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DM Bigrin's Second Darkness
Game Master
bigrin42
A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible
Male Goblin Wizard 2 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4
EPS is a sweet spell, isn't it? ^^
Female Half-Elf (Chelaxian) Inquisitor 3
Yeah, and I need something to do some direct damage, though my arrows should be far more effective now that I have precise shot.
Of course, it'd help if I remember I can use Intimidate and/or daze when I have no ability to attack.
Oracle 3
HP: 7 (5/1/1)
+1 BAB
+1/+1 1st level spells
+1 Fort and Reflex
Revelation: spray of shooting stars
skills (4): bluff, diplomacy(2), knowledge planes
feats (1): extra revelation - interstellar void
Female Half-Elf (Chelaxian) Inquisitor 3
Kelendra Shae wrote:
"I'll need a single day to heal us, then another day to have my spells replenished for the trip back under earth."
Kel is at 13/24, how much healing does everyone else need?
So we could spend a whole day on the surface -- giving everyone time to heal, cash in the gems, scribe a second scroll etc. but letting Saul get farther away -- or I think we have some CLW potions if we want to use those so we can go back down first thing in the morning.
HP 19/28, AC 15/12/13, F +4, R +5, W +2, Init +2, Per +7 (+12 traps)
I really don't want to let Saul either get further away or dig in deeper. Could we also spring for someone to cast cure spells on us?
what's the cost for a channel heal from the temple? that would cut the stay to overnight
HP 19/28, AC 15/12/13, F +4, R +5, W +2, Init +2, Per +7 (+12 traps)
Purchased spellcasting is 10 gp x caster level x spell level. Therefore, a 1st level acolyte casting cure light wounds would be 10 gp per casting.
HP 19/28, AC 15/12/13, F +4, R +5, W +2, Init +2, Per +7 (+12 traps)
DING! Level 3!
HP: 9 (5+1+3), total=28
Skills (9): Acrobatics, Appraise, Bluff, Diplomacy, Disable Device, Knowledge (dungeoneering), Perception, Sense Motive, Stealth.
+1 BAB
+1 to Fort and Will saves
Sneak Attack: 2d6
Trap Sense: +1
Feat: Gang Up
Female Half-Elf (Chelaxian) Inquisitor 3
Any other purchases we want to make? If not, I think we're ready to get back into the caverns come morning.
Male Goblin Wizard 2 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4
A few scrolls might be nice. Specifically, two of magic weapon and two of summon monster II.
Male Human (Ulfen) Barbarian 3
Ok. Major frustration here. Charter lost our connection completely last night. Now they tell us it is 'back up'. Back up apparently means it times out 3 out of every four tries. Suffice to say I'm not sure I'll be able to do much posting today.
Male Goblin Wizard 2 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4
Apart from that, are you having a decent time? ^^
Male Human (Ulfen) Barbarian 3
I've had better days
sorry to hear that. if it makes you feel any better, there's not much else going on either.
it doesn't make me feel better, but maybe you have a different take on things :)
Male Goblin Wizard 2 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4
I'll wait to respond to Lefrik until I know what my magic-detection and -analysis attempts yielded. ^^
Recent threads in Play-by-Post Discussion
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