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A few choice words,

Pathfinder Tales Signing,

Sneaky Goblin Approves of our Occult Adventures Display,

Gen Con Booth Button: Friday,

A Royal Summons,

Paizo

DM Bigrin's Second Darkness

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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Loot list is linked in the Campaign info.


Male Goblin Wizard 7 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 50; Fort +4; Ref +4; Will +6

Hoo hoo, yeah! For 15790 gp, I should be able to get everything I need. ^_^
And as for the Elves hating me... Meh, it's already pretty dicy for me to walk around in public. ;) I'll just hide the Homunculus while we're in town.

So that's 465 gp for buying and scribing the scroll and 1050 gp for the Homunculus, for a total of 1,515 gp. That'd take me two days in total.


HP 28/63, AC 16/12/14, F +7, R +10, W +2, Init +2, Per +11 (+13 traps)

Level 7: Ranger 2, Rogue 5

+1 BAB, +8 hp, +1 Fort, +1 Ref

Combat Style: Weapon and Shield (bonus feat: Two-Weapon Fighting)

Feat: Improved Shield Bash

Skills (7 for this level):
+1 Acrobatics
+1 Appraise
+1 Bluff
+1 Climb
+1 Disable Device
+1 Perception
+1 Stealth


Male Goblin Wizard 7 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 50; Fort +4; Ref +4; Will +6

A little late in saying this, but I like the Improved shield bash-option. :D I shall look forward to your use of it with interest - and when time allows, I'll upgrade your shield.

Eesh, I need to set a calendar or something! ^^;

#1: Scribe Magic Circle against evil
#2: Craft homunculus
#3: Somehow upgrade Lefrik's AC
#4: Upgrade Bruendor's shield for combat purposes

It's fine if we move Lefrik's new AC-booster up before the homunculus. With the right scroll and an assist in casting the actual spell, I can get a +1 Amulet of natural armour ready for him in one day. A +2 amulet would take four days, though, so... Yeah. ^^;


HP 28/63, AC 16/12/14, F +7, R +10, W +2, Init +2, Per +11 (+13 traps)

Yeah, I originally floated it out there as an option...but then I realized it was probably the best possible option. Also, I forgot that I took Butterfly's Sting back at level 5, so I've been running with it this whole time, but have apparently elected not to use it. That could have saved a whole mess of time awhile back. I realized something was up when I took a second look just a few moments ago and realized I was a feat short.[/facepalm]


Male Goblin Wizard 7 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 50; Fort +4; Ref +4; Will +6

Heyyy, Bruendor! If we can score a scroll of Barkskin you, as a Ranger, can help me with the casting! :D


HP 28/63, AC 16/12/14, F +7, R +10, W +2, Init +2, Per +11 (+13 traps)

It's true! Hell, I should probably carry around a wand of cure light wounds, just so I can stabilize people in a jiffy now.


half-elf Oracle 7 | HP 59 | AC 17/12/15 | F +9, R +9, W +10 | init +2, Perception +6 | CMB +6, CMD 18

Oracle 7

+8 HP

+1 BAB

new revelation: Star Chart

new spells:
1st - command
2nd - lesser restoration
3rd - resist energy communal
(replaced Unbreakable Heart with Liberating Command, was original choice and it's from CRB)

skills: +4 knowledge, religion

feat: divine protection


HP 28/63, AC 16/12/14, F +7, R +10, W +2, Init +2, Per +11 (+13 traps)

Oh, one more thing, DM. I now have a +10 bonus to Appraise, so I can now hit the DC 20 Appraise to accurately determine how much a gem or some sort of art object is worth while taking 10, which should speed up determining the worth of art objects.


HP 28/63, AC 16/12/14, F +7, R +10, W +2, Init +2, Per +11 (+13 traps)

Wow, I've apparently been gimping Bru this whole time. I never selected a third rogue talent for him at level 5! Just to make things simple, I'll take Weapon Training and pick up Weapon Focus (rapier).


Male Goblin Wizard 7 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 50; Fort +4; Ref +4; Will +6

You could look up a Ninja trick, instead. Like the shadow clone. ;)


HP 28/63, AC 16/12/14, F +7, R +10, W +2, Init +2, Per +11 (+13 traps)

I think that's a bit more mystical than I want Bruendor to get right now.

That said, if he and AB start working closely to build magical items with his new weird and disgusting natural magics, and starts using wands regularly, then maybe I'll take that a few levels later.


Male Goblin Wizard 7 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 50; Fort +4; Ref +4; Will +6

Maybe I could just craft you a thingamabob of Mirror image. ^^


HP 28/63, AC 16/12/14, F +7, R +10, W +2, Init +2, Per +11 (+13 traps)

Also, shadow clone requires ki.


Male Goblin Wizard 7 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 50; Fort +4; Ref +4; Will +6

Then I guess I'm cobbling you together a thingamabob. ^^ Hmmm... Maybe I'd better go for a Cloak of displacement...


