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DM Bigrin's Second Darkness
Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible



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Male Goblin Wizard 2 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4

EPS is a sweet spell, isn't it? ^^


Female Half-Elf (Chelaxian) Inquisitor 3

Yeah, and I need something to do some direct damage, though my arrows should be far more effective now that I have precise shot.

Of course, it'd help if I remember I can use Intimidate and/or daze when I have no ability to attack.


half-elf Oracle 3

Oracle 3

HP: 7 (5/1/1)
+1 BAB
+1/+1 1st level spells
+1 Fort and Reflex
Revelation: spray of shooting stars
skills (4): bluff, diplomacy(2), knowledge planes
feats (1): extra revelation - interstellar void


Female Half-Elf (Chelaxian) Inquisitor 3
Kelendra Shae wrote:

"I'll need a single day to heal us, then another day to have my spells replenished for the trip back under earth."

Kel is at 13/24, how much healing does everyone else need?

So we could spend a whole day on the surface -- giving everyone time to heal, cash in the gems, scribe a second scroll etc. but letting Saul get farther away -- or I think we have some CLW potions if we want to use those so we can go back down first thing in the morning.


HP 19/28, AC 15/12/13, F +4, R +5, W +2, Init +2, Per +7 (+12 traps)

I really don't want to let Saul either get further away or dig in deeper. Could we also spring for someone to cast cure spells on us?


half-elf Oracle 3

what's the cost for a channel heal from the temple? that would cut the stay to overnight


HP 19/28, AC 15/12/13, F +4, R +5, W +2, Init +2, Per +7 (+12 traps)

Purchased spellcasting is 10 gp x caster level x spell level. Therefore, a 1st level acolyte casting cure light wounds would be 10 gp per casting.


HP 19/28, AC 15/12/13, F +4, R +5, W +2, Init +2, Per +7 (+12 traps)

DING! Level 3!

HP: 9 (5+1+3), total=28
Skills (9): Acrobatics, Appraise, Bluff, Diplomacy, Disable Device, Knowledge (dungeoneering), Perception, Sense Motive, Stealth.
+1 BAB
+1 to Fort and Will saves
Sneak Attack: 2d6
Trap Sense: +1
Feat: Gang Up


Female Half-Elf (Chelaxian) Inquisitor 3

Any other purchases we want to make? If not, I think we're ready to get back into the caverns come morning.


Male Goblin Wizard 2 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4

A few scrolls might be nice. Specifically, two of magic weapon and two of summon monster II.


Male Human (Ulfen) Barbarian 3

Ok. Major frustration here. Charter lost our connection completely last night. Now they tell us it is 'back up'. Back up apparently means it times out 3 out of every four tries. Suffice to say I'm not sure I'll be able to do much posting today.


Male Goblin Wizard 2 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4

Apart from that, are you having a decent time? ^^


Male Human (Ulfen) Barbarian 3

I've had better days


sorry to hear that. if it makes you feel any better, there's not much else going on either.

it doesn't make me feel better, but maybe you have a different take on things :)


Male Goblin Wizard 2 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4

Please pardon my spam. The Unsettled House is awaiting its new guests... ^^


Male Goblin Wizard 2 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4

I'll wait to respond to Lefrik until I know what my magic-detection and -analysis attempts yielded. ^^

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Expanded Arcana Question, by Third Mind

When is it worth updating stats from 3.5?, by Fletch

How would you build your Pole-Arm Master Ideals?, by Salarain

Skill Points Per Level Too Low?, by +5 Toaster

Pat Robertson Confirms D&D destroys lives, by Durngrun Stonebreaker

Have you read the Core Rulebook?, by Ciaran Barnes

Group Looting: How would we like to see this work?, by Greedalox

Xbox one is coming, by Marthkus

Need some advice on optimizing combat for a magus..., by Shimesen

Sunder Specialist, by René P

Online Campaigns

A storm over Tethyr - Gameplay thread, by Janiries Shaelara

An Adventure in Turandy, by Vonamir

Curse of the Crimson Throne Campaign, by DM_Euan

DM Rah's "Rescue at Azlant Ridge" PFS, by Shel Whispertongue PFS

DM Immortal's Blood Red Roses: A Skull & Shackles Campaign (Gameplay), by Dhaavan

Agents of the Knot - Discussion, by Ferrin Venax

Rise of the New Runelords Discussion, by Denat Leroung

Lucendar's Crimson Throne Campaign...Redux Discussion, by Gyllan Dow

PbP PFS game, by Grundle Farbon PFS

PFS 3.20 The Rats of Round Mountain Part I: The Sundered Path, by "Phos"

Paizo Blog

Pathfinder Battles Preview: More Monsters of the High Seas,

Return to the Runelords,

Stargazer,

Superstars from Spaaaace!,

Register Now for Pathfinder Society Events at Gen Con Indy!,

Store Blog

Build Your Campaign Your Way!,

Don't Get Lost in Heaven!,

Fire in the Sky!,

All Old Ones, Great and Small!,

It's a Kind of Magic!,

Sign up for our weekly store newsletter

News

Pathfinder Goblins Take Over with Their Own Comic Books,

Paizo Publishing and Offworld Designs Partner to Create Official Apparel for the Pathfinder RPG ,

Pathfinder Vol. 1: Dark Waters Rising Hardcover Graphic Novel Coming in May from Dynamite Entertainment,

Author Chris A. Jackson's Latest Novel, Pirate's Honor, Out Now!,

Acclaimed Pathfinder Comics #6 Available Now,



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