Anklebiter the Insane |
I can post a little today, thanks to family. One Goblin-type Perception check! 1d20 + 3 ⇒ (7) + 3 = 10
Not good enough by a longshot. Let's hope Stealth is more favourable for when we move out: 1d20 + 12 ⇒ (7) + 12 = 19.
Lefrik Olegson |
Lefrik, since he can wade through the water without sinking, takes a slow walk through it and hopes to use it for cover. He moves south east for a moment, then straightens to stay within arms reach of the 'coast'.
Hanging near Bruendor and his plan mostly.
Stealth: 1d20 - 5 ⇒ (3) - 5 = -2
Anklebiter the Insane |
Anklebiter will stick with Calla for this one, seeing as they're both sneaky people who get along reasonably well. Can I stand on my Stealth 19 from the previous post?
If not: Stealth: 1d20 + 12 ⇒ (10) + 12 = 22.
DM Bigrin |
1d20 + 8 ⇒ (16) + 8 = 24
1d20 + 8 ⇒ (9) + 8 = 17
1d20 + 8 ⇒ (5) + 8 = 13
1d20 + 8 ⇒ (5) + 8 = 13
1d20 + 8 ⇒ (19) + 8 = 27
The companions spread out with varying degrees of stealth. Anklebiter and Calla moved to the north, with very little sound, though the footing was treacherous. Bruendor stepped in a hole and nearly fell into the fetid water, while Kelendra could probably be heard all the way back in the Goblin.
The shape that was obviously pulling sentry duty turned towards Kelendra, and the murmuring stopped. Fortunately for the Oracle, the mists thickened at about the same time, and the figures never spotted her moving behind the carcass of an old ship, and its accumulated trash.
Calumny "Calla" Tas'vere |
Once she gets into position, Calla will begin to prepare herself to seek vengeance against these people who've been responsible for attacking her place of employment and even nearly killing her one time.
"Divine Mistress, grant me your power that I might bring your judgment on those who have done me wrong," she quietly intones.
Calla will cast protection from evil when she gets into position (+2 deflection bonus to AC and a +2 resistance bonus on saves against attacks made or effects created by evil creatures for 2 minutes).
Assuming I get another round to act before they're aware of us, I'll cast wrath. If I get MORE time, I'll cast true strike and then in round 4 take the initiative to get this thing started.
Bruendor Cavescouter |
Bruendor grumbled under his breath as he saw Anklebiter heading towards the hillock with Calla. "Damned greenskin, won't even follow simple directions..." Bruendor watches Kel as she gets into position, then gently elbows Lefrik. "We're on.", he said simply, advancing towards the lookouts.
Once either Kel is on the pile of rubble or the guards have noticed us, I'll move forward with Lefrik, ending up in -B-10.
Just in case I need to make another one, Stealth: 1d20 + 6 ⇒ (17) + 6 = 23
Anklebiter the Insane |
"Lornica magica me vela," Anklebiter mutters at Calla's side. He then whispers to the half-Elf: "Anklebiter make tricky sound away from us? Make them look one way while we strike from other?"
Anklebiter casts Mage Armor and offers to use Ghost Sound to create a distraction.
DM Bigrin |
Anklebiter's sound draws the attention of the sentry away from Kelendra, and to the North. The cloaked figures murmur something else, but none appear to be moving to leave just yet. Bruendor walks forward, trailed by Lefrik, when suddenly the bottom appears to simply fall out beneath him. The dwarf plunges into deep water that covers his head. The water isn't too deep, maybe 5 feet or so, but the damage is done. the splash wasn't loud, but the sentry spun back to face the dwarf, apparently still unable to see clearly through the mists.
DM Bigrin |
Lefrik tries to grab Bruendor as the shaven dwarf goes under, but his grab misses. Fishing about in the water, his hand encounters Bruendor's shoulder, and the barbarian manages to haul Bruendor back to the surface.
I don't have my map handy, but Bruendor is in -A/-11, with Lerfrik right behind. Kel managed to make it to E/-6
Calumny "Calla" Tas'vere |
If they don't know we're here already, it'll be a minor miracle," Calla mutters in return. "But sure, maybe attract their attention away from us, since Blondie and Beardless may as well be yelling 'we're here.' "
Still no obvious sign that we're noticed? If not, Calla will take another round to cast wrath, focusing on one of the figures who doesn't seem to be the sentry.
Bruendor Cavescouter |
Yeah, I figured that's what those darker blue sections were. Bruendor wouldn't know that from glancing, though.
Bruendor grabs ahold of Lefrik's hand after he goes under, sputtering softly as he is hauled back to the surface. "Be careful. Big drop right there."
Lefrik Olegson |
"I had no idea dwarves were so handy for measuring depth. They should assign one of you to every long ship," Lefrik chuckles softly, but nods at the warning and moves around it as directed and as quietly as his chain will allow.
Stealth hahaha 1d20 - 5 ⇒ (3) - 5 = -2
And he keeps his ears open for sounds of conversation now that they are closer Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Anklebiter the Insane |
Anklebiter mutters under his breath and makes the appropriate gesture for Ghost sound. The sound of a cawing seagull, followed by the usual splashing and fluttering of one taking flight, moves away from Lefrik and Bruendor's location and fades into the distance.
