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DM Bigrin's Second Darkness

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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Male(HP:58/58; AC:17/10/17;F+8,R+3,W+2;Init +0;Per +8) Human (Ulfen) Barbarian 5

Lefrik's level up
HP 7+3 (for Con) +1 for favored class for 11. New Total 58
+1 BAB, +1 CMB +1
Skills (5 points) spent in: +1 Climb, +1 Intimidate, +1 Perception, +1 Swimming, +1 Survival
Feat: Great Cleave
Barbarian Goody this level: Improved Uncanny Dodge (Rogues beware)


Male Goblin Wizard 5 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (touch 13, flatfooted 12; +2 Dex., +1 size); hp 35; Fort +3; Ref +3; Will +5

Whee, books as loot~! :D


Thought you might like that. You can read undercommon now, right?


Male Goblin Wizard 5 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (touch 13, flatfooted 12; +2 Dex., +1 size); hp 35; Fort +3; Ref +3; Will +5

Yes, I can! ^^ It's how I translated the journal belonging to that Drow under our casino.


HP 37/46, AC 16/12/14, F +4, R +6, W +2, Init +2, Per +8 (+10 traps)

I can read Undercommon as well. I figure AB and I worked it out together. :)


HP 37/46, AC 16/12/14, F +4, R +6, W +2, Init +2, Per +8 (+10 traps)

Level 5 Adjustments:

HP: +9 (5 base + 3 Con + 1 favored class)
Sneak Attack: +3d6
Skills: 9 (Acrobatics, Appraise, Bluff, Climb, Disable Device, Perception, Stealth, Swim, Swim)
Feat: Butterfly's Sting (You're welcome, Lefrik.)


Male Goblin Wizard 5 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (touch 13, flatfooted 12; +2 Dex., +1 size); hp 35; Fort +3; Ref +3; Will +5

Oooh, that is a NICE feat! :)


Male Goblin Wizard 5 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (touch 13, flatfooted 12; +2 Dex., +1 size); hp 35; Fort +3; Ref +3; Will +5

I wonder what kind of things I'll be able to make, using that noqual. ;) I've read tantalizing hints of a noqual golem; I should be able to knock out some noqual weapons and/or armour. That should be worth a chuckle against enemy spellcasters!


Noqual is a special materiel. The details of making items with Noqual can be found here.


HP 37/46, AC 16/12/14, F +4, R +6, W +2, Init +2, Per +8 (+10 traps)

Hmmmm, as if the benefits of taking a level or two of ranger weren't tantalizing enough, the siren song of masterwork noqual breastplate is almost irresistible.


Half-Elf (Chelaxian) Female HP 37/37, AC 17/12/16, F +7, R +4, W +9, Init +6, Per +12 Inquisitor 5

Nice. Sounds like something for Lefrik. Can get him heavier armor without negating his abilities that require lighter armor.

What are the label in, GM? Undercommon? If so, I think I'm going to add that language when I level up. Have we been exposed to any other languages? I might take two ranks, but I want it in something Calla's go a reason to take...

The loot
4 potions of cure light wounds
3 potions of cure moderate wounds
4 mwk chain shirt
4 mwk small steel shield
4 mwk rapier
5 mwk hand crossbow
36 bolts (though Calla took 5)
20gp in mixed coins
3 nice outfits
jewelry
silver scroll tube
3 books
noqual
wand of CLW, 32 charges
+1 banded mail
+1 buckler
+1 flail
cloak of resistance +1
silver circlet
150g in coins
7 gems
scroll (2 spells)
potion
3 other vials

So how should we divide them? I'd very much like to claim the buckler and offer up my steel shield.

I think what we really need to do is sell most of this stuff so we can start enchanting our own goods but I suspect that won't happen until we get back to Riddleport.


Male(HP:58/58; AC:17/10/17;F+8,R+3,W+2;Init +0;Per +8) Human (Ulfen) Barbarian 5

Buckler is yours as far as I'm concerned. I think we need to keep the healing potions. We'll go through them fast enough. Lefrik already has a cloak of resistance so it isn't going to him.

