Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game


Pathfinder Adventure Card Game

Paizo.com Gift Certificates
On Sale and Clearance!

DM Bigrin's Second Darkness

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


1,851 to 1,879 of 1,879 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>
RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I designed the royal defenders section with archetypes for a fighter, gunslinger and witch. The latter also featured a new witch patron and a couple of hexes (one of which seems to be getting lots of good reaction).


Can't wait to read it


HP 43/72, AC 20/13/18, F +8, R +11, W +3, Init +2, Per +12 (+14 traps)

I'm heading out to a nerd con in Saint Louis tomorrow, and will be unavailable during that time, more or less. Feel free to bot me until Monday.

Good luck!


Male(HP:(99/99; DR 1;AC:18/10/18;F+12,R+6,W+5;Init +0;Per +10) Human (Ulfen) Barbarian 8

I've not been feeling well for the last 4 days. Feel free to bot me if you must.


Male Goblin Wizard 8 (Abjurer); Init +2; Darkvision 60 ft,; Perception +5; AC 25 (touch 19, flatfooted 17; +2 Dex., +1 size, +2 natural, +4 Mage armour, +4 Shield, +2 deflection), hp 57; Fort +5; Ref +5; Will +8

Brue, I hope you'll have a good trip.

Lef, I hope you'll feel better soon. Have you seen your gp?


Roger that. On a related note, I will be travelling Sun-Wed, so post rate might be down.


Male Goblin Wizard 8 (Abjurer); Init +2; Darkvision 60 ft,; Perception +5; AC 25 (touch 19, flatfooted 17; +2 Dex., +1 size, +2 natural, +4 Mage armour, +4 Shield, +2 deflection), hp 57; Fort +5; Ref +5; Will +8

So how are we going to do this, guys? Just mob the target and then fight our way out, or....?


HP 72, AC 20/13/18, F +8, R +11, W +3, Init +2, Per +12 (+14 traps)

First, we verify that this is our target.


Male Goblin Wizard 8 (Abjurer); Init +2; Darkvision 60 ft,; Perception +5; AC 25 (touch 19, flatfooted 17; +2 Dex., +1 size, +2 natural, +4 Mage armour, +4 Shield, +2 deflection), hp 57; Fort +5; Ref +5; Will +8

Okay, full assault?
Someone needs to stop the guards from coming in.
Shall I open up with Limp Lash?


HP 43/72, AC 20/13/18, F +8, R +11, W +3, Init +2, Per +12 (+14 traps)

Sounds good to me. I don't suppose you have a hold portal spell ready, abjurer? ;)


Male Goblin Wizard 8 (Abjurer); Init +2; Darkvision 60 ft,; Perception +5; AC 25 (touch 19, flatfooted 17; +2 Dex., +1 size, +2 natural, +4 Mage armour, +4 Shield, +2 deflection), hp 57; Fort +5; Ref +5; Will +8

You give me the scroll and I'll happily scribe or cast it. ^^; So far, we've been more concerned with getting doors open than locking them.


HP 43/72, AC 20/13/18, F +8, R +11, W +3, Init +2, Per +12 (+14 traps)

*dramatic sigh* Where's Schrodinger's Wizard when you need him?!?

Seriously, though, I can hold the door while Lef beats on Orvignato. You and Calla lend ranged support, and Kel keeps us up.

This all assumes that there's aren't a bunch of invisible demon assassins in here with us.


Male Drow Wizard 8 (Abjurer); Init +2; Darkvision 120 ft,; Perception +5; AC 19 (touch 15, flatfooted 15; +4 armour, +2 Dex., +1 natural, +2 deflection), SR 19, hp 37/57; Fort +5; Ref +5; Will +8

So, everyone else on board with Limp Lash?
If I can get through his SR and hit him, it'll progressively impact his combat power. The only downside is, I'll need to maintain concentration and keep out of this Guy's way.


HP 43/72, AC 20/13/18, F +8, R +11, W +3, Init +2, Per +12 (+14 traps)

Sure, go for it. I suspect that if he starts taking significant penalties, he'll try to destroy the whip, but that's damage the whip is taking, not us.


Male Goblin Wizard 8 (Abjurer); Init +2; Darkvision 60 ft,; Perception +5; AC 25 (touch 19, flatfooted 17; +2 Dex., +1 size, +2 natural, +4 Mage armour, +4 Shield, +2 deflection), hp 57; Fort +5; Ref +5; Will +8

Once again, I found myself wondering whether we might have turned this situation to our advantage some other way....