Just adding my bit to Kelendra's. ^^;
DM Bigrin |
Lefrik's loud splash completely overwhelmed the distractions elsewhere, and the sentry turned back to him. A shout of alarm split the air, followed quickly by the sound of rhythmic chanting.
Bruendor, actually I remapped the deep water so they wouldn't line up with the darker sections...just so no one had to strain themselves not to metagame :)
anklebiter 1d20 + 2 ⇒ (9) + 2 = 11
kelendra 1d20 + 2 ⇒ (13) + 2 = 15
bruendor 1d20 + 2 ⇒ (10) + 2 = 12
calla 1d20 + 3 ⇒ (17) + 3 = 20
lefrik 1d20 + 0 ⇒ (12) + 0 = 12
enemies 1d20 - 3 ⇒ (16) - 3 = 13
Initiative order:
calla 20
kelendra 15
enemies 13
bruendor 12
lefrik 12
anklebiter 11
Here's the map. The guy with the yellow arrow facing Lefrik was the one acting as sentry.
Calumny "Calla" Tas'vere |
AC 15, touch 12, flat-footed 13 (doesn't factor in protection from evil)
Fort +4, Ref +3, Will +7
CMD 14
HP 15/15
Divine retribution (DC 13) 0/6; Judgments 1/1
Effects: Protection from evil, wrath, justice judgment
Calla curses as their surprise is sprung before everyone is ready. "The time has come to pay for your crimes," she calls out and lets loose her arrow toward the figure she'd earlier targeted with her spell. -c-4
Swift action: Activate judgment
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage:1d8 + 1 ⇒ (2) + 1 = 3
In case there's a miss chance? 1d20 ⇒ 4
I'm assuming I had time to cast wrath, if not, -1/-1 to rolls
DM Bigrin |
Calla's arrow flew true as Kelendra activated her protective magics. The arrow slammed into the "sentry", sending it reeling. The figure fell over, a bundle of sticks and cloth, knocking over another dummy as it went.
A shout of "Beware the wererats!" came from across the water as hulking figures sprang from the detritus and hidden places among the ship hulks. An arrow came whistling out of the dark to strike the figure nearest Kelendra. The wererat cried out in pain "It burns, why does it hurt?" and staggered, but still held onto its bow, managing to draw it back halfway before releasing the arrow. Another fired off into the mist towards the voice, but no sounds of injury came from the shot.
The third wererat, the one nearest Calla and Anklebiter, lobbed a bag of something at the inquisitor. It hit her in the legs, bursting apart into strands of rancid smelling goo that quickly hardened.
Calla, please make a Ref save vs DC15, as per Tanglefoot Bag
1d20 + 8 ⇒ (14) + 8 = 22
1d8 + 2 ⇒ (1) + 2 = 3
1d20 + 6 ⇒ (3) + 6 = 9
1d8 + 2 ⇒ (8) + 2 = 10
1d20 + 6 ⇒ (8) + 6 = 14
1d8 + 2 ⇒ (6) + 2 = 8
1d20 + 6 ⇒ (7) + 6 = 13
bruendor 12
lefrik 12
anklebiter 11
calla 20
kelendra 15
enemies 13
Kelendra Shae |
Not waiting to be set upon by wererats while waist deep in a bog, Kelendra calls upon the powers of her mystery and summons a bridge of pure moonlight between her and Lefrik and rushes across the span to stand beside the barabrian.
Moonlight Bridge, 20' long and 10' wide, between (E,-6) and (A,-9), move to (B,-9), still standing on the bridge so that it continues to exist
Calumny "Calla" Tas'vere |
I was actually shooting at a different guy -- the one to the northeast of the "sentry," though sounds like that was a dummy as well.
AC 15, touch 12, flat-footed 13
Fort +4, Ref +3, Will +7
CMD 14
HP 15/15
Divine retribution (DC 13) 0/6; Judgments 1/1
Effects: Protection from evil, wrath, justice judgment
Calla curses as she manages to avoid the worst of the sticky goo, firing off another shot toward the lurking wererat. shooting at -F-5
Save (not sure if I should get the additional +2 for protection from evil, so didn't factor that in): 1d20 + 3 ⇒ (17) + 3 = 20
Attack: 1d20 + 6 ⇒ (8) + 6 = 14
1d8 + 1 ⇒ (1) + 1 = 2
Lefrik Olegson |
Lefrik sets up to charge, then is startled as the stick figure falls, and there are cries about were rats. "By Gorrum's blood... shifters?" He actually pales a bit. But steels himself and moves along the 'shore' to close with the nearest one to him and hew it with an axe
If I'm reading this right, he'll move towards B -6, and attack
To hit: 1d20 + 5 ⇒ (4) + 5 = 9
dmg if that hits: 1d12 + 4 ⇒ (11) + 4 = 15
Anklebiter the Insane |
Anklebiter shrieks with anger, and hops in front of Calla, shielding her from more attacks as best he can with his unimpressive frame. "Simul clamo, simul moris!" he chants, and then unleashes a shriek that sends the very air vibrating, a trail of sonic energy scything through air and water as it slams into the wererat that hurled the tanglefoot bag!
