DM Bigrin's Second Darkness (Inactive)

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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oh pish, sure I suppose


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Reeeeaaally now? :D


yeah, I was so enthralled by the "wall o' text" posts, I forgot to mention that goodie. You are now level 8, go forth and level


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

*DING!* Levelling up!

Another level of Wizard, quelle surprise. ;)

Abjurer 8.

HP: 3 + 2 Con. + 1 Toughness + 1 (57 total)

Base Atk. +1

Will save +1 (+8)

Ability score increase to Intelligence (18 before headband adjustment).

Additional spell slots for 3rd and 4th level.
Chosen spells: Black tentacles, Summon monster IV

Skill points: 2 + 4 Int. + 1 favoured class (7). Investing points in:

Craft (clocks) +10
Knowledge (arcana) +15
Knowledge (dungeoneering) +9
Knowledge (planes) +12
Linguistics +13
Perception +5
Spellcraft +15

I would like to learn Sakvroth, the Drow sign language. Is that okay?


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Level 8 Barbarian
HP +11 (7 +3 for con, +1 for favored) Total of 99 hp
Base Attack: +1
Fort Save: +1
Ability Score Level 8 Bonus: +1 Str

Rage Ability: Increase damage reduction

Skills (5): Acrobatics +1, Intimidate +1, Linguistics +1 (Elven, if allowed, let's say he's been practicing), Perception +1, Survival +1


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Lefrik makes a good point: anyone who hasn't done so yet might like to splurge on a few points in Linguistics so they can take both Elven and Undercommon for our next adventure.


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Oracula 8

HP: 8

BAB: +1/+1

saves: +1 will

skills: +1 linguistics (undercommon), diplomacy, bluff, heal

lvl 8 stat: +1 charisma

lvl 4 spells: blessing of fervor, rainbow pattern

one spell switch: shield of faith for command


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Hurt my back today. Will update ASAP. Though I wouldn't mind hearing what the elves have planned before doing so...


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Ouch... I hope you'll feel better soon!


don't worry about undercommon, your disguises will cover it


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

How about Sakvroth? Yay or nay?


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Thanks for the heads up on undercommon, will put that rank into heal instead.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Hooray, there's a new page! :D


Hooray!


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

That Leif's a dreamer


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

He's a young man who encountered many (to him) new and unfamiliar things when he hit civilization... and chose to embrace them wholeheartedly. ;)


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Inquisitor 8
+9 hp
+1 BAB
+1 Fort and Will saves
+ a bunch of skills: Bluff, Diplomacy, Know (planes) 2, Perception, Spellcraft and one other...
+Final Vengeance (Su): At 8th level, once per day, you can make one melee attack against an opponent within reach in response to an attack that would reduce you to negative hit points. Once your attack is resolved, you suffer the normal effect of the attack that provoked this ability. Effects that kill you or do not reduce you to negative hit points (such as ability damage or drain, negative levels, and disintegrate) do not trigger this ability.
+Second Judgment
+1
+1 Init (should be +7 total but I had it as +6)

+1 spell: I think I'm going with heroism, but am open to other suggestions. Also debated daylight (useful vs. drow) or even darkness (the better to pose as a drow).

Er, it looks like I've also been cheating. I should have one more 1st- and 2nd-level spell. Oops.

I'm thinking lend judgment for the 1st-level spell. That can be REALLY useful, though it does take time to cast it in combat. Maybe weapon of awe for her second-level spell? That'd boost her damage... Open for other suggestions (keeping in mind that I tend to prefer to use my spells outside of combat/on myself or allies, especially when dealing with drow).


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Do Inquisitors have access to Delay poison and Lesser restoration?


Okay, the loot list is updated with last few fights/rewards. I parsed everything out as per Calla's post and comments. Make sure you have the stuff equipped and update your characters.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Yes, AB. Both are second level. Certainly could grab one of them...


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

I should be updated. Only difference I see, Bigrin, is I don't believe i have a wand of CLW. I suspect the one that was listed was used up a while ago.

