DM Bigrin's Second Darkness (Inactive)

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

"I wouldn't put it past the vermin to scratch out a tunnel with his bare hands, but good work, Bruendor."


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

"We could smoke them out! A barrel of burning grease would do the trick." Kel keeps lobbying for an approach that involves something burning.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Too messy," Anklebiter says. "Burn papers, melt gold. Get big, bad Overlord angry. Bad mojo."


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Bruendor raises an eyebrow at the exchange between Kel and Anklebiter. "A greenskin advocating against lighting something on fire. Now I've heard everything."


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Well, we want to prove we din't do anything wrong, right?" Anklebiter says, grinning at Bruendor. "This time, anyways. The paperwork will be our friend, there. That, and I don't want to burn souls."


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Lefrik shudders at the analogy, hoping it's just his supersitions


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Anklebiter goes, buy scrolls for big push," the Goblin declares. "Pretty girl and strong friend come with, make good deal for Goblin? Today we do shopping..."

The Goblin rises to his full (unimpressive) height, claps his hands together and bares all of his teeth in an expression that has no humour in it whatsoever.

"... and tomorrow we raid. Yes?"

Anklebiter holds out a hand to the others.

Yes, it's one of those 'everyone puts one hand atop the others, then everyone throws up their hands and yells "Go, team!"'-kind of things. :p


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

"Do I look like I want to go shopping? Send an acolyte to get your goods, so we can stay hidden, before we bring all of Saul's horde down on us."


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Hm," Anklebiter hums. "Good idea, suppose."


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Lefrik couldn't care less about shopping details, but he does put his hand on top of the goblins, "yes. I will not show mercy this time."


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel's hand joins the stack, "I'm ready, let's make that whore's son pay for his treachery!"


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Bruendor clenches his hand and his upper lip curls in disgust. "By the gods, I have truly fallen far." A long moment passes before he places his hand into the pile. "But raiders we be. Let us make Saul pay dearly for his treachery."


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Not fallen," Anklebiter says. "You go up! We raid for justice! Saul make fools of us all. Make us do wrong thing like Goblin chief, or Hobgoblin of Isger, then tries to kill us."

The Goblin gives Bruendor a sober look. "Not know much honour. But what Saul does? Wrong. I know what wrong is. We stop him before he spreads his wrong over even more people. Not let wererats eat more people.

Rise up, us. Not fallen. Falling be over, we... quest for light? That what Dwarf history names it, yes? We quest for light."

Anklebiter turns to Calla. "Elf Priestess join? Bring hands together and rise in shout, we summon our courage and drive sad spirits out! Raiders for Justice!"

Anklebiter is misremembering the famed Dwarves 'Quest for Sky'. Or am I misremembering what the Dwarven exodus out of the Underdark is called...?


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Calla ostentatiously rolls her eyes, but does put her hand in the pile. "I don't know about the Quest for the Sky, but Saul's actions certainly deserve vengeance, for Larur and who knows how many people he's betrayed. If I am to be the tool of the vengeance, I shall do so with pride."


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Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Anklebiter launches into a song - a variation on an old Goblin classic:

"Heroes run and heroes fight
Heroes face what goes bump at night
Bash the fiend and burn the troll
Heroes win the day and think it's droll!

Heroes fly and heroes ride
They beat the villain who is snide
Get the gold and learn the lore
Evil, you're done, so say no more!

Chase the bad guys, lock them up
Chains for wrist, rags to shut them up
Villain be cruel and villain be rude
The heroes are here and you are screwed!

Hurrah!"

Anklebiter throws up his hand, grinning as only a Goblin can.
"Hurrah!" he repeats. "Let's do some good!"


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Lefrik actually laughs, possibly the first time he's done that since they had to retreat.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Bruendor can only shake his head at Anklebiter's earnestness, but nods his head as Calla mentions the others Saul has wronged besides themselves. "Saul's treacherous ways end tonight. Let us be off, and end this, once and for all."


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Once all the preparations are set, Calla will spend a little time blacking her skin to help her blend into the night, and then sets out for the Golden Goblin after sunset. "Try to be a bit quieter this time, if you can," she warns the others.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Before go, little bit magic talk," Anklebiter says. "Bought healing brews, so if find bottles what not got gold in it, good to drink. Gold one is liquid fire. Be careful."

The Goblin holds up a collection of scrolls, each loosely tied with a coloured string. "Make good attention, magic girls especially," he insists. "In case Goblin goes K.O. or deadmeat, you use.

Red strings is battle-magic, buy for Lefrik and Bruendor. Cast on weapon. For one minute, strike little better, hit little harder. Come see Goblin when big fight starts, right?

Green is slippery-floor spells. You see Anklebiter use this. Good spell. Muckle good spell. Best one, Anklebiter writes hisself." Anklebiter indulges in a brief, proud grin before he continues:

"Blue is fog-spell. Use this for running away or big trouble like it. Good spell, but doesn't move. You cast, you move.