Anklebiter moves to E -11 and casts Ear-Piercing Scream on the wererat at F -5. Fortitude save of 14 or the target is dazed for one round. Damage: 1d6 ⇒ 6. If the Fortitude save is successful, the damage is halved.
Bruendor Cavescouter |
"Damn, damn and double damn!", Bruendor cursed. He wasn't sure who the archer at the far side was, but as long as he was firing at the lycanthropes, he wasn't going to ask too many questions. "Calla, greenskin - keep at the one on the left!" He bolted as fast as he could towards Kel, who was isolated on that island of debris.
DM Bigrin |
1d20 + 1 ⇒ (7) + 1 = 8
1d20 + 8 ⇒ (1) + 8 = 9
1d8 + 2 ⇒ (5) + 2 = 7
1d20 + 10 ⇒ (9) + 10 = 19
1d4 + 3 ⇒ (3) + 3 = 6
1d20 + 4 ⇒ (7) + 4 = 11
1d6 ⇒ 4
1d20 + 6 ⇒ (14) + 6 = 20
1d6 ⇒ 5
1d6 ⇒ 4
Bruendor moved quickly - sometimes at a near swim through deeper water, and sometimes running through only inches - to get to Lefrik's side and form a wall. The barbarian, struggling with his footing on the rotten hulk, missed his target as Kelendra used her magic to move quickly behind the pair.
Calla's arrow missed the wererat, who flinched from Anklebiter's spell, shaking its head from side to side and looking about with its eyes glazed over in pain.
The wererat in front of Lefrik snapped at the barbarian's exposed skin with filthy teeth. Lefrik was so focused on avoiding the teeth, that the dagger the ratman had palmed knifed easily into his side. The blade plunged in deep, and the wererat twisted the blade to prevent it being trapped as he withdrew it.
The remainng wererat fired into the mist again, this time rewarded by a cry of pain from across the water.
A buzzing sound filled the air and a swarm of cockroaches rose from the detritus and converged on the rancid goo from the wererat's tanglefoot bag, covering Anklebiter and Calla in the process.
Lefrik takes 6 damage
Anklebiter and Calla take 4 damage each
bruendor 12
lefrik 12
anklebiter 11
calla 20
kelendra 15
enemies 13
Here's the map. I removed the dummies, as they have served their purpose.
Calumny "Calla" Tas'vere |
Hey, watch it, dwarf. Calling people insulting nicknames is Calla's shtick! : )
AC 15, touch 12, flat-footed 13
Fort +4, Ref +3, Will +7
CMD 14
HP 11/15
Divine retribution (DC 13) 0/6; Judgments 1/1
Effects: Protection from evil, wrath, smiting judgment
"Bloody bugs," Calla snarls, stepping away from the creatures. She quickly grabs another arrow, sending it flying again toward the rat.
"Ha!" she barks as the arrow, bathed in a golden light, his her target.4 hp damage, considered magic to bypass DR "Give up now and you may get a chance to live."
Five-foot step to -D-11
Swift action: Switch judgment to smiting: Smiting: This judgment bathes the inquisitor's weapons in a divine light. The inquisitor's weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor's weapons also count as one alignment type (chaotic, evil, good, or lawful) for the purpose of bypassing damage reduction. The type selected must match one of the inquisitor's alignments. If the inquisitor is neutral, she does not receive this bonus. At 10th level, the inquisitor's weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness).
Standard action: Fire arrow
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Crit confirm: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 ⇒ 4
Occurs to me, Calla might not know lycanthropes all have protection against non-silver weapons...
Knowledge (local): 1d20 + 5 ⇒ (18) + 5 = 23
Lefrik Olegson |
Lefrik has none of his usual bravado as he fights, and it isn't the wound, all here know he's received worse. Instead, he grits his teeth and swings once more in an almost deathly silence.
to hit: 1d20 + 5 ⇒ (15) + 5 = 20
dmg: 1d12 + 4 ⇒ (7) + 4 = 11
Anklebiter the Insane |
Anklebiter leaps forward, swatting at the cockroaches while he squeals his agony. He chants as he goes, and hurls acid at the wererat - then plunges into the water full-length, allowing himself to stay under for a moment before he surfaces again.
Anklebiter casts Acid splash at the wererat on F -5. Ranged touch attack: 1d20 + 4 ⇒ (15) + 4 = 19. Damage if successful: 1d3 ⇒ 2. He then moves to E -9, and hopes the roaches will get off of him if he's submerged.
Bruendor Cavescouter |
Round 2
"Mind the teeth, Lefrik!" Bruendor shouts as he moves to engage the ratman in front of him. He slashes at the foul thing with his blade, distracting the thing from Lefrik's attack. His footing is unsure on the detritius, however.
Move to C-7, aid another to give Lefrik a +2 to hit.
1d20 + 4 ⇒ (4) + 4 = 8