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DM Bigrin's Second Darkness

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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Male Goblin Wizard 6 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 43; Fort +4; Ref +4; Will +6

Can we see these enemies clearly, or do we need more light? I'd like to know what we're dealing with for... strategy purposes. ^^


Darkvision people can see clearly. Shadowy illumination for the others.


Male Goblin Wizard 6 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 43; Fort +4; Ref +4; Will +6

So... what am I seeing? Do I need to make a Knowledge check? ^^


K. Planes


Male Goblin Wizard 6 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 43; Fort +4; Ref +4; Will +6

Knowledge (planes) 1d20 + 9 ⇒ (17) + 9 = 26


Dretches!


Half-Elf (Chelaxian) Female HP 41/44, AC 17/12/16, F +8, R +5, W +10, Init +6, Per +14 Inquisitor 6

FYI, I'll be out of town Thursday through Monday; I think it's unlikely I'll be posting at all in that time.


I also am out of town the rest of the week. I may or may not be posting much.


Male Goblin Wizard 6 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 43; Fort +4; Ref +4; Will +6

Hmmm. Once I have Craft Construct, I am probably going to invest in Elemental Spell (Sonic). It's an element that few creatures have strong natural resistance against.


Male Goblin Wizard 6 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 43; Fort +4; Ref +4; Will +6

Wouldn't Celestial creatures be able to understand Celestial? ^^;


Nope. Celestial vermin are still mindless, even if they are celestial.


Male Goblin Wizard 6 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 43; Fort +4; Ref +4; Will +6

Right, then. Let's go with how you pictured the spiders acting. ^^


Male Goblin Wizard 6 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 43; Fort +4; Ref +4; Will +6

Dang. Wish I had Gust of Wind handy now...


HP 54/54, AC 16/12/14, F +6, R +9, W +2, Init +2, Per +10 (+12 traps)

Air elementals?


Male Goblin Wizard 6 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 43; Fort +4; Ref +4; Will +6

No more summoning spells today... :(


Male Goblin Wizard 6 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 43; Fort +4; Ref +4; Will +6

And that was my only Magic Missile. o_o I need to start looking into wands and things...
Nevertheless, Bruendor, I'm on my way to help you. It's just unfortunate that I'm at my best with ranged combat. >_<; I'm not really built for melée.


Male(HP:61/69; AC:17/10/17;F+9,R+4,W+3;Init +0;Per +9) Human (Ulfen) Barbarian 6

Starting tomorrow, I'm going to be visiting family for the week, and at least one of those days I won't have any internet access at all. So a big slowdown is likely. Feel free to bot Lefrik if you need to.

Sorry for any inconvenience.


Will do. Thanks for the heads up.


half-elf Oracle 6 | HP 51 | AC 20/12/18 | F +5, R +5, W +6 | init +2, Perception +6 | CMB +5, CMD 17

Posting will be spotty at best through Wednesday, anyone feel free to take actions for Kel to keep things moving.


Half-Elf (Chelaxian) Female HP 41/44, AC 17/12/16, F +8, R +5, W +10, Init +6, Per +14 Inquisitor 6

I thought it might be worth talking about where we should station ourselves to hold the library here at the same time as we try to take the roof, just to move things along (though I realize whatever we find on the roof could change that).

IMO, unless we find some way on the roof to easily enter and exit the library, we should hold up inside, and try to trap the doors. While only some drow can levitate at will, who knows how many of those we'll find and I think we're more stuck if we're on the roof than inside...


half-elf Oracle 6 | HP 51 | AC 20/12/18 | F +5, R +5, W +6 | init +2, Perception +6 | CMB +5, CMD 17

I agree about finding a way to easily enter/exit the roof, without that we just hole up inside and try to withstand the attacks from the library.


half-elf Oracle 6 | HP 51 | AC 20/12/18 | F +5, R +5, W +6 | init +2, Perception +6 | CMB +5, CMD 17

Calla has the best perception and levitate lasts for 6 minutes, maybe we cast it on her now and let her examine the roof in both rooms for hidden doors to the top side?

Other option would be a Moonlight Bridge ramping straight to the roof top from outside the building?


Male Goblin Wizard 6 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 43; Fort +4; Ref +4; Will +6

I agree with Calla. It may be my inner Abjurer talking, but holing up and turning the place into a death-trap for any Drow who try to break in sounds good. Going outside now, with who knows how many Drow around, is a good way to get shot at - at least until I can refresh my spells and stock up on Protection from Arrows for our heavy hitters.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I still think we at least need to check the roof. I'd say let Brue use the slippers to go look for trapdoors on the roof of the two rooms we've just cleared first, since I think that's a good idea.


HP 54/54, AC 16/12/14, F +6, R +9, W +2, Init +2, Per +10 (+12 traps)

Sorry I've been out, I came down with a nasty bug on Wednesday, and sent the last two days of the week home in bed. I'm back on my feet now, though, and catching up on everything.


Male Goblin Wizard 6 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 43; Fort +4; Ref +4; Will +6

Oh, dear. Take it easy and drink lots of water, alright?


HP 54/54, AC 16/12/14, F +6, R +9, W +2, Init +2, Per +10 (+12 traps)

That's basically what I did from Thursday to Sunday. Lots of Vitamin C, zinc, and rest. And about a gallon of Afrin.

As it happens, the server went down at work on Thursday, and only just came back up on Sunday, so I picked two very good days to be gone.


So, I gave you a deadline and then I got busy. Hopefully tonight or first thing int he morning.


half-elf Oracle 6 | HP 51 | AC 20/12/18 | F +5, R +5, W +6 | init +2, Perception +6 | CMB +5, CMD 17

Can we take the action of jamming rubble into the locks and apply that to the forward doors? Then complement that by stacking the bookshelves close to the library doors along with a pile of rubble for jamming those locks?

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