across when a howl rent the air behind you. Looking across, you can see the head of a zombie - this one looks like one of the dwarven expedition. The howl seemed to signal others, as more heads popped up over the terrain. The zombies moved quickly towards you, but as you spun to meet the threat, Lefrik noticed another. A half-dozen of the akata, apparently signaled by the zombie's ululation, were leaping over the rough terrain unerringly towards you.

Round 1:

Initiatives:
group
enemies

Here's the map

Half movement in the crater, so no 5' steps. You are currently in the middle of a shallow depression (maybe 3' below the higher surface).


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Anklebiter squeaks with fright -- then closes his eyes and starts to chant, his body swaying to the rhythm of his magic.

"Arachnera... Rachnera... Arachnaton..."

Anklebiter starts casting Summon Monster III. I think it's safe-ish for me to do this; if we decide to do a runner, someone just pick me up and go! ^^;


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel calls upon Desna's favor and the air shimmers before the zombies for a moment, then an elven girl in a bright yellow dress climbs from a crater near the creatures and struggles across the landscape, crying in distress.

cast Minor Image on P4, DC 16 Will save


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

"Shit" Calla swears. "Stay in a circle, so they can't get behind us. The akata are probably the bigger threat, so try to put them down first!"

She pulls her bow and nocks a couple arrows, waiting for the first threat to approach.

"Calistria, smite your foes!" she calls out as she launches the two shafts in a single, swift motion.

Swift action to activate destruction judgment
Full action to fire two arrows to first creature that gets within 30 feet
Longbow (point blank range): 1d20 + 6 + 1 - 2 ⇒ (10) + 6 + 1 - 2 = 15
Damage (point blank range): 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Longbow (point blank range, rapid shot): 1d20 + 6 + 1 - 2 ⇒ (15) + 6 + 1 - 2 = 20
Damage (point blank range): 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Should we try to run? Probably won't be easy... I do have three invisibilities I can use...


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Seriously, can we rename this campaign "No 5' Steps"? This island blows.

Bruendor swears as he hears the scream of the zombies, and closes ranks with Calla. "Lefrik, you're on zombie duty. Your axe should cleave through them like butter. AB, support him. Your magic should give him the edge we need. Calla, you and I are on akata control. Kel, keep doing things like that to confuse the beasts, but keep an eye on the other group as well." As he plans, he readies his crossbow and fires at the same akata as Calla.

Mechanics:

Attacking the same akata as Calla.
Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d8 ⇒ 4


You're the ones that decided to go traipsing through a jungle instead of walking alon gthe nice easy paths :D


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

"I think I truly hate this island..."Lefrik mutters, and readies his javelin which he will hurl at the nearest zombie, "Zombies it is..."

to hit:1d20 + 5 ⇒ (5) + 5 = 10
Dmg: 1d6 + 4 ⇒ (6) + 4 = 10


mechanics:

1d20 + 4 ⇒ (12) + 4 = 16
1d6 + 4 ⇒ (4) + 4 = 8
1d20 + 4 ⇒ (17) + 4 = 21
1d6 + 4 ⇒ (3) + 4 = 7

1d20 + 4 ⇒ (15) + 4 = 19
1d6 + 4 ⇒ (6) + 4 = 10

1d20 + 4 ⇒ (15) + 4 = 19
1d6 + 4 ⇒ (1) + 4 = 5

The first zombie to reach the illusory woman ran right through it without slowing, and the others followed right behind. Whatever hunger or impulses drove them, whatever senses guided them, the zombies ignored the illusion and came on. Calla steeled herself and fired twice, dropping the lead zombie before the rest of them made it to the group.

One of the zombies slammed aside Bruendor's crossbow, knocking the dwarf in the head with one of the cross arms. Calla also took a hard blow as she tried to fend off the fast-moving zombie with her bowstave.

The akata loped along, drawing nearer as the group turned to deal with the most imminent threat.

Round 2:

One down!

Bruendor takes 7 damage

Calla takes 5 damage

Anklebiter, don't forget to control your summoned creatures' actions every round, and if you can give me a turn counter, that would be great (e.g., Summoned Boar, rounds left 3)

initiatives:

group
enemies

Here's the map


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Anklebiter raises his face and his tiny fists to the sky and yells "In similis simiae!", his face twisted up as if the words pain him -- or else the form of the magic does.

Behind the zombies facing Bruendor, the air darkens, swirls -- then brightens. A large, hairy shape appears. Golden fur bristles as skin ripples over massive muscles as the celestial gorilla bellows at the two zombies, briefly beats its chest -- then slams its mighty fists into the undead menace!

Meanwhile, the little Goblin turns away from the undead to face the oncoming Akata. "Keep them off me," he croaks, his shoulders slumped. "Whatever happens, keep them off me. I'll... I'll try... Try... Open the path of summoning..." The greenskinned Wizard starts chanting again, his voice dopplering oddly, seeming to echo off of surfaces that aren't there and stretching into unknown distances...

Anklebiter summons a Celestial Ape at N10, which slams the zombies -- and provides Bruendor with flanking benefits. Anklebiter starts casting Summon Monster III again, focusing on the Akatas; next round, I'll whip up some water elementals.

Ape: 5 rounds remaining:
GORILLA CR 2
XP 600
N Large animal
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE

AC 14, touch 11, flat-footed 12; (+2 Dex, +3 natural, –1 size)
hp 19 (3d8+6)
Fort +7, Ref +5, Will +2
OFFENSE

Speed 30 ft., climb 30 ft.
Melee 2 slams +3 (1d6+2)
Space 10 ft.; Reach 10 ft.
STATISTICS

Str 15, Dex 15, Con 14, Int 2, Wis 12, Cha 7
Base Atk +2; CMB +5; CMD 17
Feats Great Fortitude, Skill Focus (Perception)
Skills Acrobatics +6, Climb +14, Perception +8


Ape slams vs. zombie M11: 1d20 + 3 ⇒ (19) + 3 = 22 for 1d6 + 2 ⇒ (6) + 2 = 8.
Ape slams vs. zombie N11 (flanking): 1d20 + 5 ⇒ (6) + 5 = 11 for 1d6 + 2 ⇒ (4) + 2 = 6.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Bruendor swears as the zombie strikes him, forcing the crossbow out of his hands. "Alright, you poor bastard," he says, drawing a dagger. "Time to put you down."

Mechanics:

Fighting defensively, because a zombie can't have a great attack bonus. My AC is now 19.
Attack: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Don't forget the sneak attack damage and flanking bonus from the summoned ape!

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