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DM Bigrin's Second Darkness

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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yes, MCAE and shout are both available. And yes, you can add voice to your homonculus


Male Goblin Wizard 7 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 14 (touch 14, flatfooted 12; +2 Dex., +1 size, +1 natural,); hp 50; Fort +4; Ref +4; Will +6

Collective spell scroll purchase costs: 1.075
Collective scribing costs for new spells: 250 gp (taking 20 on Spellcraft to learn both)
Base homunculus crafting costs: 1.050 gp
Improved homunculus bonus costs: 500 gp

Total costs: 2.925

Please subtract this from my loot share... ^_^;


I'd be wary of having Duchess sound too intelligent. She only has an intellect of 10, after all. Your basic commoner, and the same as Lefrik. My 2c, after all maybe she is dunce who likes to use large words :)


Male Goblin Wizard 7 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 14 (touch 14, flatfooted 12; +2 Dex., +1 size, +1 natural,); hp 50; Fort +4; Ref +4; Will +6

^_^ She's telepathically linked to Anklebiter, and he's right there. Likely, she's picking up big words from his mind so she can act snooty at people. *chuckles* Let's wait and see what she's like under battlefield conditions.


Male(HP:84/87; AC:18/10/18;F+9,R+4,W+3;Init +0;Per +10) Human (Ulfen) Barbarian 7

A stout heart can embiggen the vocabulary of the smallest magical creation, so I think having her use big words is perfectly cromulent

;)


Male Goblin Wizard 7 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 14 (touch 14, flatfooted 12; +2 Dex., +1 size, +1 natural,); hp 50; Fort +4; Ref +4; Will +6

XD


Male Goblin Wizard 7 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 14 (touch 14, flatfooted 12; +2 Dex., +1 size, +1 natural,); hp 50; Fort +4; Ref +4; Will +6

Wow, creating a homunculus is really getting some nice RP going. I love it! ;)

DM Bigrin: what is the history with Golarion's Elves and constructs?


How the hell should I know? I'm making this up as I go along :)


Male(HP:84/87; AC:18/10/18;F+9,R+4,W+3;Init +0;Per +10) Human (Ulfen) Barbarian 7

Somewhere out there is an oracle friendly weapon with Bane (Sexist Pigs) enchantment.

Lefrik lives in fear of that weapon :eek:


Male Goblin Wizard 7 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 14 (touch 14, flatfooted 12; +2 Dex., +1 size, +1 natural,); hp 50; Fort +4; Ref +4; Will +6

My spell selection for the coming battle:

Spells/day 4/6/5/4/2; X = cast
0 - Acid splash, Dancing Lights, Detect magic, Detect poison
1 - Mage Armour, Magic Missile x 3, Obscuring Mist, Shield*
2 - Fire Sneeze, Knock, Mirror Image, Protection from arrows*, See invisibility
3 - Dispel Magic*, Summon Monster III x 3
4 - Magic Circle Against Evil* (Extended), Shout

Let me know if you guys see anything wrong with it. ^_^ I think I'll hit up Lefrik with the Protection from arrows as soon as we're inside, following by casting Extended magic circle against evil on myself, followed by a Protective ward.


Male(HP:84/87; AC:18/10/18;F+9,R+4,W+3;Init +0;Per +10) Human (Ulfen) Barbarian 7

I'm glad you keep Fire Sneeze. It's become the spell I most associate with AB :)

And I'm all for keeping my barbarian from becoming a pin cushion, thank you


Male Goblin Wizard 7 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 14 (touch 14, flatfooted 12; +2 Dex., +1 size, +1 natural,); hp 50; Fort +4; Ref +4; Will +6

Also, you're likely to be first into the fray, so likely to be a target for sleep toxin arrows. Thought I'd head that off this time.

Oh! I forgot, but we need at least one charge of Daylight, so...

Spells/day 4/6/5/4/2; X = cast
0 - Acid splash, Dancing Lights, Detect magic, Detect poison
1 - Mage Armour, Magic Missile x 3, Obscuring Mist, Shield*
2 - Fire Sneeze, Knock, Mirror Image, Protection from arrows*, See invisibility
3 - Daylight, Dispel Magic*, Summon Monster III x 2
4 - Magic Circle Against Evil* (Extended), Shout

It really -is- an essential spell against Drow. :|


Male(HP:84/87; AC:18/10/18;F+9,R+4,W+3;Init +0;Per +10) Human (Ulfen) Barbarian 7

While I don't want to mess up the others, remember if you need to drop mist or other obscurement spells, Lefrik has Blind Fighting so it shouldn't hamper him too much


Male Goblin Wizard 7 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 14 (touch 14, flatfooted 12; +2 Dex., +1 size, +1 natural,); hp 50; Fort +4; Ref +4; Will +6

I'll keep that in mind. ^_^ Kelendra also has Obscuring mist; I might actually swap it out for Grease, for battlefield control...


HP 63/63, AC 16/12/14, F +7, R +10, W +2, Init +2, Per +11 (+13 traps)

Obscuring mist hurts me as much as it helps Lef, as I can't deal precision damage if there's any sort of concealment. If you can help it, leave me out of it. :)


half-elf Oracle 7 | HP 59 | AC 17/12/15 | F +9, R +9, W +10 | init +2, Perception +6 | CMB +6, CMD 18

Kel also has resist energy communal and protection from evil communal, we could use both and just guess fire on the energy type, then AB wouldn't have to worry about sneezes getting others as badly


half-elf Oracle 7 | HP 59 | AC 17/12/15 | F +9, R +9, W +10 | init +2, Perception +6 | CMB +6, CMD 18

Kel will prep with these spells in this order:

~ resist energy communal: lasts 10 minutes per PC and grants resistance 20 against type (fire)

~ protection from evil communal: lasts 1 minute per PC and grants standard protection from evil

~ bless: lasts 1 minute per PC, standard bless

so after casting bless we'll have 9 round of protection vs evil remaining

Kel can launch a shooting star into the doorway to soften things up in the first round.

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