.... but then I remembered this guy keeps sex-slaves chained to their beds, and I felt a wonderful sense of relief.


Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

Yeah, I was excited about those sex slaves too. :p


Male Goblin Wizard 8 (Abjurer); Init +2; Darkvision 60 ft,; Perception +5; AC 25 (touch 19, flatfooted 17; +2 Dex., +1 size, +2 natural, +4 Mage armour, +4 Shield, +2 deflection), hp 57; Fort +5; Ref +5; Will +8

Yeah, excited that we get to kill this guy and not have to feel bad, like I did about those Driders. ^^;


Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

Going to be interesting/fun to play Calla without her bow.

That said, I hate when I'm stupid. I had a few spells that could have helped had I been smart enough to use it in preparation (all our daggers being +2, for instance, with greater magic weapon)...


Male Goblin Wizard 8 (Abjurer); Init +2; Darkvision 60 ft,; Perception +5; AC 25 (touch 19, flatfooted 17; +2 Dex., +1 size, +2 natural, +4 Mage armour, +4 Shield, +2 deflection), hp 57; Fort +5; Ref +5; Will +8

Ah. That is a shame.
And reminds me I could've hit us all up with a protective ward.... :-/
We need to start planning emergency procedures for the future.


You guys are just too good with your weapons. I want to see you improvise!


HP 43/72, AC 20/13/18, F +8, R +11, W +3, Init +2, Per +12 (+14 traps)

Yeah, because we never cut virtually every battle so incredibly close that we all survive by the skin of our teeth. ;P

Also, damn good thing your arcane bond wasn't your staff, AB. We'd really be up Poop Creek if that were the case.


Male Goblin Wizard 8 (Abjurer); Init +2; Darkvision 60 ft,; Perception +5; AC 25 (touch 19, flatfooted 17; +2 Dex., +1 size, +2 natural, +4 Mage armour, +4 Shield, +2 deflection), hp 57; Fort +5; Ref +5; Will +8

Hooray for Minky! ;)


Male Goblin Wizard 8 (Abjurer); Init +2; Darkvision 60 ft,; Perception +5; AC 25 (touch 19, flatfooted 17; +2 Dex., +1 size, +2 natural, +4 Mage armour, +4 Shield, +2 deflection), hp 57; Fort +5; Ref +5; Will +8

Welcome to the cute little world of DD. Now ten pages in.


Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

I'm heading down to St. Martin once again on Friday to see Dr. The Old Ball and Chain and drag her back home with me. I'll be mostly away from keyboard April 21-28 (hopefully able to dive right back in after that, though the wife will be home so we may be a bit busy for a few days -- I can usually post when she's doing things around the house).

Calla will continue to use her bane as she can; if she takes a hit, she'll also change her justice judgment to healing.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Calla should have another +2 to hit I think: two for judgment, two for bane, two for blessing of fervor and one for haste.


@mott - I just copied from her previous rolls. If there needs to be more bonuses, I can add them in. Wouldn't make any difference with that roll though.


Male Goblin Wizard 8 (Abjurer); Init +2; Darkvision 60 ft,; Perception +5; AC 25 (touch 19, flatfooted 17; +2 Dex., +1 size, +2 natural, +4 Mage armour, +4 Shield, +2 deflection), hp 57; Fort +5; Ref +5; Will +8

Hooray for summoning spells. ^_^
I've come to them late because I started D&D in the Ravenloft setting, where you do not want to summon creatures, but I have truly come to appreciate them in Pathfinder!


2 people marked this as a favorite.
HP 72, AC 20/13/18, F +8, R +11, W +3, Init +2, Per +12 (+14 traps)

Seriously, what's the worst that could happen by casting Summon Monster OH GOD WHY DOES IT HAVE SO MANY TENTACLES


Male Goblin Wizard 8 (Abjurer); Init +2; Darkvision 60 ft,; Perception +5; AC 25 (touch 19, flatfooted 17; +2 Dex., +1 size, +2 natural, +4 Mage armour, +4 Shield, +2 deflection), hp 57; Fort +5; Ref +5; Will +8

In Ravenloft, they can't go home when the summons ends. No one can leave the Demiplane of Dread once they're there.... but the control you have over them does end.

1,851 to 1,879 of 1,879 << first < prev | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | next > last >>
Paizo / Messageboards / Community / Online Campaigns / Play-by-Post Discussion / DM Bigrin's Second Darkness Discussion All Messageboards

Want to post a reply? Sign in.

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.