We'll definitely need a couple more of them.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

My apologies on my prolonged absence. I've been swamped at work to the point of being unable to even check on these boards briefly up until today, and my computer has issues at home. I'm finally at a point where I can catch back up on stuff, so this is my mea culpa.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

All I am going to say is... welcome back. ^_^


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Level 8 bonuses:

Ranger 3
+9 hp (63 + 9 = 72)
+1 BAB (5 + 1 = 6, second attack unlocked)
+1 Will save (2 + 1 = 3)
+ 7 skill points: Bluff (4 ranks), Disable Device, Perception, Stealth.
Stat Bonus: +1 Str (15 + 1 = 16)

Class Abilities:
Endurance: I get Endurance as a bonus feat.
Favored Terrain (underground): +2 bonus on initiative checks, Knowledge (geography), Perception, Stealth, and Survival skill checks. Leave no trail, unless I want to.


FYI - I will be travelling from Thursday through Wednesday. I doubt I'll be able to post at all, but I may be able to check in occasionally. Please RP in my absence and be patient.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Have a good trip, DM. I'll also actually be AFK from Sunday-Thursday; another trip to the Caribbean to make sure the ol' ball and chain hasn't forgotten me.


Wish I was going to the Caribbean instead of to visit family


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

I wish you both a good and pleasant journey and a safe return. ^_^

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Eh. Not to sound jaded, but the Caribbean's overrated (though I might feel differently if we were just going for a vacation there once a year, instead of three quick trips a year during which my wife still has to do schoolwork half the time).

I'd much rather go back to Napa or some of the western national parks.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Nice idea with changing avatars, AB. I wouldn't have thought of that, but I love it.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Thank you. ^_^

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Switching to discussion .... no spells with recorporeal incarnation that I could see. Closest was reincarnate spy, which didn't quite seem right.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Looks like it's actually in Inner Sea Intrigue. Basically the same, though a few adjustments. No XP cost, obviously. There's also this bit.

Recorporeal Incarnation wrote:


The living target gains the physical appearance and size of the corpse, and gains its abilities as defined in Alter Self as well as any immunities, weapon proficiencies, weaknesses, and spell resistance the dead target had while living.

Everything else seems to track with the d20pfsrd write up. So, it sounds like we keep our racial traits (makes sense, trading out the human traits would be a nightmare). Alter Self grants darkvision to 60', do we get that instead of the 120'? Also, Alter Self gives a +2 Str bonus if you're turning into a Medium creature - do we get that as well? Finally, does any of this matter, since the GM hasn't approved the newer version yet? :-)


Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

+2 to Strength would be nice.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

You're already a Medium creature... ^^;


Sort of drow/half-elf (Chelaxian) female HP 68, AC 22/16/18, F +10*, R +6*, W +12*, Init +7, Per +16 Inquisitor 8

The spell doesn't actually say anything about your size having to change to gain that bonus. Since most races are Medium, I'd argue most characters that cast the spell don't in fact change their size. :)

(Also, just a reminder I'll be gone Sunday-Thursday.)


HP 43/72, AC 20/13/18, F +8, R +11, W +3, Init +2, Per +12 (+14 traps)

That's exactly how that spell works, in fact. It's mentioned in this thread at around post 14 or so.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

Boop. ^_^


You only gain what I told you to gain. This is a custom spell for this module.


HP 43/72, AC 20/13/18, F +8, R +11, W +3, Init +2, Per +12 (+14 traps)

Gotcha.


Male Drow Wizard 8 (Abjurer); Init +2; Darkvision 120 ft,; Perception +5; AC 19 (touch 15, flatfooted 15; +4 armour, +2 Dex., +1 natural, +2 deflection), SR 19, hp 37/57; Fort +5; Ref +5; Will +8

Allllrighty! I hope DM Bigrin had a good time. Now - let's rock! :D


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

You are cordially invited...


Oh man, I wish I had time for another game.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Knowing me, it'll be slow-moving... *wheedle*


perhaps. I have a question though (see posting)


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Folks, Starting Friday I'll be in Washington DC for a week. I'm not sure how good my connection will be.


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

I see now that we will have to destroy House Vonnarc before we leave...

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

By which you mean you want to loot it and get all the magic? :)


Homunculus Init +2; Senses darkvision 60 ft., low-light vision; Perception +3; AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size); hp 11; Fort +0, Ref +4, Will +1

First I need to be rebuilt. ;)
But we need to scuttle the Drow use of the Elfgates as well as bump off our target if we can. Don't we?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Dang it; just saw I used the wrong Calla avatar. I wish we could switch them (even if we can't edit) after an hour...

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