Banded mail is too heavy for a barbarian to enjoy (might slow me down) and I think the Great Axe +1 I have is more suited to the damage dealing I do than the flail. So really, there isn't much I'm seeing here that our barbarian would want for himself.


Male Goblin Wizard 5 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (touch 13, flatfooted 12; +2 Dex., +1 size); hp 35; Fort +3; Ref +3; Will +5
DM Bigrin wrote:
Noqual is a special materiel. The details of making items with Noqual can be found here.

Thanks! ^^ Like I keep saying: get me the funds and the spells, and I will make your equipment. Uh, once we're back in Riddleport and have some downtime. Unless there's anything I can craft within one day on this miserable island.


Half-Elf (Chelaxian) Female HP 37/37, AC 17/12/16, F +7, R +4, W +9, Init +6, Per +12 Inquisitor 5

Duh. I already know Undercommon. So just spent my skill ranks on other stuff. (Calla's learning to use Bluff. Maybe one of these days, she'll learn enough tact to merit a rank in Diplomacy.) Just need to pick a feat and a spell (or maybe two) and she'll be fully updated.

I definitely see Lefrik in noqual heavy plate (sorry Bruendor, but hopefully there's enough for multiple items). That'd be kind of awesome. And remember, we can have someone else craft the armor -- just need Anklebiter to enchant it. So, looks like a +1 noqual suit of heavy armor would be the regular cost +12,650...


Writing is in undercommon.


Half-Elf (Chelaxian) Female HP 37/37, AC 17/12/16, F +7, R +4, W +9, Init +6, Per +12 Inquisitor 5

What's it say?


Half-Elf (Chelaxian) Female HP 37/37, AC 17/12/16, F +7, R +4, W +9, Init +6, Per +12 Inquisitor 5

OK, Calla's updated now. Added blistering invective as a spell. Added 7 skills (+1 to Perception if you're rolling that ever); favored class bonus to HP; Rapid Shot picked as feat...

Also updating with the +1 buckler, meaning the +1 heavy steel shield is back in the loot list.


Doh! I knew I forgot something. 2 potions of lesser resotration and 1 of neutralize poison.


Male Goblin Wizard 5 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (touch 13, flatfooted 12; +2 Dex., +1 size); hp 35; Fort +3; Ref +3; Will +5

Wheehee! :D

That reminds me, once we get back to mainland, I need to fire up the alchemist lab and start brewing antitoxins.


half-elf Oracle 5 | HP 43/43 | AC 22/16/20 (+4 CoS on) | F +3, R +3, W +4 | init +2, Perception +6 | CMB +4, CMD 16

Kel is leveled up, lots of good new stuff at oracle level 5, including walking on water at will, so if you guys miss the boat back to the mainland....


likely more orca about in the bay...just saying :)


Male Goblin Wizard 5 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (touch 13, flatfooted 12; +2 Dex., +1 size); hp 35; Fort +3; Ref +3; Will +5

And orcas can jump to catch prey. As can sharks. Giant octopi can just reach up. Sahuagin have spears... Yeah. Let's not do that. ^^;


half-elf Oracle 5 | HP 43/43 | AC 22/16/20 (+4 CoS on) | F +3, R +3, W +4 | init +2, Perception +6 | CMB +4, CMD 16

That's what makes Oracles rare, all that dang water walking! The only thing deadlier in all of Golarion is going to any festival or wedding where adventuring parties are in attendance.


Male Goblin Wizard 5 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (touch 13, flatfooted 12; +2 Dex., +1 size); hp 35; Fort +3; Ref +3; Will +5

My home internet is being ... less than cooperative (again), and I may not be able to come online everyday. Please don't think that I've given up on the game! I hope service will return to normal soon; feel free to DMPC me if that should become necessary.


Off with his head!


Male Goblin Wizard 5 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (touch 13, flatfooted 12; +2 Dex., +1 size); hp 35; Fort +3; Ref +3; Will +5

I am going to assume you mean Zincher's or the Drow's... :p


The AWOL goblin, of course!


Male Goblin Wizard 5 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (touch 13, flatfooted 12; +2 Dex., +1 size); hp 35; Fort +3; Ref +3; Will +5

AWOL, my green petoot. I will do my best to stay in touch. ^^

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