DM Bigrin's Second Darkness (Inactive)

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I designed the royal defenders section with archetypes for a fighter, gunslinger and witch. The latter also featured a new witch patron and a couple of hexes (one of which seems to be getting lots of good reaction).


Can't wait to read it


HP 43/72, AC 20/13/18, F +8, R +11, W +3, Init +2, Per +12 (+14 traps)

I'm heading out to a nerd con in Saint Louis tomorrow, and will be unavailable during that time, more or less. Feel free to bot me until Monday.

Good luck!


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

I've not been feeling well for the last 4 days. Feel free to bot me if you must.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Brue, I hope you'll have a good trip.

Lef, I hope you'll feel better soon. Have you seen your gp?


Roger that. On a related note, I will be travelling Sun-Wed, so post rate might be down.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

So how are we going to do this, guys? Just mob the target and then fight our way out, or....?


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

First, we verify that this is our target.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Okay, full assault?
Someone needs to stop the guards from coming in.
Shall I open up with Limp Lash?


HP 43/72, AC 20/13/18, F +8, R +11, W +3, Init +2, Per +12 (+14 traps)

Sounds good to me. I don't suppose you have a hold portal spell ready, abjurer? ;)


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

You give me the scroll and I'll happily scribe or cast it. ^^; So far, we've been more concerned with getting doors open than locking them.


HP 43/72, AC 20/13/18, F +8, R +11, W +3, Init +2, Per +12 (+14 traps)

*dramatic sigh* Where's Schrodinger's Wizard when you need him?!?

Seriously, though, I can hold the door while Lef beats on Orvignato. You and Calla lend ranged support, and Kel keeps us up.

This all assumes that there's aren't a bunch of invisible demon assassins in here with us.


Male Drow Wizard 8 (Abjurer); Init +2; Darkvision 120 ft,; Perception +5; AC 19 (touch 15, flatfooted 15; +4 armour, +2 Dex., +1 natural, +2 deflection), SR 19, hp 37/57; Fort +5; Ref +5; Will +8

So, everyone else on board with Limp Lash?
If I can get through his SR and hit him, it'll progressively impact his combat power. The only downside is, I'll need to maintain concentration and keep out of this Guy's way.


HP 43/72, AC 20/13/18, F +8, R +11, W +3, Init +2, Per +12 (+14 traps)

Sure, go for it. I suspect that if he starts taking significant penalties, he'll try to destroy the whip, but that's damage the whip is taking, not us.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Once again, I found myself wondering whether we might have turned this situation to our advantage some other way....

.... but then I remembered this guy keeps sex-slaves chained to their beds, and I felt a wonderful sense of relief.


Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

Yeah, I was excited about those sex slaves too. :p


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Yeah, excited that we get to kill this guy and not have to feel bad, like I did about those Driders. ^^;


Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

Going to be interesting/fun to play Calla without her bow.

That said, I hate when I'm stupid. I had a few spells that could have helped had I been smart enough to use it in preparation (all our daggers being +2, for instance, with greater magic weapon)...


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Ah. That is a shame.
And reminds me I could've hit us all up with a protective ward.... :-/
We need to start planning emergency procedures for the future.


You guys are just too good with your weapons. I want to see you improvise!


HP 43/72, AC 20/13/18, F +8, R +11, W +3, Init +2, Per +12 (+14 traps)

Yeah, because we never cut virtually every battle so incredibly close that we all survive by the skin of our teeth. ;P

Also, damn good thing your arcane bond wasn't your staff, AB. We'd really be up Poop Creek if that were the case.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Hooray for Minky! ;)


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Welcome to the cute little world of DD. Now ten pages in.


Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

I'm heading down to St. Martin once again on Friday to see Dr. The Old Ball and Chain and drag her back home with me. I'll be mostly away from keyboard April 21-28 (hopefully able to dive right back in after that, though the wife will be home so we may be a bit busy for a few days -- I can usually post when she's doing things around the house).

Calla will continue to use her bane as she can; if she takes a hit, she'll also change her justice judgment to healing.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Calla should have another +2 to hit I think: two for judgment, two for bane, two for blessing of fervor and one for haste.


@mott - I just copied from her previous rolls. If there needs to be more bonuses, I can add them in. Wouldn't make any difference with that roll though.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Hooray for summoning spells. ^_^
I've come to them late because I started D&D in the Ravenloft setting, where you do not want to summon creatures, but I have truly come to appreciate them in Pathfinder!