Male(HP:87/87; AC:18/10/18;F+9,R+4,W+3;Init +0;Per +10) Human (Ulfen) Barbarian 7

Barbarian Level 7
HP: +7 (+3 for Con, +1 for Favored class for total of 11)
BAB +1
Skills: +1 Acrobatics, +1 Knowledge nature, +1 Perception, +1 Stealth, +1 Survival

Feat: Toughness so from 80 HP to 87 HP


Male Goblin Wizard 7 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 50; Fort +4; Ref +4; Will +6

Toughness is a good feat. ^_^ Helps you stay alive.


Male(HP:87/87; AC:18/10/18;F+9,R+4,W+3;Init +0;Per +10) Human (Ulfen) Barbarian 7

It made more sense than leadership ;)


2 people marked this as a favorite.
Bruendor Cavescouter wrote:
Oh, one more thing, DM. I now have a +10 bonus to Appraise, so I can now hit the DC 20 Appraise to accurately determine how much a gem or some sort of art object is worth while taking 10, which should speed up determining the worth of art objects.

That's why I have been just putting the value of stuff in the loot sheet, rather than making you roll for it. Saves time, and you aren't likely to fail anything at this point.

Lefrik wrote:

It made more sense than leadership ;)

Thankyouthankyouthankyou


half-elf Oracle 7 | HP 59 | AC 17/12/15 | F +9, R +9, W +10 | init +2, Perception +6 | CMB +6, CMD 18

Kel's share of lootz can go towards gear for the party.

Also, her Coat of Stars is +6 now, so Bruendor should take the mithral chainmail +1


HP 28/63, AC 16/12/14, F +7, R +10, W +2, Init +2, Per +11 (+13 traps)

Tell you what, Kel - let's trade. You take the adamantine chain shirt, and I'll take the +1 mithril chainmail. While you're not likely to run out of hours for your Coat of Stars ability, it can't hurt for you to have it on just in case. Plus, I think the inherent DR 1/- applies, even if your Coat of Stars is better than the armor you're wearing.


Male(HP:87/87; AC:18/10/18;F+9,R+4,W+3;Init +0;Per +10) Human (Ulfen) Barbarian 7
DM Bigrin wrote:


Lefrik wrote:

It made more sense than leadership ;)

Thankyouthankyouthankyou

Alright, I laughed hard at that one :D


Half-Elf (Chelaxian) Female HP 44/44, AC 17/12/16, F +8, R +5, W +10, Init +6, Per +14 Inquisitor 7

I'm happy to donate money to the make-magic-item pool as well.

Sounds like we're going to head back to camp and see if they have anything else for us to do then? Or do we want to hunt around for more demons as it's been all of an hour since we left camp this morning? AB's got a new wand he can use and once we're healed up I don't think we used that many other resources.


Anklebiter - You have enough time today to make the amulet OR scribe the scroll, your choice.


Male Goblin Wizard 7 (Abjurer); Init +2; Darkvision 60 ft,; Perception +4; AC 18 (touch 12, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 Mage armour); hp 50; Fort +4; Ref +4; Will +6

I would have liked to put the spell in my book, but I'll craft the amulet instead - with Bruendor's help!


Half-Elf (Chelaxian) Female HP 44/44, AC 17/12/16, F +8, R +5, W +10, Init +6, Per +14 Inquisitor 7

So keeping in mind AB's crafting plans, where does our loot stand?


So, last week I saw a $150 magnetic dice tower made by Wyrmwood, and just had to see if I could make my own. Magnets are still on order, but here is a test run with everything held together by painter's tape. I can't wait for the magnets to get here so I can stain it and take it to my next RL game!


I am leaving for a family "vacation" (read that as traveling halfway across the country to visit my wife's family and go to our niece's wedding) tomorrow and won't be back until Monday, whereupon I immediately leave for a 3 day business trip. I should have plenty of internet to post 1-2 times per day, but I won't be as constantly on as I am normally (when I get bored or stuck at work I tend to just refresh the paizo forums every few minutes). It shouldn't impact my ability to post daily, just letting you know in case the worst should happen (no internet, yikes!) Also, I probably won't be able to make map updates, so we'll just have to use our imaginations...maybe.


Male(HP:87/87; AC:18/10/18;F+9,R+4,W+3;Init +0;Per +10) Human (Ulfen) Barbarian 7

Have a good or at least tolerable time


HP 28/63, AC 16/12/14, F +7, R +10, W +2, Init +2, Per +11 (+13 traps)

Likewise, I will be heading out to GenCon early tomorrow morning. I don't anticipate being able to make too many posts here, so feel free to bot Bruendor until I get back.


GenCon??? *le sigh*

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A few choice words,

Pathfinder Tales Signing,

Sneaky Goblin Approves of our Occult Adventures Display,

Gen Con Booth Button: Friday,

A Royal Summons,

Paizo


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