A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible
"I'll need a single day to heal us, then another day to have my spells replenished for the trip back under earth."
Kel is at 13/24, how much healing does everyone else need?
So we could spend a whole day on the surface -- giving everyone time to heal, cash in the gems, scribe a second scroll etc. but letting Saul get farther away -- or I think we have some CLW potions if we want to use those so we can go back down first thing in the morning.
HP 19/28, AC 15/12/13, F +4, R +5, W +2, Init +2, Per +7 (+12 traps)
DING! Level 3!
HP: 9 (5+1+3), total=28
Skills (9): Acrobatics, Appraise, Bluff, Diplomacy, Disable Device, Knowledge (dungeoneering), Perception, Sense Motive, Stealth.
+1 to Fort and Will saves
Sneak Attack: 2d6
Trap Sense: +1
Feat: Gang Up
Ok. Major frustration here. Charter lost our connection completely last night. Now they tell us it is 'back up'. Back up apparently means it times out 3 out of every four tries. Suffice to say I'm not sure I'll be able to do much posting today.