Gold is come-here spell for creature from the Beyond. Make good flanking when big fight comes. Not stay too long, though, and not too strong. Make smart use.

Black strings is battle scream-spell. Make hurt enemy at little distance. Maybe make freeze little while. Anklebiter use this on one-armed bandit, if get chance. No give orders if froze up, see?

This is be spells Anklebiter brings to the party. If no Anklebiter, make good use - and no leave corpse for Saul? Rather be eaten by honest rats. Now we go!"


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Lefrik nods, "You want me to sneak again? No promises, and thank you, Anklebiter. I shall see what your magics can do for my axe."


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

"Thank you, AnkleBiter, and hopefully it's only Saul that goes 'deadmeat'. Is everyone ready? Good, let's do this!"

let the assault on the Golden Goblin begin!


It is relatively easy to approach within 100 feet of the Gold Goblin's back door unseen. The riverbank dips sharply, and the water approach is clear. Of course, Saul is bound to have lookouts facing the river, but on a dark night you can get fairly close...and the distraction is supposed to take care of the lookouts.

A few minutes after you get into position, a thick fog billows out in front of the Goblin. Shouts come from within the gambling hall, and one voice rings out "They're coming!"

Perception DC 15:

you can see a face in the window above the back door, keeping a lookout

Given the movement involved, on a dark night, you can probably stealth to within 60 feet or so with good bonuses. Also, if you intend to break the door down, treat it as a strong wooden door (5 hardness, 20 hp, 23 break DC. If you hit it running (either break or damage), get a +2 to your damage instead of the attack bonus. Are you charging in, or letting Bruendor try the door before you attack? Go!


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Da fudge? o_o Perception check: 1d20 + 3 ⇒ (17) + 3 = 20.

"Is lookout over back door!" Anklebiter whispers. "Kelendra, you is cast fog-spell, give cover for Bruendor to pick lock, or surprise is gone-o!"


Perhaps I wasn't clear. The shout was because of the fog (urchins) in the front


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

No, I got that. I meant for Kelendra to whip up another fog-spell here so we can sneak up to the back door and not get spotted right away. ^^;


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

I figured we'd let the dwarf try to pick the lock or check for traps if he wanted but Lefrik will be happy to smash into it if Bru prefers otherwise.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Save the Mist - I've got a smokestick I can drop if I flub my Stealth roll. Mist rolling in at the Goblin's back tips our hand a bit too soon. Here's hoping the lookout is drunk!

Mechanics:

Stealth: 1d20 + 6 ⇒ (18) + 6 = 24
YES!
Disable Device on the door: 1d20 + 8 ⇒ (12) + 8 = 20

Silent as the night, Bruendor treads lightly towards the Goblin's rear entrance. He tests the door, and assuming he finds it locked, pulls out his tools and sets to work.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

"Calistria be with us all," Calla says as the group sets out from the temple.

Though she noticed nothing -- to her great irritation -- the half-elf priestess creeps forward through the darkness after Anklebiter's warning, her bow in hand. As she approaches the Goblin, she mutters a quick orison to her goddess.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11
Stealth: 1d20 + 9 ⇒ (16) + 9 = 25
Casting detect magic


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Stealth: 1d20 - 5 ⇒ (16) - 5 = 11

Lefrik does as he's been directed, and readies for when the signal to charge is given.


Bruendor and Calla manage to approach without drawing any notice, and the dwarf makes quick work of the lock. Unfortunately, the door appears barred from the inside, and will not budge.

From this point all actions need to be accompanied by a stealth check (if you are trying to be sneaky). Lefrik's charge on the door will be anything but.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel moves forward along with group, trying her best to be stealthy.

Stealth: 1d20 ⇒ 3

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

really? double 3s now?


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

After stumbling on a broken bucket at the worst possible moment, Kel attempts to cover her lack of stealth with an effective use of Ghost Sound. Creating a cat's wail, she starts it 10' from the group and sends it moving away in the foggy night another 20'.

Ghost Sound: DC14


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Calla winces as her companions appear to be as noisy as ever. Why don't they just wear f&##ing bells?

"Perhaps Anklebiter has a spell that can get it open?" she whispers.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Stealth check: 1d20 + 12 ⇒ (15) + 12 = 27.

Anklebiter creeps forward and eyes the door, a calculating look in his red eye. "Got spell," he agrees, whispering. "Need to see, though. Give some room."

Provided he can catch so much as a glimpse of the bar through the crack in the door, Anklebiter mutters a couple of words and wiggles his fingers.

IF Anklebiter can only catch a glimpse of that bar, he can cast Mage Hand and try to lift it. If he can't see it or the bar is too heavy, we are out of luck and it's clobbering time ahead of schedule. :-\

OR...! I can use my scroll of Summon Monster to conjure something on the other side of the door and lift the bar for us.


