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DM Bigrin's Second Darkness
Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible



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Female Half-Elf (Chelaxian) Inquisitor 3

Calla probably would not have actually taken the loot to be sold -- that's work for other people.

However, looks like we've got about 730 gp worth. If we divide that six ways, that's 120 gp for each of us and 130 for party funds.

We also still have the potion of endure elements, the rapier +1 (need to know if it's small or medium sized) and the amulet of natural armor.


half-elf Oracle 3

I'm assuming Kel would get the best rolls for negotiating prices, but she could use an assist from her well known companions to help drive up the price for our goods. I thought the amulet was going to Lefrik, he needs any AC buff we can get him.


Rapier is small.


Female Half-Elf (Chelaxian) Inquisitor 3

Then that would be an additional 1,000 gold, assuming we get the standard half-price for selling it (so 286 total for each of us and 300 for party funds).

I'm fine with giving the amulet to Lefrik.


half-elf Oracle 3

A fetching smile to up the price of sale, framed by a brawny barbarian, burly dwarf, bright eyed goblin, and devotee of calistra that killed no less than 33 thugs according to the rumors.

diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23


Male Goblin Wizard 3 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4

I heard it was 34... :p


Kel's charm and the companions' reputation have earned you a total of 1816g (a 5% increase).


Female Half-Elf (Chelaxian) Inquisitor 3

So 302 each, 316 for party funds.

(Can you update the party treasure list, when you get a chance, GM?)


sure, just make me a list of everything sold.


HP 25/28, AC 15/12/13, F +4, R +5, W +2, Init +2, Per +7 (+12 traps)

OK...with that influx of cash, Bruendor will spend some time and pick up a masterwork rapier.


Male Goblin Wizard 3 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4

Good idea. I'm thinking of picking up Craft Magic Arms and Armor if I make it to 5th level. ;) Combined with that scroll of Burning Hands and my new Magic Weapon-spell, I can probably set you up for a nice +1 Flaming Rapier or similar -- provided we have the cash and the time.


half-elf Oracle 3

Kel will go along with Bruendor and pick up a masterwork morningstar


Male Goblin Wizard 3 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4

If no one else has any questions for the Cypherlords, I guess that means the flashback is done now. ^^ Everybody pile on back into the T.A.R.D.I.S. for the voyage back to the present! Next step -- after this gang meeting, that is -- organizing poker night for the unaffiliated mages of Riddleport at the Golden Goblin. :p


So, no more RP? we moving ahead? Post what actions you take while approaching the boneyard and I'll put up an initial description around lunchtime.


Female Half-Elf (Chelaxian) Inquisitor 3

Did the cyphermages react to our last bit of discussion?


Male Human (Ulfen) Barbarian 3

Yeah. I was wondering the same before I continued


Gotcha. handled.


Male Goblin Wizard 3 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4

My network crapped out yesterday evening, and there is no telling as of yet when it will be back up. Please NPC me until my return? I hope it may be today, but can not be certain...


Male Human (Ulfen) Barbarian 3

Ok. weird. None of the updates showed up until I checked manually. Hence my lack of response till now :(


Female Half-Elf (Chelaxian) Inquisitor 3

It happens every once in a while, Lefrik. Very annoying.


half-elf Oracle 3

glad you posted that, the discussion one showed up, but not the gameplay ones


Male Goblin Wizard 3 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4

I have one Magic Weapon-spell prepared for anyone who wants it... and can get to me in time, for a reason that makes sense in-game. ^^;


half-elf Oracle 3

did the Color Spray have no effect on the bugs?


No effect at all that you could discern


Not directly related to this campaign, but I am experimenting with Photoshop to bring my mapmaking skills to the next level. Here is the first map I have made for a dungeon I am building for one of my other campaigns. What do you guys think?

If this works out, you guys will benefit from the new maps as well. Just thought I would solicit your opinions on it.


Male Human (Ulfen) Barbarian 3
DM Bigrin wrote:

Not directly related to this campaign, but I am experimenting with Photoshop to bring my mapmaking skills to the next level. Here is the first map I have made for a dungeon I am building for one of my other campaigns. What do you guys think?

If this works out, you guys will benefit from the new maps as well. Just thought I would solicit your opinions on it.

Wow. That is huge...which is handy to folks with poor eyesight like myself. I can see the grain of it contrasting nicely with the "smoother" parts.

RPG Superstar 2012 Top 16

Wow, looks very nice. My one thought from using Photoshop for PBP maps is make sure the grid isn't too small, as it makes it harder to see which character is which. That's a problem I've got with some of the maps I'm taking from modules (the character icons get reduced to 14 px-by-14 px, which can really pixellate them).


Thanks, I appreciate the feedback. The grid is 50x50, which is pretty good for the icons. I'll probably still import the map into MapTools for the actual usage, so I can get the coordinates and other tools I use.