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HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Seriously, what's the worst that could happen by casting Summon Monster OH GOD WHY DOES IT HAVE SO MANY TENTACLES


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

In Ravenloft, they can't go home when the summons ends. No one can leave the Demiplane of Dread once they're there.... but the control you have over them does end.


And then they eat you


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Or they try to make you send them home, which can get VERY awkward.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Is everyone cool with pretending to be House Vegaran enforcers? Giving away we're working with Vonnarc might be unwise, and pretending the most despised House in the city making a powerplay might shake the place up a bit. :p


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Works for me! I'm all for causing more chaos in this hellhole.


Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

Works for me (especially since it's too late to do anything about it now)...


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

GOBLIN SMART! BARBARIAN LIKE PLAN THINGEE! RARRRGH!
BARBARIAN MISS SURFACE MEAD


FYI - I will be travelling from Sun-Fri, and I may not be able to post regularly during that time. If I am a player in your game, please feel free to DMPC me to keep the story moving. If I am GMing the game, RP and/or sit on your thumbs until regular GM posts resume.


Orvignato's loot has been added to the spreadsheet. claim it or sell it, your choice


Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

I'm heading to PaizoCon this coming weekend, leaving Thursday afternoon and not getting back until Tuesday night. I don't expect to be posting in that time.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

HAVE FUN!


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Ooh, I hope you'll have a good time! :)


I may have mentioned it before, but...

Soooooooooooooooooooooooo jealous!


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

You didn't have to punish us all just because I get to go, mean GM!

That said, I think this was going to be hard enough before -- I have no idea how we're supposed to get to Allevrah through an entire house -- but even moreso now. I'm hoping if we act appropriately (i.e. like a!&*#&&s), we can maybe make our way through the city even looking as we do. Though, no one ever did claim my invisibility spells so assuming they're not spent, that could hide four of us and AB has his new hat.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

I also still have the following spells:

0 - Detect magic, Mending, Prestidigitation, Ray of frost
1 - Ear-piercing scream x2, Magic Missile, X, X, Shield*
2 - Fire sneeze x2, X, Mirror image, Protection from arrows*
3 - Dispel magic*, Fireball, Slow, Summon monster III, X
4 - X, Extended magic circle against evil*, Greater invisibility, X

And Magpie to scout for us.

If we can just get out of the Vonnarc compound, I propose we put the hat on Kelendra, she plays slave-trader, and the rest of us play merchandise until we're out of this cesspit city. :)


Don't forget you do have the detailed map as to how to get to a gate to escape.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

I am super stoked to get out of this Drow-hole! XD Woohoo!

No offense intended to you whatsoever, DM Bigrin, but this was one of the most frustrating parts of the AP. I'm sure I overlooked a dozen opportunities to move us closer to our goal while we were here, too.... :|


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Agreed. It's funny, since I was really looking forward to this part, but I just couldn't figure out what to do/how to do it.

Anyway, perhaps our best bet is to get to the portal and enlist the elves. We probably couldn't take on the whole House ourselves...


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Agreed. I really felt like we were spinning our wheels here for the longest time.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Kel, I lova ya, but.... are you trying to get us killed? o_o;


Yeah, this part has been described as the weakest module in all the Paizo APs. I tried to get it to move a little smoother, but I think the PbP environment killed any attempts to brainstorm espionage or clever ways to find out info. Around the table, that would be more organic. It really requires the party to be aggressive in their tactics, and we just didn't have the ability to do that well. the paranoia that drow would treat newcomers to kind of precluded your abilities to do the sneaky that needed to get done, including completely barring Anklebiter's construct from leaving the room.

I skipped over a number of pieces in this module that may have made it a little more interesting, but seemed like they would drag the tedium out even more. I had hoped that dropping in some rumors might have gotten things moving, but I guess I didn't handle that part well.

Well, that's water under the bridge. Now, fly you fools!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

DM Bigrin wrote:
I skipped over a number of pieces in this module that may have made it a little more interesting, but seemed like they would drag the tedium out even more. I had hoped that dropping in some rumors might have gotten things moving, but I guess I didn't handle that part well.

It happens. I've had to basically get rid of all the exploration and kingdom building aspects in my Kingmaker PBP because they just weren't working in PBP. :(

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