No, and no. You can't see the bar, as it is on the other side of a doorjamb. Summon monster requires line of effect, so no popping it up on the other side of a wall/door. Looks like it is clobbering time'

mechanics:

1d20 + 2 ⇒ (15) + 2 = 17.
1d20 ⇒ 13

The sentry up above seemed to catch sight of something out in the night, or was it a sound? The yowl of a large-sounding tomcat seemed to put him back at ease though.

I have Bruendor and Calla up against the Goblin by the door. Anklebiter is at the door, and the rest are 60' away in the darkness, with Lefrik lining up a charge. Is that right?


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Not going to work," Anklebiter whispers, shaking his head. He makes room by the door. "Everyone get back," he whispers again. "It's time for the battering ram-style approach. We're about to enter combat."

Provided everyone gets clear, Anklebiter beckons to Lefrik -- and nods.

Stealth": 1d20 + 12 ⇒ (10) + 12 = 22


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Do you want to magic up our weapons first?


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Magic Weapon only lasts for one minute. Is it wise?


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

I assume we'll be in combat almost immediately, but it's up to you. That'll free you up to act offensively inside. Six of one, half dozen of the other...


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Lefrik sees the nod and...
Well, if the spell is cast on his axe first, that's fine. Just apply bonuses to below rolls. If I have this right, he'll need to roll a 20 to break it even with a 17 str so let's just try to damage the door and weaken it fast.

Whirling his greataxe over his head as he moves, he races towards the door and brings all the momentum he can to bear to drive it.

Charging, Power Attack reduce to hit by one, increase dmg by 3 since he's using a two handed weapon. Charge bonus applying to dmg instead as directed.
To hit: 1d20 + 4 ⇒ (4) + 4 = 8
Dmg if that (please dear god, let it at least hit) Hits:1d12 + 6 ⇒ (3) + 6 = 9+2 for charge dmg

Last edit. Sorry, please add bonus from Goblin magic to above rolls. I didn't realize he could get Bru AND Lefrik's weapons.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Right... Here we go!

Before backing up, Anklebiter pulls a scroll out of his sleeve and beckons to Bruendor. "Show me the weapon you want to use," he says. "Your melée weapon, that is."

Provided the Dwarf complies, Anklebiter tugs loose the red string and chants a brief spell over his weapon. Bruendor can feel a shudder of power pass through the metal and into his hand; a feeling of confidence and power fill him.

The Goblin leaps out of the way as Lefrik charges, then hops up as soon as the axe has struck the door. Another red string falls as Anklebiter slaps his hand against Lefrik's axe and repeats the chant. Lefrik also experiences the sudden surge of confidence and strength.

Anklebiter casts Magic Weapon on Bruendor's and Lefrik's melée weapons. Please mark your +1 modifiers to attack roll and damage, guys!


No need to roll to hit. inanimate object isn't going anywhere...however, if you get above the break DC (23) to hit, I'll give you bonus damage.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

As Lefrik rushes the door, Kel runs right behind him and will cast Bless on the group immediately after the door bashing is successful.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13
DM Bigrin wrote:
No need to roll to hit. inanimate object isn't going anywhere...however, if you get above the break DC (23) to hit, I'll give you bonus damage.

Obviously not happening THIS round with rolls to hit like that :) but at least the dmg was good. Thanks


Brundor's axe bit deeply into the door, tearing out a sizeable splinter, but the weathered oak - and the locking bar inside) held up to the blow. From inside a shout came "They're coming through the back too!"


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Make hit more!" Anklebiter squeaks. "All together!"
The little Goblin hurls himself against the door bodily, but bounces right off with another squeak -- this one of pain.

Strength (yeah, right!) check: 1d20 - 1 ⇒ (10) - 1 = 9. Ouch. Worth trying, though...


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

"Get behind me, Anklebiter. I just know as soon as I break this open, at least three arrows are going to go through it." Despite his dire prediction, Lefrik slashes once more, putting his muscle into it.

Ok, no roll to hit needed, but using power attack, so plus 3 to dmg.
EDII for formatting and correction...dmg 1d12 + 7 ⇒ (7) + 7 = 14


Another chunk of wood came free and Lefrik could see the locking bar. The door was in bad shape, and another good swing could possibly wreck it, but the bar was just sitting there. Could someone reach into the hole without getting their hand hacked off by whoever was inside?

If you choose to hit the door again, turn to page 35. If you choose to reach in and try and raise the bar, turn to page 43. :D


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Calla pulls her bow taut, feeling the arrow's fletching along her cheek as she waits for the moment the door opens and a shot is available.

Ready action for a target to appear.

If a shot presents itself:

"Damn!" she curses, as the shot lodges itself in a piece of door instead of its target inside.

1d20 + 4 ⇒ (1) + 4 = 5


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Bruendor puts his shoulder into the door, trusting that Lefrik's axe had done enough damage to break through.

Mechanics:

Break check: 1d20 + 2 ⇒ (14) + 2 = 16

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