Looks really good! As you create objects save them as individual files you can then copy and paste into new maps, creating a 'library' of objects for continued use. I use Campaign Cartographer 3 for home grown campaign maps and one of their big strengths is having a library of objects to drag and drop then scale to any map, makes things real easy. Not sure if layering is utilized in photoshop (I assume it would be), that's a great cartography technique for making digital maps easy to adjust and edit.


Yeah, every object has its own layer and I have a huge library of objects I have been using with MapTool, plus the ones I download or create myself.

RPG Superstar 2012 Top 16

Just curious, I'm assuming everyone knows the basic plot of this AP?


Not me. I'm just reading ahead a section before you guys get there ;-)


Male Human (Ulfen) Barbarian 3
motteditor wrote:
Just curious, I'm assuming everyone knows the basic plot of this AP?

Actually, not so much. I've heard it takes off on some tangents that not everyone liked but it was said a good DM could work around it. I've also heard that some of the encounters are pretty harsh (Which after some of the fights we've had I believe it) and can TPK if you're not careful.

I assume that somehow things tie to the inkblot in the sky given how it is stressed and the names of the adventures but that's hardly detective work. EDIT: And then I read the gameplay post and that confirms it :)

And , with Saul, I suspect treachery is a consistent theme.


Male Goblin Wizard 3 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4

I know but little, certainly not all. I am eagerly awaiting further revelations - and also the opportunity to kick Saul in the fork, if he really meant to sell us out to wererats.


half-elf Oracle 3

I don't know any of it, didn't want to create any spoilers, but I suppose I should read through the players guide and the AP description

RPG Superstar 2012 Top 16

Kelendra -- why not let yourself be surprised? I'm happy to not mention any spoilers (I've only read through the AP description myself, so it's not like I'd be saying a lot, though I have some suspicions about the mysterious character).


half-elf Oracle 3

Yea, I'd prefer that, of the 5 regular PbP games that I'm in, 4 of those I selected because they were adventures that I didn't know and hadn't read. The surprise factor as the story unfolds is one of the highlights of the games. Don't let me derail the party at any point by going in a wonky direction, but I'll just remain clueless about the AP if that works for everyone :)


Male Human (Ulfen) Barbarian 3

Boy are you going to be surprised when we face the fifty foot tall kobold rampaging through Riddleport!


half-elf Oracle 3

aw man, now you spoiled it, I'll just be yawning in boredom when the Tarraskobold appears


Male Goblin Wizard 3 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4

That Tarrasque... Always chatting up one honey or another between rampages, and he never bothers to pay child support. Such a deadbeat...!


Funny you should mention the 50' tall kobold...I just finished watching Monsters vs. Aliens with my family.


Male Goblin Wizard 3 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4

I felt a bit sorry for the gigantic woman. How is she ever going to find love, if she ever wants to retire from saving the world?


I'm sure that's the sequel.


HP 25/28, AC 15/12/13, F +4, R +5, W +2, Init +2, Per +7 (+12 traps)

Sorry for the delay, folks - I was out of town.


Male Goblin Wizard 3 (Abjurer); Init +2; Darkvision 60 ft,; Perception +3; AC 13 (+2 Dex., +1 size); hp 22; Fort +3; Ref +3; Will +4

Quiet here, isn't it?


Male Human (Ulfen) Barbarian 3

Too quiet. *looks paranoid*


Random talk about what could happen doesn't get anything done ;-)


HP 25/28, AC 15/12/13, F +4, R +5, W +2, Init +2, Per +7 (+12 traps)

Alright, then let's talk about what we do next.

I'm not trained in Disguise, so my checks would be at +0. Taking 20 will take over two days for the lot of us, and I don't want to wait that long. The best option for magical disguises would be potions of Disguise Self, but that's 50 gold a pop, and only lasts 10 minutes. Best option? Whoever has the best Charisma takes 10, and Calla bolsters them with Guidance. If Bigrin will let us, we could try to assist the leader for better results.

Something else to keep in mind: if we're disguising Anklebiter as something other than a goblin (and we probably should), that's a -2 to the check.

After that, we make our way to the Goblin, and try to sneak in. What are our possibilities for entry? Front door, back door to the kitchen...is there a way into the basement?


Female Half-Elf (Chelaxian) Inquisitor 3

I still don't quite understand why we think we need disguises. Just because we survived doesn't mean Saul knows we know he set us up.

I think we just go in acting normal long enough to get us with Saul (possibly alone) and then take him down. He's going to be surprised to see us so even if his first reaction is to attack (and does he have other guards? I forget), we'll be more prepared than he is.

Or we wait for night, enter as we normally would (his other employees should have no reason to think anything's amiss) and capture him in bed.


Male Human (Ulfen) Barbarian 3

A night time raid might be more our characters style, but the problem there is we don't know when or IF the wererats were supposed to check in with someone

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