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DM Bigrin's Second Darkness

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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Male Goblin Wizard 8 (Abjurer); Init +2; Darkvision 60 ft,; Perception +5; AC 25 (touch 19, flatfooted 17; +2 Dex., +1 size, +2 natural, +4 Mage armour, +4 Shield, +2 deflection), hp 57; Fort +5; Ref +5; Will +8

Sorry. No posts today. Head... broken. >_<


I will be traveling from Sunday through Friday this week. I will have internet access in the early morning and late evening, so I should be able to post daily. If not, hang in there, and make some RP noises.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

With the DNC and a few people off work, this is likely to be a long week for me. I still plan to try to update every day (probably starting tomorrow), but if I miss a day, that's why.


Male Drow Wizard 8 (Abjurer); Init +2; Darkvision 120 ft,; Perception +5; AC 17 (touch 13, flatfooted 16; +2 Dex., +1 natural, +4 armour), SR 19, hp 57; Fort +5; Ref +5; Will +8

I didn't know you had a seat on the Draconic Necromancers' Council. ;)

(I kid, I kid!)


It's that time again. I'll be at GenCon from tonight to Sunday, and more or less available again on Monday, 8/8.


Male Goblin Wizard 8 (Abjurer); Init +2; Darkvision 60 ft,; Perception +5; AC 25 (touch 19, flatfooted 17; +2 Dex., +1 size, +2 natural, +4 Mage armour, +4 Shield, +2 deflection), hp 57; Fort +5; Ref +5; Will +8

Have fun and sing our praises! ;D
If you should fall in your quest, we shall bribe a Bard to sing yours and we will slay a dragon in your honour! ^_^


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I'm not dead, merely swamped. Trying to dig out to post. Bear with.


Half-Elf (Chelaxian) Female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

My posting may be a bit spotty through the rest of August -- just have a crazy schedule. That said, I'm still hoping/expecting I'll have time to update daily/as needed.


Okay, we've entered the part of the campaign that drives the players and GM nuts. It's a freeform espionage sandbox within House Vonnarc. you will have daily duties, which I'll give you various checks to make. Failing these duties yields punishments, up to and including flogging and execution. Succeeding means rising in the servitor ranks and thus being better placed for your real job here...finding out information on the drow's purpose in Celvynvian, the corrupted elf gates, and general drow plans for the surface world.

You can use Gather Information checks (your primary source of inquiry) as well as any other means for getting the info you seek. Remember though, that you only have a limited time to play out this charade, and getting caught likely means execution.

Go forth my children. Explore, Report, Cooperate.


Male Drow Wizard 8 (Abjurer); Init +2; Darkvision 120 ft,; Perception +5; AC 17 (touch 13, flatfooted 16; +2 Dex., +1 natural, +4 armour), SR 19, hp 57; Fort +5; Ref +5; Will +8

I think I chose correctly, going with the guards. ^^; I couldn't Bluff an Ogre. I might just be able to winkle myself some better placement by going the military route... Maybe.


I will be traveling for work the next 2 weeks. I should have internet access to at least check the boards in the evenings, but if I am quiet for a day or two, that is why.


1 person marked this as a favorite.

We are not going to go through this drudgery day by day. Rather, I am going to skip a few days at a time, making your rolls for you, and posting the results in summary emails. Occasionally I may stop to give you some RP time, or to do something your character really wants to try, whether it is breaking into a locked room, pinning down an NPC for a long chat, etc. No leaving the House just yet.

Please make up a list of things your character would be doing to gather the info you are after, and I'll work it into the daily summaries.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I should have time to post in the next day or two. Will get a summary up then. Sorry for the delay.


Half-Elf (Chelaxian) Female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

OK, so looking at Bigrin's last post, let's figure out what we want and how best to go about it.

Our ultimate goal is to find Allevrah and disrupt her plans. Whether that's done by killing her or somehow ruining her reputation some other way remains to be discovered.

Seems to me that the first thing we need to do is find out where she is and what she's up to, right? I'm not that sure we need to know that much about our current house other than to make our ultimate goal easier to accomplish (i.e. it can't hurt to learn more about it, but I don't know that we even need to get into the closed-off areas, do we?)...


Male Goblin Wizard 8 (Abjurer); Init +2; Darkvision 60 ft,; Perception +5; AC 25 (touch 19, flatfooted 17; +2 Dex., +1 size, +2 natural, +4 Mage armour, +4 Shield, +2 deflection), hp 57; Fort +5; Ref +5; Will +8

Well, they're heavily involved in the corruption of the Elf portal network, so crippling their operation would be useful.
...
Ooh. Oooooh!
Allevrah is in a different House and the Drow are infighters to a fault. If we leave evidence the House was involved when we go for Allevrah, or present such evidence as a way to get to her, we could kill two birds with one stone.


HP 72, AC 20/13/18, F +8, R +11, W +3, Init +2, Per +12 (+14 traps)

Sounds like we need to figure out what her big picture is. Obviously, it involves harnessing another asteroid and dropping it on Golarion. Where? How close is she to success? What sort of forces does she have at her disposal? Where is she holed up? How do we get there?

That's the sort of intel we need. I just figured getting to know who's in our House would be a start, because those are very large questions we're trying to answer, and we won't be able to make significant progress on them initially. Our House, though - that's something we can get intel on pretty much instantly, and we can start extrapolating from there on how to answer our major questions.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

A wild Goblin appears... under strange circumstances!

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